View Full Version : Dragon Age 2 Specializations

02-28-2011, 06:40 PM
Dragon Age 2 Specializations

Warrior (http://dragonage.wikia.com/wiki/Warrior_(Dragon_Age_II))

Berserker: (http://dragonage.wikia.com/wiki/Berserker_(Dragon_Age_II))
Effects: +10 stamina regeneration rate (http://dragonage.wikia.com/wiki/Berserker_(Dragon_Age_II))
All warriors command respect, but the Berserker is an unrelenting physical force. The name of this specialization suggests rage, risk-taking, and that is certainly part of its effectiveness, but it would be a grave mistake to suggest that the Berserker is sloppy or undisciplined. It takes an incredible amount of control to know when to lose control. Battle momentum is the key: finding the balance between total commitment and over extending. The Berserker controls the pace of combat, setting a standard that the enemy can't match. In turn, they can be sustained by the mayhem they produce, and find new energy in every fallen foe. While they stand, while stamina remains, they have no match, but they can't stand back and let battle unfold. For the Berserker, battle always ends in glory, win or lose. (http://dragonage.wikia.com/wiki/Berserker_(Dragon_Age_II))

Reaver: (http://dragonage.wikia.com/wiki/Reaver_(Dragon_Age_II))
Effects: +5% Physical damage, +5% Fire damage, +5% Cold damage, +5% Electricity damage, +5% Nature damage, +5% Spirit damage (http://dragonage.wikia.com/wiki/Reaver_(Dragon_Age_II))
Life is power. Blood Mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It's a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers' own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others. (http://dragonage.wikia.com/wiki/Reaver_(Dragon_Age_II))

Templar: (http://dragonage.wikia.com/wiki/Templar_(Dragon_Age_II))
Effects: +10% damage vs. spellcasters and Fade creatures (http://dragonage.wikia.com/wiki/Templar_(Dragon_Age_II))
The strong arm of the Chantry, templars serve as guardians of the Circles of Magi, hunters of apostates and maleficarum, and rarely, as a standing army at the command of the Divine. Through ingestion of carefully prepared lyrium, templars gain resistance to magic, including the ability to interrupt spells. Though the Chantry controls the lyrium trade, those with the right connections can acquire enough to emulate the abilities of these vigilant warriors. (http://dragonage.wikia.com/wiki/Templar_(Dragon_Age_II))

Rogue (http://dragonage.wikia.com/wiki/Rogue_(Dragon_Age_II))

Assassin: (http://dragonage.wikia.com/wiki/Assassin_(Dragon_Age_II))
Effects: Critical damage +10% (http://dragonage.wikia.com/wiki/Assassin_(Dragon_Age_II))
Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it’s not just the death that matters—it’s the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets. (http://dragonage.wikia.com/wiki/Assassin_(Dragon_Age_II))

Duelist: (http://dragonage.wikia.com/wiki/Duelist_(Dragon_Age_II))
Effects: Critical chance +5% (http://dragonage.wikia.com/wiki/Duelist_(Dragon_Age_II))
The Duelist commands battle like a craftsman. Many rogues are adept at destroying enemies, but Duelists want challenge as well as victory. To them, combat is a proving ground where mettle is tested and mastery is proven. Unlike their stealthier counterparts, followers of this specialization will often announce their intent, inviting attention with bravado and insult. And while few can close as quickly or strike as decisively, Duelists can also choose to match targets parry for parry, extending or ending the battle as they see fit. To face a Duelist is to face a master of blade or bow—it’s an opportunity to be grateful for, however briefly they allow it to last. (http://dragonage.wikia.com/wiki/Duelist_(Dragon_Age_II))

Shadow: (http://dragonage.wikia.com/wiki/Shadow_(Dragon_Age_II))
Effects: Stealth chance 3% when Hawke takes damage. Duration: 5s (http://dragonage.wikia.com/wiki/Shadow_(Dragon_Age_II))
When a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that’s the unmistakable work of a Shadow. While certainly capable of standing toe to toe, rogues of this specialization prefer to flank and surprise, taking any and every advantage. Opponents rarely know how their defences have failed, and Shadows have no interest in enlightening them. From the simplest misdirection to the most complex decoy, Shadows rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To battle a Shadow is to be uncertain that you faced one at all. (http://dragonage.wikia.com/wiki/Shadow_(Dragon_Age_II))

Mage (http://dragonage.wikia.com/wiki/Mage_(Dragon_Age_II))

Blood Mage: (http://dragonage.wikia.com/wiki/Blood_Mage_(Dragon_Age_II))
Effects: Unknown (http://dragonage.wikia.com/wiki/Blood_Mage_(Dragon_Age_II))
Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn’t limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it’s tied to the physical, not favors to spirits or demons. It remains an undeniably violent and self-destructive discipline, however, and the Blood Mage must be careful. The temptation to take just a little more is always there. (http://dragonage.wikia.com/wiki/Blood_Mage_(Dragon_Age_II))

Force Mage: (http://dragonage.wikia.com/wiki/Force_Mage)
Effects: Unknown (http://dragonage.wikia.com/wiki/Force_Mage)
All mage specializations manipulate energy, but Force Mages revel in it. A specialization popular in Kirkwall, they focus only on the raw application of magic, in all its vicious glory—maelstroms that draw opponents, ethereal weight that crush and slow, or great waves that throw enemies about like ragdolls. Targets not to be toyed with are simply slammed into the ground, as though pummeled by a great fist. And in their mastery of such damage, Force Mages can make themselves all but immune to similar attacks, an ability that hints at the true discipline they must maintain. After all, unsubtle doesn’t mean unsophisticated—the Force Mage specialization requires uncommon precision to keep such overwhelming power under control. (http://dragonage.wikia.com/wiki/Force_Mage)

Spirit Healer: (http://dragonage.wikia.com/wiki/Spirit_Healer_(Dragon_Age_II))
Effects: Unknown (http://dragonage.wikia.com/wiki/Spirit_Healer_(Dragon_Age_II))
Spirit Healers focus on restoration, not destruction. They know that the best way to win a battle is to keep themselves and their allies in the fight as long as possible. They are the mages most likely to be accepted—or at least tolerated—by common people, and yet templars fear them as much or more than the damage-focused specializations. No other mages so directly draw their power from the beneficial spirits of the Fade. It’s a risk, but the rewards are undeniable. Removing injuries, granting resilience to wounds, even rescuing comrades from the brink of death—these are not support abilities, they are the core of any effective party. Any fool can cause harm, but no amount of muscle can make a weapon heal. (http://dragonage.wikia.com/wiki/Spirit_Healer_(Dragon_Age_II))

Source: http://dragonage.wikia.com/wiki/Dragon_Age_II (http://dragonage.wikia.com/wiki/Dragon_Age_II)

02-28-2011, 07:21 PM
Thanks for this man, I was a bit confused on the specs.
Im guessing rouges will be Duelist (Isabella) ranger and ehm cant actually remember the other ones :P

03-06-2011, 01:06 AM
I'm liking the sound of Force Mage, but I'm also glad that Spirit Healer is back - I had all my mages in DA:O & Awakenings using that.

03-06-2011, 03:00 AM
Just wanted to note I added in all Warrior Specialization effects and the descriptions for Rogue specs.

03-06-2011, 03:19 AM
Thanks for this man, I was a bit confused on the specs.
Im guessing rouges will be Duelist (Isabella) ranger and ehm cant actually remember the other ones :P

I'm guessing you can make your rogue a dual wielder, or archer like in DA:O, sad part is there doesn't appear to be many talent trees available, so skills might be limited. Oh well...

03-06-2011, 03:19 AM
Rogue Specialties

Shadow: Stealth chance 3% when Hawke takes damage. Duration: 5s
Duelist: Critical chance +5%
Assassin: Critical damage +10%

Ill check the mages after Im done with rogue play through.

Atencao X
03-06-2011, 03:35 AM
These look really nice :) looking forward to the relase on the 11th of march xD

Durdens Wrath
03-06-2011, 07:33 AM
I kind of miss Champion and Bard. Champion was good for tanking, and Bard was sweet for a group buff.

03-06-2011, 08:48 AM
Nice thread, good to see what's in and what's not.

03-06-2011, 01:00 PM
Rogue Specialties

Shadow: Stealth chance 3% when Hawke takes damage. Duration: 5s
Duelist: Critical chance +5%
Assassin: Critical damage +10%

Thanks mate. Added these

03-08-2011, 07:42 AM
Ran out of characters after editing OP.

Updated OP so that every class/spec is clickable link to wikia site.
Check it out.. they currently have all Talent trees listed for each specialization.

03-08-2011, 09:29 AM
Aaaaaaawwwwwwwwww... no Arcane Warrior *sadface*

03-08-2011, 12:21 PM
Aaaaaaawwwwwwwwww... no Arcane Warrior *sadface*

I read this as "OMGZOR NO EASY FACE ROLL SPEC!!! ME ANGRYZ!"" Yes it is disappointing. May have to be a Templar now.

03-13-2011, 05:02 AM
I wish they would've brought back the Arcane Warrior as well.
i wonder if they thought that it was too powerful for this game to have one.

03-14-2011, 05:29 AM
NOoooo.., What happened to my Champion (Warrior) and Arcane Warrior(Mage)?