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The Stray
05-07-2011, 10:13 PM
Strania -The Stella Machina-: Achievement Guide and Roadmap

This guide is written for the sole use of x360a; if you wish to use this information please ask first. This guide is a cumulative work of The Stray and Helg0r.

Estimated achievement difficulty: 8/10
Offline/Online: 250 (Can be done in both Local and Online)
Approximate amount of time to 200: 10+ hrs. (Skill Dependant)
Minimum number of playthroughs needed: 17 (6|Difficulty, 2|Missions, and 9|W.M.)
Number of missable achievements: None
Glitched achievements: None
Do cheat codes disable achievements? No (There are none)
Does difficulty affect achievements? Yes (For each difficulty on Normal/Hard/Expert)
Intro: Seisou Kouki Strania or Strania –The Stella Machina- is a shoot-em-up/SHUMP from G.rev who has also done the Senko No Ronde Series and Mamoru-Kun, though in this game, you will be controlling mechs (kinda like a mobile suit from the Gundam series), and in this SHMUP, you will blast through 6 Stages on Normal (or 7 on Hard/Expert) for intense SHUMP action.

General Achievement Note: Achievements will not unlock in Training, only in local or co-op play, but the update Version 1.1 makes some changes though. Go HERE (http://www.grev.co.jp/str/update.html) for Update details.

How to: Well, Strania is not as easy as it looks, although first timers can probably finish the first 2 stages without problems, but once you go into stages 3-6 on Normal (and 7 in Hd/Ex), it gets quite difficult. Note that Strania requires the use of a weapons based system, and the use of an O/D (Overdrive) gauge which grants the player temporary invulnerability (and a Multiplier) when it is completely filled. The Overdrive can be activated in two ways:

1. By pressing :xbut: (Default), it will be depleted within 5-6 seconds.
2. When taking damage if you’re not attacking or changing weapons, and it will be depleted within 2-3 seconds.

Default controls: :abut: is to attack/shoot, :bbut: is to change weapons, and :xbut: is to use O/D when the gauge is full (or when taking damage when not attacking/changing weapons). It is advisable though to configure the button layout to suit your own habits.

Weapons: There are 10 weapons in the game, and each weapon has its own use and ability, though once you start the game, you’ll be equipped with 2 “Normal” weapons and a “Sword”. You can pick up other weapons during the course of the game which can either be a good thing or a bad thing: Since you have to use the right weapon(s) for the right stage/terrain you can either put yourself at an advantage or at a disadvantage and in the worst case end up losing a life or a whole credit. Note that Weapons can be upgraded to Lv.2 if you pick up the same weapon that’s in your hand. Upgraded weapons will increase their rate of fire, range or damage. Also note that any other weapon you pick up will replace your current weapon that’s in your hand(s). This means that your current weapon is 'lost' and that it cannot be re-used until you pick up the same weapon again. Lastly, certain Lv.2 Weapons can only be used/upgraded by the Stranian’s (Blue) or by the Vower’s (Red), except the Violet ones which are the Normal/Handgun and Sword weapons. Training, however, lets you use all Lv.2 weapons without exceptions.

Now here’s the Weapons List and what they do.

Normal/Handgun: Default weapon that shoots in a straight/linear direction.
Sword: A melee weapon which swings left and right in close proximity. A sword combo can be done with 2 swords which can also disintegrate bullets whith its third slash/strike. Note that depending on the side you choose (1P/2P) you will either unleash a strong wave that damages targets in front of you (1P) or you will perform a spinning move to hit targets around you (2P).
Vulcan: Fires wide/spread shots in a forward direction. Good for popcorn-enemies and enemy Mechs, bigger enemies and bosses have to be shot at point-blank range to deal enough damage.
Missile: Fires small homing missiles that are relatively weak. A good weapon to support the Laser, Vulcan or Rocket, now upgraded to fire faster.
Rocket: Fires a big slightly homing missile that makes a round explosion upon impact. Very strong weapon that can take out all threaths which appear in front of you.
Bomb: Drops small bombs in a downward direction, now upgraded so that it makes small round explosions upon impact.
Laser: High powered long range laser that fires in a straight direction. The damage output is constant along this line, so there is no need for point-blanking.
Direction: A weapon that can be used to fire at all angles (fires in the opposite direction of your movement. Significantly stronger than the Vulcan this weapon can adapt to most situations.
Reflect: A weapon that fires off and bounces from the terrain and the edge of the screen.
Side: Fires from left and right from the mech.

Credits: You’ll start the game with 3 credits, and extra credits will unlock after each hour or so by 2 (until you reach up to 9 credits), similar like Ikaruga’s credit unlock system, eventually, you’ll get Free Play.

Difficulty: There are 3 difficulty modes, although they’re not all the same, each difficulty has its toughness and its strengths…

1. Normal: The default difficulty. Has 6 stages.
2. Hard: More bullet patterns and moderate boss durability. Has 7 stages.
3. Expert: Even more/denser bullet patterns and enemy shots fire faster. Bosses have more health and all enemies except popcorn-enemies and bosses will release suicide bullets when they are destroyed. Has 7 stages.

Extend: The game’s system of a 1-UP/Extra Life, you’ll earn extra lives by scoring…

1. 200,000 points
2. 1,000,000 points
3. And 1,000,000 every time after that.

Bonuses: At the end of each stage, you will be awarded a Grade (depends on actions such as enemies destroyed and damage taken) and Time Bonus (destroying a boss quicker yields more points). Here’s the rundown of each letter rank and score…

1. S rank: 100,000 points
2. A rank: 50,000 points
3. B rank: 30,000 points
4. C rank: 10,000 points

Step 1: Start-Up
First off, you want to earn the simple (and “Secret”) achievements. You’ll just get them during gameplay, best bet is to do them in Normal difficulty, since it has an in-game tutorial to help know how to play the game. Through this step you will earn:

1. Straightism
2. Three Sword Style
3. Fireworks Craftsman
4. Cleaning Up Space Debris

The Stray
05-07-2011, 10:17 PM
Step 2: Playthoughs
Now that you’ll know how to play the game, it’s time to take your skills into good use. Since these achievements may be tough to do in single player, it is best to have a co-op partner to help you with them, because they unlock in co-op either way. Doing this step will earn you:

1. The 6 Perfect Conquest achievements.
2. Arrival at the End and Why’d you Go?
3. Mission Complete and/or Court Martial.

Note: Version 1.1 fixes the Perfect Conquest Ach. in Live Co-Op, so it has to be a true 1CC now.

Step 3: Clean-Up
By the time you get 180:gsicon:, the last achievement you will have to do and that will take skill and time would be the “Weapon Master” achievement, which requires you to get to 10-Dan with every weapon in the game (except the Normal/Handgun weapon). This is a challenge in itself, and it requires you to “rank up” your weapons throughout the course of the game. Note that you do not have to bring all weapons to the 10th Dan in one playthrough. Focus on one weapon per playthrough instead and once you meet the requirement either finish the game or let the continue timer run out to save progress. Also note that you have to bring a weapon to 10th-dan on one credit as continuing resets all weapon ranks.

Final Words: Although Strania will be hard in the beginning, having a co-op partner will make this all a bit easier. Weapon Master will still be time consuming in the long run but worth it when you try to get Strania to 200:gsicon:. Side Vower will be difficult for some, since it adds 3 P.C. achs. for up to 250:gsicon: max.
http://tiles.xbox.com/tiles/f2/Ve/1ICLiGJhbC9GFQUXXFJRbkE1L2FjaC8wLzIAAAAA5+fn+3FlZA ==.jpgPerfect Conquest: NORMAL – 10:gsicon:
Clear the game on "NORMAL" without continuing.

See: Perfect Conquest: Expert

http://tiles.xbox.com/tiles/7J/2+/1YCLiGJhbC9HFQUXXFJRbkE1L2FjaC8wLzMAAAAA5+fn+pGd9w ==.jpgPerfect Conquest: HARD - 10:gsicon:
Clear the game on "HARD" without continuing.

See: Perfect Conquest: Expert

http://tiles.xbox.com/tiles/FX/Yc/0ICLiGJhbC9AFQUXXFJRbkE1L2FjaC8wLzQAAAAA5+fn-zN2Dg==.jpgPerfect Conquest: EXPERT - 10:gsicon:
Clear the game on "EXPERT" difficulty without continuing.

The Perfect Conquest achievements require you to 1CC (1 Credit Clear) the game, although this may not an easy feat in Single Player. Although, it has to be set on default lives though (3). However, you can no longer get the achievements in Co-Op online if you use more than one single credit, so it has to be a true 1CC. Note: Not stackable, must be done sepreately 3 times.

http://tiles.xbox.com/tiles/ym/x-/1oCLiGJhbC9FFQUXXFJRbkE1L2FjaC8wLzEAAAAA5+fn+VBs0Q ==.jpgArrival at the End - 10:gsicon:
Cleared the game on "HARD" or "EXPERT".

Self-Explanatory: Hard and Expert have an additional 7th (Final) Stage which you have to beat in order to unlock this achievement. It can be a bit difficult by yourself but fortunately it can still be earned in Co-Op. Note that you cannot continue at the final stage, which would mean an automatic Game Over, even if you still have credits left.

http://tiles.xbox.com/tiles/rm/sa/0YCLiGJhbC9MFQUXXFJRbkE1L2FjaC8wLzgAAAAA5+fn-jVrtQ==.jpgCourt Martial - 20:gsicon:
Clear the game after failing all of the defense and assault missions.

See: Mission Complete

http://tiles.xbox.com/tiles/oH/89/0oCLiGJhbC9DFQUXXFJRbkE1L2FjaC8wLzcAAAAA5+fn-RJ-uw==.jpgMission Complete - 20:gsicon:
Cleared the game after successfully completing all of the defense and assault missions.

The Mission Complete achievement is unlocked if you complete the specific targets in stages 3 (defend the Airship) and 5 (destroy the Generators). The Court Martial achievement is quite the opposite (destroy the Airship, don’t destroy the Generators and don’t dock with the Booster Pack in stage 4). You'll need to do at least 2 playthroughs to get them (any difficulty counts) but you can use continues while attempting these.

http://tiles.xbox.com/tiles/ho/78/0YCLiGJhbC9BFQUXXFJRbkE1L2FjaC8wLzUAAAAA5+fn-tOOnQ==.jpgWeapon Master - 20:gsicon:
Earn 10-dan for all weapons.

Weapons are "ranked” from 10-kyu to 1-kyu and then from 1-dan to 10-dan. The "rank" is determined by experience which is gained when you destroy enemies/bosses with a specific weapon. If you use more than one weapon to destroy a boss the experience is divided among the weapons regardless of how many damage you did with each one. All weapon experience is furthermore reset to zero if you use a continue. You can see what weapon you are ranking up on the top left (1P) or top right (2P) of the screen. Note that you have to get all 9 weapons (except the Normal/Handgun) to 10-dan, each in a separate playthrough (best done on Normal Difficulty). Be sure to either finish the game or let the continue timer run out for the game to save your progress and you’ll unlock the achievement right after you 10-dan the final weapon. If you have trouble finding a specific weapon (such as the Bomb) or simply want to get dual weapons of any kind early on, you can suicide on the first few enemies and get to collect three random weapons after you use a continue. If you didn't get your desired weapon simply repeat the process until you are successful.

More about Weapon Master can be found HERE (http://www.xbox360achievements.org/forum/showthread.php?t=309278).

Secret Achievements

http://tiles.xbox.com/tiles/-H/5E/04CLiGJhbC81FQUXXFJRbkE1L2FjaC8wL0EAAAAA5+fn-Gt+5w==.jpgStraightism - 20:gsicon:
Armed all weapon slots with lasers.

You can get this by the end of stage 2 if you pick up the Laser in stage 1 and then the two Lasers that the stage 2 boss drops. Just make sure you switch your weapon slots first though.

http://tiles.xbox.com/tiles/PZ/P6/0ICLiGJhbC9NFQUXXFJRbkE1L2FjaC8wLzkAAAAA5+fn-9WTJg==.jpg Three Sword Style - 20:gsicon:
Armed all weapon slots with swords.

You will start with a Sword at the beginning of the game. Just like Straigtism, you can get this during the fight with the stage 2 boss, since enemies (besides the boss) leave swords behind to pick up.

http://tiles.xbox.com/tiles/SX/dl/0YCLiGJhbC82FQUXXFJRbkE1L2FjaC8wL0IAAAAA5+fn-kp3Ug==.jpgFireworks Craftsman - 20:gsicon:
Armed all weapon slots with Lv.2 rockets.

Getting this one may be a bit difficult at first glance. You have to have three Rocket weapons in your 3 weapon slots and then pick up another three Rockets to upgrade all slots to Lv.2. You'll most likely get this around Stages 4-6 and sometimes after a continue, since 3 weapons will drop randomly.

http://tiles.xbox.com/tiles/M4/fd/04CLiGJhbC9CFQUXXFJRbkE1L2FjaC8wLzYAAAAA5+fn-PKHKA==.jpgCleaning Up Space Debris - 20:gsicon:
Cleared Mission 4 without releasing the booster.

This requires you not to release the Booster Pack for the entire 4th Stage. The Booster Pack is released if you either activate O/D-mode or use a continue. It's now easy in Single Player since you can get it with 9 lives set, you can also unlock it in Co-Op (note that there is only one booster pack for one player in that stage). This is best done on Normal Difficulty.

http://tiles.xbox.com/tiles/2o/+F/0ICLiGJhbC83FQUXXFJRbkE1L2FjaC8wL0MAAAAA5+fn-6qPwQ==.jpgWhy'd You Go? - 20:gsicon:
Hit the cancel button within 5 seconds of the start of the credits.

Press either Start or A quickly during the Credits. This will only unlock if you complete the game in either Hard or Expert. It will not unlock on Normal and not on the Options Menu under Credits.

The Stray
05-07-2011, 10:22 PM
Strania -The Stella Machina-: Side Vower DLC Guide

Add's 3 new 1cc achievements, Perfect Conquest for Normal/Hard/Expert on Vower side, cost of this DLC is $5/3.49/500.

http://tiles.xbox.com/tiles/f2/Ve/1ICLiGJhbC9GFQUXXFJRbkE1L2FjaC8wLzIAAAAA5+fn+3FlZA ==.jpgPerfect Conquest:NORMAL("Vower") – 10:gsicon:
Clear the game on "NORMAL"(side"Vower") difficulty without continuing.

See: Perfect Conquest: Expert("Vower")

http://tiles.xbox.com/tiles/7J/2+/1YCLiGJhbC9HFQUXXFJRbkE1L2FjaC8wLzMAAAAA5+fn+pGd9w ==.jpgPerfect Conquest:HARD("Vower") - 15:gsicon:
Clear the game on "HARD"(side"Vower") difficulty without continuing.

See: Perfect Conquest: Expert("Vower")

http://tiles.xbox.com/tiles/FX/Yc/0ICLiGJhbC9AFQUXXFJRbkE1L2FjaC8wLzQAAAAA5+fn-zN2Dg==.jpgPerfect Conquest:EXPERT("Vower") - 25:gsicon:
Clear the game on "EXPERT"(side"Vower") difficulty without continuing.

Side Vower is a bit difficult than the Stranian side, although you'll be playing the game in reverse stage order, like St.6 is St.1 and w/e, but it'll take some skill to earn the Perfect Conquest Achs. in Side Vower. Its also unstackable and has to be done in the default lives setting. You can also earn these in Co-Op, provided you have a skilled partner that can help you get them in a true 1cc setting.

Note: If either you or your partner happens to lose all lives and not continue and either you or your partner complete the entire playthrough without losing all lives, you and your partner will earn the P.C. achs. for whichever Difficulty you chose, this also works on the Stranian side as well.
Also, here's a quick list in which in either sides would unlock the achievements either way.

Strania: All 12 default achievements except the Side Vower DLC.
Vower: Side Vower DLC achs. + Three Sword Style, Straightism, Arrival at the End, Mission Complete, Court Martial, Why'd You Go, and Weapon Master. (The other 2 will not unlock due to those being only available on the Stranian side.)

05-10-2011, 03:11 PM
dlc is coming tomorrow ^^ someone know if there is gonna be achievements ?

do you know how to get unlimited credits ? it would help a lot ^^ i got 7, and then my save was erased.... :/

05-10-2011, 03:32 PM
dlc is coming tomorrow ^^ someone know if there is gonna be achievements ?

do you know how to get unlimited credits ? it would help a lot ^^ i got 7, and then my save was erased.... :/

Really? That would indeed be great news!
edit: I have just checked out G.Rev's facebook-site and it seems like you are right. I think I'll buy it regardless whether it has achievements or not.

You get more credits the more you play the game. You start with 3 and get another 2 for every one or two hours you invest until you eventually unlock Free Play. The steps of the credit count are: 3 (default) - 5 - 7 - 9 - Free Play.

08-07-2011, 06:31 AM
Marvelous job on the Strania Guide Neo and Helgor! Who better to do the Achievement Guide for this game than the 2 best shoot em experts I know? Let's see:

-Strania Guide author
-Nin-2 Jump Guide author
-200G in Trouble Witches Neo
-200G in Triggerheart Exelica
-Number 1 in 360a Strania Leaderboard

Toxic Helgor
-Strania co-author
-200G in Guwange
-200G in Ikaruga
-1000G in Deathsmiles...nuff said

Gamers with low gamerscore and note worthy game completions rule! Screw the guys with 100, 200, 300K gamerscore! As for Strania I was thinking of picking this up! It looks harder than Triggerheart Exelica and Trouble Witches Neo. In terms of difficulty this fits in with Ikaruga! The DLC looks pretty fun to do too. I'm happy to see how quickly this was posted onto the main site. Now try doing the same with a retail game guide!

The Stray
08-08-2011, 07:40 PM
Well, Thanks, I see to it that I get another retail done sometime, and another XBLA title, besides, I can't take all the credit u know, its guys like you and Helgor (and others) what keeps the community together you know.

08-15-2011, 09:13 AM
Thanks for the uhm praise ^^"

...and Feliz, I can only recommend Strania! I found it to be fun, challenging and despite its length somehow epic. And you have almost no lag in Co-op :)