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Lymle
04-30-2011, 03:18 PM
I will attempt to source, but I'm almost positive I heard that they will Never allow for full deck building, back when the first Magic came out. This is actually very sad news, but the good news to it is they may at least allow us to edit the "core" deck, and perhaps give us more of a side-deck type thing to build from.

SuperWoody64
05-20-2011, 02:39 AM
I think how they did it in the last game was good but I would like to be able to remove cards. They only gave the option to add won cards. At least let me swop instead of forcing me to make my deck bigger and keep worthless cards.

Kai Freefall
05-21-2011, 09:11 AM
I think how they did it in the last game was good but I would like to be able to remove cards. They only gave the option to add won cards. At least let me swop instead of forcing me to make my deck bigger and keep worthless cards.

I agree :D

If they allow people to make full decks it could possibly cause more problems than if they just let us have more control of the prebuilt ones.

Well, june 15th we should be able to find out :)

Perax
05-24-2011, 09:22 AM
didn't you all like the 80+ cards deck Lol!? The one where lands are completely messed up with %, and often you draw 4 of them in a row! Or 2 for the entire game !!

Ahahah, yes let's hope, if not for a fully customisation (why not? Scared to leave people from Magic Online?) at least let us swap cards and not only add them, omg what were you thinking?!

Some images from achievements are from the last expansion set: New Phyrexia (Example - the achivement to complete the campaign got the card art of Karn, the "new" Planeswalker released in the last set), maybe cards in this game are until this new set?

If yes, monoblack here i come...

TigerGenocide
05-24-2011, 06:09 PM
I don't recall the exact source, but I remember reading an article from one of the MTG devs stating that they didn't allow deck building because of balance issues. With such a small pool of cards, a deck or two would eventually be built to overpower anything else, meaning everyone online would essentially be forced to use the exact same deck to stand a chance.

Zaber
05-24-2011, 10:42 PM
Not true. You have a higher Chance in getting mana screwed or mana flooded because the game shuffles your cards, So u can have the best deck there is and get mana screwed or mana flooded and a white weenie deck will kill you every time. They need to go head and give us customizable decks and be done with it.

Oh and dose any one know if they are going to make the coop online?

SynysterChris
05-24-2011, 11:17 PM
I know some decks could be overpowered but that's why they can add updates to fix those types of decks or limit the use of some cards. So I don't really see a problem with that they did it with Yugioh.

Lymle
05-25-2011, 12:40 AM
"While we loved (http://www.neoseeker.com/Articles/Games/Reviews/magic_the_gathering_dotp/) Duels, by far the biggest complaint was the lack of deck building options -- the main draw for the physical game. Asked if this would be changed in Duels 2012, Magic brand manager Paul Levy would neither confirm or deny, saying only more features would be revealed at this weekend's PAX East event. He provides a similar response when queried on the possibility of cross-platform and tournament play.
A "Gold" version of the original Duels will be released within a few months, packing the base title plus all of the expansions."


Source: http://www.neoseeker.com/news/15987-magic-the-gathering-duels-of-the-planeswalkers-2012-to-bring-new-modes-and-more/

Could not find a source about what I originally heard, so hopefully I heard wrong ^^, also for anyone interested they will be releasing a Gold version of the game with all DLC for $20 (according to steam it's $20 anyway, no idea if the same will follow true for the Xbox 360, or if it will even hit the Xbox 360)



ALSO: There is a Blue/Green deck in this game, which I really looked forward to seeing in the first game! It will include the following list of cards


Deck List

2
Kraken Hatchling
4
Explore
4
Coiling Oracle
1
Treasure Hunt
3
Cultivate
1
Compulsive Research
2
Explosive Vegetation
2
Ondu Giant
2
Giant Octopus
1
Elvish Piper
1
Polymorph
3
Aether Mutation
2
Tidings
1
Isleback Spawn
1
Tidal Kraken
2
Simic Sky Swallower
1
Lorthos, the Tidemaker
1
Yavimaya’s Embrace
1
Kozilek, Butcher of Truth
11
Island
14
Forest




Source: http://www.gamersdailynews.com/story-23565-Magic-Duels-of-the-Planeswalkers-2012--First-Deck-List-and-More.html


Hope this helps fill everyone's Magic: The Gathering news fix! Will be on the look for anything more and be posting it via this thread or forum!

TigerGenocide
05-25-2011, 12:49 AM
Not true. You have a higher Chance in getting mana screwed or mana flooded because the game shuffles your cards, So u can have the best deck there is and get mana screwed or mana flooded and a white weenie deck will kill you every time. They need to go head and give us customizable decks and be done with it.

Oh and dose any one know if they are going to make the coop online?

Yea, I don't think it would be quite as game-breaking as they initially believed. And with the overwhelming amount of requests to add customization, I'd be really surprised if they didn't implement it.

Komrade Vasilevsky
05-25-2011, 01:04 AM
The obvious solution to game-dominating decks is the same solution they use every time they release a new real-world set: new cards, new mechanics, and on occasion even nerfing old mechanics.

Even if they're never ever going to allow full customization, it still makes sense to allow for some tailoring (more than the addition or subtraction of only a dozen cards from a "hard" base deck) of pre-built decks to allow for different strategies. As it stands, every time I face any deck the strategy of the other player is already laid out for me. The only difference in any particular game between two pre-built decks is the variation that shuffling the deck brings. That can have its own surprises, but its never enough, frankly.

Harthugaut
05-27-2011, 06:39 AM
I wouldn't prefer to see complete deckbuilding included in this game. If you want to build a deck - do it with real cards. To me it was actually a nice challenge to be forced to use cards, you would otherwise never bother to put in your deck. The resulting power balance an diversity of games, carddraws and resulting strategies in the old game was quite good (aside from the vampire deck -.-).

aaroncurtis
05-27-2011, 07:42 PM
Deck building would have to be done in such a way that it doesn't imbalance the metagame for new players. I don't say that as a personal preference, but as my expectations of what Wizards is known to do for these things. Having heard some of the PR on this, they talk about wanting players to use the same cards they would see at a Friday Night Magic game, which means they want those people to step away from the game and go buy some cards in the store. But if that same player builds some decks in this game and then gets completely trounced, they'll be less likely to head down to the store.

I would love full deck building. And ultimately that's better for the new player too, IMHO, because the way I've learned the game was through trial and error deck building.

Kai Freefall
05-29-2011, 07:18 PM
Just came across this article ;)
http://www.joystiq.com/2011/05/27/duels-of-the-planeswalker-2012-preview-scheming-on-the-archenem/

When it came to Magic: The Gathering - Duels of the Planeswalkers (http://www.joystiq.com/game/Magic-the-Gathering), I was in the minority. The fact that I couldn't fully edit a deck never really bugged me -- I enjoyed the structure. So, for me (and I imagine a lot of you), the biggest question going into my Duels of the Planeswalkers 2012 preview session was how customization would work in the sequel.

It's still structured, but not so much that you can't play around with those initial 60 cards in each deck. While lands are set in stone, any other card in that base deck list can be swapped out for another -- outside of the restriction that a deck must be at least 60 cards, you're free to mingle cards in and out that fit the parameters of that deck (e.g. color and creature themes).

Duels of the Planeswalkers 2012 (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/)


http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---all-attacking-the-archenemy_thumbnail.jpg (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/3964751/)
http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---archenemy-attacks_thumbnail.jpg (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/3964752/)
http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---archenemy-set-up_thumbnail.jpg (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/3964753/)
http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---archenemy-wins_thumbnail.jpg (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/3964754/)
http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---checking-opening-hand_thumbnail.jpg (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/3964756/)
http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---combat_thumbnail.jpg (http://www.joystiq.com/screenshots/duels-of-the-planeswalkers-2012/3964757/)

The sad news is that none of your content from the previous game can be loaded into Duels of the Planeswalkers 2012. In fact, you'll see a lot of the Planeswalkers from the previous game in 2012, but their decks won't be the same -- minor tweaks have been made here and there, in line with the new 2012 core set that Wizards of the Coast is launching in July. Deck content will mostly be in line with that.

The mode being demoed to me was Archenemy, a purposefully unbalanced game type where one AI opponent has double the life and pulls from a deck of "scheme" cards -- a free-to-play modifier that effects each turn in a different way. Facing the archenemy are three mages: the player and two teammates. These teammates can be AI, or local or online human players.

Archenemy is rough. You're out-classed almost every step of the way and it can be infuriating when the Archenemy keeps ripping scheme cards that dole out tons of damage. Compounding that frustration is when an AI ally has a card that could severely turn the tides for your team, but you have no way to tell them to use it and instead they play something that's idiotic.


http://www.blogcdn.com/www.joystiq.com/media/2011/03/magic-d12---scheme-card_599x350.jpg
However, the mode is meant to be played with friends and with an actual real-life ally, sitting there next to you. Taking part in communal strategy and tactics brainstorming is a blast, and coordinating efforts adds a new layer of depth to the formula. And thankfully, only one mage needs to survive in order for the team to win.

Duels of the Planeswalkers 2012 looks to be an improvement over last year's game in every way. There's a much lengthier single-player campaign this time around, support for online co-op, a new Archenemy multiplayer mode, a cleaner, more vibrant UI, all running on a tweaked version of the first game's engine, so the controls should be familiar. These are iterative enhancements, for sure, but ones that show Stainless Games has made concerted efforts to respond to community feedback and offer a more robust, diverse experience.

Perax
05-31-2011, 02:23 PM
Woah, a lot of nice news Kai, thanks!

Finally co-op campaign online, Archenemy mode online, more deck personalization: can't wait to play this :D

AngelsCircle
06-04-2011, 09:07 AM
I just hope they include in deck building the Planewalker abilities from the real card itself, that would add a richer gameplay and balance to this much awaited online game.

CMCX360
06-05-2011, 12:41 AM
So when it says "color and creature theme" I can't put non-elf green creatures in a green elf deck?

No matter what, I'm looking forward to this, sounds like it will be a fun game on vacation. Working on unlocking all the cards in the first game though.