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View Full Version : I love this game, but...


Worhammer
03-11-2011, 05:44 PM
It just reeks of lazy, stupid game design.

Honestly, I am getting really tired of seeing the same cookie cutter (I've never used that term to describe any game before. I think it's overused, but it DEFINITELY applies here...) dungeons/houses/everything just reused over and over and over again.

There seems to be literally one dungeon pattern used for each area, and then that is just reused and a few doors here and there are shut to make it "different"

Seriously, what the heck? Who does that and thinks it's a good idea? For all Hawke made fun of Ferelden for being too brown, I think he should be making fun of Kirkwall for somehow magically being the same no matter where you go. I might be wrong, but I thought that McMansions didn't start showing up until the last 20 years? Whoever did the world building in this game needs to be fired, because they did not do their job. At all.

And what about all the bugs that are around from Origins? I've noticed that a lot of the bodies that you're supposed to be able to loot don't show up as lootable unless you leave the screen and come back - same bug as in Origins. Granted, it was quite a bit worse there, but that's not the point.

*sigh*

I still love it, though.

adz5000
03-11-2011, 05:52 PM
Yeah the caves/houses/dungeons/safehouses are pathetic.

The Chanry woman who has the Qunari mage you need to escort has a safehouse which is identical to Gamlens house down to every detail.

MADasaHatter
03-11-2011, 06:38 PM
Yeah the caves/houses/dungeons/safehouses are pathetic.

The Chanry woman who has the Qunari mage you need to escort has a safehouse which is identical to Gamlens house down to every detail.

Ha I just did that quest and was like "WTf? How did I end up here? Uncle is harboring criminals now?"

I also think the repetition is kinda weak. As for the looted bodies thing, I just don't get why people explode. I guess they did that to just leave loot behind instead of using space for a body to fall. But it's like every human/elf/dwarf I touch needs to be sopped up in a mop afterward.

Pearson
03-11-2011, 08:09 PM
One of the things that I hate is; waiting for the recharge time to be up to use another potion. The cool down period is attributed for all 4 of my deaths during my first play through on hard.

tekknikal
03-11-2011, 08:31 PM
I think I was more annoyed by the intentional changes than lazy programming. I can deal with the fact that every fight in the docks is held in the same floorplan. What really bugs me is the lack of character armor. Not only is it annoying to have to sell epic armor to the vendor because no one can use it, but outfitting my group is 100% of the reason I play a game like this.

Also, it gets a bit buggy towards the end. There is one quest on the Wounded Coast that is bugged, and then one of the main antagonists in the end (who's armor has been working fine all game) shows up with just the white model around their body, and no armor textures. =x

I guess Dragon Age 2 is a great example of what happens when you give an excellent development house a really short amount of time to crank out a game. DA2 is one of those games that you still really enjoy, but the entire time are left wishing that they had more time to make it perfect.

JohnVIII32
03-11-2011, 08:34 PM
Ha I just did that quest and was like "WTf? How did I end up here? Uncle is harboring criminals now?"

I also think the repetition is kinda weak. As for the looted bodies thing, I just don't get why people explode. I guess they did that to just leave loot behind instead of using space for a body to fall. But it's like every human/elf/dwarf I touch needs to be sopped up in a mop afterward.
LMAO!

I too did something similar with the same building setups at the docks... all the docks are identical??

Tom Pladgett
03-11-2011, 10:20 PM
Well, it seems that BW really wanted to fit this game onto a single disc, no other excuse for the repeating dungeons. I mean, Mass Effect 2 was shipped on two discs, why skimp out this time? It's literally the reverse of the sidequests on ME1, which also copied the maps.

MADasaHatter
03-11-2011, 10:41 PM
I think I was more annoyed by the intentional changes than lazy programming. I can deal with the fact that every fight in the docks is held in the same floorplan. What really bugs me is the lack of character armor. Not only is it annoying to have to sell epic armor to the vendor because no one can use it, but outfitting my group is 100% of the reason I play a game like this.


Oh wow, I forgot.
This is the most shocking part of it. I'm a rogue so as soon as I got my dragon armor, I couldn't use it. So I didn't pay it mind and just thought that I'd give it to someone else in my party.

No dice.
Hawke only.

And then that goes for everything else I find.
Hawke only. Hawke only.

Very weird to streamline it this way. It very much is like how this curved the system from mass effect to ME 2 but that one didn't bother me as much as this one. Pretty strange to me.

IDiivil
03-11-2011, 11:07 PM
My roleplay gamer senses freak out every time I have to sell armor. It keeps telling me that I can outfit Aveline or someone else with it, that they'd be much more powerful with this piece of armor, but when I try to make them wear it, IT WON'T FIT.

It feels like I am doing a very bad thing whenever I give Bodahn some juicy loot to buy off me. :(

SpinelesS
03-12-2011, 12:21 AM
I was kinda shocked to find out the game had only 1 Disc (even dead space 2 was 2 discs...)

On the plus side however, All this makes the comment from the guy in the hanging man pub about everything feeling simpler a lot funnier.

why there are multiple copies of the same armor when your main character is the only one who can wear it however is just wierd (just got a second helmet of victory with the exact same stats as the one I am currently wearing)

Lord Nikecon
03-12-2011, 01:43 AM
I was actually going to complain about the same thing. In this day and age recycling is a good thing to do but that doesn't apply to games. I hate games where the environment is the same, oh look here's the cave we killed a spider in, here's a cave we found that guy in, the same cave we also helped miners in, wait I think I've seen this cave about 14 other times too now that I think of it... That was one of my least favourite thing about this game. I encountered a few other model glitches, a disembodied head, a totally grey person. That wasn't that bad. But I do agree, this game felt like it was done with little effort when it comes to some things. I do love the game, I beat it already and I'm on play through 2 for some fun. But was anyone else disappointed with the ending battle? I thought it was stupid.

But on the other hand I like the way the gear works for your companions. And the voice acting was good, as it is with all the bio-ware games I've played. The graphics are really updated compared to the first so that's really good. But yes, there are some flaws...

Zodiac025
03-12-2011, 05:13 AM
Yeah, I agree. I love this game, and plan on getting all the achievements across multiple playthroughs, as well as getting all DLC; but I stand firm on my belief that the only improvement this game makes over Origins is the combat, and ARGUABLY the graphics. Origins is/was much better

xxGodlyKlutchxx
03-12-2011, 05:18 AM
Im glad i read this post before going out and buying it. Although it looks like the same thing is happening here that happened in gears of war 2, the prequel had the more fun gameplay:(