PDA

View Full Version : Feelings on armor customization changing gameplay


Vectorman953
05-22-2012, 05:17 PM
With the rumors about the nature of the 'specializations' and how it would affect game-play, I thought I'd create a tiny poll to see how the 360a community feels about that.

(link (http://www.xbox360achievements.org/news/news-11716-Halo-4--Infinity-Multiplayer--Details-Revealed.html))

theNomad
05-23-2012, 09:44 AM
I'm not sure how they'll work yet so I'm not sure what to vote, 1st I'd read about them was from their Limited Edition advertisement

• Specializations

Everyone will have access to select Specializations, but those that purchase the Halo 4 Limited Edition will receive the ability to unlock six Specializations early, available at launch on Xbox LIVE. You can use them, one at a time, to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options. We’ll be releasing more information about Specializations at E3, so expect additional details about this particular feature then.

I've always been happy to accept changes with my games, I don't want exactly the same game every release. It all depends how the changes are implemented and if they're abused by players or not, last thing the franchise needs is another way players spam a specialist move, like noobs did with armor lock (then again it made me laugh when it was pulled against ghosts so wasn't all bad).

DarkReign2021
05-23-2012, 01:29 PM
So long as the alterations made don't impact your abilities too much, I don't see why not. 10% running speed or 15% more ammunition carried I can live with. I'm also guessing old armor abilities like the Jetpack and Armor Lock will be tied directly into the use of a specific armor piece, which will limit AA abuse since you most likely won't be able to change armor mid-game.

The only issue is if they make them take an exorbitant amount of time or Spartan Points. Halo was always successful because all players are equally balanced when starting out. The only thing setting players apart is personal skill and experience. Halo rewards you for Talent while games like Battlefield and Call of Duty reward you for the amount of time you spent playing by giving you advantages over the other players and making it less enjoyable for newcomers to the series. (When I bought BF3 a couple months after it launched, I was grossly outmatched by most of the community. I ended up boosting my rank a little bit to unlock better weapons. My only saving grace was the surge of newbs and the server changes that drove a lot of the veterans away.)

SuperSkyline89
05-23-2012, 05:06 PM
The only issue is if they make them take an exorbitant amount of time or Spartan Points. Halo was always successful because all players are equally balanced when starting out. The only thing setting players apart is personal skill and experience. Halo rewards you for Talent while games like Battlefield and Call of Duty reward you for the amount of time you spent playing by giving you advantages over the other players and making it less enjoyable for newcomers to the series. (When I bought BF3 a couple months after it launched, I was grossly outmatched by most of the community. I ended up boosting my rank a little bit to unlock better weapons. My only saving grace was the surge of newbs and the server changes that drove a lot of the veterans away.)

This. As long as I can unlock the armor by playing a normal amount and people with nothing useful to do aren't awarded with ridiculously powerful items I don't mind.

The Bum-Mobile
05-23-2012, 08:46 PM
I'll still be making my Spartan look cool before I make him efficient.

AMATHUS21
05-23-2012, 09:33 PM
I'll still be making my Spartan look cool before I make him efficient.

The same as i will be doing but i hope we can be elites again (in any game mode like halo 3 not just spartans vs elites)

ZingZitang
05-24-2012, 05:49 PM
The same as i will be doing but i hope we can be elites again (in any game mode like halo 3 not just spartans vs elites)

If I'm not mistaken, they've already confirmed that you will not play as Elites in Halo 4's Multiplayer.

I'm not 100% sure though.

And I'm all for More Customization. To me, Regardless of Gameplay Changes, it just makes sense and seems logical for a Million Dollar Piece of Armor to have some sort of Ability Enhancing Effect.

DEG23
05-24-2012, 11:40 PM
This. As long as I can unlock the armor by playing a normal amount and people with nothing useful to do aren't awarded with ridiculously powerful items I don't mind.

This, even if there are some abilities that aren't unlocked until higher levels, as long as the majority are unlocked by lower levels, similar to Bad Company 2

DarkReign2021
05-25-2012, 01:53 AM
If I'm not mistaken, they've already confirmed that you will not play as Elites in Halo 4's Multiplayer.

I'm not 100% sure though.

And I'm all for More Customization. To me, Regardless of Gameplay Changes, it just makes sense ans seems logical for a Million Dollar Piece of Armor to have some sort of Ability Enhancing Effect.

It is confirmed. Halo 4's multiplayer is a virtual reality system that the Spartan IV's use to train aboard the Infinity while they're en route to... wherever they're going (I'm guessing the Dyson Sphere since Infinity plays a role in the Campaign as well), so no Elites unfortunately. I wish they could've found some way to implement them again like they were in Halo 2 and Halo 3. I liked the ability to play as a Spartan or Elite whenever I wanted to.

Vectorman953
05-26-2012, 01:04 AM
It is confirmed. Halo 4's multiplayer is a virtual reality system that the Spartan IV's use to train aboard the Infinity while they're en route to... wherever they're going (I'm guessing the Dyson Sphere since Infinity plays a role in the Campaign as well), so no Elites unfortunately. I wish they could've found some way to implement them again like they were in Halo 2 and Halo 3. I liked the ability to play as a Spartan or Elite whenever I wanted to.

I agree that it sucks that you can't play as elites in the next game
I figured you could since in Glasslands (in spoiler for people who still want to read the book)
In Glasslands they have that whole cold war against the elites going on, you'd think that they'd still want to be training the Spartan IV's to be able to fight the elites - or else why train another program's worth of Spartans. Although I suppose that would entail explaining why some people are playing as the simulations avatars of the elites...

OT: The more I read about it, the more I think there just might be a disconnect between the appearance and the modifier/perks. What with the camo/forest/web (all of them ugly in my opinion) paint jobs coming out.
I just hope that I can have a gunginir type helmet, but the perks I want, instead of choosing appearance over functionality.

Ty-Rex
05-26-2012, 03:29 AM
I hope they just don't make the terrible decision to make an armor perkmutation like Juggernaut (extra health/shield) or Stopping Power (extra damage) that ends up being much more useful than all other perks, thus making everyone look the same.

DarkReign2021
05-26-2012, 05:57 PM
I agree that it sucks that you can't play as elites in the next game
I figured you could since in Glasslands (in spoiler for people who still want to read the book)
[spoiler=stuff] In Glasslands they have that whole cold war against the elites going on, you'd think that they'd still want to be training the Spartan IV's to be able to fight the elites - or else why train another program's worth of Spartans. Although I suppose that would entail explaining why some people are playing as the simulations avatars of the elites...[]

OT: The more I read about it, the more I think there just might be a disconnect between the appearance and the modifier/perks. What with the camo/forest/web (all of them ugly in my opinion) paint jobs coming out.
I just hope that I can have a gunginir type helmet, but the perks I want, instead of choosing appearance over functionality.

Story-wise, I don't think Spartans playing as Elites would be very practical. The purpose of simulations is the understand an enemy's mannerism and way of thinking. A Spartan playing with an Elite Avatar would just be a Spartan-like Elite. Stepping away from story, though, I would love Elites to at least be an option. The fact that they were removed (and the addition of other skins like Brutes and Flood (for Zombie mode)) really is a small step back for the series.

Getting back to storyline, I don't think the Covenant Cold War is an idea embraced by everybody withing the UNSC or even ONI. It seems like Parangoski and the small group she put together are among the few who are even aware of the excursion. The existence of the Spartan IV program is most certainly not intended for a rekindled Covenant Holy War. As scummy as ONI can be, even they know it would be a bad idea to start another war so soon after they narrowly evaded extinction. The S-IV program, in my opinion, is a two-sided coin. On one side it's intended to be a protective countermeasure. The Covenant and the Flood are proof that the Galaxy is dangerous and even if they put these groups down, there's no telling what else might be out there. On the other side, the advances made from the S-II to S-III and now S-IV programs have been drastic. Augmentations have become more effective and the casualty rate has dropped to almost 0. This is humanity's answer to evolution. Augmentation beginning with specific platoons, followed by the entire military and eventually the entire Human Race can be brought forward. It's definitely an objective I could see worth achievement.

AMATHUS21
05-29-2012, 06:59 AM
Sorry to bring this thread back to life (i havent been on here for a while) but there was some screen shots from the leaked beta, this one showed loadouts and weapons but at 3:47 it looks like an elites and instead of a spartans glove holding whatever it is, just a thought cause it looks like skin and a nail.
HALO 4 LEAKED LOADOUT MENUS / WEAPON PICTURES *NEW 5/28/12* - YouTube

Vectorman953
05-29-2012, 08:00 AM
Story-wise, I don't think Spartans playing as Elites would be very practical. The purpose of simulations is the understand an enemy's mannerism and way of thinking. A Spartan playing with an Elite Avatar would just be a Spartan-like Elite.


Sorry, I don't think I really clarified my thoughts enough. I was thinking that since the multiplayer is a simulation a lá x-men's danger room, that there should be the capacity for an smart-ai to compound all of the knowledge of elite war strategy/ capacity from old war footage, accounts etc, in order to make an avatar that players (the spartan IVs) would be able to battle. What I'm getting caught up on though is how to explain a player taking control of the elite avatar the program would be running. It would be (strangely enough) hard to become invested in a multiplayer game if you think that you're just meaningless data points to train OTHER players for that round - not your personalized spartan IV. For me at least, it's nice to slip into that world and pretend I am that spartan, and that I am training to my peak battle efficiency.

It would be (have been?) awesome if they implemented brutes and flood skins in multiplayer, but I think bungie tried to play the brutes off as dumber (in the games at least, the books seem to be working to counter this) in exchange for brawn. Also, the fact that the player in the brute skin has a melee the same strength as the player in the spartan skin would be bizarre.
As for the flood for infection game types, It would give it more of that awesome 'survival horror ' feel. Seeing your allies literally morphing into the disgusting combat forms would be other-worldly

/rant

kyboy
06-01-2012, 03:22 AM
I also heard that you'll be able to actually choose any weapon you want, instead of just having a certain weapon on certain maps. If its true, thats awesome bc the only thing i dont like about Halo is that you can't choose which weapons you want to use. ( Like BF and COD)
But either way, i'm still picking it up.

DarkReign2021
06-01-2012, 12:25 PM
I also heard that you'll be able to actually choose any weapon you want, instead of just having a certain weapon on certain maps. If its true, thats awesome bc the only thing i dont like about Halo is that you can't choose which weapons you want to use. ( Like BF and COD)
But either way, i'm still picking it up.

As far as I can tell they're going to have a wider range of basic weaponry in the game. So instead of just a BR and Assault Rifle, you have the Assault Rifle, Battle Rifle, DMR, Assault Carbine, SMG, etc... I wouldn't be surprised to see a few real-world weapons make an entrance (though I hope for their sake they at least give them more original names. I don't want the chief going into combat with an M249 LMG or Famas. Than I would guess that you get to choose which of these basic infantry weapons you loadup with. Than power weapons like Rocket Launcher, Sniper Rifle, and Spartan Laser will be pickups on the map and spawned in random locations on the map so that there's never an issue of somebody camping the respawn.

I didn't like the idea at first, but after playing some more Reach recently I'm starting to like the idea for random infrequent spawns. Been playing Reach a little bit lately and it's starting to show how obnoxious some players can be by just camping a sniper or rocket spawn. It hurts the whole team when you're short a player because he's camping. Even worse when he gets that sniper and sucks with it or somebody else takes it and he gets mad and team kills or quits the match.)

kyboy
06-02-2012, 03:59 AM
As far as I can tell they're going to have a wider range of basic weaponry in the game. So instead of just a BR and Assault Rifle, you have the Assault Rifle, Battle Rifle, DMR, Assault Carbine, SMG, etc... I wouldn't be surprised to see a few real-world weapons make an entrance (though I hope for their sake they at least give them more original names. I don't want the chief going into combat with an M249 LMG or Famas. Than I would guess that you get to choose which of these basic infantry weapons you loadup with. Than power weapons like Rocket Launcher, Sniper Rifle, and Spartan Laser will be pickups on the map and spawned in random locations on the map so that there's never an issue of somebody camping the respawn.

I didn't like the idea at first, but after playing some more Reach recently I'm starting to like the idea for random infrequent spawns. Been playing Reach a little bit lately and it's starting to show how obnoxious some players can be by just camping a sniper or rocket spawn. It hurts the whole team when you're short a player because he's camping. Even worse when he gets that sniper and sucks with it or somebody else takes it and he gets mad and team kills or quits the match.)

ive always been a COD player ( not a fanboy ) just a player. never played Halo until Reach, and i loved it first time i played.. so now im actually going to pre order my first Halo game lol... its just so damn fun!