PDA

View Full Version : No more permanent skills?


hmp bogeet
08-28-2010, 04:07 PM
"the skill books seem to have been subtly changed. Now they give you much more of a boost but will actually wear off after a certain amount of time."

I read this on the preview of New Vegas that x360a did at gamescom and it kinda made me begin to worry. Does this mean that there will be no permanent skill changes therefore making your character leveling obsolete?

I mean I am all for a challenging rpg but if I cant see a permanent increase in my characters skills/abilities, then whats the point.

esio gk
08-28-2010, 04:42 PM
First I want to say that thing I'm about to say is more of a rumor. I don't know if its true.

There are Skill Books and Skill Magazines. Skill Books increase skills permanently, Skill Magazines temporarily.

peternography
08-30-2010, 10:14 AM
"the skill books seem to have been subtly changed. Now they give you much more of a boost but will actually wear off after a certain amount of time."

I read this on the preview of New Vegas that x360a did at gamescom and it kinda made me begin to worry. Does this mean that there will be no permanent skill changes therefore making your character leveling obsolete?

I mean I am all for a challenging rpg but if I cant see a permanent increase in my characters skills/abilities, then whats the point.

dude throughout all the fallout games all points earned by books are permanent i doubt they would change that the only book to never give you anything was in 2 a porno called the cat's paw or kitten's claw i can't remember.

Jet1337
08-30-2010, 04:00 PM
It's been said that skill magazines ( no skill books in the game ) give a temporary stat increase. This is probably to offset the inevitability that you will max out all your stats and be bored to death.

I mean, where's the fun if you don't have the dilemma of deciding which of your skills is more important than the others? It's no fun if they're all maxed. Hell, I put in Fallout 3 last night and played with my maxed-out character and turned the game off a couple minutes later.

rabies
08-30-2010, 04:18 PM
It's been said that skill magazines ( no skill books in the game ) give a temporary stat increase. This is probably to offset the inevitability that you will max out all your stats and be bored to death.

While I applaud your position (i feel the same - I like games where I struggle), sadly, for every one who thinks like that, there are 10 more who think otherwise..which is why games in general on normal difficulty are stupid easy nowadays. I don't know if the designers are willing to upset so many in this case. There are already too many people compaining about hardcore mode..which to me, sounds like the most fun I will ever have...i wish hardcore mode had been in the first game..

Pearson
08-31-2010, 12:11 AM
Now that will really make the game a bit more challenging now that your skills will decrease over time. Now this is really going to make Hardcore that much more challenging.

True I Skill
08-31-2010, 06:32 AM
Now that will really make the game a bit more challenging now that your skills will decrease over time. Now this is really going to make Hardcore that much more challenging.

I watched a interview just yestarday where they Mentioned Skill Magazines put your skills up for a limited amount of time. Where as the Skill books are still permanent but apparently give more of a boost, Im not sure if he ment More of a boost compared to the Fallout3 books, Or the Magazines.

peternography
08-31-2010, 08:22 AM
While I applaud your position (i feel the same - I like games where I struggle), sadly, for every one who thinks like that, there are 10 more who think otherwise..which is why games in general on normal difficulty are stupid easy nowadays. I don't know if the designers are willing to upset so many in this case. There are already too many people compaining about hardcore mode..which to me, sounds like the most fun I will ever have...i wish hardcore mode had been in the first game..

all fallouts have had hard modes

H2O
08-31-2010, 11:53 AM
They all have had a hard mode... but not a hardcore mode. Which is what rabies said.


While i sometimes like being able to build a character that can do everything it's usually (IMO) better (more challenging) to NOT be given the ability to max everything.

peternography
08-31-2010, 12:08 PM
They all have had a hard mode... but not a hardcore mode. Which is what rabies said.


While i sometimes like being able to build a character that can do everything it's usually (IMO) better (more challenging) to NOT be given the ability to max everything.


well they all had the same difficulties just diff names like fallout 1 & 2 had wimpy, normal, and rough. then tactics had easy, normal, hard, insane.
finally 3 had very easy, easy, normal, hard, and very hard. to meit jus seems like developers are always changing difficulty names like gears of war had casual hardcore and insane. some games take a more confusing route like mgs4 it had 5 difficulties with vague explanations. i played the whole thing on hard not knowing it was hard then played it on easy thinking i was getting good at it. the prob was the difficulties were ascending i thought very hard was the last one.

but either way i play on easy now because when i was playing demon's souls i almost threw my controller, and i would never do that because once my brother was playing devil may cry 4 and he got pissed off so he threw the controller and it broke. he continued to use it up until smoke came out. think about it if you die getting shocked by your controller your gonna die in the game as well that's really getting pwnd.

btw the controller was wired im guessing that would have pwnd the 360 too

H2O
08-31-2010, 12:22 PM
But hardcore in this game isn't just a change of naming convention.

Normal difficulty modes just adjust health/ damage levels whereas this is a set of game mechanics changes.

I've almost thrown a few controllers in the past as well.. i'm more worried about smashing the tv with it though!

peternography
09-01-2010, 07:46 AM
But hardcore in this game isn't just a change of naming convention.

Normal difficulty modes just adjust health/ damage levels whereas this is a set of game mechanics changes.

I've almost thrown a few controllers in the past as well.. i'm more worried about smashing the tv with it though!

what do you mean? like less ammo and that type of thing. cause that would make sense.

H2O
09-01-2010, 11:26 AM
Game mechanic changes -

1. Ammo has weight so you can only carry a finite amount based on your strength. This could have a huge impact on how the game plays.

2. Needing to sleep/ eat to avoid getting tired. Should change the pace but not be to hard.

3. Stimpacks heal over time and cannot fix crippled limbs. This should make you think more about tactics in combat.


Overall hardcore seems like it'll change the way the game plays to give it a more of a survival feel.

As i said,all easy, medium, & hard usually do is adjust total hit points and weapon damage.

:)

peternography
09-01-2010, 12:02 PM
ah i see from what you have said i guess they are going back to the old ways altough i loved the fact that i could carry infinite ammo in fallout 3, but was something i disliked in the previous games specially since they all had more weapons than 3 not to mention they had different types of ammo like full metal jacket and armor piercing rounds.
as for the stimpak thing that makes me think there going to bring back the doctor skill obviously there bringing back the gambling skill. i am hoping the skills will be able to go past 100% again.

hmp bogeet
09-06-2010, 12:14 AM
So it seems like what everyone is saying is that there are still permanent skill bonuses in the form of skill books but there is also temporary skills in the form of skill magazines. If that is true then I am worrying for no reason, thakns everybody.

TG Wolf
09-06-2010, 01:14 AM
It will all work out in the end. It always does.

Miss Allen86
09-13-2010, 08:23 PM
First I want to say that thing I'm about to say is more of a rumor. I don't know if its true.

There are Skill Books and Skill Magazines. Skill Books increase skills permanently, Skill Magazines temporarily.

Soooo if you find a porno magazine, will it increase your sex drive skill? JK I certainly hope they will still have the skill books that allow a permanent skill increase. It's really the main reason my character in Fallout 3 is such a powerhouse.

smallboy95
09-14-2010, 12:00 AM
i think that there shouldnt be any achievement for playing hardcore mode the entire time because it takes a while to build up the skills to be able to fight off enemies.

True I Skill
09-14-2010, 12:15 AM
I dont feel like this question needs a thread for it. But this is a thread talking about skills.

So does anyone reckon the Luck skill will help you at all in the casino's?
Has it been confirmed yet if it will? I never rly used the Luck skill on fallout3. But if so then i may try and get it up pretty high at the start of the game.

Des
09-15-2010, 03:06 AM
First they get rid of the sex, now the skill books? What's next? Way to go Failthesda, ruining a perfectly amazing franchise with your mainstream fanbase. Die.

Murgatroyd7
09-15-2010, 05:08 AM
A lot of people don't seem to realize that this is how the game is normally played. Believe it or not, the Fallout games have a lot more depth than Fallout 3. I'm glad they're bringing back the old book-and-magazine system. I'm also looking forward to Hardcore mode and I'm hoping it will come with more of the old skills like Doctor and First-Aid (I haven't kept up on all of the info, so I'm not entirely sure). Really, the only thing I don't like is that money and ammo will have weight, but I'll get over it.

So does anyone reckon the Luck skill will help you at all in the casino's?
Has it been confirmed yet if it will? I never rly used the Luck skill on fallout3. But if so then i may try and get it up pretty high at the start of the game.
That's how it was in Fallout 2. A lot of the same guys made New Vegas, so I'm sure Luck will most likely play a role in gambling. Hopefully it will also increase your chance of getting random encounters.

Des
09-15-2010, 01:38 PM
A lot of people don't seem to realize that this is how the game is normally played. Believe it or not, the Fallout games have a lot more depth than Fallout 3. I'm glad they're bringing back the old book-and-magazine system. I'm also looking forward to Hardcore mode and I'm hoping it will come with more of the old skills like Doctor and First-Aid (I haven't kept up on all of the info, so I'm not entirely sure). Really, the only thing I don't like is that money and ammo will have weight, but I'll get over it.


That's how it was in Fallout 2. A lot of the same guys made New Vegas, so I'm sure Luck will most likely play a role in gambling. Hopefully it will also increase your chance of getting random encounters.
Having religiously played 1 and 2 as a child, I don't see your argument anywhere. You could fuck your way out of or into any situation. There was much more depth and you could kill children. Fallout being on the 360 is just a mainstreaming of a wonderful game, and when things are main stream, they can't get away with what they're meant to.

Murgatroyd7
09-16-2010, 05:59 AM
I wasn't making an argument; just pointing out a couple of things. It sounds to me like we both agree that the first two games had more depth, so I'm not quite sure what you're getting at.

Des
09-16-2010, 06:06 AM
I wasn't making an argument; just pointing out a couple of things. It sounds to me like we both agree that the first two games had more depth, so I'm not quite sure what you're getting at.

Just venting my extreme disgust that Bethesda was the one who took over fallout.

Murgatroyd7
09-16-2010, 06:33 AM
Ah, gotcha. While I really dislike many of the changes they made, it certainly could have gone to worse people. At least it didn't go to Rockstar or Gearbox! And like I said in another post, at least we've got a lot of the original team on board for New Vegas. I wish it would go back to the old turn-based style, but I can take solace in the fact that this game will probably actually feel like it belongs in the Fallout universe. It's just too bad that Bethesda had to ruin Harold...

Des
09-16-2010, 01:50 PM
Ah, gotcha. While I really dislike many of the changes they made, it certainly could have gone to worse people. At least it didn't go to Rockstar or Gearbox! And like I said in another post, at least we've got a lot of the original team on board for New Vegas. I wish it would go back to the old turn-based style, but I can take solace in the fact that this game will probably actually feel like it belongs in the Fallout universe. It's just too bad that Bethesda had to ruin Harold...

I know right? OH yea, lets turn Harlod into a fucking tree and have you fuck with him. -.- Shit like that doesn't make me look at Fallout 3 as a successor, it makes me see it more as if though someone took the ideas of fallout, made an apocalyptic wasteland, and just constantly made nods towards the original series.

Actually, I don't know....Rockstar might not be so bad, Maybe a 30/30/40 (30 rock star, 30 bethesda, and 40 original people form interplay/black isle). That over the top kind of production could produce something very good, or perhaps something very bad....

Murgatroyd7
09-16-2010, 02:18 PM
Shit like that doesn't make me look at Fallout 3 as a successor, it makes me see it more as if though someone took the ideas of fallout, made an apocalyptic wasteland, and just constantly made nods towards the original series.
Exactly how I feel. In SAT terms: Fallout 3 is to the Fallout franchise as Fallout is to Wasteland.