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agentnnc
09-01-2012, 07:27 PM
When I made this post I did not know about the character limit. I have since run out of space to complete the guide in an organized manner. Please use the new thread located here. (http://www.xbox360achievements.org/forum/showthread.php?t=385860)

General strategies:
Bandmate fire pong:
While I haven't been able to pull this off on any blitz songs yet, I find it's great for gold starring DLC. Choose bandmate, fire notes and the instrument with the highest note density. Build up overdrive and multipliers as usual and when you see that you have a fire note coming up near your super instrument, send your bandmate to the super instrument and take over and adjacent lane. Since fire notes typically go only one lane left or right you should be playing high speed ping pong after a few seconds and really horde in the points.

Bottle Rocket Spamming:
Devola (http://www.xbox360achievements.org/forum/showpost.php?p=5250684&postcount=16), and a few others have reported that this is a good strategy to gold star a few songs.
My power-up combo is Bottle Rocket / Blast Notes / Super _____. I change super instruments according to song, usually by which part is the most difficult. However sometimes that is not always the case and I will switch to an instrument that is consistently playing throughout the song. I also like to use Super Vocals a lot because it keeps me close to the keyboard which I tend to forget about. Plus vocals are pretty prominent in every song. My strategy is to build up my multipliers instantly (obviously) and go for overdrive and blast notes. I use my Bottle Rockets as soon as I can so I can jack up my multipliers before the first check point. Once all the multipliers are maxed I start hoarding overdrive and stick to the track I have super instrument on, only leaving to get overdrive (if I'm full I shoot off a Bottle Rocket before finishing the phrase so I stay maxed) and Blast Notes. Once I pass a checkpoint I stick to my super instruments lane and go crazy on Bottle Rockets, still making sure I collect overdrive and hitting blast notes when possible. You can raise all your multipliers pretty quick when spamming Bottle Rockets. Then once your maxed again you go back to hoarding and wait for the the next checkpoint and repeat. Sometimes this works perfectly and you never have to leave your super instrument lane and others you may have to do a little maneuvering for some extra star power or manually go to a track to finish it up.

Specific Song Strategies:
This is under construction, if there is no explanation it is because someone has reported that they got gold stars but did not explain how. All cutoff values are lowest reported gold stars.

A Little Less Sixteen Candles
Cutoff: 159,000
Bottle Rocket Spam with super guitar or bass will get you this with time to spare.

Always
Cutoff: 276,000
Strategies:
Bottle rocket spam with super guitar OR
Bandmate - Blast Notes - Super Drum
Spread yourself across the lanes and feed them all about equally to just one below cap, intentionally heading for every blast note to ensure they all met the level cap before checkpoint. When lanes were fully capped, horde Jackpot and activate it in Drum Lanes. Towards the end of the song it's possible to manage jackpots for about 40-60k in this manner by full comboing the drum lanes.

Bang Your Head
Cutoff:400,000
Power ups: Jackpot - Blast Notes - Super Guitar
One important note, you can only get vocals up x2 on whatever your meter is before the second guitar solo (the vocals will go 'ahahaha' as indication) so don't worry if you can't find out why you can't max out here.

You'll need to do a lot of switching, going for blast notes whenever possible, and hording overdrive, use it on Pro Guitar path whenever it's full after getting all instruments to max before the gate, in that regard you should focus on guitar last for this reason.

Before the end, stay with Super Guitar, if you have energy from the solo don't use it until after the trills to get the points from the sustains here. Do not be tempted to go over to bass, it's not necessary.

Cult of Personality
Cutoff: 369,000
Power ups: Road Rage - Blast Notes - Super Guitar
When you're ready to deploy road rage go in the drum lane so it starts from vocals giving you more points for each use.

Death on Two Legs
Cutoff:239,611
Power ups:

Diamond Eyes
Cutoff: 432,000
Power ups: Road Rage - Blast Notes - Super Guitar
Bass is important after the intro, and at one other part (can't remember where). Keyboard/vocals are pretty consistent throughout so you can go for those after bass/drums. Getting 20k bonus on the guitar solo isn't required to get the cutoff, but it's pretty easy once you get the double strum in mind.

For the final section, grab as much energy (max if possible) while staying on your Super instrument. Only do this once to rack up some more points.

Give It Away - Red Hot Chilli Peppers
Cutoff: 280,224
Power ups:

I'm Still Standing - Elton Jogn
Cutoff: 235,000
Power ups: Bottle Rocket - Blast Notes - Super Guitar
This one is easy to do with the bottle rocket spamming method which is explained in the general strategies section.

Jessie's Girl
Cutoff: 172,000
Power ups:

Jungle Boogie
Cutoff: 172,000
Power ups:Bottle Rocket - Blast Notes - Super Guitar
This one is easy to do with the bottle rocket spamming method which is explained in the general strategies section.

Kids in the Street
Cutoff: 323,000
Power ups:

Moves Like Jagger
Cutoff: 206,000
Power ups:

Once Bitten Twice Shy
Cutoff: 379,000
Power ups:

One Week
Cutoff: 148 000
Power ups: Bottle Rocket - Blast Notes - Super Vocals
I managed to use the method above to gold star it very easily. I believe I had a full checkpoint before the song finished. Vocals in this song are in huge supply which should allow you to rack in at least 20 000 with the super vocals power up. I tended to wait until I passes the sections I destroyed with Bottle Rockets before launching another one.

Pumped Up Kicks
Cutoff: 196,325
Power ups: Bandmate - Blast Notes - Super Vocals
See Raise your glass for strategy description

Raise Your Glass
Cutoff: 144,462
Power ups: Bandmate - Blast Notes - Super Vocals
For these songs I spread myself across the lanes and fed them all about equally to just one below cap, intentionally heading for every blast note to ensure they all met the level cap before checkpoint. Blast notes tend to level cap lanes very easily if you prime them to one or to below cap and play damage control as necessary. Unleashed bandmate on Vocal Track on a regular basis.

Shine
Cutoff: 295,000
Power ups:

Shout
Cutoff: 503,702
Power ups: Jackpot - Blast Notes - Super Guitar
At the beginning you want to get vocals up to x4 then focus on drums and bass to get the x2. Before the keys solo you want to use jackpot as much as you can, i found the most useful instrument is drums. Using jackpot on the keys and guitar solo also helps with the points and you should get the 20k for 100%. Max out your energy and at the chords for guitar use it. I got between 60 and 80 thousand points doing that which adds up.

Sing
Cutoff: 323,939
Power ups:

So Far Away
Cutoff: 298 000
Power ups: Road Rage - Blast Notes - Super Guitar
Note: This strategy requires a good deal of accuracy.
You'll want to be switching between paths for overdrive energy, as always. Always stay near the keyboard when it shows up, jumping to vocals when a long note appears on keyboard. Always use Road Rage whenever possible when all instruments are in play, you'll get some track multipliers which gives you more room to spare jumping from keyboard to drums.

After the second solo, both the drums and keyboard will show up. Go for keyboard as soon as possible, play every note until the bass shows up, play bass up to max multiplier, switch back to keyboard straight after. Use Road Rage to get the drum notes, while you switch between keyboard/bass and then quickly run up to drums. After this, continue as normal, but keep to your Super instrument about 40 seconds before the end. You'll probably need to milk as many points at this moment, and track multiplier should not be a concern if you're playing effectively.

Spoonman
Cutoff: 325,847
Power ups:

Stronger
Cutoff: 189,000
Power ups: Bottle Rocket - Blast Notes - Super Guitar
Use the Bottle Rocket Spamming Method outlined above but try to conserve rockets for when the keys, bass and guitar go crazy like at the beginning. The song ends with a section like this so try to keep two bottle rockets for that if you can.

These Days
Cutoff: 333,000
Power ups:

The Wicker Man
Cutoff: 421,000
Power ups: Road Rage - Blast Notes - Super Guitar

We Are Young
Cutoff: 214,000
Power ups:

hoshinosenshi
09-01-2012, 07:36 PM
I'm taking quick notes on cutoffs every time I'm near them (usually quick grab the score that shows up with the gold star as indication). I've listed what powerups I used, but you can change the Blast Notes for Follow Notes and such.

A Little Less Sixteen Candles... - 159,000 (exact cutoff) (Bottle Rocket/Blast Notes/Super Guitar)
Once Bitten Twice Shy - 379,000 (exact cutoff) (Road Rage/Runaway Notes/Super Guitar)
Kids In The Street - 323,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)
So Far Away - 298,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)
Shine - 295,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)

I'm still going to be running through for gold star I haven't reached yet, so I'll be updating after each song.

For 'So Far Away', you'll want to be switching between paths for overdrive energy, as always. Always stay near the keyboard when it shows up, jumping to vocals when a long note appears on keyboard. Always use Road Rage whenever possible when all instruments are in play, you'll get some track multipliers which gives you more room to spare jumping from keyboard to drums.

After the second solo(?), both the drums and keyboard will show up. Go for keyboard as soon as possible, play every note until the bass shows up, play bass up to max multiplier, switch back to keyboard straight after. Use Road Rage to get the drum notes, while you switch between keyboard/bass and then quickly run up to drums. After this, continue as normal, but keep to your Super instrument about 40 seconds before the end. You'll probably need to milk as many points at this moment, and track multiplier should not be a concern if you're playing effectively.

russianfork
09-01-2012, 07:51 PM
I can confirm So Far Away being 298,000. I hit 290,000 at the end of the song and the end bonus bumped me up to it.



EDIT: For Spoonman, I found it better to use Super Bass, Blast Notes, and Road Rage. The bass solo is the easiest to get 100% for the 20k points, and it's the longest in the song.

EDIT2: Diamond Eyes I got somewhere between 420-430k.

relauby
09-01-2012, 08:30 PM
The exact one for Stronger is 189,000. Getting gold stars on that one is easy with the Bottle Rockets, Blast Notes, and for some reason I found I could only do it with Super Keys. I think the long two-note sustains rack up a lot of points when you can hold them down. There's also a lot of sections with plenty of fast guitar, bass and keys notes going all at the same time.

Also I got gold on Jungle Boogie about a thousand points less than where you did, and I think there was still a lot of time left in the song so there is a lot of leeway on that song at least.

Devola
09-01-2012, 08:52 PM
Hey just a heads up (to avoid confusion), So Far Away is by Avenged Sevenfold. Not Staind. Though they do have a pretty good song by the same name.

agentnnc
09-01-2012, 08:54 PM
Hey just a heads up (to avoid confusion), So Far Away is by Avenged Sevenfold. Not Staind. Though they do have a pretty good song by the same name.

I noticed that before making my last edit. It's been fixed.

hoshinosenshi
09-01-2012, 09:12 PM
Sing (My Chemical Romance) - 294-298,000 cutoff. (Bottle Rocket/Blast Notes/Super Guitar)

I just grabbed this with point bonuses at the end so it's around there. Stay with bass/keyboard as much as possible, as they both tend to get breaks before chorus sections.

At the end, head for the drums, keep playing and make sure you know when to head straight to keyboard to hit the sustain note at the end.

I'm Still Standing (Elton John) - 235,000 (Bottle Rocket/Blast Notes/Super Guitar)
Nearly exact with the cutoff, but earned around there.

This song is pretty forgiving with the cutoff. As long as you spam rockets on each path, you will get this about 3/4 of the way through. I ended up getting over 300k without really trying that much.

Spoonman (Soundgarden) - 325,000 (exact cutoff) (Road Rage/Blast Notes/Super Bass)
Not really much advice for this, use Road Rage before the bass/vocal harmony that starts before the guitar solo. On the drum solo, you need to hit the note at the gate right before the bass solo to get 20k bonus, do not hit the extra notes after the gate.

russianfork
09-01-2012, 09:29 PM
Cult of Personality - I got it around 369,000 using Road Rage/Blast Notes/Super Guitar. When you're ready to deploy road rage go in the drum lane so it starts from vocals giving you more points for each use.

relauby
09-01-2012, 09:33 PM
The cutoff for One Week is around 118,000. I thought I saw it pop around 116,000 but I'd say it's 118,000 just to be safe. Also the setup in the guide works really really well for this song.

marcphx
09-01-2012, 09:34 PM
Not sure about the exact cutoff for "The Wicker Man", but I got golden stars with a score of 445,051, using Road Rage/Blast Notes/Super Guitar.

hoshinosenshi
09-01-2012, 09:43 PM
Not sure about the exact cutoff for "The Wicker Man", but I got golden stars with a score of 445,051, using Road Rage/Blast Notes/Super Guitar.

Cutoff is somewhat lower, I have 421,000+ but I can't remember what powerups I used, not that it matters much anyway as that setup is effective.

Cult of Personality - I got it around 369,000 using Road Rage/Blast Notes/Super Guitar.

I'll confirm this also, 369,000 defiantly seems to be the cutoff.

russianfork
09-01-2012, 10:11 PM
For Moves Like Jagger, you defintally need super guitar because it's the only instrument consistent throughout the whole song.

I can also confirm that the So Far Away strategy works well for it. I'll test the method for Shout later to see if it works. I also heard that for the intro of it, on vocals go to the x2 multiplier and then focus on drum/bass because bass doesnt got higher than x2. drums has the most notes so you can get more points doing that instead of maxing the multiplier for vocals.

hoshinosenshi
09-01-2012, 10:29 PM
Diamond Eyes (Shinedown) - 432,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)

Bass is important after the intro, and at one other part (can't remember where). Keyboard/vocals are pretty consistent throughout so you can go for those after bass/drums. Getting 20k bonus on the guitar solo isn't required to get the cutoff, but it's pretty easy once you get the double strum in mind.

For the final section, grab as much energy (max if possible) while staying on your Super instrument. Only do this once to rack up some more points.

Death on Two Legs (Queen) - 236,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)

The intro is somewhat tricky to decide which path you should go for, I'd say avoid Guitar unless it's the only track remaining after getting keyboard up to x4. Bass and Drums don't have many parts and you need to be with almost all the notes to reach the max multiplier before the first gate.

Use Road Rage before the guitar solo, you'll get enough energy during this part to use Road Rage again when it ends. After the final gate (you'll probably need to note when this is), stay with your Super instrument, only go for the energy notes if they're next to your track. You'll need to get those extra points, the instrument bonuses should get you above the score as long as you're near the cutoff (with 229k or so).

Two more songs to gold star, and they're also going to be the hardest. At least it's getting easier with understanding the mechanics.

russianfork
09-01-2012, 11:04 PM
Two more songs to gold star, and they're also going to be the hardest. At least it's getting easier with understanding the mechanics.

I need Shout and Bang your head, you?

hoshinosenshi
09-01-2012, 11:08 PM
I need Shout and Bang your head, you?

Same songs I need. XD

407k+ on Shout, which still wasn't anywhere near the cutoff, I'm guessing it's at 440-450k.

Bang Your Head shouldn't be as difficult, but that solo is just way too quick to play with the buttons, although I haven't tried it on RB3 so I have no idea how hard it is exactly.

russianfork
09-01-2012, 11:16 PM
I just got Shout. cutoff was like 478-482k somewhere around there. I used the jackpot/blast notes/super guitar strategy. at the beginning you want to get vocals up to x4 then focus on drums and bass to get the x2. Before the keys solo you want to use jackpot as much as you can, i found the most useful instrument is drums. Using jackpot on the keys and guitar solo also helps with the points and you should get the 20k for 100%. Max out your energy and at the chords for guitar use it. I got between 60 and 80 thousand points doing that which adds up.

Just need Bang your head and i Got the achievement.

hoshinosenshi
09-01-2012, 11:34 PM
Shout (Tears For Fears) - 495,000 (exact cutoff)

The strategy above works, at the final two gates just horde energy and then use Jackpot on the sustains. Should get 70k+ easily for each full bar.

Shaynringan
09-01-2012, 11:35 PM
Always - Score 334,695
Power Ups - Jackpot, Blast Notes, Super Drum

I spread myself across the lanes and fed them all about equally to just one below cap, intentionally heading for every blast note to ensure they all met the level cap before checkpoint. When lanes were fully capped, would horde Jackpot and activate it in Drum Lanes. Towards the end of the song managed to get jackpots for about 40-60k in this manner by full comboing the drum lanes.

Raise Your Glass - Score 186,950
One Week - Score 145,094
Pumped Up Kicks - Score 199,125
Powerups - Bandmate, Blast Notes, Super Vocal

For these songs I spread myself across the lanes and fed them all about equally to just one below cap, intentionally heading for every blast note to ensure they all met the level cap before checkpoint. Blast notes tend to level cap lanes very easily if you prime them to one or to below cap and play damage control as necessary. Unleashed bandmate on Vocal Track on a regular basis.

russianfork
09-01-2012, 11:42 PM
I'm 95% sure that the cutoff for bang your head is between 400,000 and 405,000. I got 399,293 on my last run. No gold stars yet I was above The Duke on the meter to the right.

EDIT: it's 400,000. Just got gold on it and got the achievement. I used Road Rage/Blast Notes/Super Guitar. Just level everything as usual and when you're using road rage make sure you're on the side opposite of the side that has a lot of notes. I'm pretty confident you need to get 100% on one of the solos to get this. The last one is the easiest of the 3.

hoshinosenshi
09-01-2012, 11:59 PM
Bang Your Head (Quiet Riot) - 400,000 (exact cutoff) (Jackpot, Blast Notes, Super Guitar)

One important note, you can only get vocals up x2 on whatever your meter is before the second guitar solo (the vocals will go 'ahahaha' as indication) so don't worry if you can't find out why you can't max out here.

You'll need to do a lot of switching, going for blast notes whenever possible, and hording overdrive, use it on Pro Guitar path whenever it's full after getting all instruments to max before the gate, in that regard you should focus on guitar last for this reason.

Before the end, stay with Super Guitar, if you have energy from the solo don't use it until after the trills to get the points from the sustains here. Do not be tempted to go over to bass, it's not necessary.

Annnnnnd done. Time to go finish all the DLC songs and that's everything. I'll update the guide soon. Thanks to russianfork for some of the strategies he provided.

agentnnc
09-02-2012, 12:40 AM
I'm curious to know what you guys do in terms of accuracy. I tend to have about 95-100% but unfortunately I tend to overstrum during lane switches so I'm not in blitz that often.

agentnnc
09-02-2012, 12:53 AM
Damn, looks like there's a character limit to posts. I should have reserved a second one. >.>

In the meantime I reduced the character limit by removing the artist name from the listings.

hoshinosenshi
09-02-2012, 01:01 AM
Damn, looks like there's a character limit to posts. I should have reserved a second one. >.>

I think asking a mod to create a second post for you (which you can then edit) will help. The character limit is a pain for guides.

As for accuracy and Blitz, honestly I never focused on staying in Blitz mode, you're going to eventually break the chain. I think if you want to get those extra points from Blitz, sightreading the paths before they come down to you will allow you to decide where you want to change lanes and hit the next note.

russianfork
09-02-2012, 01:12 AM
My accuracy tends to be between 98-100 on most songs. I don't really notice blitz mode at all and it's just convenient if i get it. Just focus on hitting purple notes and energy notes ad activating at the right time, it'll be easier.

agentnnc
09-02-2012, 01:14 AM
I think asking a mod to create a second post for you (which you can then edit) will help. The character limit is a pain for guides.

As for accuracy and Blitz, honestly I never focused on staying in Blitz mode, you're going to eventually break the chain. I think if you want to get those extra points from Blitz, sightreading the paths before they come down to you will allow you to decide where you want to change lanes and hit the next note.

While I lurk on the site and have been for years, not once have I seen a mod. Do you know of any? I could really use it because I'm filling in the rest of the songs and I don't want to delete any more than I have.

hoshinosenshi
09-02-2012, 01:30 AM
I know only a couple who have written guides and news articles for the site, such as Pants Party and Webb.

There should be more over here (http://www.xbox360achievements.org/forum/forumdisplay.php?f=123). Check the thread creators and see who's more active, other than that I can't really help unfortunately.

agentnnc
09-02-2012, 02:22 AM
I know only a couple who have written guides and news articles for the site, such as Pants Party and Webb.

There should be more over here (http://www.xbox360achievements.org/forum/forumdisplay.php?f=123). Check the thread creators and see who's more active, other than that I can't really help unfortunately.

Thanks! Most of the mods were online today. I picked one and messages them. If nothing happens in a few days I'll either make a new thread or just use one of my other posts.

Felonious Monk
09-02-2012, 02:46 AM
Pants Party was definitely on just a couple of hours ago because he was in the anime thread.

Then again, it's Saturday night, and mods are naturally more awesome, so I'm sure they all have plans. :p


Just Gold Star'd "Kids In The Street". Did it with Bandmate, Blast Notes and Super Drums. Always, always, always slap the bandmate on the drums. And at the end ignore bass entirely on that one guitar, vocals keyboard section because there is not enough notes to raise up to 3x anyway and you're missing out on being able to rack up the other instruments. That was killing me.

You'd think that Bandmate/Blastnotes would be a TERRIBLE combo, but I just gold starred "What's My Age Again", "All The Small Things" AND "The Girl At The Rock Show" on my first attempt with it. Who knows.

EvilTrovis
09-02-2012, 03:28 AM
Only song I have left to GS is Diamond Eyes by Shinedown. Probably in my top 50 worst songs ever -_-. I absolutely hate the long, infrequent sustained key notes. This song's chart would be much better without them :/. It doesn't help that the advice above for this song is absolutely worthless; he fails to mention the long sustains, and mentions "Bass is important, but I forget where". -_- I got within 7K of the GS one time but haven't gotten near it since. I keep having to play DLC just to get coins to play this song because I only get like 325 afterward when the powerups cost what, 750? Stupid system. -_- And for those of you saying I lack skill, keep in mind that I GSed the other 24 songs.

hoshinosenshi
09-02-2012, 03:50 AM
I know the description I provided wasn't really detailed, but it's hard to keep track of what you did during a run. Unless someone provides more clarity with where to be, I'll go through it again tomorrow trying to recall what I did for the gold stars.

The part that I feel will cause the most problems is this section (http://www.youtube.com/watch?v=TC9s26CarJ0#t=3m19s) before the solo. As the person in the video does, you need to switch between the keyboard and guitar, then jump to vocals when it appears, collecting energy at the same time for Road Rage to clear some drum notes. As soon as the bass appears, get it to max multiplier and then finish any instruments that may be left over.

Just one thing. When sustains come up on the keyboard, you don't have to hold it down, switch between the vocal and keyboard tracks whenever you see notes coming up.

TheBiohazard187
09-02-2012, 04:26 AM
Only song I have left to GS is Diamond Eyes by Shinedown. Probably in my top 50 worst songs ever -_-. I absolutely hate the long, infrequent sustained key notes. This song's chart would be much better without them :/. It doesn't help that the advice above for this song is absolutely worthless; he fails to mention the long sustains, and mentions "Bass is important, but I forget where". -_- I got within 7K of the GS one time but haven't gotten near it since. I keep having to play DLC just to get coins to play this song because I only get like 325 afterward when the powerups cost what, 750? Stupid system. -_- And for those of you saying I lack skill, keep in mind that I GSed the other 24 songs.

I dont see you trying to help the rest of us?

I will say though it seems like on all of these where people suggest for me to use road rage.... idk it just doesn't really get me much.

Felonious Monk
09-02-2012, 05:26 AM
The Wicker Man gold star cap is at about 398,000.

Gigatoreador
09-02-2012, 02:39 PM
Cutoff for "Always" is between 265000 and 270000. Just gold starred it with 272k and it switched to gold at about 270k.

hoshinosenshi
09-02-2012, 04:52 PM
I will say though it seems like on all of these where people suggest for me to use road rage.... idk it just doesn't really get me much.

You'll get more points the more energy you have, but it's more of an alternative Bottle Rocket, it will help rack up multipliers by a small amount, and gets your more points over time, whereas Bottle Rocket is more 'crowd control' and not used for scoring purposes.

Gigatoreador
09-02-2012, 05:52 PM
The Wicker Man gold star cap is at about 398,000.

got it at 395.000

Felonious Monk
09-02-2012, 06:09 PM
got it at 395.000
Even better. I'm just glad it wasn't at 430k or whatever because I saw my gold stars kick in around 398k and I think I wound up with 417k.

Gigatoreador
09-02-2012, 07:15 PM
Even better. I'm just glad it wasn't at 430k or whatever because I saw my gold stars kick in around 398k and I think I wound up with 417k.

the exact points where the 5 stars get golden are kind of difficult to see in this game.

Any one more tips than above for "Cult of Personality"? I'm getting sick of this song and can't get gold stars =(

relauby
09-02-2012, 07:37 PM
Can someone explain exactly how the Road Rage power-up works? I can't seem to get many points with it and I think it's just because I don't know how and when to use it properly and what it does specifically.

Felonious Monk
09-02-2012, 08:13 PM
the exact points where the 5 stars get golden are kind of difficult to see in this game.

Pshaw, I'm not ragging on anyone. Of course we're so focused on getting said gold stars by the time the chime rings we're already 3k+ over at the clip we're going. And then who's going to stop what they're doing to write it down and risk killing their score? Not me, that's for sure. I'm grateful for what cut offs people can provide, even if it is what they got at the very end. More to strive to beat, you know.

Any one more tips than above for "Cult of Personality"? I'm getting sick of this song and can't get gold stars =(

I think I got it when I was on my Bandmate/Blastnotes kick. Super Guitar no matter what.

hoshinosenshi
09-02-2012, 10:02 PM
Can someone explain exactly how the Road Rage power-up works? I can't seem to get many points with it and I think it's just because I don't know how and when to use it properly and what it does specifically.

It appears down whatever path(s) you're not on. If you stay on drums and use it then, it'll drive down the vocal and guitar tracks randomly.

agentnnc
09-02-2012, 10:29 PM
So it turns out it's impossible for mods to add an editable post. Should I link to my second post or just flat out make a new thread? By the way I have a guide that I'm still updating on notepad with all of the original info so nothing was lost.

Felonious Monk
09-02-2012, 10:39 PM
Ask the mod if it's possible for you to create a new topic with 3-4 blank posts, and have them do a thread split from the first reply on this thread over to the new thread and then delete your old one.

That kind of thing was doable on phpbb. Otherwise just copypasta into a new thread and have them lock this one.

AND NOTHING OF VALUE WAS LOST
:)

agentnnc
09-03-2012, 12:59 AM
Alright, I've made a new thread an notified a mod. Here's the new thread: http://www.xbox360achievements.org/forum/showthread.php?t=385860

I've kept track of all of the things you guys have said since my last edit and have added it to the latest version of the guide in that thread.