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FLIPADELPHIIA
03-11-2012, 04:04 PM
http://i1122.photobucket.com/albums/l521/ndemars18/Silent_Hill_Downpour_Cover-1.jpg


:::THE WRITTEN PORTION IS NOW DONE AND READY TO USE ON RELEASE DAY:::


Its going to be some what difficult to write this guide in order, seeing as a lot of the puzzles and things you need to find are tied in with one another, but for the most part each section lists the items and quests in the order youll find them in the game. I might make a couple separate threads for the side quests and endings so alls you have to do is switch between tabs instead of searching for it all on one page.
I probably wont be writing the achievement guide, so whoever decides to make it is more than welcome to use any of my guides


Collectables

The only one Im going to be listing in this section is the Mysteries collectable, since most are not associated with any side quests and are found consistently. This also includes the 3 Poem Fragments for that achievement. Collectables needed for a side quest can be found in the side quest section. **Note that the maps that you pick up does not count towards this achievement, unless its under the Mysteries tab in your book. So dont sweat it if you miss them.

It doesnt happen too often but if you pick up a collectable and die before the game saves, you have to go and re pick up that item. Shouldnt be too hard to figure out since you can just look in your journal

Mysteries

Mystery name - area - location

Devils Pit Flyer - Devils Pitstop - In the diners service area on a table near the kitchen door

Voyeurs Notes - Devils Pitstop - In the diners basement, on a coffee table

Newspaper Article (Accident) - Devils Pit - In the deep mines, posted on the storage room door

Poem - Devils Pit - In the train station, posted on a hanging body

Police Report - Hillside - In the police station, on the floor east of the entrance

Crime Survey - Hillside - In the police station, on the floor past the barricade door

Crime Scene Photo (2) - Hillside - In the southeast corner of the police station yard

Missing Poster - Hillside - Outside of the basement, on the ground near the sandbox

Crime Scene Photo (1) -Hillside - On the balcony leading to pearl creek, attached to a barrel

Threatening Letter - Pearl Creek - In the apartment building, posted on a third floor door

Mothers Note - Pearl Creek - At the northwest corner of Lansdale Ave and Brite St (requires the "Ribbons" side quest)

Newspaper Article (Riot) - Pearl Creek - Near the east end of Brite St, on the southern sidewalk

Addressed Envelope - Pearl Creek - Near the outside of the storage unit, at the north edge of Laymond Ave

Gallery Letter (1) - Pearl Creek - In the art gallery, on the office sofa

Gallery Owners Note - Pearl Creek - In the art gallery, on the office desk

Gallery Letter (2) - Pearl Creek - In the art gallery, on the counter in the exhibit room

Memorandum - Centennial Building - In the Centennial Buildings garage entrance, posted on the door

Internal Memorandum - Centennial Building - In the Centennial Buildings garage, in the police cars passenger seat

Incident Report - Centennial Building - In the library, on a desk hidden between the first floor stacks
Envelope Sketch - Centennial Building - Awarded for properly arranging the envelopes in room 105

Psychologists Flyer - Centennial Building - In room 204, on the desk near the transition room to room 305

Psychologists Report - Centennial Building - In room 200, in a drawer near the north wall

Employee Review - Centennial Building - In the vault, hidden in the pages of one the books

Film Splicing Guidlines - Chastain Heights - In the movie theater, posted on the projector rooms wall

Newspaper Article (Abductions) - Chastain Heights - In the small park west of the movie theater, just north of a dig spot

Newspaper Article (Napier) - Chastain Heights - In the monasterys yard, on the ground near the fountain

Mothers Confession - Chastain Heights - In the locked apartment on Lamon St. (at the end of the "Ribbons" sidequest)

Poem Fragment 1- St. Marias Monastery - In the monastery chapel, on the altar

Letter Home - St. Marias Monastery - In the orphanage, on the teachers desk in the first floor classroom

Technicians Notes - St. Marias Monastery - In the orphanage, on a small desk in the theaters control room

Poem Fragment 2 - St. Marias Monastery - In the orphanage theater, in the trunk within the cottage

Fathers Day Card - St. Marias Monastery - In the orphanage second floor, on an end table in the dormitory

Psychologists Evaluation (1) - St. Marias Monastery - In the orphanage, on a library table west of the second floor classroom

Psychologists Evalutation (2) - St. Marias Monastery - In the orphanage, in the drawers in the office just north of the playroom

Condolence Letter - St. Marias Monastery - In the hospice, on a table in the recreational area

Internal Memo - St. Marias Monastery - In the hospice, on a small table just inside the x-ray room

Psychologists Evaluation (3) - St. Marias Monastery - In the hospice, inside the drawers in the small office near the x-ray room

Poem Fragment 3 - St. Marias Monastery - In the hospice, inside one of the x-ray room Screamers

Newspaper Article (Corruption) - Pleasant River - Along the north edge of Rice st, on a wooden porch near the parked van

Inscribed Snapshot - Pleasant River - In the house north of Rice st, on a table in the first floor room

Funeral Announcement - Pleasant River - In the house north of Rice st, on the bed in the mater bedroom

Psychiatric Evaluation - Port District - In the house west of the drawbridge, on the floor near the broken mirror (after completing the "Mirror Mirror" side quest)

Handwritten Note - Overlook Penitentiary - Appears on level A4, near the Northwest stairwell

Psychological Evaluation (Overlook) - Overlook Penitentiary - In the A2 level of the guard tower, on the desk near the safe

Prisoners Letter (1) - Overlook Penitentiary - In a cell along the east edge of level A2, behind a shelf unit

Angry Letter - Overlook Penitentiary - Through a cell along the west edge of level A2, at the end of the leveled corridor

BOLO Alert - Overlook Penitentiary - On level A3, in a drawer in the security room

Magazine Article - Overlook Penitentiary - In block B, in a checkout room locker

Prisoners Letter (2) - Overlook Penitentiary - In block B, in a cell on the south side of the main hall

Prisoners Letter (3) - Overlook Penitentiary - In block B, in a small room north of the workshops

Work Release Program Application - Overlook Penitentiary - In block B, on the drill press in the northern workshop

Newspaper Headline - Overlook Penitentiary - In block B, at the edge of a table in the day rooms upper level

Whistleblowers Letter - Overlook Penitentiary - In block B, near the lockers in the day rooms upper level



Side Quests

A complete guide to all the side quests in the game can be found here (http://www.xbox360achievements.org/forum/showthread.php?p=4943266&posted=1#post4943266)




Pre-Order Codes

NOTE: Once you enter a code, you will be stuck with those items, even when you start any new games.

911977 - Gives you rifle and golf club
353479 - Gives you a Pistol 45 and a baseball bat.
171678 - Gives you nail gun and a special axe.

They can be used at:


Entrance of Silent Hill after the Devil's Pit (room where you crawl through the hole to get to Hillside)

House with Basement on Campbell St.
Pearl Creek Subway (off Laymond Ave.)

FLIPADELPHIIA
03-11-2012, 04:37 PM
Puzzle Solutions

I will be doing this by area and see how it goes with that format.

If your stuck on main story progression or have any questions, post here (http://www.xbox360achievements.org/forum/showthread.php?p=4945066#post4945066)

All videos and pictures are made and uploaded by me and CrispyVictim

Devils Pitstop

Diner Safe
(Contents: Loaded Colt handgun)

While your chosen puzzle difficulty affects the behavior of the safes dials, all difficulties share the same code (26381) and starting dial position (42416)

Easy:
Turn dial 2 left one click
Turn dial 4 left two clicks
Turn dial 2 left three clicks. Dials 2 and 4 are now in position
Turn dial 1 right two clicks
Turn dial 3 right one click
Turn dial 5 left three clicks

Normal:
Turn dial 2 right one click
Turn dial 3 left two clicks
Turn dial 4 left two clicks
Turn dial 2 right three clicks. All trick dials are now in position
Turn dial 1 right two clicks
Turn dial 5 left three clicks

Hard:
Turn dial 2 right two clicks
Turn dial 3 left three clicks
Turn dial 2 right three clicks. Dials 2 and 3 are now in position
Turn dial 4 right one click
Turn dial 5 right five clicks. Dials 4 and 5 are now in position
Turn dial 1 left three clicks


Ticket Machine
(Prize: Free ticket, which is needed for main story progression)

To beat the Jail Break game, you must place three colored balls into the corresponding holes at the top of the machine. Each time you release a ball, the chamber fills with water. As it does, steer the floating ball around the obstacles and into the machine hole. If the ball falls into a trap, it returns to its starting position. Simply release the ball to make another attempt. The number of traps varies from between puzzle difficulties, but the objective is always the same

**the audio on my videos always becomes unsnycd when I upload them to youtube so just turn the volume off**

Silent Hill Downpour Jail Break game - YouTube



Devils Pit

Water Wheels
(Upper Caverns)
(Allows you to access previously flooded cavern to find first aid + pistol ammo)
(Allows elevator to be used for main story progression)
Easy
-Use the valve on the left to move the first trough forward (turn the valve left three times)
-Use the valve in the center to lower the second trough into position (turn the valve left two times)
-Use the valve on the right to move the third trough just far enough to catch the water (turn the valve once to the left)

While the pumps are active, retrieve the first aid kit and pistol bullets from the flooded cave
Return to the water wheels. Use the valve on the right to divert the water onto the wheel directly in front of you (turn the valve once more to the left). The lift is now active

Normal
The normal solution is pretty much the same as the easy solution, except that when you shift the water away from the first wheel, a large door slams behind you, blocking your way back downstairs. So to save you trouble:
-BEFORE TOUCHING THE VALVES, on your way to the valves, at the top of the stairs youll see a wooden crate. Slide that crate in between the large wooden doorway. This will prevent the door from completely closing shut when you adjust the valves

Hard
- Move to the top of the stairs, before getting to the valves, and drag the crate into position under the wooden door
- Use the valve in the center center to lower the second trough into position (turn the valve left two times)
- Use the valve on the left to move the first trough forward (turn the valve left three times)
- Use the valve on the right to move the third trough just far enough to catch the water (turn the valve once to the left)
- While the pumped are active, retrieve the first aid kid and bullets from the flooded cave
- Return to the valves. Use the valve on the right to divert the water to the wheel directly in front of you (turn the left valve once more to the left). The lift is now active

**the audio on my videos always becomes unsnycd when I upload them to youtube so just turn the volume off**

Silent Hill Downpour Water Wheels puzzle solution - YouTube


Devils Pit Train Station Controls
(Allows the train to be used; needed for main story progression)

Press the buttons in the corresponding order:

Easy
Press the red button (marked E)
Press the blue button (marked A)
Press the orange button (marked C)

Normal
Press the blue button ( marked A)
Press the green button (marked B)
Press the gray button (marked D)
Press the orange button (marked C)

Hard
Press the gray button (marked D)
Press the red button (marked E)
Press the green button (marked B)
Press the blue button (marked A)

Silent Hill Downpour Devils Pit train station controls - YouTube


Hillside

Dispatchers Radio
(Hillside Police Station)
(Part of side quest "All Points Bulletin")

In order for this side quest to appear in your journal, youll need to walk around the streets until a patrol car "runs" into you. After that, approach the police station from the north (from McCammon St) and squeeze through the hole in the wall. Proceed to cross the beam and go into the dispatchers office. Activate the dispatch radio and input the following:

D375
C466
B557
A648



Pearl Creek

Stolen Goods
(Pearls Creek apartments)
(Associated with "Stolen Goods" side quest)

Solution the same for all difficulties:


The Locket and Gold watch both belong on the third floor, across the hall from the apartment with the stolen goods. Find the table near the kitchen appliances and place the Locket in the case. Find the desk in the bedroom and place the Gold watch on the display hand
The Money Box belongs on the second floor, in the apartment across the hall from the Hillside transition. Place the box in the childs bedroom next to the scattered coins on the nightstand
The War Medal goes in the ground floor apartment, in the case on the bedroom nightstand.

Once youve placed the last item, the quest is complete. If you choose to, return to the original apartment with the goods to find some new clothes.

Silent Hill Downpour Stolen Goods guide - YouTube


The Bank
(Pearl Creek Bank)
(Associated with "The Bank" side quest)

Not so much a puzzle as it is surviving waves of enemies. Each time you clear out a group of enemies, one the of the banks deposit boxes will open. When this happens, you only have a short amount of time to claim your reward and then return to the ground floor before the next wave arrives.

Waves: (same for all difficulties)


Defeat one screamer to open a safety deposit box containing a first aide
Defeat two screamers to open a safety deposit box containing pistol bullets
Defeat one screamer and one brawler to open a safety box containing a Colt hand gun
Defeat two brawlers to open a safety deposit box containing pistol bullets
Defeat one screamer, one stabber, and one brawler to open a deposit box containing three first aide kits.

After the last one, the alarm stops and the quest is complete. Make your way back to the safety deposit boxes to get the rest of the items

FLIPADELPHIIA
03-11-2012, 05:40 PM
Storage Unit Keypad
(Narrow alley north of the Pearl Creek underground entrance)

The code is 827
Inside you will find various items including a painting to pick up (discussed further in side quest section)


Centennial Building


Office Envelopes
(Room 105; must have ID card from room 104 to enter)

You must arrange the six envelopes on the desk to reveal a number.
Easy : Three of the envelopes are already in place
Normal : One of the envelopes are already in place
Hard : None of the envelopes are in place

The final code will always be 851136
Use this code to unlock the door blocking the second floor offices



Vault Door
(2nd floor in the beginning area)

In order to unlock the vault door, you need to collect the projector slides from the mayors desk, in room 200. Then you must play them on the projector in the video archive room on the 2nd floor and figure out the combination to the vault.

The combination for all difficulties is IX-VI-I



Chastain Heights


Projection Room Keypad
(Theater room; needed to access the last film reel)
(Associated with "Cinema Virte" side quest)

After you locate the three film reels, you need to figure out the code.

The code is 9241



St. Marias Monastery

Cue Lights
(Theater)

Your chosen puzzle difficulty affects the number of legible tags and the content of the technicians notes. The action indicated by the cue light, however, is the same for all three puzzles:


Flip the switch near the ladder to turn off the house lights
Turn the gramophones crank to play the opening music
Activate the spotlight and aim the beam at the center of the stage
Activate the winch left of the spotlight to drop the first set into place
Activate the winch right of the spotlight to drop the second set into place
Spin the wooden cylinder to produce a rain effect
Strike the hanging sheet metal to produce a thunder effect


X-Ray Machine
(Hospice)

To determine which of the screamers has the items you need, use the x-ray machine to scan each of the bodies. Roll a gurney into position, then activate the control panel to begin the scan. If the monitor indicate a clean x-ray, move the next screamer into the machine and repeat. When the monitor display a foreign object, when that screamer out and inspect it. Follow the on screen instructions to search the chest cavity. The closer you are to the objects, the more agitated the screamer becomes. Once youve located the item, grab it to trigger a cut scene. If youve succeeded, you automatically receive a key and poem fragment 3 (if youve collected the other two poem fragments, an achievement should unlock)



Pleasant River

Pleasant River Safe
(Two story house near the docks)
(Contains a Colt handgun)

While your chosen puzzle difficulty affects the behavior of the safes dials, all difficulties share the same code (16814) and starting dial position (42416)

Easy:
Turn dial 1 right three clicks
Turn dial 2 left four clicks
Turn dial 3 left four clicks
Turn dial 4 left two clicks
Turn dial 5 right two clicks

Normal:
Turn dial 1 right three clicks
Turn dial 2 left four clicks. This also spins dial 3 into position
Turn dial 4 left two clicks
Turn dial 5 right two clicks

Hard:
Turn dial 2 left four clicks
Turn dial 5 right two clicks
Turn dial 3 right one click
Turn dial 1 right one click



Overlook Penitentiary


Guard Tower Safe

While your chosen puzzle difficulty affects the behavior of the safes dials, all difficulties share the same code (11725) and starting dial position (42416)

Easy:
Turn dial 1 right three clicks
Turn dial 2 right one clicks
Turn dial 3 left three clicks
Turn dial 4 left two clicks
Turn dial 5 left four clicks

Normal:
Turn dial 3 right two clicks
Turn dial 2 right one clicks. Dials 2 and 3 are in position.
Turn dial 4 left two clicks
Turn dial 5 left four clicks
Turn dial 1 right three clicks

Hard:
Turn dial 3 right twoclicks
Turn dial 2 right one clicks
Turn dial 4 right one click
Turn dial 5 right right clicks
Turn dial 1 left one click


Workshop Keypad

Easy: 2345

Normal/Hard: 22345

FLIPADELPHIIA
03-11-2012, 05:47 PM
Endings

As you play through the story, some of your actions and choices affect a secret score. Although you cant see the score, choosing the appropriate actions will ensure that you receive the desired result.
You start of with a score of 0. The choices you make during combat and special cut scenes will raise or lower this number:

- Sparing incapacitated enemies raises your score
- Killing incapacitated enemies lowers your score
- Attempting to save Cunningham at the ravine raises your score
- Leaving Cunningham at the ravine lowers your score
- Attempting to console JP Sater in Devils Pit raises your score
- Taunting JP will lower your score


Once you complete the finale, your total score determines which ending you get. There are a total of six endings, five for achievements; four regular and one special. The regular ones are:


"Forgiveness"
To get this ending, spare Cunningham with a total score above 0 (make all good choices)


"Truth and Justice"
To get this ending, spare Cunningham with a total score below 0 (make all bad choices)



"Full Circle"
To get this ending, kill Cunningham with a total score above 0 (make all good choices)


"Execution"
To get this ending, kill Cunningham with a total score below 0 (make all bad choices)


The two special ones are:

"Reversal" (not for an achievement)
To get this ending, you must die during the final fight

"Surprise!"
To get this ending, you will have to have already beaten the game once. On your second playthrough, finish the side quest "Digging up the Past" and then beat the game



If you kill a couple incapacitated enemies on your good play through doesn't necessarily mean your going to get the bad ending (you wont get the good behvior achievement though), because dialog choices you make weigh heavier than killing enemies. But dont kill every bad guy you see. And remember, you can still hit them with melee weapons, just dont hit them when there on the ground because theres a good chance theyll die after several hits.

After you beat the game once, you can reload last checkpoint and get the opposite ending. So to get all the different endings, 3 full playthroughs is needed (the third is for the ending you get for completing the digging up the past side quest)

Cinderkin
03-11-2012, 06:18 PM
Good stuff man. Will most likely use this on my second run.

Born Apophis
03-12-2012, 01:40 AM
Great work man... this guide will help me a lot, I'm playing it on "Hard" first, after that I will change to "Normal" to get all the possible endings and collectibles, as fast as possible, :drunk

Hoborg
03-12-2012, 03:09 AM
Thanks for the early start. I will likely put this off until I can finish ME3. I hope by that time the guide will be complete.

I hope you will write the achievement guide as well. Looks great so far!

FLIPADELPHIIA
03-12-2012, 02:03 PM
thanks guys. Ill do my best to get as many videos and pics up as I can. But ill def. have the written portion done by release

R6soldier
03-13-2012, 08:59 PM
did anybody run into alocker? there is a keypad and i dont know the code..i looked at the guide but didn't see it there...i'm in the area after i used the train ride

FLIPADELPHIIA
03-13-2012, 09:07 PM
did anybody run into alocker? there is a keypad and i dont know the code..i looked at the guide but didn't see it there...i'm in the area after i used the train ride

171678. this was the gamestop preorder code

R6soldier
03-13-2012, 09:40 PM
171678. this was the gamestop preorder code

thank you...

chicken10der
03-14-2012, 02:34 AM
i made the "good" choices for saving at the ravine and consoling JP then killed every single monster i ever came across in the game and still apparently had a score above 0 because i got ending C for killing cunningham, so the choices matter way more than the enemies

FLIPADELPHIIA
03-14-2012, 02:36 AM
i made the "good" choices for saving at the ravine and consoling JP then killed every single monster i ever came across in the game and still apparently had a score above 0 because i got ending C for killing cunningham, so the choices matter way more than the enemies
yea the choices def weigh a lot heavier than killing. I think the only time the killing matters is if you make a good dialog choice and a bad one. then the deciding factor would be the amount of baddies you killed/knocked out

ComatoseCracker23
03-14-2012, 02:47 AM
awesome guide, really beast to have this on release date. can't wait to dive into the game this weekend. thanks!

fbx
03-14-2012, 02:58 PM
I've got another code for your guide. The first number locked safe back in the penitentiary is 11752. It's Murphy's prisoner number which is on the back of his prison clothes. You'll get a key which unlocks a weapons drawer with a shotgun nearby, might come in handy.

FLIPADELPHIIA
03-14-2012, 03:09 PM
I've got another code for your guide. The first number locked safe back in the penitentiary is 11752. It's Murphy's prisoner number which is on the back of his prison clothes. You'll get a key which unlocks a weapons drawer with a shotgun nearby, might come in handy.
thanks man Ill try it out on my next run

Paranoyd
03-14-2012, 05:03 PM
Having problem with the "Cue Lights" puzzle on St. Maria's.

I'm doing what you say... first I turn off the lights... then I turn the gramaphone's crank to start the music (well.. it doesn't play any music at all, just a weird noise). Then I activate the spotlights and put them to the center of the theater... and boom, all lights are up again and I have to start all over. Also, when I try to use the right crank (set [2]) it asks me to use an item that I don't have and you don't mention, so.. what am I doing wrong?. Am I missing something?.

Thanks in advance for your response.

Edit, excuse my stupidism.. didn't notice there was a door nearby.. what an asshole I am.

Puzzle solved.

FLIPADELPHIIA
03-14-2012, 05:07 PM
Having problem with the "Cue Lights" puzzle on St. Maria's.

I'm doing what you say... first I turn off the lights... then I turn the gramaphone's crank to start the music (well.. it doesn't play any music at all, just a weird noise). Then I activate the spotlights and put them to the center of the theater... and boom, all lights are up again and I have to start all over. Also, when I try to use the right crank (set [2]) it asks me to use an item that I don't have and you don't mention, so.. what am I doing wrong?. Am I missing something?.

Thanks in advance for your response.
Whats the item it asks you for?

When you perform an action correctly, the next cue light switches on. If you do it wrong, it starts over.

Paranoyd
03-14-2012, 05:10 PM
I was missing the vinyl record that was nearby and a lever.. that I don't have, but just gonna have to look where it is. Can't be too far away.

FLIPADELPHIIA
03-14-2012, 05:14 PM
I was missing the vinyl record that was nearby and a lever.. that I don't have, but just gonna have to look where it is. Can't be too far away.
if your playing on easy or normal, the lever is on the theaters second floor. If your playing on hard, its on the first floor near the stage

chicken10der
03-14-2012, 09:58 PM
i was able to use some money from the devil's stop cash register to buy a candy bar in an alleyway vending machine - does that do anything at all? i never found a use for it in my first playthrough

FLIPADELPHIIA
03-14-2012, 10:02 PM
i was able to use some money from the devil's stop cash register to buy a candy bar in an alleyway vending machine - does that do anything at all? i never found a use for it in my first playthrough
Its for the Homeless side quest. I have it all detailed in the side quest section

chicken10der
03-14-2012, 10:13 PM
and can i ask what happens in the "surprise!" ending

Jaques9843
03-15-2012, 05:34 AM
Great guide, I've been using it to get the collectibles but I seem to have run into a problem. I'm in the vault in the centennial building and there's no collectible. I've searched every wall about 6 times now at very speeds and there is nothing. Any ideas? Can I come back here later in case it just isn't loading right?

FLIPADELPHIIA
03-15-2012, 11:49 AM
Great guide, I've been using it to get the collectibles but I seem to have run into a problem. I'm in the vault in the centennial building and there's no collectible. I've searched every wall about 6 times now at very speeds and there is nothing. Any ideas? Can I come back here later in case it just isn't loading right?
yes you can go back to any area up until you get on the boat

EDIT: fyi going back to the cent can be glitchy for some people because of that mystery note thats on the door. Some people claim they can never open in back up, they only can see the note. So my advise would be do everything while your there, just in case

DreamDevice
03-15-2012, 06:23 PM
There is a missing Mystery that is not on this list. Confirmed that the achievement WILL pop whether you find it or not. Here is an update:

Handwritten Note - Overlook Penitentiary - Appears on level A4, near the Northwest stairwell

Psychological Evaluation (Overlook) - Overlook Penitentiary - In the A2 level of the guard tower, on the desk near the safe

Rick Letter (1) - Overlook Penitentiary - In a cell along the east edge of level A2, behind a shelf unit

Rick Letter (2) - Overlook Penitentiary - In a cell along the southwest of level A3, sitting on a desk

Angry Letter - Overlook Penitentiary - Through a cell along the west edge of level A2, at the end of the leveled corridor

BOLO Alert - Overlook Penitentiary - On level A3, in a drawer in the security room

Magazine Article - Overlook Penitentiary - In block B, in a checkout room locker

Suicide Letter - Overlook Penitentiary - In block B, in a cell on the south side of the main hall

Rick Letter (3) - Overlook Penitentiary - In block B, in a small room north of the workshops

FLIPADELPHIIA
03-15-2012, 06:27 PM
thanks dude

Punisher294
03-15-2012, 09:03 PM
I just finished the game on hard mode & hard puzzle mode...I did not get any ending achievement. Is that even possible?

Edit: Nevermind, Turns out dying isn't an option.

Annalie
03-15-2012, 11:41 PM
Do i have to use these annoying number safe puzzles? if they are not mandatory then ill gladly move on.

FLIPADELPHIIA
03-15-2012, 11:45 PM
Do i have to use these annoying number safe puzzles? if they are not mandatory then ill gladly move on.
which number safe puzzles? lol theres quite a few

if your talking about the ones that are like: "turn dial 2 right three clicks" etc etc then no not at all. they usually just have guns.

Annalie
03-15-2012, 11:53 PM
which number safe puzzles? lol theres quite a few

if your talking about the ones that are like: "turn dial 2 right three clicks" etc etc then no not at all. they usually just have guns.

Oh, well im playing on hard difficulty so some of these puzzles will be a bitch. but if i can avoid them i will.

i noticed that sometimes hitting enemies will kill them regardless of how careful i am. so if i hit someone i have to restart the same checkpoint over and over again.:mad: why is she falling down dead? these screaming chicks are so annoying.

FLIPADELPHIIA
03-15-2012, 11:57 PM
Oh, well im playing on hard difficulty so some of these puzzles will be a bitch. but if i can avoid them i will.

i noticed that sometimes hitting enemies will kill them regardless of how careful i am. so if i hit someone i have to restart the same checkpoint over and over again.:mad: why is she falling down dead? these screaming chicks are so annoying.
If she is falling down dead, for some reason that doesnt count as a +1 kill to your stats. The only way it counts as a kill is if you kill them with a gun or if you hit them while they are on the ground and they die that way. But if you hit them and they automatically fall down dead, your in the clear. If you ever have any worries or doubts after a fight, just go into your stats and scroll down. It will tell you how many enemies youve killed. I would spam that like crazy to make sure

TrishTheDish
03-16-2012, 12:01 AM
Question: does doing the Bank side quest (where you kill waves of enemies) void the endings for sparing monsters? I see on the other road map it says to do the first playthrough on easy where you don't kill anything and do all the sidequests, so I'm a bit confused on this.

FLIPADELPHIIA
03-16-2012, 12:05 AM
Question: does doing the Bank side quest (where you kill waves of enemies) void the endings for sparing monsters? I see on the other road map it says to do the first playthrough on easy where you don't kill anything and do all the sidequests, so I'm a bit confused on this.
Some people say theyve done it but I personally have tried on several occasions and havnt been able to do it, since when there on the ground the vault doesnt open unless there dead, so if you get lucky and kill every monster before it hits the ground then yes I guess you could do it, but like I said, ive tried maybe 5 times and couldnt do it

Annalie
03-16-2012, 12:05 AM
If she is falling down dead, for some reason that doesnt count as a +1 kill to your stats. The only way it counts as a kill is if you kill them with a gun or if you hit them while they are on the ground and they die that way. But if you hit them and they automatically fall down dead, your in the clear. If you ever have any worries or doubts after a fight, just go into your stats and scroll down. It will tell you how many enemies youve killed. I would spam that like crazy to make sure

Ok. i noticed but i wasn't sure if it was a glitch. im not taking any chances because i am not playing on hard a second time. im trying to like this game but i just don't know.... im probably just gonna watch some youtube walkthroughs because i don't want to miss anything. im in this house or diner whatever... still and id like to move on.

FLIPADELPHIIA
03-16-2012, 12:07 AM
Ok. i noticed but i wasn't sure if it was a glitch. im not taking any chances because i am not playing on hard a second time. im trying to like this game but i just don't know.... im probably just gonna watch some youtube walkthroughs because i don't want to miss anything. im in this house or diner whatever... still. and id like to move on.
yea once im done with this play through im going to make some speed run videos. it should only take about 2-3 hrs to complete a play through, even less if your using a guide

Annalie
03-16-2012, 12:18 AM
yea once im done with this play through im going to make some speed run videos. it should only take about 2-3 hrs to complete a play through, even less if your using a guide

Im currently using your roadmap, are guns necessary? can i go through the game without them? and thirdly are you making an achievement guide to go with your roadmap?.

Nevermind ignore that last question, i just realized that Tyger7 put one up YAY!!!

FLIPADELPHIIA
03-16-2012, 12:25 AM
Im currently using your roadmap, are guns necessary? can i go through the game without them? and thirdly are you making an achievement guide to go with your roadmap?.
No if your on your first play through you shouldnt use any guns on normal baddies. I would pick up a gun for the bogeyman fights, but other than that I never used a gun (unless I was going for that achievement)

Tyger has made the achievement guide for the game (hes much better at that than I ever would be) and also an alternative road map.

TrishTheDish
03-16-2012, 12:30 AM
Some people say theyve done it but I personally have tried on several occasions and havnt been able to do it, since when there on the ground the vault doesnt open unless there dead, so if you get lucky and kill every monster before it hits the ground then yes I guess you could do it, but like I said, ive tried maybe 5 times and couldnt do it
Hmmm, I think I'm doing your Road Map then of first play on Hard/Hard Difficulty and do killing on Easy.

FLIPADELPHIIA
03-16-2012, 12:35 AM
Hmmm, I think I'm doing your Road Map then of first play on Hard/Hard Difficulty and do killing on Easy.
I just find it easier to do it hard/hard first and do a speed run because you run into way less enemies skipping side quests and you only do main story puzzles which I pretty much have all the codes for in the guide, so its a breeze. Even though I have most of the puzzles up, some of the side quest ones are simply trial and error, so Id rather do the least amount of puzzles on the hardest difficulty. But Tygers method will also suit people well. It just depends on your play style

TrishTheDish
03-16-2012, 12:52 AM
I just find it easier to do it hard/hard first and do a speed run because you run into way less enemies skipping side quests and you only do main story puzzles which I pretty much have all the codes for in the guide, so its a breeze. Even though I have most of the puzzles up, some of the side quest ones are simply trial and error, so Id rather do the least amount of puzzles on the hardest difficulty. But Tygers method will also suit people well. It just depends on your play style
I definitely agree with you. Me, I'm one of those idiots that plays like five games at a time, so anything I can do to make things easier and quicker I am ALL about.

I was just worried about Tyger saying how the enemies can get back up on Hard and make things rough on you, but it can't be any worse than Homecoming on Hard was.

FLIPADELPHIIA
03-16-2012, 01:01 AM
I definitely agree with you. Me, I'm one of those idiots that plays like five games at a time, so anything I can do to make things easier and quicker I am ALL about.

I was just worried about Tyger saying how the enemies can get back up on Hard and make things rough on you, but it can't be any worse than Homecoming on Hard was.
Yea they definitely get back up half the time, but Im usually running away from them anyways. The only part that you should have a problem with them getting back up and it actually affecting you is during the last area. But like I said, it really all depends on the person playing the game. While I personally had very little problems with enemies on hard, the next person might have way more trouble. Different person different game, you know? But hes definitely right though, if your fighting a bunch and if some of them get up, it could turn bad

As for Homecoming, if you beat the game and got a certain ending, you could just run through the game on hard with that special gun that one-shots everything :) I cant imagine playing on hard without it lol

Zerokesra
03-16-2012, 03:25 AM
I cant seem to find the Employee Review in the Centennial Building. Guide says between books in the vault but theres nothing in the room to interact with. Is there a certain spot I'm supposed to look?

FLIPADELPHIIA
03-16-2012, 03:29 AM
I cant seem to find the Employee Review in the Centennial Building. Guide says between books in the vault but theres nothing in the room to interact with. Is there a certain spot I'm supposed to look?
after you open up that safe with the 3 roman numerals, go into the back office and it will be in the bookshelf in the back right corner

Zerokesra
03-16-2012, 03:33 AM
Thanks found it. Had to reload the checkpoint and enter the room with the forensic light on to see the book with handprints on it and get the prompt to pick it up though.

Jinster0426
03-16-2012, 02:00 PM
In the overlook Pen... there is a safe in the guard tower near the beginning of the level when you get your flashlight.. what's the code


thanks

Ififallx
03-16-2012, 11:02 PM
Soooo on my second run i was gonna ask if i do hard difficulty... Can i also do hard puzzle diff at same time? That would be a total of 200 ach pts there... And if i do digging up past thats 5... When i end the game i should have gotten a total of 275 ach pts?? Correct me if i'm wrong. Just wanna make sure cuz ima breeze through this again tomorrow morning. Thanks!

pravado
03-16-2012, 11:58 PM
for the part after you light the chandelier with the 6 blue candles + lighter, the bell puzzle's answer (on hard mode) is: triangle triangle circle squareflame triangle (or if you have the bells from left to right 1-2-3, it would be 1-1-2-3-1

you can save yourself some time by just opening the stage curtains, going behind them and ignoring the chandelier part altogether if you know this

Lekes
03-17-2012, 10:01 AM
In the overlook Pen... there is a safe in the guard tower near the beginning of the level when you get your flashlight.. what's the code


thanks

The code is your prisoner I.D. :)
11752

Thanks to FLIPADELPHIIA for the nice guides!

STAALKIR
03-17-2012, 06:20 PM
There is a missing Mystery that is not on this list. Confirmed that the achievement WILL pop whether you find it or not. Here is an update:

Handwritten Note - Overlook Penitentiary - Appears on level A4, near the Northwest stairwell

Psychological Evaluation (Overlook) - Overlook Penitentiary - In the A2 level of the guard tower, on the desk near the safe

Rick Letter (1) - Overlook Penitentiary - In a cell along the east edge of level A2, behind a shelf unit

Rick Letter (2) - Overlook Penitentiary - In a cell along the southwest of level A3, sitting on a desk

Angry Letter - Overlook Penitentiary - Through a cell along the west edge of level A2, at the end of the leveled corridor

BOLO Alert - Overlook Penitentiary - On level A3, in a drawer in the security room

Magazine Article - Overlook Penitentiary - In block B, in a checkout room locker

Suicide Letter - Overlook Penitentiary - In block B, in a cell on the south side of the main hall

Rick Letter (3) - Overlook Penitentiary - In block B, in a small room north of the workshops
I can confirm that too, you need 53 mysteries to get the chivoo, seems like folks in varta forgot to collect 1 of their own mysteries :D

ll Dem3nted ll
03-18-2012, 02:22 AM
So I'm not really understanding how this whole ending thing works in this game. I made all good dialogue choices(Killed quite a few bad guys) and got Truth and Justice when I spared her. Then I reloaded and got Full Circle when I killed her. I'm kind of confused on how I would get the other two endings...

Nullify
03-19-2012, 04:32 AM
A huge thanks for this guide, it's helped me out tremendously to say the least. I have one more playthrough on Easy and I should be done with this game.

Gor1lla
03-19-2012, 04:21 PM
You should add the codes for the room near the plate machine.

Easy: 2345
Medium: 22345
Hard: 22345

budz
03-20-2012, 10:04 PM
I'm at a room with a question mark near the middle of the game, where the main task in "Escape from Silent Hill". Once in the room, I heard crying. Once I turning off the TV in the room, the crying stopped.

Does anyone know what room this is, and why there's a question mark there on the map? Thanks for the help :)

Gor1lla
03-20-2012, 10:46 PM
Escape from Silent Hill is the main task in this game :P
Be more specific, please. The ? usually indicates a side quest

eastx
03-21-2012, 03:36 AM
As for Homecoming, if you beat the game and got a certain ending, you could just run through the game on hard with that special gun that one-shots everything :) I cant imagine playing on hard without it lol

Hey man, I appreciate all the effort you put into the guide. But in the future, could you try to use proper punctuation? You literally never punctuate contractions, which can make the info harder to read than necessary. For instance, its and it's are two different words that don't mean the same thing. If you're unsure about the rules or something like that, I'd be happy to link you to a punctuation guide.

Pearson
03-22-2012, 04:04 AM
First off, I want to say you have done a great job with this guide, has been very useful. Since I didn't pre-order this game, but borrowed it from my brother, I didn't get any of the codes. So this is where the pre-order code from GameStop that you listed came in handy for the locker at the entrance of Silent Hill after the Devil's Pit. However, when I went to the house with the basement on Campbell St., the locker was already opened. As for the locker at the Pearl Creek Subway (off Laymond Ave.), I'm not sure yet because I stopped after I released the first bird across the street from the Police Station.

warm
03-22-2012, 04:48 PM
i wanna help please

i cant open tha Pleasant River Safe ==> 16814 - 16816 - 26381 but not open :(

warm
03-23-2012, 02:41 PM
Any help


I have 9\10 collectibles, go to ==> Extras-collectibles, i have

1- Robbie
2- UFO
3- Circle Emblem
4- Alien Toy
5- Aglaophotis
6- Hyper Blaster
7- Radio
8- Locked ==> this what i want :(:(:(
9- Canvas Sack
10- Toy Van

how i get tha last one :(:(:(:(

Gor1lla
03-23-2012, 02:57 PM
You are missing the kite. It's in the big park, right before you enter the radio station. Go to the well and there should be 2 benches and a lamp near it. The kite is on one of the benches

warm
03-23-2012, 03:42 PM
You are missing the kite. It's in the big park, right before you enter the radio station. Go to the well and there should be 2 benches and a lamp near it. The kite is on one of the benches

radio! you mean from tha collectibles ( Dig 1 ) :)

can you make a picture for me, please

FLIPADELPHIIA
03-23-2012, 03:48 PM
radio! you mean from tha collectibles ( Dig 1 ) :)

can you make a picture for me, please
there is a video guide in the side quest section

warm
03-23-2012, 03:56 PM
there is a video guide in the side quest section

for tha kite !! artifact

:)

FLIPADELPHIIA
03-23-2012, 04:07 PM
for tha kite !! artifact

:)
Oh the kite is in Logan park somewhat near the entrance on a bench. Its really hard to miss.

warm
03-23-2012, 04:17 PM
Oh the kite is in Logan park somewhat near the entrance on a bench. Its really hard to miss.

Im sry, my english is bad :( do yo have a picture or Video for my

really thanks for help me

Gor1lla
03-23-2012, 04:24 PM
Better than nothing, i guess

FLIPADELPHIIA
03-23-2012, 04:26 PM
when I get there I can but I just started a new play through to make a video of all the collectables so it might be a little while

EDIT: actually I like gorillas idea better. When I get the map of the area Ill mark it off

warm
03-23-2012, 04:27 PM
Better than nothing, i guess

LooooooooooL <33 Ill see :)

warm
03-23-2012, 04:28 PM
when I get there I can but I just started a new play through to make a video of all the collectables so it might be a little while

EDIT: actually I like gorillas idea better. When I get the map of the area Ill mark it off

thank you so much

FLIPADELPHIIA
03-23-2012, 04:57 PM
http://i1122.photobucket.com/albums/l521/ndemars18/sh/2012_3_23_12_52_32.jpg

where the red X is

warm
03-23-2012, 08:22 PM
http://i1122.photobucket.com/albums/l521/ndemars18/sh/2012_3_23_12_52_32.jpg

where the red X is

thats cool thanks cupcake :)

warm
03-23-2012, 08:22 PM
Better than nothing, i guess

thank you so so much

warm
03-23-2012, 08:59 PM
i make all 14 Side Quests but i get just 13 in Statistics !? what happen, you want me finish tha game now !!

Tyger7
03-26-2012, 08:13 AM
I just want to point out, that once you enter in a pre-order code, that's it. It will always spawn those items, even in a new game. I hear that the "special axe" is the best weapon to use? Sadly I have the golf club/rifle combo. Might be worthy to note you only have one chance.

Gor1lla
03-26-2012, 11:04 AM
Those were probably my words.
I don't care about the pistols/rifles as the ammo is rare. The axe can open barricaded doors which is quite useful, if you want to rush through the game (e.g. the beginning of the monastery). The golf club and the other weapons probably have the same stats, but can't do anything special.

With the axe i killed enemies on normal/hard with few hits.

Fun fact: You can pick up the pre order melee weapons in the prison. It's in a small room with lockers right after the last collectable

cheevo360
03-28-2012, 04:37 PM
Is collectibles and side quests is in order from start to end?

I just wonder because I not want miss if it not order or confuse. Sorry if sound silly to ask. I just want know if those guide is in order :)

Gor1lla
03-28-2012, 06:05 PM
The mysteries are in order. Some of the mysteries are missable, but the side quests can be done anytime before leaving Silent Hill.

If you want all of them in order, check out Tyger7's thread:

http://www.xbox360achievements.org/forum/showthread.php?t=362054

cheevo360
03-28-2012, 08:24 PM
The mysteries are in order. Some of the mysteries are missable, but the side quests can be done anytime before leaving Silent Hill.

If you want all of them in order, check out Tyger7's thread:

http://www.xbox360achievements.org/forum/showthread.php?t=362054

Thank you :):)

I just got game today along with Ridge Racer Unbounded from shopto.net :)

Hoborg
03-28-2012, 08:56 PM
You only need to collect 53 mysteries. I got the achievement and I had 2 more to collect in the penitentiary.

cheevo360
03-29-2012, 12:42 AM
Hey I got problem with locker in diner on Hard puzzle difficulty i follow your guide for this but it is not work? Must be wrong with it?

My game is UK version I think this must be different to USA version because it is can not work. please help

Spankyc
03-29-2012, 02:56 PM
Good job! This is going to help alot.

Asturgis
04-02-2012, 09:31 AM
There is something wrong with what you call the "suicide note", found on the ground after the mirror side-quest. I think you're confused, because the paper on the ground you find is a Silent Hill Psychiatric Center diagnosis report, talking about the woman being admitted after seeing things in the mirror in question.

The suicide note, on the other hand, is the mother's, Amy, and its not a suicide note but the mother's confession. She disappears, she doesn't kill herself. Either you're confused, or I am, and I missed the Suicide Note but I'm positive you made a mistake on that mirror quest :)

OK, I looked again and I'm positive you made a mistake. There is no "Mother's confession" as you put it, before Poem 1. What you're calling the Suicide Note is the mother's confession, and it's not a suicide note because she vanishes, she doesn't off herself :) Hence the confusion. You should erase the mother's confession altogether, put it in place of the suicide note that doesn't belong (doesn't exist, actually), and switch the description because at the end of Mirrors, Mirrors, you get the SHPC memo, not a suicide note :)

FLIPADELPHIIA
04-02-2012, 05:34 PM
There is something wrong with what you call the "suicide note", found on the ground after the mirror side-quest. I think you're confused, because the paper on the ground you find is a Silent Hill Psychiatric Center diagnosis report, talking about the woman being admitted after seeing things in the mirror in question.

The suicide note, on the other hand, is the mother's, Amy, and its not a suicide note but the mother's confession. She disappears, she doesn't kill herself. Either you're confused, or I am, and I missed the Suicide Note but I'm positive you made a mistake on that mirror quest :)

OK, I looked again and I'm positive you made a mistake. There is no "Mother's confession" as you put it, before Poem 1. What you're calling the Suicide Note is the mother's confession, and it's not a suicide note because she vanishes, she doesn't off herself :) Hence the confusion. You should erase the mother's confession altogether, put it in place of the suicide note that doesn't belong (doesn't exist, actually), and switch the description because at the end of Mirrors, Mirrors, you get the SHPC memo, not a suicide note :)
Thanks a lot for pointing that Asturgis. I think I just labeled the mirror mirror one wrong; it should be Psychiatric Evaluation instead of Suicide Note, because it can still be found after the mirror mirror quest, and the mothers confession one is in the place as described. So I didnt add or leave out an extra collectable, I just mislabeled one. If I took out the suicide note and replaced it with the mothers confession, then that would mean you would miss the Psychiatric Evaluation mystery, because its found in the correct place, but I just mislabeled it Suicide Note instead of Psychiatric Evaluation. Thanks a lot for pointing it out, its fixed :)

Hoborg
04-02-2012, 06:08 PM
Please update the guide: the code for the safe in the prison is 11752. The code you need to progress after the workshop area is 2345 on easy and 22345 on hard.

FLIPADELPHIIA
04-02-2012, 06:44 PM
Please update the guide: the code for the safe in the prison is 11752. The code you need to progress after the workshop area is 2345 on easy and 22345 on hard.
Ok I updated it. Forgot about that

Asturgis
04-03-2012, 05:55 AM
You are very much welcome :) And I remember another mistake, during my play through, but I won't be able to remember exactly. It's about the safe with the gun inside on Hard, on the third line you say 2 numbers are "now in position", and they're not, because you ask us to go right one time too many. I know it's not precise, but I'm 100% positive there's a mistake there. It's when you say:

Turn dial 3 left three clicks
Turn dial 2 right three clicks. Dials 2 and 3 are now in position

I think it's:

Turn dial 3 left three clicks
Turn dial 2 right two clicks. Dials 2 and 3 are now in position

But it needs checking, I'm positive about the mistake, but not about where the mistake is exactly. I'm 90% sure it's what I wrote though :)

ALSO, you're missing an achievement, the one for using 20 health packs.

FLIPADELPHIIA
04-03-2012, 01:31 PM
Ah alrite Ill go back and double check this. As for the missing achievement, I think you were looking at another thread lol no achievements are posted on this specific thread, and in the thread where I posted the achievements its in there

JACA86Pl
04-04-2012, 07:59 AM
i made all of the bad choices, kill most of the enemies and save cunningham at the end and still get ending A. It is my 3rd playthrough and it is getting annoying.

Tyger7
04-04-2012, 06:07 PM
i made all of the bad choices, kill most of the enemies and save cunningham at the end and still get ending A. It is my 3rd playthrough and it is getting annoying.

Did you let the ending play out? Ending A and C (I think it's C) are almost identical endings.

leonid4d
04-05-2012, 11:26 AM
In achievement guide it is said that there are 54 mysteries, in this guide there only 53. Where is the last one? I need it because I missed one in devils pitstop(

FLIPADELPHIIA
04-05-2012, 01:54 PM
In achievement guide it is said that there are 54 mysteries, in this guide there only 53. Where is the last one? I need it because I missed one in devils pitstop(
in my achievement guide I give you one more than you even need

Specs
04-14-2012, 03:08 PM
Great guide, I've been using it to get the collectibles but I seem to have run into a problem. I'm in the vault in the centennial building and there's no collectible. I've searched every wall about 6 times now at very speeds and there is nothing. Any ideas? Can I come back here later in case it just isn't loading right?

JUst ran into this problem as well today and figure to not take the dead guy's ID card. I just went in the vault to the shelf and the REVIEW was there. I hope this helps out those that are stuck in this building. I know that everyone doesn't have to do this and it might not help but its a try.

burnoutbabe
04-20-2012, 10:13 PM
Guard Tower Safe

While your chosen puzzle difficulty affects the behavior of the safes dials, all difficulties share the same code (11725) and starting dial position (42416)

Easy:
Turn dial 1 right three clicks
Turn dial 2 right one clicks
Turn dial 3 left three clicks
Turn dial 4 left two clicks
Turn dial 5 left four clicks

Normal:
Turn dial 3 right two clicks
Turn dial 2 right one clicks. Dials 2 and 3 are in position.
Turn dial 4 left two clicks
Turn dial 5 left four clicks
Turn dial 1 right three clicks

Hard:
Turn dial 3 right twoclicks
Turn dial 2 right one clicks
Turn dial 4 right one click
Turn dial 5 right right clicks
Turn dial 1 left one click

For the hard one, can you clarify what was meant by Dial 5 right right clicks. as i had to do this one turns to work out what it was (and reloading each time as once wrong, its impossible to start again). I got past it but thought it may help others if this part could be amended.

motoxrider51
04-26-2012, 01:31 PM
Awesome!! Thx

garabee
05-02-2012, 06:43 PM
excellent guide found all my collectables on the way and missed none

Ameno
06-09-2012, 05:57 AM
Thanks for the guide. I'll def. be using it for the puzzles as I am horrible at them.

Virgin
06-23-2012, 05:51 AM
Thanks, you saved me a lot of time.

Tha Mantis
07-25-2012, 07:49 PM
Guard Tower Safe

While your chosen puzzle difficulty affects the behavior of the safes dials, all difficulties share the same code (11725) and starting dial position (42416)

Easy:
Turn dial 1 right three clicks
Turn dial 2 right one clicks
Turn dial 3 left three clicks
Turn dial 4 left two clicks
Turn dial 5 left four clicks

Normal:
Turn dial 3 right two clicks
Turn dial 2 right one clicks. Dials 2 and 3 are in position.
Turn dial 4 left two clicks
Turn dial 5 left four clicks
Turn dial 1 right three clicks

Hard:
Turn dial 3 right twoclicks
Turn dial 2 right one clicks
Turn dial 4 right one click
Turn dial 5 right right clicks
Turn dial 1 left one click

For the hard one, can you clarify what was meant by Dial 5 right right clicks. as i had to do this one turns to work out what it was (and reloading each time as once wrong, its impossible to start again). I got past it but thought it may help others if this part could be amended.


I was wondering the same thing, I figured it out you need to turn it 5 clicks to the right.

DaywalkerUK
07-30-2012, 08:38 PM
in my achievement guide I give you one more than you even need

I missed one at the underground train station near the beginning of the game and considered re-starting until I read that you can get away with missing one.
As your guide is one short anyway I ended up missing out on the achievement and will now have to collect them all again on my 2nd playthrough. Whilst I appreciate you putting the effort in to make a guide, you should at least have mentioned this upfront instead of passing it off as a complete list!

FLIPADELPHIIA
08-02-2012, 04:49 AM
I missed one at the underground train station near the beginning of the game and considered re-starting until I read that you can get away with missing one.
As your guide is one short anyway I ended up missing out on the achievement and will now have to collect them all again on my 2nd playthrough. Whilst I appreciate you putting the effort in to make a guide, you should at least have mentioned this upfront instead of passing it off as a complete list!
I missed more than one on my playthrough and still got the achievement. You must have missed another one some where along the way

DaywalkerUK
08-03-2012, 12:21 PM
I missed more than one on my playthrough and still got the achievement. You must have missed another one some where along the way


I did, whichever one it is that isn't on your list.
I even went back through the journal and ticked them off one at a time to see what I was missing but I had every single mystery in your guide except for the note on the hanging body.

I've since found out however that one of the collectibles available at the memorial building is able to be registered inifinitely so perhaps you got that more than once? Saves me having to worry about finding them all again on my second playthrough anyway.

Jimbo76
08-17-2012, 02:11 PM
got linked here from the sister site. awesome guide mate, thanks.

Seany Show
02-05-2013, 08:00 PM
JUst ran into this problem as well today and figure to not take the dead guy's ID card. I just went in the vault to the shelf and the REVIEW was there. I hope this helps out those that are stuck in this building. I know that everyone doesn't have to do this and it might not help but its a try.

Thank you so much for this information. For the life of me I couldn't figure out why I wasn't getting to pick up the book. Your solution worked first time. Thanks

bob101910
02-11-2013, 06:47 AM
Thanks for this guide. I hate Silent Hill games (too much wandering around for hours making no progress) and this guide made it fun.

ReiKaz
04-18-2013, 12:29 AM
This game is hard and have awesome atmosphere, i miss that many years :)
Thanks bro for guide, great job! Now 2 endings left for me.