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Rollocks
07-20-2012, 06:13 PM
I'm not so much for the Kinect titles so far, but personally, I can't get enough of just saying "Xbox close tray" and feeling like a wizard. But I feel like there's so much more the Kinect can do in terms of peripheral use within games.

What games do people think would benefit the most from this?

Gackt
07-20-2012, 06:44 PM
I'm not so much for the Kinect titles so far, but personally, I can't get enough of just saying "Xbox close tray" and feeling like a wizard. But I feel like there's so much more the Kinect can do in terms of peripheral use within games.

What games do people think would benefit the most from this?

None. Try using a kinect playing ghost recon and you will see why that stupid motion sensor crap should be abandoned.

Skorpion XBA
07-20-2012, 06:54 PM
None. Try using a kinect playing ghost recon and you will see why that stupid motion sensor crap should be abandoned.

I shall try this. :D

OT: Games where you command troops, chess, ...I really don't know.

Capn Doug
07-20-2012, 07:36 PM
The ability to give orders to AI squadmates is huge. It really is something that every game should incorporate since it helps to remove the barrier between the player and the game.

None. Try using a kinect playing ghost recon and you will see why that stupid motion sensor crap should be abandoned.

So because you played one game and it didn't work, it should be abolished? Try playing one of the many games that actually work as intended. Dance Central, Haunt, Gunstringer...

Alternatively, try adjusting your play environment. The lonely, dark, single guy man cave isn't great for Kinect. It needs light.

Gackt
07-20-2012, 07:40 PM
So because you played one game and it didn't work, it should be abolished? Try playing one of the many games that actually work as intended. Dance Central, Haunt, Gunstringer...

Alternatively, try adjusting your play environment. The lonely, dark, single guy man cave isn't great for Kinect. It needs light.

You didn't list 1 good game, you listed games for casual gamers that love kinect to begin with. I used Ghost Recon as an example because it's a core game that shows how awful Kinect works with it.
As for my play environment... you don't even know what it's like...but thanks for needlessly throwing in the "Lonely, Dark, Single guy" comment like it wasn't an insult.

Rollocks
07-20-2012, 07:46 PM
I've not picked up the new Ghost Recon yet, but I heard it had a 'Minority Report' kind of gun customisation, and THAT is the kind of thing I support.

Capn Doug
07-20-2012, 08:10 PM
You didn't list 1 good game, you listed games for casual gamers that love kinect to begin with. I used Ghost Recon as an example because it's a core game that shows how awful Kinect works with it.
As for my play environment... you don't even know what it's like...but thanks for needlessly throwing in the "Lonely, Dark, Single guy" comment like it wasn't an insult.

Hyperbole, not insult. Much like "all motion control is bad" is hyperbole.

And since when has core meant "shooting things" and casual meant "not shooting things?" A casual game (far as I'm concerned) is any game that you can pick up for a few minutes, play and feel fulfilled. That includes games like Halo and Call of Duty (since you can play an online match in what, 5-10 minutes?), NHL and Madden, Rock Band and Dance Central (a song takes 3 minutes), etc. So if I'm listing casual games, it is because the industry is creating many more casual games. About the only genres that have resisted the casual trend (which isn't necessarily a bad thing) are RPGs and strategy games.

Or are you trying to claim that casual menas easy? If that's the case, trry the games I listed. I think you'll be surprised at the level of skill required. Well, maybe not Haunt, but the other two.

Or maybe core means mature? Because last time I checked, most "mature" games were aimed at teenagers who wouldn't be allowed to buy it if the ratings were enforced.

CHIRUNO99
07-20-2012, 09:13 PM
I kind of like it, most of the time. Playing "core" games on it is a little bit terrible, especially since I nearly killed myself playing Kinect JoyRide and Forza 4's Super Boring Kinect Modo, but having the console respond to voice commands really well and the dashboard are good additions. It's just a shame it's enough for me to get one. That and the dancing games are really good.

I'd like to see an RTS or preferably a Turn Based Strategy use Kinect, since it could work really well if it can be done properly. Probably even Frozen Synapse or Advance Wars, if they ever made a game like it.

DarkReign2021
07-20-2012, 11:35 PM
Biggest flaw with the Kinect: It's a $150 gimmick where the only successful feature included is voice commands, a feature that has been optionally available to developers since the Xbox Live communicator debuted in 2002 for the original Xbox. Games like Rainbow Six and N.U.D.E have been using the voice command feature since then. Hell, the Dreamcast even had voice commands with Seaman. Now the Kinect does it and everybody thinks it's some brand new function to gaming. The communicator voice function is completely neglected which alienates people that want the voice speak feature, but don't want to dish out for the Kinect.

The motion senstivity is extremely flawed and lacks the precision necessary for most games. Even the voice chat itself is oftentimes flawed and it's quicker to press a button than speak a command. Especially when the TV volume overwhelms it and it can no longer hear you.

That said, if they can tighten up the controls, I can see voice commands and motion controls implemented in unison being beneficial to RTS making their home on a console more often. I believe even moreso with the Wii-U's tablet controller, though I fear RTS may be the ONLY genre that can really fully capitalize on a controller of that design.

mrj3d
07-20-2012, 11:39 PM
Skyrim's voice commands worked pretty well I thought.

ReaptheChaos
07-21-2012, 06:20 AM
I'm not so much for the Kinect titles so far, but personally, I can't get enough of just saying "Xbox close tray" and feeling like a wizard. But I feel like there's so much more the Kinect can do in terms of peripheral use within games.

What games do people think would benefit the most from this?

I don’t think any game would benefit from it. I think it’s a gimmick, like 3D movies, and will pass as a fad before to long. As far as voice commands go, when I can say “Xbox get me a beer and some chips.” then I’ll look into it.

Seriously, how hard is it to close the tray? You’re already standing there putting the disk in anyway.

iBuzz7S
07-21-2012, 09:56 AM
Why limit it to games? Hook it up to your PC, download the drivers from Microsoft's website and see what else you can do with it.

It's not exclusive to the Xbox 360.

CHIRUNO99
07-21-2012, 10:12 AM
Why limit it to games? Hook it up to your PC, download the drivers from Microsoft's website and see what else you can do with it.
It does make Miku Miku Dance a hell of a lot more fun to play with.

cjdavies
07-21-2012, 10:21 AM
I played Mass Effect 3 for the voice commands and that worked well.


You didn't list 1 good game, you listed games for casual gamers that love kinect to begin with. I used Ghost Recon as an example because it's a core game that shows how awful Kinect works with it.
As for my play environment... you don't even know what it's like...but thanks for needlessly throwing in the "Lonely, Dark, Single guy" comment like it wasn't an insult.

Out of curiosity, what is the difference between causal and core?

Capn Doug
07-21-2012, 04:49 PM
Out of curiosity, what is the difference between causal and core?

At this point, I think it's the difference between art and porn. "I'll know it when I see it." Like the game? Core all the way, baby. Don't like the game? Casual kiddie shit.