View Full Version : Official News Thread

06-07-2011, 06:54 PM
I used to do these threads on another forum, I'd basically post all the articles from IGN related to the game. It stopped a lot of confusion from fans of the game and simplified the boards a lot.

All my posts are articles taken from the IGN page for Halo 4.

06-07-2011, 06:55 PM
E3 2011: Halo 4 Announced

Microsoft brings out the big guns.

June 6, 2011

Microsoft announced this morning that it will release Halo 4 (http://xbox360.ign.com/objects/110/110563.html) holiday 2012 for Xbox 360.

Microsoft made the announcement via a cinematic trailer at the end of its 2011 E3 press conference. Halo 4 marks the first proper Halo title created outside of creator Bungie, who signed off the series with 2010's Halo: Reach. Instead, Halo 4 will be the first major release from 343 Industries (http://games.ign.com/objects/022/022085.html), Microsoft's internal Halo studio.

343i currently operates Halo Waypoint, a central hub for Halo content on Xbox Live. 343i also coordinated with developers Certain Affinity for Halo: Reach's Defiant Map Pack, and is working with Saber Interactive and Certain Affinity on this year's Halo Combat Evolved Anniversary, a remake of Halo: Combat Evolved using the Halo: Reach engine slated for this November.

President of the Interactive Entertainment Business at Microsoft, Don Mattrick, described the game as the "beginning of a new trilogy" in the franchise, signaling a return to the narrative of the Master Chief, who last appeared in 2007's Halo 3.

Halo 4 releases holiday 2012.

06-07-2011, 09:22 PM
Halo 4 Teaser Trailer and IGN's Rewind Theater Analysis

YouTube - ‪Halo 4 - E3 2011: Official Teaser Trailer‬‏

YouTube - ‪Halo 4 E3 Trailer Analysis - IGN Rewind Theater‬‏

Teh Phantomz
06-08-2011, 05:58 AM
Cool Stuff, looking forward to the game. Just wondering what makes this thread official?

06-08-2011, 06:01 PM
Halo Anniversary - E3 2011: IGN Live Commentary

Also covers Halo 4

YouTube - ‪Halo Anniversary - E3 2011: IGN Live Commentary‬‏

"There will definitely be ways to make the replay experience more interesting" - Looks like skulls are in.

"There's some story that's behind his new look but . . . there is some specific reasons why he looks that way he does and why some of his behaviours have changed" - looks like there will some interesting story behind what actually happen between the Halo 3 Legendary ending and this teaser trailer.

06-08-2011, 06:07 PM
^Good video, a lot of information there. Hopefully we will soon learn just why Master Chief's cock piece is missing :O

06-14-2011, 06:10 PM
The Return of Master Chief

Microsoft brings back its iconic hero with Halo 4 in 2012.

June 13, 2011

Phil Spencer
Phil Spencer is the corporate vice president of Microsoft Game Studios at Microsoft Corp., the studio responsible for building all of Microsoft's first-party games.

IGN: To clarify, Halo 4 is coming to Xbox 360 in 2012?

Spencer: Yes

IGN: Don Mattrick said during the conference this was a "new trilogy" for Xbox 360. So we should expect the other two titles for that platform? How is this working exactly?

Spencer: No announcement on that yet.

IGN: Can you talk about this new trilogy. Where did this story come from?

Spencer: 343, the studio that's now building Halo, thought about the place and story they wanted to tell inside of the Halo fiction and found a story arc that they thought would really be interesting to tell. It happened to play out in three beats, starting with the return of Master Chief, which is what we showed in the teaser. Bringing Master Chief back to the franchise is a huge move. People love playing as Master Chief and he's obviously iconic to the franchise. We'll be talking more about the story between now and launch.Bringing Master Chief back to the franchise is a huge move.

IGN: Was the teaser trailer you showed CG or did it include in-game assets?

Spencer: It was all CG.

IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.

IGN: You have a Halo game for this year with Halo Anniversary, you put out Halo 3 in '07, Halo Wars in '09, Halo ODST in '09, and Halo: Reach in 2010, and now Halo 4 coming in 2012. Should we assume this is an annual franchise now?

Spencer: People shouldn't look at Anniversary as part of an annualized franchise. I love the fact we're doing the Anniversary edition because I loved Halo 1. We just looked at it and thought it needed to be refreshed. It wasn't part of us trying to get into an annualized rhythm with the franchise. It will be done in time for this holiday that is the 10th Anniversary for Halo. It felt like a good time to celebrate it.

IGN: When did the discussions start to do this HD remake of Halo?

Spencer: It was a couple years ago. We thought about what we wanted to do for the Halo anniversary. It's important to us as a franchise and as a platform. Halo launched Xbox and it made it relevant for us core gamers. We're not going to ignore that. But you have to plan ahead of time. We had discussions about "will people look at this as us milking it," but we figured with achievements, Xbox Live, and "up-res-ing" the game, it was a project out of passion not a project out of business.

IGN: Will Microsoft be doing more HD remakes of original Xbox titles?

Spencer: Obviously Halo 2 is one that we've talked about. I wouldn't say this is a strategy for us to go back and remake Xbox 1 games. This was the 10th Anniversary of Halo so it made sense. We don't really have a "remasters" program that we're kicking off with this launch. There are obviously some great Xbox 1 games that would be nice to see, but we've focused most of our resources on creating new things. I'm not putting it in or out of bounds right now, though.

IGN: Sales for the Halo franchise peaked with Halo 3. When you look at Call of Duty and it sells 20 million copies every year on multiple platforms, how do grow the Halo franchise and get it into that 10+ million category?Halo 3 has sold over 10 million units and Halo: Reach continues to sell.

Spencer: Halo 3 has sold over 10 million units and Halo: Reach continues to sell. We're not even a year into its release cycle. But it's a good point. When you think about these cross platform games that sell on so many platforms, it's great to see the weight that Call of Duty plays on our box with the online content, online play, and just the retail sales of the franchise. For us we want to make sure Xbox customers have a unique set of blockbusters that are theirs. Halo, Gears of War, Fable, and Forza, because there's a pride in being an Xbox customer and they want to know they have content that's uniquely built for them and I think Halo plays an important role there.

For me the most important thing is when we release a Halo game, it's the quality and is the pinnacle of design and creativity on our box. That's what that franchise stands for and I have a ton of confidence in 343's ability to continue to do that.

07-24-2011, 05:56 AM
SDCC 2011: Halo Universe Panel

‪SDCC 2011: Halo Universe Panel Part 1‬‏ - YouTube

‪SDCC 2011: Halo Universe Panel Part 2‬‏ - YouTube

‪SDCC 2011: Halo Universe Panel Part 3‬‏ - YouTube

‪SDCC 2011: Halo Universe Panel Part 4‬‏ - YouTube

07-31-2011, 02:05 PM
Exclusive Halo Anniversary Here at IGN

IGN is the official media partner for the first-ever Halo Fest event.

It's been ten years since Halo (http://xbox360.ign.com/objects/099/099701.html) first appeared and the time has come to celebrate in style. You can join in the Halo Fest party by coming to IGN's exclusive mini-site (http://www.ign.com/events/halo/)and accessing tons of exclusives including live-streaming videos, panels and stories.

Microsoft has picked IGN as the official media partner for the first-ever Halo Fest, which will take place during PAX Prime 2011, August 26-28th in Seattle.

We've already launched an IGN Halo Fest mini-site (http://go.ign.com/halofest2011) as we gear up for the big event. We'll be showing extensive video coverage of Halo Fest tournaments and events including live webcasts of select Halo Fest panels as well as teaser articles, behind-the-scenes studio access, VIP interviews, contests and much more.

Leading up to Halo Fest, IGN will feature detailed schedules for panels, tournaments and challenges, and early access to some of the exclusives of Halo Fest both giveaways and special appearances.

In addition, running now through August 1, there are three contests through which fans can submit a piece of artwork, a video or a photograph of their own creation that commemorates the impact of Halo in exchange for prizes including a walk-on voice acting role in a Red vs. Blue Rooster Teeth production, Acme Archives art-quality prints of their submissions and much more. IGN will sweeten the pot by offering the top five finalists in the forge art and machinima film contests 3-day badges for PAX Prime.

For a chance to win, fans can visit the Facebook page (https://apps.facebook.com/halofest/). Voting runs August 1-8, and the top 5 will be contacted by August 11. Winners will be announced at Halo Fest on August 25.

Frank O'Connor, Franchise Director for Halo at 343 Industries said, "The 10 year anniversary of the Halo franchise is an important milestone for us, our fans and the industry. IGN's commitment to quality content for their readers and their awesome footprint in the industry make them a perfect fit to partner with on Halo Fest, letting us share the experience with so many fans out there that couldn't make it in person."

"We'll bring the most in-depth coverage of Halo Fest to millions of rabid fans," said Tal Blevins, VP of Games Content for IGN Entertainment. "We're excited to help Microsoft celebrate the indelible mark the Halo franchise has left on pop culture over the past 10 years."