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Fecker
05-24-2012, 09:53 PM
"Trials SD"

Trials - Hard

GT - Mr Fecker

Description -
Simple visuals, lots of physics, effects, Etc. Entire track viewed through a single stationary camera

http://img133.imagevenue.com/loc239/th_809682130_SNC00057_122_239lo.jpg (http://img133.imagevenue.com/img.php?image=809682130_SNC00057_122_239lo.jpg)



I'm going to edit this track and so far im going to make some jumps easier, alter the afterburner event to make for a better landing and change the force areas.

I'm asking if anybody has any more suggestions for what needs to edited/fixed please let me know

Thanks.

MC Something
05-24-2012, 10:35 PM
"Trials SD"

Trials - Hard

GT - Mr Fecker

Description -
Simple visuals, lots of physics, effects, Etc. Entire track viewed through a single stationary camera

http://img133.imagevenue.com/loc239/th_809682130_SNC00057_122_239lo.jpg (http://img133.imagevenue.com/img.php?image=809682130_SNC00057_122_239lo.jpg)


I'm going to edit this track and so far im going to make some jumps easier, alter the afterburner event to make for a better landing and change the force areas.

I'm asking if anybody has any more suggestions for what needs to edited/fixed please let me know

Thanks.

I actually played this one last night. It was a bit hard to see the bike & rider but it's not like you can change that.

It seemed like the bike had more power than normal. Was that an adjustment that you made? It could've also been because I couldn't see the rider well enough to know which position I was in.

Other than that, I thought it was really cool. It was like playing N+ on wheels or something.


(Shameless promotion time)

If you get a chance, check out my track "BuyTicket-TakeRide".

Gamertag is MrSnakePlisskin

I know I screwed up the medal times but I'm looking for constructive criticism on the rest.

Fecker
05-25-2012, 02:45 AM
Thanks for your input MrSnakePlisskin i might be able to make the bike clearer by playing around with the environment, maybe it would be clearer with the colours inverted a white rider on black background might be better.

I dont think i adjusted the bikes power maybe i did, i'm pretty new to the track editor, this is my first track

I checked out your track from what i can tell from the replays(sorry dont have the patience to try and finish an extreme track) you've got a nice solid track, some nice physic events and i do like the train jump at the end
pretty good track.

MC Something
05-25-2012, 01:32 PM
Thanks for your input MrSnakePlisskin i might be able to make the bike clearer by playing around with the environment, maybe it would be clearer with the colours inverted a white rider on black background might be better.

I dont think i adjusted the bikes power maybe i did, i'm pretty new to the track editor, this is my first track

I checked out your track from what i can tell from the replays(sorry dont have the patience to try and finish an extreme track) you've got a nice solid track, some nice physic events and i do like the train jump at the end
pretty good track.

Thanks for checking it out. It's MY first track too. That's why I'm looking for input. The only thing that bothers me about the replay (the one that's not mine) is that there's a part where he's supposed to jump to a crane that would lower him down and he has to jump off of it before it hits the exploding barrels below. He ended up going UNDER the crane and, somehow, knocking the barrels down and driving over them without exploding. Part of their purpose is to FORCE people to ride the crane down. I was hoping to see if anyone else was able to do that or if it was just a weird glitch.

If you ever develop the patience for extreme tracks, please come back to it. Even if you don't give any feedback. I built it to be played and I'm worried it's just going to be buried under thousands of other tracks.

Thanks again.