View Full Version : Achievements: Rewarding Skill With Player Incentives

04-04-2009, 08:33 AM
"Gamasutra asked a number of prominent developers, from Infinity Ward (Call of Duty) to EA (Skate) through Naughty Dog (Uncharted), just that question. And while all recognised the importance of implementing them correctly in a game (as this can increase both sales and time spent playing), they each had a few different ideas on implementing them.

The Skate guys believe you need to earn them. Naughty Dog reckon that they're there to recognise skilful events, while Infinity Ward (and this is the way I like my achievements) think that they need to be spread gently, and evenly, throughout the experience, because "It's really nice to get a pop-up every hour or two saying that you've done something cool".

Great article if you are curious how game design works behind the scenes when achievements are being implemented. via Kotaku.

http://www.gamasutra.com/view/feature/3976/unlocking_achievements_rewarding_.php (http://www.gamasutra.com/view/feature/3976/unlocking_achievements_rewarding_.php)