View Full Version : Physics in editior question

Bleeding Star
04-20-2012, 07:10 PM
I am absolutely puzzled by this, I have a situation rigged up so that when in the editor I press BACK to activate physics a car flies through a window, smashing it and then as it lands it explodes. It works perfectly in the editor!

Now when I start racing nothing happens, the car doesnt move at all, it just says there (its hovering and as it drop, it hits a ramp to gain speed so I can easily see its not moving). I don't understand why this is?!

I've created area effects that trigger the physics on an object and linked it to the car and even this will not activate the physics on the car (even though this isnt necessary in the editior)

Any ideas on how I can get the car to just work? I've checked out the tutorial videos and they are not helping, physics is working perfectly in the editor but in the race the car just hovers there

04-20-2012, 08:31 PM
This was a problem I encountered on Trials HD too, everything would work fine until you test the track, I had to stop working on many tracks because of it, my ideas would just go out the window and I couldn't find a fix. Maybe someone else knows a reason for this as I am clueless too.

04-21-2012, 12:24 AM
Might be because it's outside of the physics bubble.

If so, watch this video:

Hope it helps!