View Full Version : Bio-deo

11-14-2006, 04:10 PM
The bioshock video was so confusing but oh so satisfying. The video on cinematech showed a lot more blood than I thought it would. And I was pleased. Im confused about the story.Cant wait for the release though.

Mr Arrow
11-15-2006, 04:27 PM
The bioshock video was so confusing but oh so satisfying. The video on cinematech showed a lot more blood than I thought it would. And I was pleased. Im confused about the story.Cant wait for the release though.

Oh yes - this game looks like it will be GREAT. Imagine KOTR x10 and that's what I expect from this game!!

11-16-2006, 02:02 PM
Do you know anything about the story or the characters? Or wut the video means.

invincible rob
12-24-2006, 07:17 PM
From what I saw the video was from the Demo which should be released soon.
the story is about people who wanted to live in a "haven" incase a world destroying war broke out.
can't remember any more that was said about it.

01-08-2007, 02:15 PM
If i remember correctly the developer walkthrough video explained some of the plot. The residents of Rapture(?) built a haven to get away from civilisation, inviting the world's leading professionals; architects, surgeons, engineers, etc etc.
Something obviously went slightly wrong with this supposed haven, and after your plane crashes into the sea above you've no choice but to venture inside.

Edit; nabbed from the Wikipedia page:-

A plot unfolds involving the crumbling city, named Rapture, and the utopian society for which it was built. A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by the natural undersea currents of the ocean. At one point, it is learned that Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, catering different quality products to different levels of the society. The city itself is inspired by Art Deco and has an appearance merging the futuristic and archaic.
A scientific discovery upset the balance of the society. Two scientists studying ocean-floor dwelling creatures discovered a species of sea slug that secretes pure stem cells. These could be used to enhance one's body, improving physical or mental capabilities, curing diseases and healing injuries. A young entrepreneur named Fontaine invested early on in the research to gain control over the material. The substance, dubbed "Adam", became so sought after in the society, that it became the dominant currency of the city. A "full-scale genetic arms race" broke out between Ryan and Fontaine as Fontaine's monopoly on Adam threatened the current social structure. Ryan eventually won, but everyone in the city was permanently changed. During the war, it was discovered that Adam could be used to modify one's body, combining technology and mutations to adapt and survive the conflict, but losing their humanity in the process. During the conflict, all natural sources of Adam were destroyed, which eventually resulted in a major shift in the "ecology" of the city, as all inhabitants had become biologically dependent on Adam to survive.
When the player arrives in Rapture, the city is in a state of disrepair, its vast underground living areas and laboratory complexes scarred by the effects of the civil war and poisoned by biological weapons. Low-level flooding is also found to be a problem, as the use of high-powered explosives and corrosion weapons during the war created small breaches in the city's sea walls, allowing the sea to enter some of the buildings.
As the player descends through the underwater city, he or she will explore the many levels of the giant undersea base, including the huge living quarters modules, the multi-floored scientific headquarters and the undersea monorail transport network. Remnants of the last days remain in notes and recordings made by the citizens before and during the collapse of Rapture's society. Not only does this provide background, it also opens new avenues in the player's interaction with the ecology of Rapture.

07-10-2007, 01:11 PM
from what i've heard the medical pavillion plays a big part in the story and from one of the videos i watched it showed the it with someone saying over the top something like "why are we made like we are, there is no law that humans should have 2 eyes". the game looks good lets hope it has a good story line also.

P.S. i think the main character is called jack!?!