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lifeexpectancy
09-06-2012, 01:18 AM
So we all heard a while ago that the flag carrier can use their pistol while holding the flag. However, I just read today that they will ALSO have full movement speed...

Does anyone think this could be a terrible change for CTF? Don't get me wrong, I don't mind changes to MP. I liked Reach's MP well enough with all its flaws, although I vastly preferred the Anniversary playlist without AA's.

Still, having the flag carrier have full movement speed AND a weapon seems like it could very well remove most of the incentive to play as a TEAM in CTF. I'm expecting a lot of games to devolve into an every man for himself clusterf---. I know this has always been an issue when playing with randoms, but I expect it to be worse than ever with this double-edged sword of a flag carrier having speed and a gun.

Der Fuhrer
09-06-2012, 02:26 AM
So we all heard a while ago that the flag carrier can use their pistol while holding the flag. However, I just read today that they will ALSO have full movement speed...

Does anyone think this could be a terrible change for CTF? Don't get me wrong, I don't mind changes to MP. I liked Reach's MP well enough with all its flaws, although I vastly preferred the Anniversary playlist without AA's.

Still, having the flag carrier have full movement speed AND a weapon seems like it could very well remove most of the incentive to play as a TEAM in CTF. I'm expecting a lot of games to devolve into an every man for himself clusterf---. I know this has always been an issue when playing with randoms, but I expect it to be worse than ever with this double-edged sword of a flag carrier having speed and a gun.I don't mind them moving at full speed, but if they can also use a pistol it will kind of ruin it. I don't really mind though, CTF is not my primary game mode.

oozero
09-06-2012, 01:20 PM
I dont quite agree with it also, but at the same time im sure there is good reasoning behind every action. Thats why im just waiting patiently until the game comes out before I make any drastic decisions about the game. Play it for awhile, then decide if I like the changes that have been made

RBmaster9345
09-06-2012, 03:54 PM
Using the pistol is bad enough but now there's no movement restriction? Hmmmmmm I dont know how i feel about that

ReverendSID
09-06-2012, 04:24 PM
They can't sprint with it from the videos I've seen - and since everyone has sprint now, that's something of a movement speed reduction. And they can't use any armor abilities with it. As for using the weapon, frankly it never made sense to me that they couldn't use a one handed weapon while carrying the thing. As long as it doesn't give them a pistol if they weren't already carrying one.

niko da bos
09-06-2012, 04:56 PM
I dont quite agree with it also, but at the same time im sure there is good reasoning behind every action. Thats why im just waiting patiently until the game comes out before I make any drastic decisions about the game. Play it for awhile, then decide if I like the changes that have been made

my thoughts exactly, there are sooo many things im biting my tounge about lol. i am reserving judgement until i play it firsthand, but this is scary news.

Using the pistol is bad enough but now there's no movement restriction? Hmmmmmm I dont know how i feel about that

:(

They can't sprint with it from the videos I've seen - .

lol that would completely break the gamemode in my opinion. and for the record, you will still here me dropping the flag and picking it up nonstop for old time sake. even though the movement speed is identical! :p

ReverendSID
09-06-2012, 04:58 PM
and for the record, you will still here me dropping the flag and picking it up nonstop for old time sake. even though the movement speed is identical! :p
And also just going off things I've heard, once you pick up the flag you can't drop it.

Ty-Rex
09-06-2012, 09:04 PM
And also just going off things I've heard, once you pick up the flag you can't drop it.
This is true.

I honestly like the changes and think they balances themselves out.

Before you didn't have a weapon but could drop the flag to use another weapon (ie rockets) that you were carrying. Now you get a weapon but can't drop the flag to switch to another weapon that you may have.

With the movement speed thing, if you moved at a reduced rate while everyone else had sprint, it would take a monumental effort to capture the flag even once. We also haven't seen how the perks and stuff in this game will change the speed of the game. It may just be that they originally had it with reduced speed, but playtesting showed that it was too difficult to capture now.

And remember, you're carrying a pistol, not a DMR/BR while you're holding the flag. It's still going to take a full team effort to get a flag captured.

Vectorman953
09-06-2012, 10:51 PM
This is true.

I honestly like the changes and think they balances themselves out.

Before you didn't have a weapon but could drop the flag to use another weapon (ie rockets) that you were carrying. Now you get a weapon but can't drop the flag to switch to another weapon that you may have.

With the movement speed thing, if you moved at a reduced rate while everyone else had sprint, it would take a monumental effort to capture the flag even once. We also haven't seen how the perks and stuff in this game will change the speed of the game. It may just be that they originally had it with reduced speed, but playtesting showed that it was too difficult to capture now.

And remember, you're carrying a pistol, not a DMR/BR while you're holding the flag. It's still going to take a full team effort to get a flag captured.

These are all extremely good points, but:
A) do we know you can't sprint with the flag
B) i found the time it took to drop the flag, when already in an engagement you would want the weapon in question, you would be dead. the weaponless part meant your team needed to be able to help out.
C) some people will be able to destroy the ignorant masses (noobs) with just the pistol. I know this is a stupid argument, but it always comes to mind

not being able to drop the flag is going to lead to a very interesting moment when the teams dog-pile in a bottle-neck on a map. FLAGDROPPEDFLAGTAKENFLAGDROPPEDFLAGTAKENFLAG-

niko da bos
09-07-2012, 04:43 PM
And also just going off things I've heard, once you pick up the flag you can't drop it.

ohhh wow, so i automatically pick up the flag whilest walking over it then i cannot drop it? pretty much guarantee this will cause problems, i just cannot see it ending well.


not being able to drop the flag is going to lead to a very interesting moment when the teams dog-pile in a bottle-neck on a map. FLAGDROPPEDFLAGTAKENFLAGDROPPEDFLAGTAKENFLAG-

i would actually think this new CTF format would cut down on that announcer guy. since before people would be dropping / grabbing the flag to move quicker or pass it. now its stuck in one players hands, i smell griefing betrayals already..

i still wish that we could use elites on multiplayer. i wouldnt pick one personally, ive always played as a spartan. but on H3 those were some of the damn funniest death noises ever, i used to love hearing them whine and scream. weird? yes i know:o

DividedbyN1ght
09-07-2012, 05:06 PM
All the information below is from this Source (http://blogs.halo.xbox.com/Headlines/post/2012/09/05/The-Halo-Bulletin-9512.aspx)

Flag Carrier Experience – Picking Up the Flag

This is easily the biggest addition to CTF in Halo 4, and we’ve made it a huge focus and priority to develop. Before we run through the changes, let’s talk about becoming the flag carrier, which is an experience in and of itself.

The first thing you’ll notice about being a carrier in Halo 4 is you’ll automatically pick up the flag. Unlike a weapon, you won’t need to hold or press a button to take the flag. We extensively tested different flag pick-up methods and settled on this one as it gets you into the action very quickly. While there will be occasions when you accidentally pick up the flag, we feel this is worth it as you can now easily grab the flag from a tough-to-reach location with just a touch, and there’s a very natural feel to the transition. We’ve also carefully tuned the flag pick-up radius, so you’ll need to be right on top of the flag to grab it.


Flag Carrier Experience – The Flagnum

The moment you pick up the flag, you’ll hold the flag in your left hand and draw a Magnum in your right. The Magnum allows you to defend yourself in combat and joust other flag carriers. We’re still working with the exact tuning of the flag carrier’s Magnum, but we’re hoping to give the flag carrier a slight damage boost. As in previous Halo games, your melee attack will still instant-kill. You can’t switch weapons while holding the flag, and there are unlimited reloads on the Magnum. We’ve also added a brand new assassination called the “Flagsassination”.

Flag Carrier Experience – Movement Speed

Unlike previous Halo games, you’ll move at full speed as a flag carrier, including jump and strafe. One difference to regular movement is you can’t sprint. However, a huge advantage to the Magnum is forcing enemies to stop sprinting – so in most encounters, you’re on a nearly level playing field.


Flag Carrier Experience – You are the Objective

As soon as you pick up the flag, your HUD will change to highlight the point of delivery. Each player in the new CTF has a special presentation layer that changes based on the current game state. The new HUD features clear navpoints and verbs that let you keep track of the objectives and flag locations with just a glance. When you’re holding the flag, you’ve got a job to do – deliver it! You’ll become the center of attention as your teammates are charged with escorting you, and enemies with stopping you. To help reinforce this, you can’t drop the flag; this makes you the centerpiece of encounters as you move the flag to the delivery point, with teammates escorting you along the way.


Rule Changes – Scoring

One of the biggest rule changes to CTF is your team flag is no longer required to be at home to score; we found this keeps the flags moving across the maps through the flag lanes, and helps focus the flag defense, escort, and capture objectives. In a tie game with one point to win, flag carriers and teammates will have a tough decision of running the flag or stopping the enemy flag carrier. We’ve seen this lead to epic carrier vs. carrier battles that were so exciting we even created special rewards for them (more on this later).


Rule Changes – Defending and Returning the Flag

When the enemy team drops your flag, the return timer will start. The timer is now clearly integrated into the flag’s navpoint, so it won’t be a surprise when it returns back to your base. Unlike previous Halo titles, standing on the flag will not speed up its return timer. We found this greatly improved the flag attack and defend scenarios as players can use more of the play space around their flag to defend it. It also helps to think of the flags as moving entities across the map, and your job is to keep the enemies moving, and yours in one place. So many games come down to the final moment, and defending your flag for even a few seconds can make all the difference.


Rule Changes – Overtime

Overtime is also new and improved for Halo 4, and you’ll get there if time runs out in CTF and the score is still tied. Overtime is now 60 seconds long, and the first team to score wins the match. We’ve added some intense dynamic music in OT to keep the pressure on.


Scoring

As in Infinity Slayer, you’ll be earning points in CTF not only for your team by scoring flags, but also for yourself by contributing to your team. Each medal in CTF awards you with medal points, which determine your place on the scoreboard compared to other players. Here’s a quick summary of the medals just for CTF.

http://s14.postimage.org/op6qlaju7/ctf.jpg

In addition to CTF medals, you’ll still earn the standard medals you earn in Infinity Slayer. CTF also supports a custom game option that allows you to turn Infinity Ordnance on or off, allowing you to earn Infinity Slayer-style rewards in Capture the Flag. Team scoring is much simpler; the first team to three scores wins.


Playlist Specifics

We’re incredibly excited to host our CTF hopper at launch, on November 6th. Here’s a preview of our planned settings.

http://s11.postimage.org/mwtqi32sx/cttf.jpg

oozero
09-07-2012, 05:33 PM
callimg it now - I bet one of the cheevo's will be get a a flagassasination..

picking up the flag - ok how many different ways are there to pick up a flag? Found that part pretty funny.

movement speed - makes more sense now to me. Although i dont think I fully agree with infinite ammo, but I think the reasoning behind movement speed is well thought out, not sure if it will work out the way they want it to.

scoring - something tells me ctf is going to be a little bit more fast paced. Hopefully its going to be more than just 3 flag cap. I mean if your flag doesnt need to be there to cap, these games are going to go much faster I think.

lifeexpectancy
09-07-2012, 05:55 PM
I agree and now that I've seen the full list of changes I'm slightly less concerned. However it seems with more info come more concerns. If they're tinkering with the flag carrier's damage with the magnum I think they need to tread VERY lightly. Having a 3 shot kill magnum a la Anniversary Classic in Reach, or even a 4 shot kill magnum, will make the flag carrier FAR too self sufficient, and throwing infinite ammo top of that? Jesus... I could see a guy like Ogre just pick up the flag and run around with a bullseye on his butt, laying waste to any and all comers. In the wrong hands that could be a serious game breaker for CTF games.

We're less than 2 months from finding out I suppose.

OceanH
09-20-2012, 08:28 AM
Halo 4 - Capture the Flag Gameplay - YouTube

head0r Inc
09-21-2012, 07:00 AM
Yeah.. you guys should keep in mind that he doesn't have movement restrictions but he can't run, in return.. all spartans can run now. So I don't really see a problem there. It's alright that he can use a pistol now, after all.. the pistol won't be a big deal for the DMR or BR, i think. My friend will appreciate this as he won't be totally useless anymore while carying the flag, lol.

Anyways, looking forward to CTF! My fav gametype in Halo :)

theNomad
09-21-2012, 08:11 AM
Just hearing Steitzer say flagassasination made my day, I'll reserved a verdict till I see how it feels in ctf games.

Tsaako
09-24-2012, 01:38 AM
I've always found CTF game type variants in all games rather boring. It's just not my cup of tea. I try it here and there whenever the game type actually gets selected but as a casual player who has a dislike for CTF im actually for these changes rather than against. From my personal experiences playing alone, teamwork isn't that common. Unless ofcourse, you have a party with thats willing to actually do teamwork.

In instances like that, I'd be happy to be able to wield a pistol. Movement speed increase is fine by me aswell. Either way, you're still handicapped by being the flag carrier anyway.