View Full Version : Call of Duty 4 Multiplayer Hands-On

Wreckon Dracgon
08-08-2007, 12:59 PM
From the good folks at IGN...

We take an early run at the Xbox 360 beta. Is it good? Sir, yes, sir!
by Hilary Goldstein (http://xbox360.ign.com/email.html)

August 8, 2007 - The team at Infinity Ward has been making high-caliber World War II games for many years now, dating back to when the group worked for 2015. From Medal of Honor: Allied Assault and on to the first two Call of Duty titles, Infinity Ward had WWII nailed. So when IW announced that Call of Duty 4 would tackle Modern Warfare, I was a little concerned. Why the hell would IW ditch the era they had mastered to tread where few had fared well?

One intrepid IGN editor traveled to the birthplace of mankind, Encino, California, to experience the upcoming Call of Duty 4 Xbox 360 multiplayer beta firsthand. Only by playing in IW's modern war setting could I possibly understand the decision to abandon World War II. Along my side were Will Tuttle (who takes up desk space for TeamXbox), and Gerald Villoria and Bryn Williams of GameSpy fame (two editors for the price of one!). It was immediately clear why a modern setting was the only option for IW. Modern Warfare offers far more fun toys than stodgy old World War II. Bigger guns, bigger explosions, and a far deeper multiplayer were just a few of the perks earned by switching settings.

Four hours, three fire alarms, and many deaths later, the four of us exited Infinity Ward in agreement: Call of Duty 4 kicks some serious ****ing ass.

http://xbox360media.ign.com/xbox360/image/article/811/811393/call-of-duty-4-modern-warfare-20070807114555689-000.jpg (http://media.xbox360.ign.com/media/902/902590/img_4774252.html)
Let's get the beta details out of the way. The beta is exclusive to Xbox 360, so don't hold your breath for it on PS3 or PC. The game, though, is expected sometime this fall releasing on all three systems simultaneously. The beta doesn't have an official launch date, but expect it sooner rather than later (after all, we just played it, so it can't be far off). The beta will be ongoing and will last "as long as possible" according to Infinity Ward. There is a level cap for your experience (20) which will be raised gradually as the beta progresses. And though we begin with three maps and a limited number of perks and weapons, these too may increase as the beta rolls on. Nothing you unlock carries over to the retail version of COD4. Once you buy the box copy, you'll have to start all over again, to make it fair on everyone else.

COD4 multiplayer is split into Player and Ranked matches. To really enjoy multiplayer, you'll need to earn experience points by killing opponents and winning games. And that can only be done in ranked matches. Fortunately, COD4 features a Halo-like party system where you can gather your friends and travel together through ranked play. So while you don't have the option to customize a match when it's ranked, you can still hang with your pals. I had the three previously mentioned editors in my party -- I didn't know how to shake them.

Experience points are the key and will likely drive people to play COD4 into the wee hours of the morning and beyond. In most games, killing an opponent earns 10 XP, which will only bump your XP bar a smidge. Killing someone in a Team Objective game, where there are no respawns, earns 50 points. You also get a couple points for assists and for using some of your tactical air support units. As you gain levels (each one signified by a different military rank) you unlock new features, customizations, perks, and even game modes.

Infinity Ward wanted to create a multiplayer game anyone could get into. So rather than throwing everyone to the wolves, COD4 makes you earn the right to do experience some of the more challenging aspects. At level one, you'll be forced to pick from a small group of premade classes. The classes determine your starting main weapon, pistol, special grenades, and perks. Once you hit level 4 (a task that shouldn't take you too long), you'll open up the ability to create your own classes -- that's when COD4 truly blossoms into a special multiplayer experience.

http://xbox360media.ign.com/xbox360/image/article/811/811393/call-of-duty-4-modern-warfare-20070807114550970-000.jpg (http://media.xbox360.ign.com/media/902/902590/img_4774250.html)
Just to be clear, you don't earn experience for any particular class. All of the XP earned ranks you up as a player. The class is more of a definition of your role. And you can change your class in game anytime you are respawning. So never think of the class system as being in any way limiting. It's not trying to force you to always be the sniper or the demolitions guy. It's meant to broaden your creativity and allow you to create the online experience that best suits your play style.

Creating a class is quick and easy. But as a Private at level 4, you will have very limited choices. As you play, you'll open up new perks, weapons, and attachments forcing you to modify your class regularly as you search for the perfect selections to make you an effective killer.


It's a four page article which I'm not going to post all of... if you want to read the rest go here (http://xbox360.ign.com/articles/811/811393p1.html)

Wreckon Dracgon
08-08-2007, 01:10 PM
Okay I had to post two more things... below is from the article above...

"As you progress to higher ranks, you open up weapon challenges. These reward players for staying loyal to a particular firearm. The earliest of the challenges are straightforward. Get 25 kills with an M16. Clear one challenge and a tougher one appears. And for each challenge completed, you earn XP and a gun-specific reward. There are many other, more unique challenges as well. The Boot Camp challenges include such tasks as killing five people while prone or fall fifteen feet and live. As you move forward, some of the challenges get very unique. Get X number of kills by shooting people through walls, for example.

Some of these challenges might sound like a great tie-in for Xbox 360 Achievement points. Forget it. Achievement points are strictly linked to the single-player campaign. Though, for my money, the rewards for pulling off the multiplayer challenges are far more satisfying than tallying up some more points for my Gamerscore"


And the second thing I wanted to post is this.... just how cool do these perks sound/seem...plus a Halo 2 style match making system... damn I can't wait for this game.

Perk 1
C4 x 2 - Two C4 charges you can plant and remotely detonate. You can even detonate while another weapon is equipped by tapping the reload button twice.
RPG-7 x 2 - . It's slow to fire, but it helps when there's a helicopter on the prowl (or when you can't aim for s***).
Special Grenades x 3 - Pack a few more stun or flash grenades in your purse.
Claymore x 2 - Explosive mines that detonate when stepped on. Great for dropping when someone is in pursuit.
Bomb Squad - Tired of being blown up by well-placed C4? Now you can see it before it goes boom in your face.
The second and third group of perks directly boost your effectiveness in combat.

Perk 2
Juggernaut - Increased health so you don't die quite as quickly.
Stopping Power - Increased bullet damage, which really does a number on the opponent who chooses Juggernaut as his Perk 2.
Sonic Boom - Deal more damage with explosives.
Sleight of Hand - Faster reloading, which is crucial if you want to carry the SAW (aka big gun that takes a minute to reload).
UAV Jammer - Keeps you from showing up on radar if your opponent has a UAV drone deployed. This won't keep you from appearing as a blip on the screen when firing.
Perk 3
Extreme Conditioning - Allows you to get extra distance when you sprint, which is important since COD4 maps have lots of open areas.
Steady Aim - Better hip-fire accuracy for those who like spraying bullets everywhere.
Deep Impact - Your bullets go deeper (and harder). This is one of the best perks, as it allows you to shred through cover and hit enemies who think they're safe.
Last Stand - The most fun of all the beta perks. Once you've taken enough damage to have killed you, you get to whip out your pistol and fire until someone shoots you. You can't move, but if you're lucky, you can take someone with you. Or you can take the cowards way out and deny your enemy the full XP for the kill.
Martyrdom - You drop a grenade as you die, which can be quite the surprise for someone who sneaks up and kills you with a melee attack.

08-08-2007, 03:02 PM
very nice find wreckon this game is going to be amazing, i have been a huge COD fan since the original beta for PC back in 2000 and i have bought every single game and i think this one might be the best of all of them

08-08-2007, 06:28 PM
very nice indeed, i cant wait to get my hands on this game, the bad thing is that it doesn't say when the beta is coming out to the public:(

08-08-2007, 06:57 PM
It's like Rainbow Six Vegas: Barry Bonds EDITION :woop:

Brighton X
08-08-2007, 07:13 PM
This game looks amazing, I wasn't a CoD fan before I got my 360, but 2 & 3 have me hooked & this game looks even better. CAN'T WAIT!!!

austin rules
08-15-2007, 01:29 AM
holy shit... i nearly peed my pants this game looks so awesum!

08-15-2007, 01:32 AM
this game looks amazing i cant wait for multiplayer beta too

Anti HERO 574
08-15-2007, 01:44 AM
ahh! I have to get the beta!!!!

when is the beta and how do you get it?

DoM cAbAn
08-15-2007, 05:48 AM
I wasn't too sure about the Multiplayer for this game at first, but after I read this, wow, it sounds like it'll be amazing. The whole "Perks" system sounds astounding. I'll definately be playing this game a whole lot.

Also, I'm not too smart when it comes to Beta things. I have some idea of what you're talking about (it's kind of a demo, right?), but my knowledge of it is very limited. :( I wonder if you could explain it to me a bit? When will it come out, and how can I get it?

08-15-2007, 06:04 AM
I can't wait for this Beta... will x360a have coverage... oh, time will tell :D