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View Full Version : Do achievements take away from Gameplay?


RuggersAssassin
07-13-2010, 03:12 PM
Before you say no, let me explain myself. While playing Oblivion for the past 3 weeks I received all the achievements. When completing it I felt a somehwat void. In a way it was 100% completed achievement wise, yet theres still so much more to do. In a way, I feel like i'm done with the game and I did beat it. At the same time, I feel like I should go back and explore some more and do some side quests. The only reward in that though is self-accomplishment. In a way I think I have become relient on accomplishing games only to receive a reward like an achievement. This can be compared to a kid who asks what does he get for cleaning up his room? If he receives nothing then why do it many kids think. They want a reward, but sometimes they do it for their own good. Anyways, back on topic. I feel like i'm left to only playing games for a "reward". I still play multiplayer games and such, but at the same time I think achievements kind of took the Oblivion experience away from me. If I didn't know about achievements it probably would have took me years to beat it as I would explore everywhere and do every quest I receive. The achievementss though, left me to grind on the main storyline and for only do something that I was "rewarded" for. Back when I played Champions of Norrath (RPG), I explored every area and was not focused on grinding through the game. Me and my friends explored every side dungeon and the storyline came last. This is just the opposite in Oblivion. I ignored everything that didn't "reward" me besides a minor amount of side quests. In other ways though, achievements definetly add to gameplay. For example, in Halo 3:ODST I would have probably never reached 200,000 points on each map and explored firefight to this degree. The gameplay added a lot more hours of fun espcially with Endure which I did enjoy with a good team who got it on the first try from people on this site. There are probably tons of other example of this, but thats all I can think of for now. While playing South Park: Tower Defense the other day, even though I had all the achievements, I still wanted to unlock the videos and get medals. My friends response was, "Is there an achievement for it?" I think sometimes, again, we are left to the reliance on achievements. This was an instance where I wanted to play for fun and not an achievement. I'm not really a huge gamerscore person, but I do enjoy receiving achievements. Oblivion was the first game that made me think this and I'm worried I'm missing out on a wider experience when I focus on some achievements in games. Usually though, achievements expand my gameplay greatly. So my whole conclusion of this post is that do you think in some ways or aspects that achievements sometimes do leave a void in gameplay for expecially RPGs and other games that come of mind to you?


OH GOD HUGE WALL OF TEXT. Read this if lazy: (Felt like I typed little...)

So my whole conclusion of this post is that do you think in some ways or aspects that achievements sometimes do leave a void in gameplay for especially RPGs and/or other games that come of mind to you?

PointPlaceWI
07-13-2010, 03:16 PM
No one has required you to play a game to the point of getting all achievements and then never playing it again. I've put tons of hours into games like Forza 3, Fallout 3, COD 6, and other after getting all the achievements because I enjoyed those games and wanted to continue to play them even after I got every single achievement. Yes, I have played games just for achievements and never played those games again. But if I enjoy the games than I'm not going to let getting all the achievements dictate if I ever play the game again.

skins266
07-13-2010, 03:19 PM
I am mixed...on the one hand they give me something to really go back to games for and do things I might not have otherwise done...ala 3rd/4th playthroughs...however, I feel that sometimes the achievements can really detract from the gameplay. I suppose it depends on the game and how good the achievements are.

RuggersAssassin
07-13-2010, 03:25 PM
No one has required you to play a game to the point of getting all achievements and then never playing it again. I've put tons of hours into games like Forza 3, Fallout 3, COD 6, and other after getting all the achievements because I enjoyed those games and wanted to continue to play them even after I got every single achievement. Yes, I have played games just for achievements and never played those games again. But if I enjoy the games than I'm not going to let getting all the achievements dictate if I ever play the game again.

I don't feel required to not explore the game anymore. I just feel like theres no purpose or point to. Of course Halo and CoD I will go back to and play along with all the Left 4 Dead games. I just feel, especially with Oblivion and it being an RPG its somewhat boring and non rewarding by yourself to go beyond achievements. The whole point of my post was that achievements kind of give you this sense of "completion" and accomplishment when in reality I still have a lot more to do in Oblivion.

Starstrukk X360A
07-13-2010, 06:19 PM
Personally, they don't. I know some people that try to get as much achievements as they can in their first playthrough, and I see that as taking away from gameplay.

I play the game, not purposely trying to unlock achievements, and I go through a second playthrough picking up anything I missed.

I do admit some games that are completely boring do become a bit more exciting when achievements are involved, though.

EmporerDragon
07-13-2010, 06:39 PM
The only achievements I feel take away from gameplay are those that require you to do a particular feat in multiplayer (Something like say, Snipe two people with one bullet) because of people who ignore the objective of the multiplayer match to instead try and get that achivement, thus damning the rest of the team to defeat.

Sidereal
07-13-2010, 07:08 PM
The only reward in that though is self-accomplishment.

Bingo. The only reward in achievements is self-accomplishment. Yes, you get some nifty little numbers thrown up on your Gamercard, but they only really mean anything to you.

I'm all for getting achievements and all, but I don't think they're important. If you want to do the side-quests and dungeons, then do them. You don't need an achievement to tell you how to play the game.

Blah 2k
07-13-2010, 07:25 PM
I'll admit that i've been one to ignore the story/objective of the game and just go for as many achievements as possible, and in thinking that way, it really does take away from the quality of the time of whatever game it is that your playing.

guillermo316
07-13-2010, 07:40 PM
No, achievements don't take anything away from a game instead they add to it. We are Hunter'z and we hunt these achievement,

luffy
07-13-2010, 07:53 PM
not really , i mean yeah achivements gets you a little taste , but still i wouldn't think it would drive me out of the main gameplay , like seriously i'am achievement hunter and i wouldn't mind playing the worst game on xbox for getting an easy 1000G if i got a special discount on it or getting it free , talk a bout the people buying every game on xbox for achievements , now that's a total waste , but if they were collectors then it's good.. that's as far as i know .:woop:

RuggersAssassin
07-13-2010, 08:03 PM
I think a few of you don't understand what I'm saying or are not reading the post. Don't just post to get that count up... I'm talking about one individual game. Not achievement hunting in a whole. Like Oblivion when you get those achievements you feel like you beat the game, but there is still a lot more to do. Do you feel like you missed out on the game then because of not exploring and just doing what is required of you for the achievements. Like only beating the main storyline and guilds while not doing the side quests and other dungeon crawls?

PointPlaceWI
07-13-2010, 08:10 PM
I think a few of you don't understand what I'm saying or are not reading the post. Don't just post to get that count up... I'm talking about one individual game. Not achievement hunting in a whole. Like Oblivion when you get those achievements you feel like you beat the game, but there is still a lot more to do. Do you feel like you missed out on the game then because of not exploring and just doing what is required of you for the achievements. Like only beating the main storyline and guilds while not doing the side quests and other dungeon crawls?

For one I lol at you for the bolded. For another all responses can be pertained to the topic at hand even if you can not perceive it as so. You're asking generalized questions such as

So my whole conclusion of this post is that do you think in some ways or aspects that achievements sometimes do leave a void in gameplay for especially RPGs and/or other games that come of mind to you? so you are getting generalized answers.

Sidereal
07-13-2010, 08:12 PM
So my whole conclusion of this post is that do you think in some ways or aspects that achievements sometimes do leave a void in gameplay for especially RPGs and/or other games that come of mind to you?

That's why people think you're speaking in general. You don't specify Oblivion, you ask a general question about Achievements and gameplay. Just saying.

Anyway, 'on topic', I went to every dungeon in Oblivion. I did all the achievements, but I also did everything I could find to do in the game. I filled the map, got tons of loot, and had a blast.

[Edit: PointPlaceWI beat me to the punch. :(]

Opiate42
07-13-2010, 08:28 PM
This is all so confusing !

So in response here is an headbanging yellow thing. :rock

Haven't played Oblivion yet but it's in my "one day I will play" mental list.

Vague is question breeds vague in answer. GIGO

If you were looking for a specific game and a yes or no answer....well that leaves it pretty open for mile-long game list posts. Wouldn't make for very interesting reads methinks.

I'm playing Shellshock ignoring the plot for points, because the game sucks. I'm playing Call of Juarez ignoring Achievements for the game, because it doesn't.

PhantomNemesis
07-13-2010, 08:41 PM
Achievements give me a challenge, nowadays I generally tend to favour going through games on the hardest setting, unless it has to be unlocked. I would also ignore all collectables and such as I cared little about that sort of thing, I wouldn't even max out my character's level or such unless I really enjoyed a game.

For example, when I first got CoD 4 and MW2, I knew the achievements required Veteran and I proceeded to complete both within a day of purchase on Vet. It felt good, then I went and completely played through the multiplayer for CoD 4 afterwards for the next few months.

I just finished the Forsh Unleashed on Sith Master a couple hours ago. Normally I would at most get through on the medium difficulty, not get all the kill achievements, only get holocrons if I seem them and ignore practically everything else. This time I went through on Apprentice and then just went through again to finish everything.

The thing with Oblivion is that all the achievements were for the storyline only. Most RPG's now include side-quests etc. to some degree, Bethesda learnt from that with Fallout 3. Mass Effect required you to complete most of the game at least 3 times, and the second requires you do to at least five anomaly missions and loyalty missions.

I think you just found the odd one out, if anything, achievements generally add challenges and length to games now. If the achievements are good, you'll generally finish every part of a game.

Lord Montymort
07-13-2010, 08:51 PM
I think it works both ways, with games like Oblivion I was the same when I reached 100%, didn't see the need to carry on playing and moved onto other games, but move over to Dragon Age: Origins, this game I played through 3 times to get all achievements and enjoyed it so much that I did a fourth playthough just for my enjoyment, and I honestly fell that wouldn't have happened if it wasn't for at least the second playthrough (and possibly third) that I did partly to get the gamerscore.

K1ll3rShawn
07-13-2010, 09:12 PM
I believe Achievements are there to guide you through the process and give you a reward for doing something correctly. I have played Oblivion and I will continue to play it even after getting pretty much all the achievements because it's a fun challenging game. But I also just got done beating both Assassin's Creed's and the achievements are all about the story and making yourself better at the game. It deffinetly varies from game to game, but achievements are meant all in all to perfect your gaming experience with that game. Side quests and dungeons, those are for your entertainment purposes only, nobody likes going through a big huge sub dungeon and getting 5 gamer points, so why put that up there? I wouldn't, I would be content with the satisfaction that I did it and had fun doing it.

RuggersAssassin
07-13-2010, 09:30 PM
For one I lol at you for the bolded. For another all responses can be pertained to the topic at hand even if you can not perceive it as so. You're asking generalized questions such as

so you are getting generalized answers.

I put the generalized questions because I know some people aren't going to take the time to read my wall of text. So thats why that was there. I guess I should remove it then. I just figured people would take the time to read before they post. And why do you "lol" at me. I have a decent amount of posts, but I only post when necessary. I have been here for 3 years... My posts are usually relevant and not a two sentence agreement. So I don't understand you there.

luffy
07-13-2010, 09:39 PM
I think a few of you don't understand what I'm saying or are not reading the post. Don't just post to get that count up... I'm talking about one individual game. Not achievement hunting in a whole. Like Oblivion when you get those achievements you feel like you beat the game, but there is still a lot more to do. Do you feel like you missed out on the game then because of not exploring and just doing what is required of you for the achievements. Like only beating the main storyline and guilds while not doing the side quests and other dungeon crawls?


well i did every single thing in oblivion , even after completing the achievements , you feel like 'oh there is a dungen i didn't explored' , and to be more specific if the game was spectacular i would get the feeling of hunting the side quests and other mini stuff , here is the thing if you like that game , you would complete every single thing in it , but if it was the opposite , then you'll be happy for finishing the game , and also happy for abandoning it .

Seraphias
07-13-2010, 10:46 PM
Personally, specifically to Oblivion, the achievements didn't matter at all to me. At the time I was just getting into the whole concept (having been a 'completionist' long before they even existed) and got them naturally enough whilst playing through it and played for many, many hours more (PC included) besides.

The same is true of several other games, most notably (and likely most relevant) being Fallout 3. But the same went for Dragon Age and Tales of Vesperia as well as non-RPGs such as Bayonetta, The Mega Drive Ultimate Collection and LMA Manager 2007. All well worth keeping as I know I'll be playing them again at some point (I'm the ebay if I'm forever done with it sort).

On the more general side of things I'd actually go the other way, far from stopping me playing a game once I have all the achievements (that doesn't really matter if I'm still having fun with the game, I only see the point in playing those I enjoy, ignoring how easy/hard/long/whatever achievements are) I have found them keeping me playing beyond what I normally would or outside of it it. Whilst I may have always 'completed' any game I had in the past I may not have set the same goals. In Fifa I'd be likely to play the Manager Mode ad nauseum and endlessly against friends, but seldom ranked for example. Sometimes leads to detracting from the fun if you want them all, sometimes really opening things up. Often I find my aims are far beyond what the achievements require in any case. I plan to pure Platinum Bayonetta ala DMC style (no achievement for that and a fair, but fun, undertaking) and likewise god knows how many hours I've put over and above what achievements require into various RPGs.

Anyway, I'd say it's an entirely personal thing. In my case it doesn't make a blind bit of difference for games the really hit home and in others gives me a good stopping point of knowing when I'm 'done'.

Corrupt.
07-13-2010, 11:11 PM
If the achievements are well thought out then this wouldn't be an issue, but sometimes developers are a bit lazy...

fudgenuts64
07-13-2010, 11:45 PM
I just thought of this and had a similar situation. I was at the end of Fable II, I could of easily have saved my game and reloaded to get all 3 of the end game achievements. I decided not to, as I wanted to enjoy the ending and not worry about G (although now that I think of it could have beaten the game then went back and got them).

altrikdout21
07-13-2010, 11:57 PM
Mixed as well..I love some games like Assassin's Creed, but I'm not sure if its for the fun of it, or just for the city complete achievements...

Decabo
07-14-2010, 06:09 AM
Achievements promote greater engagement in games; for me at least. Do you think I would've forced myself to go through the insanely hard Master Ninja dificulty of Ninja Gaiden 2 if not for the achievement?

RatedDC
07-14-2010, 11:23 AM
For me, they only add to the game. Achievements will keep me playing certain games, and enjoying them, long after I would if there was nothing to gain. However, the games that I really enjoy playing I will keep coming back to time and time again even after getting all the achievements.

Br0kenAssass1n
07-14-2010, 11:37 AM
Achievements with relation to RPG's take away from the gameplay, for example, Fallout 3. I've just started playing it and to be honest, I'm not too enamoured with it, and as such I'm playing through once, and once only. To make this possible, I'm staying good the entire time, and then killing people/stealing when the time comes for the level achievements.

If it wasn't for these achievements, I'd run about the place being a delinquent individual, so in this instance, achievements have taken away from the gameplay/affected my approach to the game.

SirCouchALot
07-14-2010, 03:13 PM
sometimes it feels like i have work to do. for exemple borderlands mad moxxies underdome. it was 100% no fun involved, i just wanted the achievements.

SubG3nius
07-14-2010, 05:27 PM
I can relate to this topic, it have happend me with some games that after I got 1k on them I don't play them anymore, which is pretty dumb, but still I do it, and sometimes I dont give a crap about the game story-wise and just go for getting achievements, but from now on I have promised myself to improve on that, for myself, because I want to and achievement hunting aren't that fun anymore.

Vercis
07-14-2010, 05:53 PM
Getting all the achievements in a game doesn't means that you have completed the game aswell.

Usually what I do is to play the game the way I want first without caring about the achievements and after that trying to earn the rest that have left or you can do it the other way aswell.

Damian227
07-14-2010, 06:31 PM
I get what you mean (even if I struggled to read the biggest wall of text ever lol) I wonder if achievements were around in the past, would I have explored every pixel of Final Fantasy 7 or just played a majority of it and pushed it aside once it was "1k'd"?

I do think in someway, achievements have changed the way people game. I can still sit down and play Mario 64, Halo 1, KOTOR, FFX etc... but my girlfriend is always like "is there any gamerscore?" and a lot of people who're young or new to this generation of gaming, seem to play that way too.

Other times achievements encourage return gaming - Mass Effect and Left 4 Dead spring to mind. Also encourage people to challenge themselves to play on harder difficulties than they normal would.

Bit of a double edged sword really... but there are times I put games back on the shelf once i've 1K'd it, because I have so many others to finish gamerscore wise. Yet without gamerscore, i'd probably play it more often.

Raider
07-14-2010, 06:56 PM
Some games deserve harder achievements like oblivion, I played the game through tones of times for hundreds of hours even well after gaining all the achievements. Some games like mass effect and the orange box, the achievements make you squeeze every drop of gameplay out of the game.

Fishman
07-14-2010, 07:46 PM
Don't rush through and get the achievements right away, let them come as you progress naturally. Depending on the game, my first playthrough is explore, take my time, and enjoy it. Then my second will be the mop up where I go for any missed achievements.

It isn't that the achievements ruin gameplay, it's how the gamer goes about getting them.

Aceman417
07-15-2010, 06:59 AM
Yeah OP you sort of have a valid point there. I think that achievements were added to get certain milestones in the game at the start. They were added to see who had the highest GS but not to be played for GS.
I think that nowadays games and DLC all rely on achievements and how much GS they give. Back in the old days this didn't matter. I think we have taken it too far. In most game there are still a lot of things to do after gaining all the achievements, but no-one seems to realise this...

P3NGU1N 50LD13R
07-15-2010, 12:50 PM
Ok first I'd like to say that did make sense to me, but I see it like this; I personally enjoy achievements and without them I wouldn't have played three quarters of the games I whored through and maybe five of which I ended up liking. But when you get to the stage where you avoid games because of there hard achievements though you like that game or franshise is when there is a problem. I can see where you're coming from in the sense once you 100% a game you may not want to play it again, however I think that more so depends on the gamer or the quality of the game itself. Anyway that's my two cents for what it's worth. Cheers.

HubbaFlubba
07-15-2010, 01:39 PM
I think it can work both ways. I'm bored of a game but there's some extra achievements to be had, extra incentive to soldier on.

Say I get 500G for 2hours play, but it takes me another 20hours to get the extra 500G, to me that makes me wanna stop playing. It certainly can diminish your enjoyment of games.

Either way, I wont try and get an achievement great or small if I won't have fun doing it. But its nice to have something to work towards sometimes.

beebs720
07-15-2010, 03:46 PM
Achievements are like gravy to me. It's something additional that adds to the experience of the game. With Oblivion, I love the game and will continue exploring long after I get all the achievements. I either like or do not like a game based on the gameplay experience itself. The achievements are extra awesomeness on top of a game that I already like or love. I do think they can potentially extend the replayablility with some games, such as Mass Effect, Red Dead, etc. To me, achievements are all win, no lose.

Didi Mau
07-15-2010, 04:28 PM
I just feel, especially with Oblivion and it being an RPG its somewhat boring and non rewarding by yourself to go beyond achievements. The whole point of my post was that achievements kind of give you this sense of "completion" and accomplishment when in reality I still have a lot more to do in Oblivion.

In regards to Oblivion I feel the same way you do, I got the last of the achievements and then didn't touch the game again because I considered it an incredibly boring timesink, with the remaining sidequests being more like work than like fun.

That said, I'm currently trying to complete all the loot drops in Castlevania SotN for my monster list and that game can be considered somewhat of an RPG. I've already 200g'ed it so I would say that with titles you enjoy playing the achievements won't matter, whilst games you don't enjoy playing achievements can both increase or decrease time spent playing (if Oblivion had harder achievements, you may still be playing it to get them all; but where they're relatively easy achievements for an RPG you knocked them out early and deemed the game too boring to continue).

I know I certainly won't be completing Avatar after getting the ol' five-minute 1000g, because the game itself isn't something I want to play :p

wexnlex
07-15-2010, 05:11 PM
I hate to admit but you are basically correct. When I was younger I'd play the same RPG for hours and even though I wanted to decorate my house on Oblivion with all of my "treasures" and junk, nowadays, it just feels like no incentive. But I still plan on it ^^

AstroPenguin
07-15-2010, 05:21 PM
It can take away, depending on the genre of game you're playing, in my opinion.
But I rather enjoy games. As I tend to play games and sorta.. back off from them, so to speak, because if its gameplay is something I'm not used to, I get fustrated, but achievements encourage me to play on. And if I complete a game and theres still achievements to be gotten, its incentive to play again or do the extras. For example Resident Evil 5. I completed the game twice and have a few game achievements to get still and some online. Same with Fable etc. Sorta gives a reason to give it a second play through. But sometimes its irritating to work for an achievement then have xbox/game glitch and not get it. Eg I played lost planet 2, got achievement for 1-a, got achievement for completing all of chapter 1, but didn't get the achievement for completing 1-b even though I did, and had to to get the all of chapter 1 achievement. Which kind of just makes me roll my eyes. Things like that take away from it, but it does make me want to explore more and get those achievements.

Pixo
07-15-2010, 08:13 PM
I felt the same way when I tried playing Fallout 3 again. I got all the achievements for it a while ago. It started to get really boring after 2 or 3 days.

I think that's normal for RPGs though. After everything is done and you know what's gonna happen, if you try playing it again, it's pretty dull or not as fun as it was when you first played it. There are other games on the 360 that I can play single-player non-stop for.

spartan9899
07-15-2010, 08:22 PM
The achievements are just intended to give a few more extra side quests in addition to the ones already in game. Whether you want to do them is up to you.

Tufty
07-15-2010, 08:50 PM
It depends on the genre of the game. For big sand-box RPGs it can almost reduce the amount of the content you play, but for other genres, like shooter it would make you do stuff you wouldn't normally do. Take Modern Warfare 2 for example, would you have got all of the collectables if there wasn't any achievement for it? No, you wouldn't. Why? Because other than the achievement, there's no other reward. Though if I were to get the full gamerscore in Fallout 3 or Oblivion I probably would consider it completed and stop playing it, but that's just me.

It could also depends on the game as well, if the achievement list is well thought out then you could complete the main story and all of the side quests to obtain the full 1000G. Borderlands was the perfect example. To obtain the full 1000 in the game you'd need to complete all of the side quests in the game.

As I said earlier, "that's just me." Which really means that the biggest factor to take into consideration is the person playing. If someone like getting achievements, they may consider doing everything means obtaining every achievement. Where as someone who doesn't care about achievements could probably do every side mission.

NorthernZoot
07-15-2010, 09:40 PM
I like the achievements in games. I don't think they take away from gameplay, but add another aspect to the game. They're not mandatory (except for the storyline achievements I guess), so you are free to go after them at your leisure. Some of the achievements get you to do things that you might not normally do. They might get you to play the game a certain way that you wouldn't have even thought about if not for the achievement.

hodge
07-15-2010, 09:51 PM
I think they do add to games, because alot of the time, they make you do things that you may not otherwise do. However, I do feel that the grinding achievements and some of the collectables sometimes take away from the fun and enjoyment of a game

CodSteaks
07-15-2010, 10:27 PM
So my whole conclusion of this post is that do you think in some ways or aspects that achievements sometimes do leave a void in gameplay for especially RPGs and/or other games that come of mind to you?

Whether or not an achievement list leaves you feeling like there's more to do really comes down to the specific list, like people have said. Some lists will require you to do everything possible, including side quests, and others, like Oblivion, will only require you to do some things like the main story and it's up to you whether or not you want to do the extras. You've said yourself that you'll go back and play some games because you really enjoy them, and it's obvious this game wasn't one of them. If you don't want to do more than the achievements require you to, don't do it. If you feel like you've missed out on something because of that, I'd chalk it up to a failure in the achievement list.

For me, there are games that I love to play and the achievements just add to it, but I don't really focus on them, and there are games I play strictly to get the achievements and then I'm done with them. Like someone said about Avatar: I don't feel like I'm missing out when I'm done getting those achievements because the achievements are the only reason I'm playing it.

And why do you "lol" at me. I have a decent amount of posts, but I only post when necessary. I have been here for 3 years... My posts are usually relevant and not a two sentence agreement. So I don't understand you there.

Is a "lol" offensive to you? Maybe he just thought the comment about post count was funny. Personally, I think he was "lol"ing because of you berating people that seemed to have perfectly relevant responses to your post. If people didn't understand what you were looking for, maybe check your grammar, as I can barely understand the first sentence I quoted.

Vandit96
07-16-2010, 12:53 AM
For short...my answer....
NO one forces me or anybody else to play for achievements....but in my case, YES it takes away gameplay....
Killing that thing 1000 times or jumping from a truck or something else with a non sense it's ugly and it makes me mad...
i like achievements like...finishing the game, chapter complete or collecting some stuff...
Achievements that show ur progress....and not reapeating stuff over and over again....
Well....Yes, it ruins gameplay..from my perspective....

RuggersAssassin
07-16-2010, 03:37 AM
I wonder if achievements were around in the past, would I have explored every pixel of Final Fantasy 7 or just played a majority of it and pushed it aside once it was "1k'd"?

Yeah that's what I was getting at. I feel now with the achievement system it kind of destorys some of the RPGs gameplay wise IMO. I just feel like without the achievements present I would have spent a lot more time on it. Now though, I just find the game dull because it seems to be completed.




Is a "lol" offensive to you? Maybe he just thought the comment about post count was funny. Personally, I think he was "lol"ing because of you berating people that seemed to have perfectly relevant responses to your post. If people didn't understand what you were looking for, maybe check your grammar, as I can barely understand the first sentence I quoted.

I was just commenting about the person with a statement that didn't really add to the conversation. Such as this:

"No, achievements don't take anything away from a game instead they add to it. We are Hunter'z and we hunt these achievement,"
-guillermo316

I thought my grammar was reasonable though, sorry it didn't meet your standards.

L0cke89
07-16-2010, 02:24 PM
If you don't like playing the game, when you can't any achievements, that's your fault. I personally get as many achievements as I can and play another game, because I have explored everything I wanted. And most games even require 100% and more to get to the full 1000.

For Oblivion. I played the game on the PC when it first came out, didn't even beat half the game and left, because the world didn't interest me any more. (It's all woods, caves and castle. Don't like medievil that much either) With achievements I now have the motivation to play through it for the points not really for game, but it's fun this way for me.

In other cases I played the game even after I got the amount of GS I've wanted like in Rock Band 2, which I nearly played 200+ hours off and on with friends. And I like to play it even though I don't get any more points for playing DLC songs.

Did you ever try playing on other consoles? Because besides the PS3 no console has an achievement system. I have all the systems of the past 2 generations and a few more and still play them. Right now I'm playing Final Fantasy IX again with my ex-girlfriend and also Persona 3 for the first time (roughly 15 hours of 100+ in ;p) Besides that I group up with a few of my friends every other week to beat a survival horror game. None of these games have any kind of achievement system integraded and I had a blast playing them

We also play Banjo Tooie on two profiles at the same time (Two TVs/360s in one room) on and off trying to get 100% although the achievements doesn't request this task. Because the game is so awesome (Never played it before so a 10 year old game can still be better than most current gen stuff) we want to do it. So if you feel like not doing 100% on Oblivion that's either your fault or just accept that you don't like the game that much to do everything. Because if it would be fun to do, why not?

If a game really grabs me I still care for achievement and feel even more motivated to do the 1000, even if it's hard. But I still explore everything I want, if it's fun and take my time (My first Bioshokc playthrough took me 20+ hours, because I looked everyehere multiple times just for the art style)

Maybe you should really dust off that PS2 or Wii or whatever and play something just for the game itself. Maybe the feeling will come back ;P

The Brownie Bandit
07-16-2010, 02:28 PM
I'm neutral. Some acheivments make me feel un beatable when I unlock them and others make me want to stomp on my cat.

Cleaner7
07-17-2010, 03:05 AM
Achievements are meant to encourage people to play a certain way in some games and when used correctly they can extend the life of a title immensely. Look at RPGs in particular like Mass Effect, Fallout, and Dragon Age. They reward you for playing the games multiple times and using different powers/morals/classes. I think that's the best case scenario when they do that. Yet we can all fall victim to shelving a game after getting 1000 GS since the game is technically finished in that respect.

GhOsT SLaYeR
07-17-2010, 03:13 AM
I know what your feeling... but some games I can continue to play even without achievements...

-I just accidentally deleted my Saves, when deleting profile off of memory (meant to do just profile but was to fast 4 xbox and accidentally deleted profile/items.. even though I did hit up twice) (deleted profile 2 recover)
Now do I want to play through Dragon Age again and Mass Effect 1 or 2 just so in ME3 or Dragon Age 2 I have my character to import... (sort of pissed on the whole matter, but I'll have to play through them again and get no achievements..=\)

W08 Starscream
07-17-2010, 04:02 AM
I feel I'm the only one who likes achievements.

It gives you something to aim for past just beating the game.

Rebel River
07-17-2010, 01:33 PM
if it wasnt for achievments i wouldn't try to get 100% completion in gta 4, nor would i replay gameson hardest difficulty, or do a second playthrough. It all about achievments, thats why this site was made. ;)

master_shake_350
07-17-2010, 02:54 PM
Only if you think so. I believe its all down to personal opinions.

I believe it doesn't though.

Bleeding Star
07-17-2010, 03:07 PM
How they can possibly take anything away from games I have no idea

My opinion is they can only add to them, there's certainly some games I played multiple times because of achievements for multiple endings, total kills etc etc

Lord Goblinboy
07-18-2010, 02:11 AM
achievements make games better..

without an achievement for all your hard work, how many of you would even think twice about completing a game multiple times, on stupidly hard difficulties... id guess a fair few of you

if your worried about the achievements distracting you from the main play of the game, do what i do; one complete playthrough, no looking at achievements, just play, then go back after and clean up

achievements also save me one shit load of money, if i didnt go back to complete achievements 100% id be spending 50 quid a week buying new games..

Obi-Brown
07-18-2010, 02:14 AM
i have found that on some games i've gotten all achievements i could (ie. 100%, all offline, or just ones that are far far beyond my level of skill), then immediately gone "well, nothing more to get out of that game" and switched off. maybe that's just a sign of a bad game.
i have played through most of oblivion twice since getting 100% and i only recently got over 1400 on fallout 3 and i'm feeling to urge to start over again.

i think enjoying achievement whilst still getting the most out of the game takes discipline, i have in the past gotten a game, looked at all the achievements and played through using a walkthrough, but that takes out most of the fun of the game, i now, play through once without help, (or with as little as i can) then look at getting the rest of the achievements. and i have to tell myself "no you probably won't get a good gamerscore from that game, but you would've played it before the 360 invented achievements, get it, enjoy it and damn the score"

French_Kid
07-18-2010, 02:24 AM
when it comes to main gameplay...achievements are a bonus. ill play through the game to my hearts content...and once im done and i have achievements left, ill grind them out lol.

HOWEVER...buying DLC, achievements seem to be a must to me though. AC2 is one of my fav games but i didnt feel like buying the dlc because there were no cheevos

guillermo316
07-18-2010, 03:17 AM
Yeah that's what I was getting at. I feel now with the achievement system it kind of destorys some of the RPGs gameplay wise IMO. I just feel like without the achievements present I would have spent a lot more time on it. Now though, I just find the game dull because it seems to be completed.



I was just commenting about the person with a statement that didn't really add to the conversation. Such as this:

"No, achievements don't take anything away from a game instead they add to it. We are Hunter'z and we hunt these achievement,"
-guillermo316

I thought my grammar was reasonable though, sorry it didn't meet your standards.

wow suprise attack there buddy, first off i read your post. Most western RPG achievement wise are easy, they dont ask you to complete the game 100%. Japanese RPG are toattly different, like star ocean and final fantasy 13 ask you to do everything and fully complete the 100%. Achievement don't take anything away from games beacuse most game has it on reward system like unlockables or alterante ending. Achievements is just a Meta like game that Microsoft does, like many people wanted trophies, then they were required for every game after 2008. Then you lose me in your post, first you say that you become dependent in the reward the game give you, then you say that you feel like the achievement takes away from the game. i think your overthinking it, you can turn off notification. Beyowned!

_DaNnY_
07-18-2010, 03:23 AM
I just got my 1250 on Oblivion and I felt the same.

I thought yes I have completed this game... 60 out of 60 achievements for 1250G and I also thought... there's probably about 50 more quests and dungeons for me to explore.

I didn't bother doing the extra stuff because it didn't reward me with anything else. Really my compulsion for achievements stops me playing anything else in a campaign/single player and I'll only play beyond achievements if a game has got addictive multiplayer.

Really it's up to you what you do in a game. If you only want to collect achievements it's up to you. If developers want achievement hunters to play their games to the full then in the case of Oblivion for example there should of been a say 100G achievement for doing every sidequest or something, they didn't put that in and so achievement hunters don't feel compelled to do it.

In the old days (before achievements) games like final fantasy used to have guides on completing it without going past level 10 and obscure stuff like that. I think I remember even one of the hardcore guides didn't allow you to heal yourself with items and the player could only use spells and things like that. How you play the game is completely up to you, you're not really compelled to get all the achievements and you're not really compelled to do absolutely everything, I guess you need to decide why you play at all when faced with things like this. I decided I played for achievements awhile back, and thus, my compulsion is achievement hunting.

Does it detract from games? I suppose it can do - like you've mentioned with Oblivion you probably won't bother to do all the extra stuff. A what would normally be 150 hour playthrough was about 82 hours for me. But as you also mentioned, with Halo 3:ODST it did anything but detract from the game and infact added a great deal to it.

I suppose as more people get addicted to achievements developers will need to "get it right" and design achievements so that people play their game to its full extent, or face said game being rushed through by many.

bratwurst
07-18-2010, 10:23 PM
I find that schievments enhance the gameplay by far, it makes me do stuff i never would have thinked of otherwise

Rainjermaine
07-18-2010, 10:29 PM
good post, personally im all about getting achievements, once i have 1000 gamerscore on the game, its very unlikely i will continue to play it. the only time i will continue to play is if the online multiplayer is spectacular. like call of duty for example. and also achievements extend the lifespan of games for me, like paradise city burnout, theres no way i would have driven round the city for hours smashing gates nand billboards if there was no achievement for it.

Atrum Kardia
07-19-2010, 11:17 AM
I dont think they take away from gameplay, maybe make it a little more stressful ( i never found myself yelling at my tv before achievements haha. ) But i couldn't imagine playing games and not earning something from it anymore.