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DEG23
09-27-2011, 05:17 AM
I found this info over on the Elder Scrolls Official Forums. Keep in mind this isn't an official release from Bethesda but what has been released in gameplay/demo sessions so far.

Races - Just like Oblivion each race will have a bonus skill/specialty.

- ORCS: Beserker
- REDGUARDS: Adrenaline Rush,
- WOOD ELF: resist poison, resisit disease, command animals
- NORD: Battlecry
- KHAJIIT: night-eye, claw attacks
- IMPERIAL: Voice of the Emperor, find more coins when looting
- HIGH ELF: regenerate Magicka more quickly
- DARK ELF: Ancestor's Wrath (surround self in fire), resist fire
- BRETON: Dragonskin (absorb spells), resist shock
- ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater

Perks - Each will be broken into different categories/skills. Looks to be a well varied list with plenty of choices and unlike Fallout 3, most of the perks seem useful.

Speech
- Buying and selling price 10% better (5 ranks)
- 10% price buying from opposite sex
- Invest in shops and increase available gold permanently in invested stores
- Master Trader - every merchant in world gains 1000 gold for bartering
- Buy and sell from any merchant regardless of what they normally buy and sell
- Intimidation attempts twice as successful
- Persuasion attempts more likely successful

Alchemy
- Potions 20% stronger (5 ranks)
- Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
- Poisons 25% more effective (maybe ranked)
- Poisons last for twice as many hits
- Two ingredients are gathered from plants
- 50% resistance to all poisons
- All negative effects removed from potions and all positive removed from poisons
- 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)
- Another (unclear recording, sorry!)

Illusion
- Dual casting overcharges effect for more powerful spell
- Cast Novice spells for 50% less magicka
- Cast Apprentice spells for 50% less magicka
- Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
- Spells work on higher level animals
- Spells work on higher level people
- All spellcasting (from ANY school) is done silently
- Spells work on undead, daedra and automatons
- One I genuinely didn't understand, and it wasn't clear on the recording either - something about "Kindred Mage" or something.
- Fear spells work on higher level enemies

Conjuration
- Novice for 50% magicka etc (up to Master)
- Dual casting overcharges --> greater spell effect
- Bound weapons do more damage
- Bound weapons cast Soul Trap on target
- Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)
- Reanimate undead with 100 more health
- Summon 2 Atronachs or reanimated zombies
- Summon Atronachs at twice the distance
- Summoned Atronachs twice as strong

Destruction
- More damage for each school (fire, frost and shock) - ranked
- Novice for 50% magicka etc.
- Shock damage chance to disintegrate targets if their health is under 10%
- Frost damage chance to paralyse targets if health low
- Fire damage chance to make low health enemies flee
- Place runes 5x farther away

Restoration
- Healing spells also restore stamina
- Novice for 50% less magicka etc
- Healing spells do 50% more healing
- Something about recharging healing spells (sorry about poor recording quality, it was in my pocket!)
- More is recharged with each hit with healing spells (again, sorry not 100% sure what this means!)
- Spells more effective against undead
- Once a day chance to autocast 250HP restoration when health drops low
- Magicka regenerates 25% faster

Alteration
- Novice for 50% less etc
- Alteration spells have greater duration (probably ranked)
- Absorb 30% magicka that hits you
- Another couple - bad recording again

Enchanting
- Enchants are 20% stronger (ranked)
- Enchanted armour 25% stronger
- "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense
- Death blows to creatures but not people trap souls for weapon recharge
- Health, magicka and stamina enchants stronger
- Extra effect on already-enchanted weapon can be applied
- Shock, Frost and Fire enchants 25% stronger (individual perks for each element) (probably ranked)

Heavy Armour
- Increase armour rating 20% (5 ranks)
- Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating
- Half fall damage if all in heavy armour
- Heavy armour weighs nothing and doesn't slow you at all
- Additional 25% armour if in matching set
- 25% armour bonus if all in heavy armour (not necessarily matching)
- 50% less stagger if all in heavy armour
- 10% damage reflected back to enemy if all in heavy armour

2-handed weapons
- 2h weapons do 20% more damage (5 ranks)
- Attacks with warhammers ignore 25% armour (ranked)
- Attacks with battleaxes do extra bleeding damage (ranked)
- Attacks with greatswords do extra critical damage (ranked)
- Power attacks cost 25% less stamina
- Standing power attacks do 25% bonus damage, chance to decapitate
- Sprinting power attacks do double (critical) damage
- Sideways power attacks hit all targets
- Backwards power attacks have 25% chance of paralysis

Archery
- Bows do 25% more damage
- Zoom in
- Zooming slows time
- 10% crit chance
- Move faster with drawn bow
- Recover twice as many arrows from dead bodies
- 50% chance of paralysing for few seconds (might be 15%, can't really hear...)
- Draw bow 30% faster
- Another about arrows - can't hear

Sneak
- 20% harder to detect (ranked)
- Sneak attacks do 6x damage with 1h weapons
- Sneak attacks with bows do 3x damage
- Sneak attacks with daggers do 15x damage (end perk on skill tree)
- Noise from armour reduced 50%
- No longer activate pressure plates
- Sprinting while sneaking performs silent forward roll
- Running does not affect detection chance
- Crouching can make hostile enemies lose sight of you and search for a target

Here's the link if you want to check out more of Sammuthegreat's post: http://forums.bethsoft.com/index.php?/topic/1233644-sammus-eurogamer-qa/

Olrox
09-27-2011, 12:07 PM
A usefull thread appeared after a long time. Thanks OP.

Heavy Armour
- Increase armour rating 20% (5 ranks)
- Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating
- Half fall damage if all in heavy armour
- Heavy armour weighs nothing and doesn't slow you at all
- Additional 25% armour if in matching set
- 25% armour bonus if all in heavy armour (not necessarily matching)
- 50% less stagger if all in heavy armour
- 10% damage reflected back to enemy if all in heavy armour


Actually amazing, if true. Can't wait to max out heavy armor in this game.

loganlogan80
09-27-2011, 12:27 PM
Thanks for the thread. It was just the kind of info about the game I've been searching for! I really like the archery and sneak perks.

DarkCrown
09-27-2011, 03:33 PM
Amazing news , ahh man I can't wait to play that game . I just hope I won't be disappointed!

GetNikolaiVodka
09-27-2011, 09:59 PM
Won't make the mistake I made on Oblivion this time around and be an imperial...Wood Elf seems legit. Thanks for this thread!

d0ct0rscarecr0w
09-28-2011, 02:38 AM
looks like a few are still missing, such as Smithing 1 handed weapons, block, and light armor.

the person who wrote this mentions having the recorder in their pocket, guess they weren't suppose to be recording. :P

green ran9er
09-28-2011, 02:49 AM
Thanks for the info. I'm too lazy to go looking for it myself, but this is awesome. I can't wait for Skyrimm!

DEG23
09-28-2011, 04:27 AM
looks like a few are still missing, such as Smithing 1 handed weapons, block, and light armor.

the person who wrote this mentions having the recorder in their pocket, guess they weren't suppose to be recording. :P

When i first saw it i was worried it was going to be heavily based around magic related perks but it would make sense to have more related to weapon based combat.

I think the guy who had the recorder in his pocket is a journalist for Eurogamer (or one of those sites) because i recognised his name, i guess it goes to show how good this game must be if people are willing to risk their jobs to get the details out:)

d0ct0rscarecr0w
09-28-2011, 06:15 AM
When i first saw it i was worried it was going to be heavily based around magic related perks but it would make sense to have more related to weapon based combat.

I think the guy who had the recorder in his pocket is a journalist for Eurogamer (or one of those sites) because i recognised his name, i guess it goes to show how good this game must be if people are willing to risk their jobs to get the details out:)
yeah it seems like they are keeping the warrior skills to themselves, wonder why. I plan on playing a sorcerer, so this tells me a lot.

Now I'm thinking about all the ways to build my character xD

xKRAIZEEMANx
09-28-2011, 07:44 AM
Nice, cannot wait until it's release.

BluWolve
09-28-2011, 08:16 AM
Awesome list thanks mate! I can start planning my build early :)

HabsCen10ial
09-28-2011, 07:29 PM
This is always the part that gets me. I'll be all excited to play. Unwrap the game, put the disc in, and then sit and stare at the character building screen for 3 hours because I have no clue what I should do.

It's so much pressure especially now that I know how much time I will spend on one play through. :eek:

Dcon6393
09-28-2011, 07:40 PM
Archery and Sneak is always the way to go. I am so pumped for building my character

13ip0lar
09-29-2011, 01:04 AM
Good find. I wanna be a Nord chick, because the one in the pics that have been floating around looks ridiculously hot. Sadly though I'm going to get Battlecry? Wtf is that. I mean I know what it usually is, I'm just hoping it's not a fear type spell, and an attack buff. Oh well...

Interfector DEI
09-29-2011, 02:56 AM
I feel like the Dark Elf gets shafted with the removal of the ancestral ghost and why would they remove the Nords frost immunity.

Olrox
09-29-2011, 07:56 PM
I feel like the Dark Elf gets shafted with the removal of the ancestral ghost and why would they remove the Nords frost immunity.

Why shafted? The ancestral ghost sucks hard in Oblivion, its not like characters over lvl 5 use this shit at all. A shield of fire is defenitly better than a fucking weak-ass lvl 1 ghost.

In Morrowind, the dark elf ability was awesome. If you cast the ancestor spell ,enemies had a hard time hitting you, and missed very often. That was actually usefull. But not this dumb ghost.
Dark elfs don't get shafted, they finally got an at least more usefull ability.

Interfector DEI
09-29-2011, 09:11 PM
Why shafted? The ancestral ghost sucks hard in Oblivion, its not like characters over lvl 5 use this shit at all. A shield of fire is defenitly better than a fucking weak-ass lvl 1 ghost.

In Morrowind, the dark elf ability was awesome. If you cast the ancestor spell ,enemies had a hard time hitting you, and missed very often. That was actually usefull. But not this dumb ghost.
Dark elfs don't get shafted, they finally got an at least more usefull ability.

They get shafted because they went from having Fire Shield Sanctuary and Summon Ancestral Ghost and now they just have Fire Shield that's getting shafted.

DOOKH8R
09-29-2011, 09:26 PM
As with the last go around, I'm sure I will do them all. Probably going to start with Argonian so I can explore the bottom of every body of water off the bat.

xXImSoBalzyXx
10-04-2011, 05:54 PM
Nice thread! This is gonna be amazing!

Fang Ma Guo Lai
10-04-2011, 08:30 PM
Sigh... guess i'll be a high elf... again. I like the idea of race abilities but wish it was something else that dictated these bonuses. I plan on being a wizard. And with the bonus starting stats and magicka regen, High Elf is by far the best choice... but they're so ugly. I want to be a nord for better role playing... let's face it, i look more like a nord than a high elf, lol... but I don't want to be gimped because i'm not the best race for magic...

I hate race abilities. I'll be torn the entire time i play. If I go high elf... i'll want to look cooler... and be a different race. If I go a different race... i'll wonder how much better my char would be as a high elf... again, sigh.

Edit: Well, i read you can change their size/proportions, a lot. So I guess i'll just proportion him like a nord and throw on a mage hood to cover my ugly elf head. :D

ChosenOne
10-05-2011, 12:24 AM
Thanks for the post but:

HOLY **** MY EYES!!!

But thank you for posting it.

Spade.
10-05-2011, 02:26 AM
:bow: Excellent job my friend!

Fang Ma Guo Lai
10-06-2011, 04:12 AM
Perks so my magic hits every type of target... so i won't have to use any melee or anything of the sort at all? I can dig it.

Wooly x360a
10-06-2011, 04:22 AM
Does anyone know if this is the full list or just what has been discoverd up to this point?

Fang Ma Guo Lai
10-06-2011, 04:25 AM
Does anyone know if this is the full list or just what has been discoverd up to this point?

This is a list made by someone who had 13 minutes to play the demo... all of which he used to talk into a microphone and try and get this information.

With that said, it's also not the full complete list.

Wooly x360a
10-06-2011, 05:10 AM
This is a list made by someone who had 13 minutes to play the demo... all of which he used to talk into a microphone and try and get this information.

With that said, it's also not the full complete list.

i was gonna say some of these perks seem like they are at the upper end of the perk tree and when he goes to the constellations it seemed like there were more than 5 or 6 perks for the skills

Daxter1985
10-13-2011, 06:38 PM
Love that they added perks to this game like fallout

Lewi
10-14-2011, 11:13 AM
major difference with these perks compare to fallout is that there aren't alot of perks for skyrim that no one will EVER USE

kdog32483
10-15-2011, 02:04 PM
So much time will be spent trying to decide what perks to choose, and I am looking forward to wasting every second of it.

a7x4lyf3
10-19-2011, 08:58 AM
Interesting... >:D

d0ct0rscarecr0w
10-20-2011, 04:24 AM
So much time will be spent trying to decide what perks to choose, and I am looking forward to wasting every second of it.
well at least now we can think about it before hand. : D