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fallout frank
06-11-2012, 11:05 AM
Think its great that they have finally done this, it will introduce alot more variety into the multiplayer allowing for any combination of perks/weapons as long as you are within the point limit. Also if more points are allocated as you prestige it gives a much better reason to prestige then there has been previously.

Create-A-Class 3.0:

-10 point allocation system replaces primary/secondary/grenades slot system Guns, attachments, equipment, perks take up allocation points.
*ex.) you could have 2 primary weapons which would use most of your points and only have 1 perk.
-Taken out “slot system”.
-Option to start with no weapons, load up on perks and equipment.
-You start out with 10 choices/options per class.
-New wager match variations.
-New “Friend/Foe identifier” attachment.

Link to source.

http://www.charlieintel.com/2012/06/10/black-ops-2-create-a-class-2-0-completely-changed-now-uses-10-point-allocation-system/

Leaked Black Ops 2 Multiplayer info AUDIO from E3 podcast - YouTube!

fonzycore
06-11-2012, 01:39 PM
That seems pretty cool. Being able to swap out my secondary weapon for a 4th perk would be awesome.

fallout frank
06-11-2012, 02:22 PM
I doubt you could swap a secondary for a forth perk, I see it going something like:-

Primary - 2 points

Secondary (pistol) - 1 point

Throwable - 1 point

Perk 1 - 2 points

Perk 2 - 2 points

Perk 3 - 2 points

Thats how I see a standard class playing out, but obviously some weapons/perks will cost more/less points, example of a simple change could be to ditch the throwable and add a second primary, or ditch both secondary and throwable and add a perk. A major change could be to have no primary, secondary or throwable and instead start with 5 perks and no guns.

Twrs828
06-12-2012, 05:38 AM
I do like the way this is looking. I hope more allocation points isn't the reward for prestiging, since that would unbalance the game. More custom classes is enough for me.

TacticalTodger
06-15-2012, 10:59 AM
Not sure how this will work out but it should be more good than bad.

Also trying to figure out the point system..

If all the basic class = 10 (1 Primary,1 Secondary,1 Throwing,1 Equipment,3 Perks)

Then what the hell are the values of them? Do you get them all at a discounted point if you use the basic setup? Are they going to lower the amount of perks you can use as a "basic" setup?

I'm tempted to say Primary = 4 points, Perks = 2. As it's stated you can have 2 Primarys with only one perk.

Will the points be whole or can you use a .5 or something?

So many questions :/..

KiraIchigo
06-16-2012, 07:57 PM
I actually like this idea o.o

fallout frank
06-16-2012, 08:44 PM
Not sure how this will work out but it should be more good than bad.

Also trying to figure out the point system..

If all the basic class = 10 (1 Primary,1 Secondary,1 Throwing,1 Equipment,3 Perks)

Then what the hell are the values of them? Do you get them all at a discounted point if you use the basic setup? Are they going to lower the amount of perks you can use as a "basic" setup?

I'm tempted to say Primary = 4 points, Perks = 2. As it's stated you can have 2 Primarys with only one perk.

Will the points be whole or can you use a .5 or something?

So many questions :/..

The video says that even attachments use points so there must be half values aswell, a primary would not strictly be 4 points or a perk 2, they will all likely be different, it will differ depending on how cheap a perk or weapon is.

For example I can see perks such as Blindeye/Assassin (if they exist) being around 4 points each to deter people from being cheap and using them both as that would be most of your points gone, also an ACR style weapon could be 4/5 points whereas a PM9 could be 2/3.

Im sure they will get it right anyway, and when the community inevitably complains that weapon X is overpowered and perk Y is underpowered it is simply a case of changing the values.

L3G1T H4MST3R
06-16-2012, 10:44 PM
This is exactly what Call of Duty needs. They are keeping the core elements while redoing everything else. This points system seems really good. I'm thinking of it like the weight system in Mass Effect 3 (I can't find a better comparison, if anyone has one please post it)

fallout frank
06-17-2012, 10:49 AM
Homefront is a good example, you could set up your class as normal but then when it came to perks you had 4 ability points (up to 6 as you leveled) so you could choose whatever and how ever many perks you wanted as long as you was within the point limit.

JASEL84
06-23-2012, 07:36 AM
I can't see nothing new...

gig
06-27-2012, 06:28 PM
Actually sounds cool I wonder how this will play out

raptor_256
06-28-2012, 08:05 AM
this could work out better. i hardly use a secondary anyway, and i dont really use my grenades either. this method would allow me to run more perks to help me just use my primary.

alternately if they had something like the mp9 i would just use a secondary and extra perks.

would like to see them assign different values to different perks/ weapons

interesting to see if attachments will cost points too and if this would allow more than 2 attachments

jules the great
07-23-2012, 04:13 PM
That seems pretty cool. Being able to swap out my secondary weapon for a 4th perk would be awesome.
EXACTLY what I was just thinking. I realized from my playstyle that i almost NEVER touch my secondary weapon, unless it was a Stinger. But I'd gladly give it up for another perk. I love the specialist strike pkg in MW3 anyway.

StayonTarget
07-23-2012, 08:06 PM
As long as there isn't some sort of Blind Eye/Assassin/Ghost shit that dominates the perks and makes air support useless, I think this sounds good.

Sanchezz4387
07-31-2012, 02:49 PM
This sounds fantastic, the ak47-u overpowered? Not a problem it costs 6 points to use, that way you can't overpower it more with perks :)

I'm seriously looking forward I this, mw3 is very good but it's so unbalanced it's beyond a joke

niko da bos
07-31-2012, 03:43 PM
As long as there isn't some sort of Blind Eye/Assassin/Ghost shit that dominates the perks and makes air support useless, I think this sounds good.

lol they always have to add in that stealth shit for the scrubs who like to camp. you know they will have some, "hide from UAV and become undetected" perk like they always do. they just need to balance the perks and put them in the right tiers. you make it compete with more appealing perks then half of the community wouldnt be wearing bush wookie suites crawling on the ground like losers.

the point system sounds kind of interesting, its nice to see they are trying to mix things up a bit. im just waiting on some last / final / second stand BS perk to be announced lol.

BITCH-STAND USER:chair

NewProfileKid
07-31-2012, 10:34 PM
COD's always look good before they come out, the cod community will probably be bitching about this soon.But I prefer treyarch to IW. They always improve on their last cod, only be a good thing. Im actually really looking forward getting back in to cod as i havent played it since christmas :/

Tai_MT
08-06-2012, 05:59 PM
You just KNOW everyone is going to try the "no guns, all perks" loadout. You know it's coming, ha ha. Hell, I'm going to do it once!

I wonder if this game is going to be different enough that I actually do change my perks and weapons again.

I started with Black Ops:

Famas, Strela, Frag Grenade, Flashbang, Steady Aim Pro, Gas Mask Pro, Flak Jacket Pro.

Went to Modern Warfare 3:

USAS, RPG, Frag Grenade, Concussion Grenade, Hardline Pro, Steady Aim Pro, Scavanger Pro.

Hopefully the maps are large again so I can go back to a more sensible load-out that doesn't involve trying to insta-kill as often as possible...

Though, I am going to test the limits of this point system! Especially if I find a ridiculously accurate Assault Rifle again!

Nozza XBA
08-06-2012, 06:14 PM
I think the idea is quite good and it varies what you can and are limited to do with your set-ups.

This completely means everyone will be different in a more advanced way that the other CoD games and the new people to the online, yes there will be some, may have an advantage over the experienced because of the set-up they've decided to make.

If you feel you need that secondary gun, then put it in but just remember you're sacrificing some of those 10 vital points you may need for a perk or equipment. So it means you'll need to change your tactics or simply learn to play better with a 2nd weapon.

I think it could work, but the only way to tell is to either see it in action or mainly, play the game.

StillTIPPIN187
08-06-2012, 07:35 PM
i like it..

Would be cool to see see (using MW as an example) Silencer, EOTech Holographic, and Heartbeat sensor.. ?

Im guessing this would make this possible.. Ofcourse you would have to sacrifice other things..

Still if they bring that fuckin ballistic knife back.. Holy shit am i gonna have a blast running around with whatever perks make your run more and faster and just knifing people and using whatever lethal projectile they use in place of the tomahawk.

xYx VeNoM xYx
08-07-2012, 01:47 AM
Pretty sure, i read somewhere from Vahn, that you could choose to play with no weapons just a knife loaded up with perks, pretty sure they asked him also how many perks and his answer was however many they can carry. So im going to assume similar to specialist from mw3.

He also said that you could choose 2 primary weapons but that would only allow you 1-2 perks and no secondary weapon and no primary grenade.

Tried to find the article but couldn't :(

StillTIPPIN187
08-08-2012, 07:19 AM
Oh yeah its confirmed you can just run around with only a knife a secondary (looks like ballistic or something similar) and Six perks at the least.. It can be seen in the reveal trailer..

The guys class set up is "MostlyUseMeBlade" and can be seen on the left just before he pistols that guy..

So.. Yup.. best thing about blops 2 so far.. just hope this blops title is a bit challenging this go around.

raptor_256
08-11-2012, 12:44 AM
looking at the trailer, each class added up to 10 points, including attachments. so if you want 2 stuns thats 2 points, 2 tommahawks, 2 points. primary with 3 attachments, 4 points.

i think when they said 2 primary's would mean less perks, they meant 2 primarys was 2 points, plus 3 combined attachments makes 5 points, if you then add 2 stuns and a frag, you'll only get 2 perks

looks like perks are still tiered and limited to 6 slots too

StayonTarget
08-11-2012, 06:53 PM
lol they always have to add in that stealth shit for the scrubs who like to camp. you know they will have some, "hide from UAV and become undetected" perk like they always do. they just need to balance the perks and put them in the right tiers. you make it compete with more appealing perks then half of the community wouldnt be wearing bush wookie suites crawling on the ground like losers.

the point system sounds kind of interesting, its nice to see they are trying to mix things up a bit. im just waiting on some last / final / second stand BS perk to be announced lol.

BITCH-STAND USER:chair

If assassin would just be removed, do you know how little camping there would be? Or successful camping.

D x NICE
08-13-2012, 08:51 PM
Sounds cool only if it works...... The point system in COD BO was such a waste in my opinion

mushblink182
08-14-2012, 08:57 AM
I think the 10 point system is a good idea, but I am worried if this could be a little overpowered? I like to run and gun and generally use specialist on MW3 - but could I use something like this in BO2?

Assault rifle + silencer
Scavenger / Sleight of Hand / Ghost / Hacker / Ninja / Flak Jacket / Flash Grenade / Semtex.

That adds up to 10 points, with Killstreaks also available, isnt that just slighly OP? I know perks & tiers have not been confirmed yet, but just have a slight concern.

snipingheadshot
08-14-2012, 04:38 PM
I think the 10 point system is a good idea, but I am worried if this could be a little overpowered? I like to run and gun and generally use specialist on MW3 - but could I use something like this in BO2?

Assault rifle + silencer
Scavenger / Sleight of Hand / Ghost / Hacker / Ninja / Flak Jacket / Flash Grenade / Semtex.

That adds up to 10 points, with Killstreaks also available, isnt that just slighly OP? I know perks & tiers have not been confirmed yet, but just have a slight concern.

You'll be competing with people that have equally powerful, if not more powerful, class setups. Everyone can set up their class so that they are as powerful as possible. I don't see it as a problem if everyone has access to it.

The Duke of Darkness
08-14-2012, 05:14 PM
I think the 10 point system is a good idea, but I am worried if this could be a little overpowered? I like to run and gun and generally use specialist on MW3 - but could I use something like this in BO2?

Assault rifle + silencer
Scavenger / Sleight of Hand / Ghost / Hacker / Ninja / Flak Jacket / Flash Grenade / Semtex.

That adds up to 10 points, with Killstreaks also available, isnt that just slighly OP? I know perks & tiers have not been confirmed yet, but just have a slight concern.

The following is taken from X360A's mutiplayer preview.

You can complicate things with a Wildcard that enables you to add extra perks, weapon attachments or equipment, but each Wildcard you use costs you one allocation point, so using them wisely is vital. You can assign up to three Wildcards in their corresponding slots, but that leaves you with seven allocation points left to play with.

So basically you can't do what you said.

SpectreSoldier
08-15-2012, 07:33 AM
The new create a class option seems a good idea