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View Full Version : Halo 4 introducing "destructible scenery"


MixMaker1
01-31-2012, 12:17 AM
Here is a quote from Frank O'Conner in the new OXM Magazine

Frank O'Connor: " The trailer that we unveiled at E3 last allowed us, in addition to announce Halo 4, to disclose certain aspects of gameplay to come to the most attentive. Many questions have arisen about the new weapon used by the Major, and the effects thereof, including the fact it is used to destroy a door. Halo 4 will include the elements of destructible scenery, to enhance immersion. It is a priority for the new trilogy, and if this aspect of the game was still gone unnoticed until to there, we will make it appear in the open because many players have asked.


Source (http://www.halodestiny.net/news.php?readmore=1543#skip) (above translated from French website)

Dz06lt
01-31-2012, 01:13 AM
Halofield 4

LickableLemons7
01-31-2012, 01:56 AM
Interesting on seeing the route they're taking...anything else in the magazine worth peeking into? Pertaining to Halo 4, I mean.

MixMaker1
01-31-2012, 02:00 AM
Not sure, saw this on the 343i forums. It was translated from a French OXM website. I'll keep my eyes open.

A Dubb
01-31-2012, 02:06 AM
how come the french know more than we do? :confused:

DEG23
01-31-2012, 02:57 AM
My only problem with destructable scenery is when you try and introduce it to a corridor shooter. I'm not complaining about Halo's level design but think about a level like POA from Halo CE. How many pathways were blocked with locked doors and barricades that looked like they could be destroyed with a single grenade?

It would be a nice addition to the more open SP maps and it would work well in MP.

DarkReign2021
01-31-2012, 04:52 AM
halo isn't really a corridor shooter though. The first and last levels of HCE are the only exceptions. Otherwise its typically a pretty open level design.

That said, the ability to destroy things means you SHOULD be able to blow through almost anything. In a game like Halo, the best way to do that would be to make semi-sandbox levels. Something like Streets of New Mombasa in ODST on a smaller scale. This would give players the freedom of carving multiple unique paths through a level and every experience would be drastically different from the last time you played. ( picturing PoA with different doors going to different floors that lead to wildly different situation. This wouldn't be the same boring experience that so many people hated about ODST.)

Matt36
02-07-2012, 01:27 AM
I'm all for more destruction personally :)

DarkReign2021
09-25-2013, 03:43 AM
Going through some of my old posts out of boredom and I found this topic. Umm... what destructible terrain did Halo 4 have? I'm pretty sure it was the most static and least-destructible game since Halo 1. Actually, I'm pretty sure Halo 2 has been the most destructible in the series so far. How sad is that. Here's hoping Halo 5 gets it right this time.

I R BFOG
09-26-2013, 01:41 PM
Going through some of my old posts out of boredom and I found this topic. Umm... what destructible terrain did Halo 4 have? I'm pretty sure it was the most static and least-destructible game since Halo 1. Actually, I'm pretty sure Halo 2 has been the most destructible in the series so far. How sad is that. Here's hoping Halo 5 gets it right this time.

Only bit i can think of was when you first got into the Mantis and had to blow open a door lol. I forget the name of the level.

BiggD
10-17-2013, 12:13 PM
Going through some of my old posts out of boredom and I found this topic. Umm... what destructible terrain did Halo 4 have? I'm pretty sure it was the most static and least-destructible game since Halo 1. Actually, I'm pretty sure Halo 2 has been the most destructible in the series so far. How sad is that. Here's hoping Halo 5 gets it right this time.

It didn't, lol.