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aPerfektFIaw
10-29-2006, 07:46 PM
EPISODE 1:
In Episode 1 Mission 3: Toxic Refinery

Look on your Automap. In the middle of the south edge is a
small room where you enter the level. This will be the
starting point for these instructions.

Walk straight out of this room, and notice that to the
immediate north is a rectangular pit of green slime. To
get to the secret exit, you must raise a bridge that will
span this pit. Here's how to do that:

Turn left and walk clockwise around the outside of the pit,
to a door leading northwest. Go through the door and head
north up a short flight of steps. At the top of the steps,
take your first left, down some other stairs.

At the bottom of the stairs, walk left around the corner
and look for a red switch, and activate it. Now head back
up the stairs you just came down, and then back down the
other steps, and back around to the right, and look for a
newly opened doorway between the two windows.

This doorway is at one end of a narrow hall which leads
northwest up some steps to a large rectangular room.
Near one end of this hallway is an invisible "tripwire"
switch on the floor. As you cross the tripwire, two narrow
ledges, or "windowsills" on the far walls of the room ahead
of you will drop down. They'll stay down for a couple of
seconds, then rise back up.
Ultimately, you'll want to do the following in one quick
continuous motion:

Back at the bottom of the hallway, Run up into the room
(which will activate the tripwire) and go right. Continue
counter-clockwise around the outer edge of the room, past
one window-like indentation on the wall to another, smaller
"window" on the next wall (the room's northwest wall).
This is where one of the "windowsill" ledges drops down
when you step across the tripwire in the hallway. If the
ledge here is down, step up to the "window", and it will
open. If the ledge isn't down, go back to the entrance to
the hallway and try again.

If you made it to the ledge before it rose up again, you'll
find yourself looking down another short passage that runs
northwest. Walk up this path, and you'll come to a small
circular chamber with two pillars stretching floor to
ceiling. Along the ground at the edge of the chamber is a
stream of green slime. Follow the stream clockwise around
the room and you'll see a portal in the wall (the larger of
two portals in the room) where the stream continues on out
of the room.

Walk into the portal, and quickly follow the stream around
a tight curve to your left. There you'll find a platform
in the slime, and a switch on the wall.

Activate the switch and this will raise the bridge back in
the slime pit near the start of the level.

Look to the right of the switch for a slightly discolored
wall panel in the corner.

Activate this panel like a switch and it opens, allowing
you to walk east into a chamber. Walk to the far end of
the chamber, and a ledge drops down momentarily. Step on
and ride it up.

Go through the wall that will open up in front of you (or
you can open it manually if it didn't open automatically).
Continue south into a small chamber and walk to the far
wall. You'll be at a lift which drops down. Go down and
head south a couple of paces and take your first left up
some steps.

Turn right at the top of the steps and follow the left-hand
wall to a wide door. This is the door that leads back to
the outer edge of the pit near the level's starting point.
Go through the door and walk around the pit till you get to
the bridge.

Walk north along the bridge and the solid wall ahead of you
will open when you get to it, revealing a tunnel. Walk
north up the tunnel to a chamber.

As you enter the chamber, the far wall drops down (be wary
of ambushes), opening up to reveal a larger chamber. Walk
forward to the north wall of the chamber, and the northeast
and northwest wall sections open up.

Walk north through one or the other of these new openings,
and look for a small opening to the north, in the middle of
the curved wall. The opening gives you access to a short
passage running east. At the end of the passage is a door.

Go through the door and look right for the secret-exit
switch (or look left for a lift disguised as a wall, which
will take you up...)

aPerfektFIaw
10-29-2006, 07:47 PM
EPISODE 2:
In Episode 2 Mission 5: Command Center

You start this level in the middle of the north edge of the
map. This will be the starting point for the walkthrough.

Go through the door in front of you, and turn right.
Continue on around to the right, to a long shallow stairway
that leads up to the south.
When you come out of the opening at the top of the stairs,
look to around your right for a skull-faced wooden panel in
the nearby corner. Activate this panel and it rises up,
revealing a short stairway leading down.

Follow the stairs down, and continue along the winding path
through a couple of narrow, empty rooms.
You'll come to another wooden skull-faced panel. Open it
and go through.
Turn right and walk a few paces, and then look for another
skull-faced panel on your right. Go through that one, and
look to your right for a skull switch, and Activate it.
Leave this room and go right. Continue around to the
right and look for some steps that lead up to a reddened
panel recessed into the wall.

This red panel is a false, intangible wall; you can move
right through it. Walk through it and step on the teleport
pad you'll see there.
You'll re-appear in a small round room on the west half of
the map. Behind you is a switch-door. Activate it and go
through to another teleporter, and step on.
You'll re-appear in a long room at the northeast corner of
the map.

You'll see an exit door in the distance ahead of you. Go
through that and flip the switch you'll find, and you'll
exit to level E2M9: FORTRESS OF MYSTERY.

aPerfektFIaw
10-29-2006, 07:52 PM
EPISODE 3:
In Episode 3 Mission 6: MT. EREBUS

Near the middle of the north edge of the map is an oblong
blue box down in the water. The box has no top or ceiling,
and from a high-enough vantange point you can see a switch
inside the box, at its north end. This is the Secret Exit
switch, which will transport the player to E3M9, WARRENS.

There are three basic ways to access this switch:
1) The original/"official" method, where the player uses a
rocket launcher (and one of the level's Invulnerability
Spheres) to get inside the box.
2) The strafe-run method, which allows the player to leap
into the box from the nearby building.
3) The edge-activation trick, where the switch is activated
from outside the blue box.

To get to the blue-box area, first check your Automap...
Near the middle of the map is a large, rectangular,
diagonally oriented building. Its recessed entrance can be
found on the southeast face of the building, flanked by
small, windowed chambers.

Enter that building, and look at the wall on your left.
Down on the floor near the middle of this wall is a candle.
The wall panel behind the candle is a secret door. Open it
and step on the teleport pad you'll see there.

You'll be teleported to a platform/ledge on the west side
of a building, which is located just south of the blue box.
When you materialize on this ledge, you'll be facing south.
If you turn and face northeast, you'll be able to see the
blue box ahead and below, down in the water.

TO ENTER THE BLUE BOX WITH THE ROCKET LAUNCHER
----------------------------------------------
Walk east along the ledge you're on, until the blue box is
directly north of your position. When you turn to look at
the blue box, the front of your rocket launcher should
appear to be centered in the box, and will visually obscure
the switch inside the box.

Turn to face south (you may want to check your Automap and
zoom in to be sure you're facing directly south), with your
back to the blue box, and the nose of your rocket launcher
up against the wall in front of you. Save your game here.
You'll be firing the weapon directly into the wall (which
is why an Invulnerability Sphere is recommended).
Note that at Skill levels 2 through 5, the blast from your
rocket launcher will be enough to propel you straight into
the box; But at Skill 1 the explosion is less powerful, so
you will also need to Run backwards while the rocket is
detonating.

If for any reason you miss the box and fall into the water,
go around towards the south side of the building you were
standing on, and look for a teleporter. This will take you
back to the entrance of the large rectangular building near
the middle of the map.

TO JUMP (STRAFE-RUN) INTO THE BLUE BOX
--------------------------------------
Once you teleport to the ledge on the building to the south
of the blue box, you can use a simultaneous combination of
Run plus Strafe to jump directly into the blue box. This
"strafe-running" manuever provides a somewhat higher speed
than plain Running, but moves the player character at an
odd angle.

It can be difficult to judge the best spot on the ledge to
start strafe-running from, so it's best to kill any nearby
monsters, and then save your game before attempting the
jump. This way, if you miss the jump you can simply load
your saved game and try again.

One method to find a general starting position to run from:
When you teleport to the ledge, immediately switch to your
Automap, and zoom in.
Slowly walk forward until the very tip of the player arrow
touches the light-brown border line ahead of you (this line
marks one edge of the ledge you're standing on).
Now turn to face northwest, so that the player arrow is
parallel to the line you just touched.
Slowly walk forward until the tip of the player arrow again
touches the light-brown borderline of the ledge, and then
turn to face directly north.
Switch back to first-person view, and save your game.

If for any reason you miss the box and fall into the water,
go around towards the south side of the building you were
standing on, and look for a teleporter. This will take you
back to the entrance of the large rectangular building near
the middle of the map.

aPerfektFIaw
10-29-2006, 07:55 PM
EPISODE 4:
In Episode 4 Mission 2: PERFECT HATRED

If you already have the keys, skip down to THE SECRET EXIT
below.

First, you need to get to the lava pool in the large room
just to the west of the level's starting point:
When you start the game, Run up and off of the left-hand
stairway, to land on the west-side platform ahead of you to
the north. (In PC Doom games, "Run" is typically enabled
by holding down the Shift key.)
To your right is a pillar with a switch on it. Activate it
to open a door high up in the west wall, behind you.
Run west off the platform you're on to jump through that
new doorway in the wall.
Just inside and below that doorway is a small platform,
down in the lava pool that covers the floor of this room.
Drop down to that platform.
Just to the north of that platform is a small triangular
area of the corrosive floor. (On Skill levels 1, 2 and 3,
there will be a radiation suit here; on Skill 4 or 5, it
will be missing.)
If you step into this triangular spot, a narrow section in
the middle of the north wall of this room will rise up,
revealing a stairway that leads up and north.
Step into that triangle, and quickly step back onto the
platform.
Next to you, at the east end of the platform, is a switch
on the wall, located just under the raised doorway you came
through a moment ago.
If you Activate this switch, a walkway will begin to rise
out of the floor. This walkway will extend all the way
around the outer edge of the room.
Activate the switch, and, if you move very quickly, you can
Run south to get on the walkway as it rises.
(If you didn't get on the walkway in time, leave this room
by going north up the stairs, and Run for the red teleport
pad you'll see on the floor ahead of you to the north. It
will take you back to the level's starting point.)

Once you're on the walkway, follow it clockwise around the
room.
You'll come to a small gap in the walkway. Run east to
cross that gap to a widened area ahead where you'll find
two green torches.
As you step into this area, a part of the back wall will
open up, revealing the yellow skull key on the floor of a
small chamber.
Pick it up, and go back to that gap in the walkway. Drop
down into the gap and turn north and go up the stairs
ahead.
You'll see a red teleport pad on the floor, several paces
ahead of you to the north. Step on, and you'll be sent
back to the level's starting point.

Run up and off of the right-hand stairway, to land on the
east-side platform ahead of you to the north.
To your left is a pillar with a switch on it. Activate it
to open up another platform ahead of you to the north.
Run to get across the gap to that platform.
You'll see that a part of this platform narrows and extends
off towards the northeast.
Run northeast to land on another narrow projection which
continues northeast to a large, irregular room.
Enter this room, and continue southeast to drop down off
the platform you're on.
Proceed south around the various obstacles and look for a
stairway in the middle of the south wall.
Follow the stairs up and around, and you'll see a teleport
pad ahead of you.
To the left of the teleporter is a small chamber to the
south. The blue skull key is here on the floor.
The teleporter will return you to the level's starting
point.

THE SECRET EXIT
===============
Once you have both keys, go to the large main room in the
center of the map, and look for the tall, winding stairway
at the north end of the room.
Access to the secret exit is through a door that is located
in a corner of this room, to the west of the stairway, down
in the lava just below and to the left of the window in the
west wall. Here's how to open that door:
Raise the blue-keyed barrier column that blocks access to
the stairs, and walk up to the top of the stairway.
At the top of the stairs, turn to face south, looking back
down on the main room.

Step backwards a few paces to cross a floor trigger on the
wide platform behind you to the north. You will see that
a column in the center of the room rises up, revealing a
glowing teleport pad.
Turn right to face west, and you will see the teleporter's
destination point, a small rectangular alcove which is
recessed behind a low horizontal barrier.
Go back down into the large main room and step on that
newly revealed teleporter. You'll reappear in the alcove,
facing the barrier.

Step up to the barrier and Activate it like a switch. This
both lowers the barrier, and temporarily opens the doorway
that grants access to the secret-exit switch.
When the barrier drops, quickly step past it, turn right,
and Run southeast, dropping down into the lava, and try to
reach that doorway before it closes again. Remember, the
doorway is down in the lava in a corner of the main room,
across from the winding stairway, and just south of the
window on the west wall of the room.

(If you don't get to the door in time, Run counterclockwise
around the perimeter of the room, until you come to an open
doorway in the southeast corner. Go though and follow the
stairs up and around, until you get back to the level's
starting point; Then return to the central teleporter and
try again.)

TheGoalslammer
02-15-2008, 05:36 PM
wicked cool. I did the episode 1 secret level per your instructions. I had no idea...!

Perfectionist66
02-16-2008, 07:00 PM
cmon x360a, please, finally give fIaw his "created a thread showing extreme effort" award.

thanks again ;)

KolaNut
04-15-2008, 11:23 AM
I used to play Doom so much as a kid, downloaded it the other day and I was so surprised by how much of the secrets I could remember! I didn't really realise there were secret levels though it never occured to me.

aPerfektFIaw
08-27-2008, 05:06 AM
I used to play Doom so much as a kid, downloaded it the other day and I was so surprised by how much of the secrets I could remember! I didn't really realise there were secret levels though it never occured to me.

I was a Doom freak. Owned them all. Still to this very day I can pretty much remember almost 100% of the secrets in those games. :p

AlCapwneXT
08-29-2008, 01:15 AM
Are secret levels like a quick way to finish a chapter? (thus unlocking achievements?)

Lord of Fate
08-29-2008, 03:14 PM
Are secret levels like a quick way to finish a chapter? (thus unlocking achievements?)
Yeah I'm wondering the same thing. Can you get to a secret and jump past a bunch of levels to get to the end or do the achievements only count if you complete every single individual level on Hurt Me Plenty or UltraViolent.

Cause I'm doing my UltraViolent run to get all 5 completion achievements in one run and I'm wondering if you can skip levels using secrets or if you must complete each individual level. Also, is E1M9 only a secret level? Do you have to complete this level for it to count towards the Destroyer achievement?

EDIT: I accidentally got to the Episode One secret level aka "E1M9" after accidentally using that secret exit in E1M3, so it doesn't skip you past anything. It just took me to E1M4 after I completed it. So I'm guessing you don't have to complete any secret levels to still get the Destroyer achievement. I still have to complete Episodes Three and Four though so I'll find out soon.

Dysitis
08-30-2008, 11:10 PM
The secret levels don't allow you to skip past any levels and they aren't required for the achievements. They're still fun though and I would definitely recommend playing e3m9. It's the coolest level in the game imo.

Lord of Fate
08-31-2008, 10:46 PM
The secret levels don't allow you to skip past any levels and they aren't required for the achievements. They're still fun though and I would definitely recommend playing e3m9. It's the coolest level in the game imo.
I think I've hit every secret level in the game except the E4M9 one so far. Currently I'm stuck on the bitch of a level called E4M6 - Against Thee Wickedly (UltraViolent). I'm only 3 levels away from beating the game on UltraViolent and having 200http://live.xbox.com/xweb/lib/images/G_Icon_External.gif in this game but this level is confusing. I'm guessing E4M8 will suck too.

Either this level E4M6 or that level E4M2 - Perfect Hatred is the hardest level in the game. E4M2 was a complete pain in the ass on UltraViolent.

Dysitis
09-01-2008, 07:33 AM
Don't worry about e4m8. It's not very hard at all. e4m6 isn't too hard if you know what you're doing. Be sure to save the invulnerability sphere for the cyberdemon at the end. You should be able to get past it with a little bit of practise. If you got past e4m2, then you should be able to do e4m6 as well.

Also this might help: YouTube - Doom - E4M6 100% Speedrun by stx-Vile

Lord of Fate
09-02-2008, 08:17 AM
Don't worry about e4m8. It's not very hard at all. e4m6 isn't too hard if you know what you're doing. Be sure to save the invulnerability sphere for the cyberdemon at the end. You should be able to get past it with a little bit of practise. If you got past e4m2, then you should be able to do e4m6 as well.

Also this might help: YouTube - Doom - E4M6 100% Speedrun by stx-Vile (http://www.youtube.com/watch?v=X_l5pTDgHOA)
Thanks man. That's actually one of the videos I'm looking at to help me with that level. The only thing that sucks about some of these speed videos I've seen is that some people's videos aren't that good quality sometimes (just a couple vids) and those guys are playing it on PC so since it's a speed run sometimes they do rocket jumps and jumps that you can do on the XBLA version. I know you can rocket jump but I often see some of those speed run guys perform shortcut jumps that I've tried over and over to do. Np though I'm gonna try to finish off Ultimate Doom tomorrow so I can be done with it. That's definately probably the best video for that level though.

VeNGeD
09-02-2008, 08:44 AM
Yeah! nice secret guide, its been so long since i did these i forgot most of them so im gona try some of them out now. Good guide!

Lord of Fate
09-03-2008, 05:06 AM
Don't worry about e4m8. It's not very hard at all. e4m6 isn't too hard if you know what you're doing. Be sure to save the invulnerability sphere for the cyberdemon at the end. You should be able to get past it with a little bit of practise. If you got past e4m2, then you should be able to do e4m6 as well.

Also this might help: YouTube - Doom - E4M6 100% Speedrun by stx-Vile (http://www.youtube.com/watch?v=X_l5pTDgHOA)
Finally got those last 3 levels done. You were right E4M8 wasn't hard. Actually it was pretty easy. I had so much ammo for every single gun coming out of E4M6 that I breezed right through the last 2 levels. Just watched that video once then I decided to beat E4M6 on 'Very Easy' before I did it on UltraViolent. Finally got that game done. Now on to do UMK3...

Dysitis
09-03-2008, 05:57 AM
Well congrats and good luck with MK!