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DarkReign2021
03-08-2012, 06:19 PM
Pre-Order
Q: What options do I have when it comes to pre-ordering Halo 4?
A: There are currently 3 formats that the game can be purchased in. The regular edition is $60, the Limited Edition is $100, and the Special Edition Halo 4 360 is $400.

The regular edition of the game includes the standard game case and box-art with a manual and DVD of the game inside.

The limited edition of the game include Fiction content expanding the characters and stories the Forward Unto Dawn Short Series, a 'making of' for the FUD series, 'Bringing Gaming into Reality' special featurette, an exclusive emblem and skin for your armor and Assault Rifle, a prop and suit of S-IV armor for your avatar, fictitious Infinity Briefing Packet that includes information on S-IV armor, the layout of the ship Infinity, and psyche evaluations of the S-IV's, Free Access to 9 of the future Halo 4 Maps, early access to 6 Specializations, and a 90-minute extended cut of the Foreward Unto Dawn series. It all comes packaged in a stylizied steel case.

http://www.vgblogger.com/wp-content/uploads/Halo4LimitedEdition/Halo4_LimitedEdition_0002.jpg

The Halo 4 Special Edition Xbox 360 includes one regular edition copy of the game, one 320 Gb HDD, one standard Wired Headset, two stylized controllers with a blue ring of light around the Guide Button (not to be mistaken with the individually sold H4 ODST controller) and one stylized Xbox 360 Slim console with a blue ring of light around the Power Button.

http://vglounge.com/wp-content/uploads/2012/07/Halo-4-Limited-Edition-1.jpg

Q:What kind of Pre-order Incentives are being offered?
A: Each individual store is offering it's own custom skin variant.

Q: What pre-order armor variants are being offered?
A: [under construction]


Campaign Related

Q: What's happened so far?
A: During the events of Halo 3, Master Chief was successfully able to temporarily remove of the Covenant and the Gravemind's Flood. During the escape onboard the ship Forward Unto Dawn, the Ark Portal shut down with the Chief's portion of the ship still inside Slipspace. He was left adrift in an unknown star system where he slowly began drifting toward a mysterious nearby planet, the shield world we now know by the name Requiem.

Q: How many levels will there be?
A: So far a total of 8 have been confirmed- Dawn, Requiem, Forerunner, Infinity, Reclaimer, Shutdown, Composer, & Midnight. Developers have suggested the campaign will run for about 10 hours.

Q:What enemies are we fighting?
A: The covenant races are making a comeback in Halo 4. Confirmed races include Elites, Grunts, Jackals, and Hunters are all confirmed to be returning. Drones, Skirmishers, and Prophets are not confirmed nor denied to be included. Engineers have not been mentioned yet either, but play a huge role in the books leading up the game, so it's still a possibility. Brutes will not be, nor will any of the Flood species. In addition to the return of the Covenant, however, a new faction of enemies have emerged. Forerunner machines have been left to defend Requiem. The ones we know of now are Watchers, Crawlers, and Knights and a currently unknown enemy that will become the Chief's new rival.

Q: What kind of new toys will there be to play with?
A: In addition to a new Mech Unit known as a Mantis, multiple weapons have been added including a revised version of the Battle Rifle, a UNSC Light Machine Gun "SAW", and a large selection of weapons of Forerunner design. The game will also include a handful of Technology such as Thruster Packs, Thermal Vision, and Holograms. Sprint is making a return as a permanent addition to the player's abilities.

Q: Will there be Skulls?
A: Yes. But they will be available/unlocked right from the start. No more skull hunting. The Terminals are the new skulls. ;)

Multiplayer Related

Q: Is Forge still included?
A: Forge is still included in the overall Halo 4 experience. In addition, several enhancements have been made, including the ability to lock individual pieces, snap two pieces together seamlessly, and clone multi-part structures for multiple placements. An undo button has NOT been included, nor has Weather effects.

Q: What kind of changes have been made to the Multiplayer Dynamic?
A: The multiplayer environment is now tied directly into the story element of the Halo Franchise. Players will assume the role of a member of the Spartan IV's aboard the UNSC Flagship Infinity. These Spartans participated and computer-generated "War Games" as they compete in various task-driven skirmishes. Winning these skirmishes will reward the player with a form of currency that will allow player to purchase armor upgrades, similar to Reach, but this time the armor components will offer different perks to give players the edge in a fight.

In addition to the return of various classic modes like Classic Slayer and Lone Wolf, War Games will also include a new format of Gametypes identified as 'Infinity' that will include a more randomized weapon spawn system and encourage more reliance on the new class-selection feature. Several minor additions like the ability to use a weapon while carrying the flag and passing the bomb in Grifball have also been included.

Q: How many maps are there in Halo 4?
A: So far we've received confirmation on 9 new maps, 1 being a remake of Halo 3's Valhalla. Abandon, Adrift, Complex, Exile, Haven, Longbow, Meltdown, Ragnarok, and Solace. Three Forge-driven environment called Ravine, Impact, and Erosion have also been confirmed at this point.

Q: What has happened to Firefight?
A: Firefight has been replaced in Halo 4 with a new mode called Spartan Ops. S-Ops is a narrative-driven form of Firefight that will be available to download on Xbox Live with new missions on a regular basis. Each season will be divided into multiple chapters and each chapter will consist of 5 new missions every week. Each mission will average at about 15 minutes long. Additionally, Season 1 is confirmed to be free to all players. The 5 known levels so far are Land Grab, Sniper Alley, The Challenge, Sacred, and Core

Q: What type of playlist will be available in Matchmaking?
A: In addition to the newly introduced Infinity gametype variant, many of the classic modes are returning included Free For All, Team Slayer, and Capture the Flag. In addition to these traditional modes, Grifball is also making an official return with a host of new features. Infection mode has also been upgraded to 'Flood' mode, which is a completely new and terrifying take on the game where players actually become a visually-stylized member of the Flood parasite.

Halo 4 - Flood (Infection) Multiplayer Mode Walkthrough with 343 Industries by IGN - YouTube

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DarkReign2021
03-08-2012, 06:29 PM
The newest update over at Waypoint has been released and Frankie is answering question from the fanbase. I dug through and summarized the important points.

http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx

First thing I took from this is that Multiplayer armor customization is making a return as was expected given it's success in reach. This time, however, it sounds like the different armor bits will be giving small perks depending on your loadouts. I would imagine this means slightly stronger shields, longer lasting sprints, increased number of carried rounds, etc... minor stuff that won't completely unbalance a game, but enough to be able to tip the scales if utilized effectively.

The future of Armor Abilities remains unknown, but given 343's insistence that AA's were a step-up from the nature of H1's powerups and H3's equipment, I would wager that the next system is going to remain similar to the AA's in nature.

No confirmation on when the next media blowout will be for the series, but they're promising a 343 presence at the big videogame conferences, so I would imaigne we'll be hearing something at E3.

We got another definite confirmation that ALL media in the franchise now matters. Games, book, comics, and Terminals are all being taken into consideration with the development of the games storylines. Even the multiplayer mode in H4 is being influenced by story-based events in the series it sounds like.

It sounds like all pre-existing modes of the series will be making a return. That means we'll be seeing the Campaign, Matchmaking, Firefight, Forge, and Theatre mode make a comeback along with the possibility of others as well.

Halo 4 has already entered it's final stages of development. The game is playable beginning to end and designs are finalized. Now they're polishing the game and testing for bugs.

The health bar has been done away with and there are no longer Health Pick-ups like we had in CE, ODST, and Reach. The new system hasn't been confirmed yet, however.

The music heard in the recent ViDoc is officially part of Halo 4's original playlist, so we can expect to hear it included in the final game.

Skulls are not confirmed nor denied, but Frankie promises devices that will add to the replayability of the series.

Covenant races are definitely making a return to the series, but will be shown in a drastically altered state of existence. With the collapse of the Covenant, we're likely to see them in a less militarized state and quite possibly as allies. Frankie warns that they'll probably be the least of our worries.

The mech seen in the ViDoc is a Cyclops 2 and it disappointingly will not be pilotable, but Frankie promises some vehicle surprises and one that will even dwarf the Cyclops. (This, however, confirms my suspicion that Warhouse is a human facility.)

Sounds like Weapon bloom has been removed and devices like weapon recoil will be added to weapon balance.

Assassinations are altered from their Reach presence, but they are still a part of Halo 4.

The Karen Traviss sequel to Glasslands will be out before Halo 4 and will contain important details connecting it to the new game. The final Forerunner novel, however, will not be out until sometime after the games release.

Grifball will "be playable" in Halo 4, which indirectly suggests the gravity hammer and plasma sword will be making a return.

Frankie won't discuss whether any maps will be remade, but he points out that the "vast majority of the maps are new" suggesting that not 100% are original.

iBuzz7S
03-08-2012, 06:34 PM
Sir, thank you very much for that. Take the info and make it your own, which appeals to me far more than what developers would of said.

Reading that, it gave me the same feeling I got the first time I played Halo 3. Can't wait to see what the game is like.

ZingZitang
03-16-2012, 05:23 PM
Very Good, and interesting News Good Sir.

Now lets hope Karen Traviss actually researched Halo Lore and Existing Canon before Butchering the series with her second book. . .

EDIT: Google says the next book is Called Halo: The Thursday War, and will release on October 2 of this year.

So that means we won't see Halo 4 until sometime after.

http://www.tor.com/blogs/2012/03/tor-books-announces-next-book-in-halo-series

MixMaker1
03-16-2012, 06:04 PM
From the very first page, The Thursday War propels you into a universe on the brink of chaos,” says Frank O’Connor, Franchise Development Director, 343 Industries. “It will immerse you immediately and enthrallingly into the events and circumstances that will come to define the state of the Halo universe in Halo 4. I can’t wait for fans and newcomers alike to experience the sequel to Glasslands.”
Nice!

I wonder with the end of Primordium - and this book - if we will see the Arbiter aid Halsey in any way. That would be an interesting dynamic. I can't help but think the political agenda of the Arbiter will be, somehow, tied to the fate of Halsey.

Especially if -- SPIOILERS:

343 Guilty spark is heading to find Halsey when he hijacks the UNSC ship at the end of Primordium. Is Halsey linked to the Librarian?

ZingZitang
03-16-2012, 06:20 PM
343 Guilty spark is heading to find Halsey when he hijacks the UNSC ship at the end of Primordium. Is Halsey linked to the Librarian?
Spark says he Knows where the Lifeshaper is, that doesn't necessarily mean Halsey is Carrying the LifeShaper's Memory.

Although I could see it happening.

DarkReign2021
03-17-2012, 02:55 AM
I've always held a deep-rooted suspicion that Dr. Halsey was someone influenced by the Geas in a similar sense as the Chief is related to Chakas. Her vast intellect and ability to manipulate Covenant, and therefore Forerunner, technology with ease has always made her place in the series questionable. Her foresight in the uses of this technology, the creation of the Spartans, and so on has always been spot on. Almost as if she knew how and why these things were as they are subconsciously.

I don't think Dr. Halsey is the Librarian in the sense that Guilty Spark is pursuing her, but I do think the Librarians influence is deeply responsible for the talent that Catherine possesses.

I'm still curious what the real name is for Vinnevra, however, and still find myself deeply curious as to her role in the whole thing. Given her close relationship to Chakas, I can't help but wonder if she herself is somehow carried on in somebody close to the Master Chief (Dr. Halsey???)

Moridin508
03-20-2012, 06:55 PM
Assassinations are altered from their Reach presence, but they are still a part of Halo 4.


I wonder how they've been altered..

Everything else sounds pretty decent, and I have to say this game is pretty much the one for me that's been in anticipation for ages.

LickableLemons7
03-20-2012, 07:42 PM
Maybe assassinations would return to the same format like they originally were, without the little animations. In my opinion, I detest assassinating a player in Reach. It's a bit annoying to see the camera angle fling out to third person and then revert to first person again. Bothers my eyes and whatnot. However, that's just me. I had no problem with camera angles changing when driving a vehicle, but now I do. Maybe it's because of Battlefield 3. There's another idea. Perhaps when assassinating a player or AI in Halo 4, the camera remains in first person? The same could be said for when rolling about in a vehicle.

DarkReign2021
03-20-2012, 08:23 PM
Maybe assassinations would return to the same format like they originally were, without the little animations. In my opinion, I detest assassinating a player in Reach. It's a bit annoying to see the camera angle fling out to third person and then revert to first person again. Bothers my eyes and whatnot. However, that's just me. I had no problem with camera angles changing when driving a vehicle, but now I do. Maybe it's because of Battlefield 3. There's another idea. Perhaps when assassinating a player or AI in Halo 4, the camera remains in first person? The same could be said for when rolling about in a vehicle.

That seems like a reasonable assumption. The door prying bit in the ViDoc suggest they're wanting a more in-character experience to make players feel more attached to the chief, so shaky-cam 1st person assassinations would make the game seem a lot more personal.


Also, I know what you mean Lemon. After getting used to the 1st person perspective of BF3's vehicles, I'm starting to wish the vehicles in Halo were the same way. I've never had a problem with the 3rd person vehicles, but I like the challenge that the 1st person perspective provides.

LickableLemons7
03-23-2012, 01:21 AM
Also, I know what you mean Lemon. After getting used to the 1st person perspective of BF3's vehicles, I'm starting to wish the vehicles in Halo were the same way. I've never had a problem with the 3rd person vehicles, but I like the challenge that the 1st person perspective provides.
Given the level of detail in the "new" warthog's dashboard teased in the ViDoc/Forza 4, there is a splendiferous chance that we could see first person vehicle action in Halo 4. And if Covenant vehicles make a scene, we can also take a "better" gander at their technology, which hasn't been significantly explored in the games from my point of view.

DarkReign2021
03-23-2012, 03:54 AM
Maybe. Halo has always been a bit about detail in unnecessary locations though. Like the compass on the assault Rifle and the original "speedometer" in the halo 1 warthog that was there and functioning even though the driver couldn't actually see it inside the hog.) Anything goes with the Halo series, but I definitely hope you're right.

LickableLemons7
04-06-2012, 02:11 PM
I guess we could use this thread for placing further Halo 4 news...so without further ado...

Halo 4 News - Game Informer & Warthog Model Ripped - FT. Chris - YouTube

Blam.

See! A released aerial shot of the Chief. Marvel! At our reporter's giddiness of seeing a warthog model in 3D. Beat off! To the next cover of Game Informer magazine.

If you don't feel like watching that video because you'd get a migraine listening to that child's voice, have no fear, I'll do the best I can to summarize the information he has posted. Below.

So, the next issue of Game Informer will feature a whopping 14 (fourteen, for those who can't read numbers) pages of in-depth Halo 4 details, including "gameplay modes" which are currently unannounced. I find the cover to my liking. Although the new Cortana's facial details are seemingly...well, detailed (yes, I know, it's only cover art), I still prefer her Halo 2 model. Ah, Halo 2...I think I was 15 (fuck off) when that came out...there are a lot of things a 15 (am I pissing you off yet?) year old boy can do with a poster of Cortana's Halo 2 model. Moving on.
The multiplayer is running smoothly, and Halo 4 is looking damn good. I figured as much. Next.
There was a tweet of a new screenshot featuring an overhead shot of Chief in a desert-like area. Seeing as it's very well strung, it is plausible this could be a new live action trailer. Maybe CGI. Who knows. It could even be a teaser of the first campaign mission. 343i hinted they would be showing us a bit of that in the weeks following the First Look ViDoc. Am I right, or am I right?

"What's that about a Halo 4 ViDoc?"
"Have you been living under a rock? Guess you managed to crawl out, at least."
To those who may have not yet seen it, here you are. For your viewing pleasure.
Making Halo 4: First Look - YouTube

343i also announced that there will be no public beta for Halo 4's multiplayer. That was sad news, sad news indeed. For all you multiplayer freaks out there. However, they also just announced that they will be hosting "play events" at their studio this summer. Dates will be given soon. Apparently, these "play events" will feature alpha and beta phases of the game modes. I know what I'm doing this summer.
Last but not least, it was said that a "HOLY SHIT!" moment will be revealed in the aforementioned Game Informer magazine. Well? Thoughts? I think we could be seeing some of that campaign action. *Nudge nudge, wink wink."

I'm happy that more and more Halo 4 news is popping up on the world wide web. Hard to believe that ViDoc came out March 5th.

Teh Phantomz
04-06-2012, 11:18 PM
Loving all this info, seriously can not wait for more videos.

iBuzz7S
04-06-2012, 11:32 PM
Ah, I will never regret spending $5 a month on Game Informer. The only gaming magazine I will buy, especially when they have exclusive reveals.

I was hoping that Halo 4 would have a beta. A public beta that is. It has helped Bungie in the past, so I am wondering if 343 are in over their heads or if they believe they can get it right with limited testing.

Someone has already got their copy of Game Informer.

Spartan Points

Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some

Spartan Ops

This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.

Why Reds Fight Blues

I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.

Sprint

So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

Forerunner Vision

Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

Returning Armor Abilities

The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.

Elites Not Returning to Multiplayer

Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.

Grenades

Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.

Firefight

Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.

Regicide

Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."

Distraction and Revenge Medals

Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!

Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.

No More Weapon Camping

One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

No More Respawn Delay

Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.

Joining In-Progress Games

So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.Source: http://halo.xbox.com/Forums/yaf_postst71572_So-I-just-Read-the-New-Game-Informer.aspx

MixMaker1
04-07-2012, 07:18 AM
This HAS to be fake. Game informer never starts every other sentence with "we" "we" "we..."

I'm calling a fake.

LickableLemons7
04-07-2012, 03:31 PM
This HAS to be fake. Game informer never starts every other sentence with "we" "we" "we..."

I'm calling a fake.

I'm declaring fake as well...judging from the comments I read in those forums, it sounds like the guy took a picture of the cover and it was a horrendous looking Elite with 2 mandibles and out of proportioned legs(the pic was removed). But according to my source, the cover of the magazine should be the one in the video I posted above(not the ViDoc). And like you said...they sound very unprofessional. Even if it is true, I don't really know what to make of it. 343i is taking the same steps that CoD has already taken, and for the most part, it seems as if 343i just wants to shadow Treyarch and Infinity Ward's footsteps. Seeing CoD elements blended in with the pre-established Halo elements...sounds a little promising, but judging from what I've done with my previous CoD games, I may grow tired of Halo 4 after a couple of weeks. That is, if the information posted above is true.

But..."Spartan Points?!" "Spartan Ops?!" Surely they could have stuck with credits and give a better name than "Spartan Ops." And Firefight...why on earth would they possibly remove it? However, I do like being able to join a match that isn't full, that means less time waiting in a lobby searching for players. I also like the sound of random weapon spawns. This sort of evens the odds of a newbie being able to access power weapons. I was fairly late to the Halo 3 party, and when I first purchased a gold subscription and hopped into team slayer, I kept getting whooped by veteran players who had memorized spawn locations for all weapons on every map.

Edit: Okay, here's a link to some pictures. Keep an open mind, some of this can be fake.
http://halo4nation.com/multiplayer/halo-4-leaked-game-informer-article/
IMPORTANT: There is information in that link regarding the opening sequences of the campaign. Spoiler alert, somewhat, for those who are trying to remain on blackout. It is a bit of a "Holy shit." moment, so be warned. This seems fairly real now.

Ty-Rex
04-07-2012, 08:33 PM
I really, really hope that article is fake.

Please, let it be fake.

It can't be real...

I have been up all night working...

Maybe it's just a terrible dream...

Why would x-ray vision and random power weapon drops be good?

They wouldn't do this...

Press x to spawn immediately? I mean, was 5 seconds really so long...

Edit: Oh for fuck's sake, join in progress? Honestly? Can we just remove shields from every game mode at this point and call it Halo of Duty yet?

Making a double post because my fears have become my reality.

http://i.imgur.com/fLO0T.jpg
http://i.imgur.com/OGNyF.jpg
http://i.imgur.com/xdew1.jpg
http://i.imgur.com/vexm7.jpg

LickableLemons7
04-07-2012, 09:49 PM
Don't worry Gheuh2, at least there's still the campaign to look forward to. Right? Right?
I love the new detail 343i has put into everything. From what I initially heard, I thought the Elite armor was going to look like a POS, but I find it to my liking. Very detailed. I hate that little picture of the flying grunt though, terribly drab.
For now, I'm doubling back to this thread to wait and see what DarkReign thinks of this. On the campaign opening, mostly. That is, if he reads it.

Joker0fLife
04-07-2012, 09:54 PM
http://xbox360.ign.com/articles/122/1222537p1.html?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social

I don't like what I'm hearing, honestly. I played Halo because it was different and had the fantasy feel to it. Custom class loadouts? No elites? X-ray Vision? Spartan Points?...........From what I keep reading, this might actually be the first Halo I rent..

Ty-Rex
04-07-2012, 10:00 PM
Was gonna post this in the other thread, but here's (http://forums.gametrailers.com/thread/all-game-informer-scans/1284038) some HQ scans of the Game Informer issue.

And yeah, I agree with the OP's concerns. It honestly seems like they are trying to get some of the CoD crowd with this game. Everything seems like it's just catering to, sorry to say, bad people.

The random power weapon drops just seem incredibly dumb. Part of Halo is just keeping the power weapons locked down. It just seems really dumb to be put at a disadvantage in a game because the other team got lucky and had a rocket launcher drop on their heads.

Instant spawning seems cool in concept, but again, it just brings me right back to watching my terrible-at-video-games cousin play CoD4 and seeing him just mashing x as fast as possible to go run right where the enemies just killed him so he can die again. Unfortunately, my cousin seems to represent the majority of CoD players.

X-ray vision is fucking x-ray vision. Though, thinking about it more, I don't see it being useful at all. I already play with my friends and we all call things out while playing. X-ray vision would basically be redundant. Also, radar exists making it even more useless.

Join in progress is a terrible idea for anyone who plays competitively. You can ask any person who's ever played CoD how annoying it is to be put in a match where either, your team is being dominated to the point that you can't get out of your spawn, a game where you team is hopelessly losing with not enough time to recover, or you get put in a game that's flat out ending in ten goddamn seconds.

Removing elites from multiplayer is pretty much a wash. There were only a few modes in Reach where their different stats actually made you change the way you played. Still, they could have just left them in for the sake of diversity.

Is it just me or does anyone else not care why the red team fights the blue team? It's a multiplayer mode, I don't give a shit why they're fighting, I just want to fight!

Spartan Points and Spartan Ops are laughably bad names, but hopefully Spartan Ops will end up being interesting and not the red-headed step child that Invasion ended up being for Reach.

New grenade types sound pretty cool. I just hope that you can't carry like 3 of each at once.

Distraction medal seems pointless, but hey, I love stupid little awards in the form of medals. I hope they make spree medals for all the weapons too.

So yeah, not the end of the world, but my shaky trust in 343i hasn't gotten any more stable after this.

Don't worry Gheuh2, at least there's still the campaign to look forward to. Right? Right?
I... I hope...

For now, I'm doubling back to this thread to wait and see what DarkReign thinks of this. On the campaign opening, mostly. That is, if he reads it.Yes, we all need to wait for our Halo Lord and Saviour to tell us what he thinks. Someone just created a new thread so I'm sure he'll see that. There's only like 5 threads that ever get posted in here.

crazy W01f 816
04-07-2012, 10:12 PM
Frankie said there will be a podcast to sort out all the uproar over the article in GI. It doesn't matter. Whatever spin he puts on this entire thing doesn't matter; the facts are right in front of our faces. Halo multiplayer is dead and 343 put the final nail in the coffin.

Campaign is now the only reason to even care about the new game and at this point I have no reason to expect that they won't fuck that up somehow.

iBuzz7S
04-07-2012, 10:18 PM
Halo multiplayer is dead and 343 put the final nail in the coffin.
How can you come to the conclusion that Halo's multiplayer is dead, when you haven't even seen how it plays?

crazy W01f 816
04-07-2012, 10:33 PM
How can you come to the conclusion that Halo's multiplayer is dead, when you haven't even seen how it plays?
Reach had Halo's multiplayer hanging by a thread. The general consensus was that 343 would be taking things backward to the style Halo 3/2 and expanding from there. Now they're going off of Reach, who the majority of Halo fans hate, and then adding more features to make it like CoD.

Nobody asked for these features, yet here they are. Halo 4 is shaping up to be CoD is space and we're not fucking happy. If these features are in fact real, and I have no reason to doubt it, 343 has successfully turned Halo into another CoD clone in an already flooded market. The multiplayer is DOA with these changes and 343 will have driven off what's left of the hardcore players, perhaps for good this time.

LickableLemons7
04-07-2012, 10:46 PM
How can you come to the conclusion that Halo's multiplayer is dead, when you haven't even seen how it plays?

True, all too true. Many seem to say it sounds like it will work like a CoD title. Yet we still have our shields as seen in the screenshots, and 343i hasn't mentioned a word about killstreaks. I guess we'll have to wait until E3 to see how the whole smorgasbord plays out, right? Personally I don't think they'll show off the campaign there, in my eyes 343i wants to keep the campaign as mysterious as possible. But it sounds like they want it to play out like Combat Evolved, story wise. I mean,

SPOILER FOR THE REST OF MY POST IN REGARDS TO HALO 4'S OPENING SEQUENCE

like how during The Pillar of Autumn level in Combat Evolved, you were facing a seemingly unknown threat (the Covenant) and here they are again, trying to kill you in The Forward Unto Dawn in Halo 4. You manage to land on this Dyson Sphere, Requiem, and explore it, just like the second level in Combat Evolved. For all we know, the Covenant could be trying to harness the power of Requiem (or the "bigger unknown threat" as 343i put it) as the Dyson Sphere collects power from the sun. So I'm guessing Chief will blow it up and return to Earth safe and sound at the end of Halo 4. Yippee. God, that sounds terrible. Watch that be what the plot is. Called it. The only thing I can hope is that 343i will have more imagination than that. There are multiple Dyson Spheres, the one hidden by the planet Onyx is different than Reqiuem...so I'd imagine Chief will end up blowing those to bits too. I'm still pondering as to how Cortana's rampancy will play out. 343i did mention that that this "Reclaimer trilogy" will play out similar to the original Star wars trilogy. So Halo 5 will have a darker theme than Halo 4. Hmm...Chief finds out about his father in Halo 5. You saw it first here folks.

Radioactive Microbe
04-08-2012, 12:16 AM
I called this. They're going to screw it up.

Name me one franchise that hasn't taken taken a nose dive after a developer change.

DarkReign2021
04-08-2012, 12:45 AM
I only read the first part of the article referring to the Campaign. I'm going off of the comments I've read here regarding Multiplayer, but I'm not terrible interested in it anyway. May as well keep it somewhat exciting when it finally comes out.

After reading about the opening, of the game, some parts I'm excited to hear about and others I'm somewhat concerned and disappointed.

The first thing I have to question is how in the hell are they going to make Forward Unto Dawn the first level? As you may have noticed at the end of Halo 3, FUD has minimal access to power and no gravity, but I don't think they're going to have the chief floating around the ship for the entire first level. I hope they do and I hope they find an intuitive means of making it work as a gameplay mechanic, but I get the feeling they're going to blow past that.

The arrival of a "Covenant" fleet is disappointing, but all in all not really a surprise. Since Glasslands first came out I suspected the trilogy was meant to be used as a means to make the Sangheili a primary enemy again and having the second book set to launch before Halo 4's release goes to further that belief. With the covenant in shambles after the fall of the San'Shyuum, obviously the structuring and tactics will be drastically different from what they were in the past game. While I expect most of the races will return in one form or another in the next game, I think the new Covenant is going to consist of primarily Sangheili, Unggoy, and Lekgolo. Kig-Yar are pirates and only interested in what turns a profit and we've found some of them are even teaming up with the rebels that plagued the UNSC before the Covenant arrived and Yanme'e were forced slaves of the Covenant and have no incentive to return.

Jiralhanae will likely make a return, but due to their disliking of the Sangheili, it seems likely they will be a whole separate faction or for an ironic twist even an ally to humanity on some level due to their admiration of Humanity's fighting prowess as well as the respect we likely earned in overcoming.

It's nice to finally have a name and confirmation of the Dyson Sphere being our destination in Halo 4 (which pretty much shuts me up since I was convinced it was something other than a shield world.) I have nothing to base any guesses on regarding the new enemies we'll find on the surface, but given the statement about how they will compliment each other to add layers of challenges, it sounds like a highly advanced and coordinated military, which the Forerunner would fit the bill perfectly. Certainly more effectively than the Inferi.

As for the Inferi, there's isn't necessarily a guarantee they'll be returning in this game either, much to the relief of many in the community. It would be wise to focus on building up one enemy at a time. The Inferi are obviously the single most important element in the Halo series and that means a major overhaul and upgrade to what we've seen and learned of them. To focus on them adequately, they would want to put it off until we're familiar with whatever this new threat is first. Perhaps a level at the end or a cameo to foreshadow their return in Halo 5, but that's all I'm venturing a guess at for the moment.

I think lemons is half right regarding the procedure that Halo 4 is taking in campaign layout. They're definitely trying to emulate the first game in terms of mood, mystery, exploration, etc..., but on a much grander scale. I don't think, however, this is going to be resolved by the end of the game with John returning to Earth. I'm actually expecting just the opposite. I'm expecting on par or greater with the infamous Halo 2 Cliff Hangar at the ends of H4 and H5. This seems like a story that Chief is in for the long haul. I don't think it's going to be quite so segmented like the first trilogy.

My hopes for this game, and I may or may not be alone in this hope, is the elimination of "levels." Obviously the game still needs to be divided up into segments while a chapter select feature maintains a presence, but I can't help but feel that a single long-running journey would more greatly emphasize the human nature of the Chief and provide ample opportunity to flesh out the relationships between characters. What I'm looking for is something like Half-Life 2 where you obviously had segments of the game that were entirely unique from one another, but nearly every scene change was fluently done during gameplay, usually during a driving and exploration segment, which is obviously two things Halo has always been good at. Rather than having random jumps between levels, I want to see the in-between.

I'm also excited to see the lifespan of the AI coming into play as this has been a large personal focus of mine for some time. As we all know, Smart AI have a lifespan of roughly 7 years, but this can be brought down even lower depending on how much information Cortana is forced to process. With the information inside the Alpha Halo, the High Charity, Gravemind, and even now confirming the Index itself was an enormous library of the different species preserved in it, Cortana's life should be decimated. We've been seeing subtle signs of it throughout Halo 1, 2, and 3, but to have the game jump so many years ahead, she's almost certainly going to be experiencing Rampancy (since AI don't actually 'Die') now. We saw in Contact: Harvest that Rampancy can have a wide range of effects on an AI such as causing the AI to overcome inhibitors in their design and begin to "feel" emotions. This can play a huge role into the relationship between her and the Chief, but at the same time it's a race to prevent her from decaying further and becoming a hindrance. We all know there's a way to prevent it. 343, and more importantly Chakas, are proof that AI can have lives well over 100,000 years without the threat of crippling Rampancy. Whether this is some Cortana has already discovered and is seeking to obtain or if she's even considered the implications that 343 suggests is unknown, but I'm certain she's been hunting for an extension to her lifespan

(And while on the discussion of AI, the Free AI council that consistently convened in the Datapads discovered around Reach still stands a likely chance of eventually playing some role in the trilogy. What they have to offer is unknown, but you can be sure 343 is going to take advantage of them. Same goes, I hope, for the presence of the Spirit of Fire.)

Ty-Rex
04-08-2012, 12:49 AM
Oh man, mods editing my posts together!

Name me one franchise that hasn't taken taken a nose dive after a developer change.
Well, Fallout is pretty great unless you're one of those weird nerds who hates everything. Also, 343i is mostly ex-Bungie people.

My hopes for this game, and I may or may not be alone in this hope, is the elimination of "levels." Obviously the game still needs to be divided up into segments while a chapter select feature maintains a presence, but I can't help but feel that a single long-running journey would more greatly emphasize the human nature of the Chief and provide ample opportunity to flesh out the relationships between characters. What I'm looking for is something like Half-Life 2 where you obviously had segments of the game that were entirely unique from one another, but nearly every scene change was fluently done during gameplay, usually during a driving and exploration segment, which is obviously two things Halo has always been good at. Rather than having random jumps between levels, I want to see the in-between.
This sounds like what ODST should have been instead of the weird hub-world thing we got.

Great post, also. Good thing I know all those covenant names at this point otherwise I would have been totally lost.

Radioactive Microbe
04-08-2012, 01:02 AM
Oh man, mods editing my posts together!


Well, Fallout is pretty great unless you're one of those weird nerds who hates everything. Also, 343i is mostly ex-Bungie people.




Hmmm. No one has said Fallout. Though it is usually an unplayable, buggy mess on release, it usually gets fixed over time. I'll give you one point for that one.

And no, I'm not sure how this misconception is still around, but 343 has very few ex-bungie people. So little, that I can count them using the fingers on only one hand.

iBuzz7S
04-08-2012, 07:11 AM
http://halo4nation.com/wp-content/uploads/2012/04/a1.jpg

You can find more images of the magazine here (http://halo4nation.com/multiplayer/halo-4-leaked-game-informer-article/).

Not going to pass judgement on what I have read. Still buy the game day 1 and enjoy it like any other Halo game I have enjoyed. I say it's good that they are making changes.

Teh Phantomz
04-08-2012, 07:29 AM
I love all this new stuff they are doing to spice up the experience but they could always add a "classic" playlist that cries foul at the way the title is turning out.

iBuzz7S
04-08-2012, 07:37 AM
I love all this new stuff they are doing to spice up the experience but they could always add a "classic" playlist that cries foul at the way the title is turning out.
Can't please everyone. Fans will complain if they added a classic type of playlist. :p

Joker0fLife
04-08-2012, 09:08 AM
I really hope that by some stroke of luck, they decide to scrape all their ideas for the Multiplayer and start over, building off of Halo 3. They could easily, EAAAASILY build off of Halo 3 without all of this COD-esque gameplay and make millions. I couldn't care less that they're trying to prove to whoever they're a legit stand-alone company...I want them to prove themselves to the fans that they're not making a horrible mistake out of the Multiplayer.

I wouldn't feel nearly as mad about any of this if they'd do a public Beta...

...but they could always add a "classic" playlist that cries foul at the way the title is turning out.

If they do add it, I can guarantee that most of my time spent on Multiplayer will be in that playlist...

DarkReign2021
04-08-2012, 11:56 AM
This sounds like what ODST should have been instead of the weird hub-world thing we got.

Great post, also. Good thing I know all those covenant names at this point otherwise I would have been totally lost.

ODST did take somewhat of a run at it, though I think it was shooting more for Sandbox instead of seamless integration. Sandbox has always had trouble with story-driven concepts because of the ability to wander and completely skew how the time-based elements of the series. Levels like we had in Halo 1 were always huge and gave the illusion of being sandbox, but were still tight enough to keep you pushing forward. HL2 was like this a lot of the time, except that the end of each level was proceeded by driving and physics-driven puzzles and fun little activities.

Obviously with Halo we don't want the exact same thing, but I don't see why players couldn't keep pushing forward between levels as they encounter different forerunner structures and learn more about the world they're in. Still have skirmishes with patrols between major events (like we had in ODST's HUB) but the focus being entirely on story elements.

And I intentionally use all of official names for the different species in the series. I feel it's good form to use them myself and it tends to keep the people that read my content on their toes as well. Plus if they don't recognize a name they might pay a visit to the Halo wiki and they may just learn something else they weren't already aware of.

LickableLemons7
04-08-2012, 08:10 PM
The first thing I have to question is how in the hell are they going to make Forward Unto Dawn the first level? As you may have noticed at the end of Halo 3, FUD has minimal access to power and no gravity, but I don't think they're going to have the chief floating around the ship for the entire first level. I hope they do and I hope they find an intuitive means of making it work as a gameplay mechanic, but I get the feeling they're going to blow past that.


http://forums.gametrailers.com/thread/all-game-informer-scans/1284038?page=

In the closing of page 6 and the opening of page 7 in the cover story, the author states part of the ship remains without pressure. I think the gameplay could be similar to something like a scenario from Dead Space, where when reaching a part of the Ishimura (or Sprawl in DS2) that doesn't contain pressure, we're able to fly about in the vaccum with our zero-g thrusters built in to the Issac's suit, until we find a little gravity panel or doorway to respectively "turn on the gravity" or escape the vaccum. In Chief's case, he's just clambering up the elevator shaft, but we may have a choice to use the zero-g thrusters here for a limited time, and I'd imagine the gameplay mechanics would be similar to using a jetpack in Reach.
However, I'm more concerned on the Precursors. I haven't read Primordium yet, but I just read the plot summary here:
http://www.halopedian.com/Halo:_Primordium

From what it says, there's no difference between the Precursors and the Flood? Or is that Primordal thing just a hive mind of sorts like a Gravemind, but it's absorbed a Precursor as to how Captain Keyes was "absorbed" by the Proto-Gravemind in Combat Evolved?

DarkReign2021
04-09-2012, 01:13 AM
http://forums.gametrailers.com/thread/all-game-informer-scans/1284038?page=

In the closing of page 6 and the opening of page 7 in the cover story, the author states part of the ship remains without pressure. I think the gameplay could be similar to something like a scenario from Dead Space, where when reaching a part of the Ishimura (or Sprawl in DS2) that doesn't contain pressure, we're able to fly about in the vaccum with our zero-g thrusters built in to the Issac's suit, until we find a little gravity panel or doorway to respectively "turn on the gravity" or escape the vaccum. In Chief's case, he's just clambering up the elevator shaft, but we may have a choice to use the zero-g thrusters here for a limited time, and I'd imagine the gameplay mechanics would be similar to using a jetpack in Reach.
However, I'm more concerned on the Precursors. I haven't read Primordium yet, but I just read the plot summary here:
http://www.halopedian.com/Halo:_Primordium

From what it says, there's no difference between the Precursors and the Flood? Or is that Primordal thing just a hive mind of sorts like a Gravemind, but it's absorbed a Precursor as to how Captain Keyes was "absorbed" by the Proto-Gravemind in Combat Evolved?


Spoilers for the Cryptum and Primordium:


The Precursor, we know with a certainty, are responsible for the creation of the various races in the Galaxy. The Precursor subject these races to a kind of extinction event to "test their worthiness." The Forerunner, having discovered this occurrence, rose up and defeated the Precursor and assumed the Mantle as protectors of the Milky Way Galaxy. Some of the Precursor survived the extinction event, likely by fleeing the Galaxy, and are using the Flood to eradicate the Forerunner species. The "cure" that humanity discovered to resist the flood was actually no cure at all, but was a result of the Flood actively ignoring Humanity's biological makeup. The Precursor command the Flood to neglect the various races and to Focus solely on the Forerunner, leaving the other races to be tested in the future (which is the timeline of the games.) Mendicant Bias and the Primordial actually ally with a number of the ancient advanced Humans before the Forerunner war and fight to eradicate the Forerunner.

This leaves the question of what kind of relationship the Precursor share with the Flood. Is the flood something of their invention like the other races or is it perhaps something they discovered outside of the galaxy and are using to their advantage since their own numbers are too few? It's even possible that the Precursor are an evolutionary form beyond that of a Gravemind. By the Halo standard, the Covenant were a Tier 2 and Humanity was a Tier 3 in technological advancement, but the Forerunner were placed at a Hypothetical Tier 0, which is meant to be the ceiling of the chart, but the Precursor surpass even that.

The Flood being a lower form of Precursor would explain to some degree how they go about creating new species from scratch. Their ability to manipulate DNA and create what they want at will is remarkable and seems like an innate ability that the Flood would be able to produce. In addition to that, the Precursor's purpose is to create life while this would benefit the Flood as their only purpose is to consume life. The flood constantly consuming would eventually run out of life and starve to death, but with the Precursor creating they form a natural symbiotic alliance (the Halo series has always borrowed elements and concepts from the books in the Ender series and Symbiotic relationships in Nature was a large focus in Xenocide, so I could see something of this nature coming forward in the Halo franchise as well.)

SuperSkyline89
04-09-2012, 02:28 AM
I'm very excited about the Spartan Ops mode. Especially since they're saying they'll all have a back-story and cutscenes. And weekly updates are just amazing, THAT is the kind of thing I want from DLC.

The first thing I have to question is how in the hell are they going to make Forward Unto Dawn the first level? As you may have noticed at the end of Halo 3, FUD has minimal access to power and no gravity, but I don't think they're going to have the chief floating around the ship for the entire first level. I hope they do and I hope they find an intuitive means of making it work as a gameplay mechanic, but I get the feeling they're going to blow past that.

Don't Spartans have electromagnets in their shoes? Pretty sure that was in one of the books.

DarkReign2021
04-09-2012, 02:53 AM
I'm very excited about the Spartan Ops mode. Especially since they're saying they'll all have a back-story and cutscenes. And weekly updates are just amazing, THAT is the kind of thing I want from DLC.



Don't Spartans have electromagnets in their shoes? Pretty sure that was in one of the books.


I'm fairly certain they don't. In the Fall of Reach, James, Linda, and John were tasked with destroying the Navigational data on the repair station. It had no gravity and they were forced to navigate the zero gee environment, something electromagnetic boots would negate. The chief also neglected to use any kind of function aboard the Forward Unto Dawn at the end of Halo 3 or in the reveal trailer for Halo 4. It's possible they're there and it seems likely they'll introduce them to the Chief's arsenal just like they did with the Thruster Pack.

SuperSkyline89
04-09-2012, 04:14 AM
Halopedia says the boots of the armour has electromagnets in them.

Magnetic Weapon Holder Strips: Available on the Marks IV, V, and VI, the magnetic strips are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer. They don't have a reference but I know I read it in one of the novels.

Ok, found it on Google Books, First Strike, Page 267

"John eased his boots onto the hull. Their magnetic soles clamped onto the metal with a satisfying click"

Phantomzero17
04-09-2012, 06:26 AM
Reach had Halo's multiplayer hanging by a thread. The general consensus was that 343 would be taking things backward to the style Halo 3/2 and expanding from there. Now they're going off of Reach, who the majority of Halo fans hate, and then adding more features to make it like CoD.

Well a sizeable portion of the team for Reach were former FASA Employees. the lead Multiplayer designer was a Former FASA employee even.

Bungie originally supported FASA enough on Shadowrun and liked the game enough to publicize it on their own website. Plenty of people bought it just because to them Bungie effectively told them to.

That really should've been a first clue of things to come. When FASA closes because real Shadowrun fans (SNES, Tabletop) didn't like FASA's take on the universe especially an MP only game.

Many of the changes in Reach and especially the HUD were stripped right out of Shadowrun. Reach might aswell have been somewhat of a Shadowrun 2. So with guys who liked SR leaving Bungie before Reach and then those who worked on Reach leaving at some point to join some part of 343 or an affliate because they still wanted to do Halo games they definately took Shadowrun with them in their hearts. So I'm surprised at all to see some of these changes continuing with 343.

Although now with alot of these changes that seem to be coming up I have to agree that part of it seems to be grasping the COD fanbase and bringing back some wayward Halo players from that group. But SR still seems to be the one thing in these groups of Devs that they're still drawing from.

DarkReign2021
04-09-2012, 08:25 AM
Halopedia says the boots of the armour has electromagnets in them.

They don't have a reference but I know I read it in one of the novels.

Ok, found it on Google Books, First Strike, Page 267

"John eased his boots onto the hull. Their magnetic soles clamped onto the metal with a satisfying click"

Interesting. I don't seem to remember that bit. I'll have to go re-read that segment.

Kaiyo
04-09-2012, 05:00 PM
Can't wait for the Forerunner Vision to kill them damn campers.

MixMaker1
04-09-2012, 06:00 PM
Bring back Halo 2's speed with Halo 3's models and introduce new, fast paced gameplay?

Sign me up for 4. People that are claming it's simply adapting COD's fast paced style - while that may be true - I like that they are going for that original Halo vibe.

Calling MP Infinity is also pretty innovating. Spartan Ops - with cut scenes and continuation as times goes on - is also a secondary twist to the campaign. I think it's pretty innovating stuff.

I'm more excited than I am doubtful. I have faith 343i, while making some mistakes, sure, will be able to release the best Halo game yet.

LickableLemons7
04-09-2012, 06:54 PM
You know, I wonder if this Infinity stuff will branch outside that of competitive multiplayer. This training program can create artificial environments, right? So will this sound like something that can be implemented in Forge too? I guess that's what 343i's trying to hint at, a new variation of forge world.... As some of us know, the UNSC Infinity is approximately 3km long. That's one hell of a ship. Who knows what kind of play spaces we could have in that. And using forge tools, we can shape our own maps as usual par to Reach's standards, but in this variation, we could use different skyboxes, and I'm crossing my fingers for the ability to shape weather patterns!

ZingZitang
04-09-2012, 08:47 PM
I don't understand all the outrage to the New multiplayer Ideas.

I think these Changes are a good thing for Halo, and while I love the Classic Formula I also want new and crazy things that will mix it up. And I'm intrigued by the New Customization Options. Although I'd prefer we played as Spartan II's in multiplayer again, as Spartan III's and IV's are less powerful and not quite as Bad Ass as Spartan II's.

As for the Campaign, I'm with DarkReign:

Somewhat confused at the Presence of a Covenant Fleet, but this will no doubt be explained in the Next book by Traviss - The Thursday War - with the Culmination of the Power Struggle between Thel Vadam and The Servants of Abiding Truth.

It leaves me wondering when Thel Vadam will make his Appearance in the new Trilogy.

It also seems John might have some sort of Encounter with the Spartan IV's, through the Infinity "directly crossing" Johns Path. Although I hold out hope that the Rest of our Spartan II's might be on Board the Infinity and we get to see them instead.

All in all I'm only getting more Excited for Halo 4, especially the new Campaign Focus.

MixMaker1
04-09-2012, 09:09 PM
Same. Campaign is sounding amazing. I don't know if you guys have seen the new Game Informer yet - but the screens are jaw-dropping.

SuperSkyline89
04-09-2012, 10:11 PM
Having just read scans of the Game Informer issue I can't imagine why someone would be disappointed. I have zero doubt that this will be the best shooter I've ever played.

MixMaker1
04-09-2012, 11:08 PM
Having just read scans of the Game Informer issue I can't imagine why someone would be disappointed. I have zero doubt that this will be the best shooter I've ever played.
Same.


Halo 2 Speed.
Bigger Sandbox
Halo 3 vibe/look (in terms of Spartan models etc - the BEST the series had, easily)

People don't want change but 343i HAS to re-innovate this genre to take away the spotlight from COD. I'm excited. They aren't afraid to fail.

Joker0fLife
04-09-2012, 11:09 PM
I don't understand all the outrage to the New multiplayer Ideas.

It's the fact that they are taking the Multiplayer and altering it to a point where it's not Halo anymore. They're not even new or fresh ideas, they're ripped from other games. Everything they mentioned brings unbalance to the online. Halo 3 and even Halo: Reach had a great formula for the Multiplayer that played perfectly. It doesn't need a dramatic improvement.

I've never gotten upset over any previous release of Halo until now...

MixMaker1
04-10-2012, 12:15 AM
It's the fact that they are taking the Multiplayer and altering it to a point where it's not Halo anymore. They're not even new or fresh ideas, they're ripped from other games. Everything they mentioned brings unbalance to the online. Halo 3 and even Halo: Reach had a great formula for the Multiplayer that played perfectly. It doesn't need a dramatic improvement.

I've never gotten upset over any previous release of Halo until now...
Don't agree entirely.

Instant respawn is only in a FFA variant. Simple things like that are misconstrued by the community.

SuperSkyline89
04-10-2012, 02:16 AM
They're not even new or fresh ideas, they're ripped from other games.

What's your point? New ideas get copied and become standards. If developers didn't do that we'd be in the video game version of the stone age.

Joker0fLife
04-10-2012, 09:27 AM
Don't agree entirely.

Instant respawn is only in a FFA variant. Simple things like that are misconstrued by the community.

I don't know where you heard that, but even on the article posted in the news section on this site it says that instant respawn will be in Team Slayer.

What's your point? New ideas get copied and become standards. If developers didn't do that we'd be in the video game version of the stone age.

My point was, that he said he wanted new and crazy things that will mix it up. X-ray vision, Spartan points, Spartan Ops, and Custom Loadouts aren't new. Also, what you said makes no sense. If game developers copied each other to make standards, no one would want to improve. Games evolve due to new ideas that aren't copied elsewhere.

Halo's Multiplayer was solid the way it was. It doesn't NEED dramatic improvements. They would sell millions regardless of whether or not they added serious changes to the Multiplayer because it's Halo.

SuperSkyline89
04-10-2012, 12:02 PM
Also, what you said makes no sense. If game developers copied each other to make standards, no one would want to improve. Games evolve due to new ideas that aren't copied elsewhere.

The act of copying someone means they improved their product to the point that it's better than yours.

Developers didn't have a industry wide meeting when they decided to add leveling to multiplayer, or when they created modes like Firefight. One game came out with those and now they all have them. Every game is better because of it, the first one to come up with a good idea gets an advantage but they all copy each other the second they get a chance. Those that don't copy these things fall behind and die, just like every business on the planet.

DarkReign2021
04-10-2012, 12:15 PM
I don't really understand the complaint of Halo's multiplayer changing to no longer being "Halo." Halo's multiplayer is great and has revolutionized Console and Online multiplayer gaming, but it's obvious that something needs to be done because the community grows smaller and smaller with each release as games like Battlefield and CoD grow larger. In order to bring back some of these fans they have to make changes and alterations in a way that's large enough to make the game noticeably different. The only time i can honestly say I wanted the multiplayer to be a clone was going from Halo 1 to Halo 2, but that's simply because H1 had no Xbox Live and we all knew it deserved it. Even still, there were a ton of changes between Halo 1 and Halo 2 and a lot of them were for the better.

My argument to people mad at the changes in Halo 4 is this: Go play Halo: Reach or Halo 3. Reach came out and a lot of people didn't like it, so Halo 3 is still going strong. When 4 comes out some people won't like it and they'll go out and one of the previous games. And you can't really complain about the games becoming "Stale" because you're sitting here demanding the exact same carbon-copy multiplayer that you've already got, so technically it would be just as stale in a matter of weeks anyway. The goal is to build Halo 4 in a way thats unique, fresh, and hopefully continues to change itself in a way that manages to keep it fresh for the 3 years until the next games launch.

MixMaker1
04-11-2012, 04:37 PM
I don't know where you heard that, but even on the article posted in the news section on this site it says that instant respawn will be in Team Slayer.
It's not in every game type. Frank posted this on Neogaf.

MixMaker1
04-11-2012, 04:51 PM
Also...

http://i.imgur.com/m7OF1.png

Vectorman953
04-11-2012, 09:48 PM
I don't know why, but I'm getting a really bad vibe from the fact that the customizable armor slightly affects gameplay.
I foresee things like (10% more ammo in a clip) and (shields deplete 5% slower) being unlocked at the higher levels, making the game kind of not-accessible to new players (as the obsessive players would often be good, and then have the modifiers stacked on top)
This doesn't mention the fact that no matter how balanced they make it A) everyone will complain that it's not balanced at all constantly B) one or two combinations of perks will reign supreme amongst all others.

On a completely different note, why in gods name are they taking away firefight?

Lastly, and optimistically I do like the idea of forge taking place within the virtual reality simulation, so that the environment might be able to be changed. Even if it was just weather effects. Or a really simple (like 3 or 4 option) color pallet to apply to the normally all blue-steel forerunner building pieces.

Joker0fLife
04-12-2012, 09:48 AM
but it's obvious that something needs to be done because the community grows smaller and smaller with each release as games like Battlefield and CoD grow larger.

If you're talking about Halo's community growing smaller from Halo 3 to Halo: Reach, I would assume it's because people didn't like the Armor Abilities and Bloom additions. Armor Abilities are returning in Halo 4....so what's that mean?

Battlefield might be growing bigger, but CoD is getting smaller because more and more people are realizing that it's the same thing in a different box, only with a few tweaks. The only fans that CoD gains are ADHD kids and college bums that think that going 18-2 in a game is something great when it's quite easy because the gameplay is simple. There's little to no skill involved when it comes to CoD.

In order to bring back some of these fans they have to make changes and alterations in a way that's large enough to make the game noticeably different....there were a ton of changes between Halo 1 and Halo 2 and a lot of them were for the better. There were a lot of changes between Halo 2 and Halo 3 that were also for the better. Most of which, weren't ripped from other games and also didn't make the online seemingly unbalanced.

And you can't really complain about the games becoming "Stale" because you're sitting here demanding the exact same carbon-copy multiplayer that you've already got, so technically it would be just as stale in a matter of weeks anyway.
I haven't read anyone demand the same game. I've read comments about people who are genuinely concerned about a multiplayer that they care about.

When I heard news about Halo: Reach, I was concerned about the armor abilities and there being bloom on the weapons, but I adjusted to that with the Beta that Bungie released. I was happy with Reach before it came out because they weren't talking about taking core mechanics in the gameplay and altering them.



Timed respawning is great because it insures that your noob teammates don't keep respawning every second, running into the middle of the action and mindlessly die, effectively going severely negative and possibly costing you the match.
Having power weapons spawn in their designated locations at a set time is great because you KNEW your team had the Sniper or Rockets. Take for example both Sniper spawns on Boardwalk from Reach. Normally when you play, you have someone on your team who is good with a certain weapon, say Sniper, and always grabs it. Said men on each team rushes to grab sniper, only to find out one is a Sniper and the other is a Rocket Launcher. Someone just got fucked over. That's not fair at all. But wait, there's more! Power weapon is on respawn. In Halo 3 and Reach, it was Pro of you to know when a weapon might be respawning so you could keep map control...Turns out, instead of the Sniper spawning 4 times max in a game, it could POSSIBLY spawn in a certain spot, at any given time. Now you'd say "Well that gives the new players a equal fighting chance." Assuming that 343i is doing the matchmaking just like Bungie, you should be going against people of the same skill level as you, so that statement is null.
Having no join in progress was great because it ensured you that a victory was yay or nah. Now on the off chance your teammate lags out, you have no restrictions to the roody-poo that just joined your team going balls deep at losing the game for you.
Armor customization being purely aesthetic kept the game balanced. Don't really need to elaborate on that.

The goal is to build Halo 4 in a way thats unique, fresh, and hopefully continues to change itself in a way that manages to keep it fresh for the 3 years until the next games launch.
As I said before, they could EASILY do it without these specific changes, and still kept it fresh and interesting as Halo 4's predecessors did before itself.

Know that I'm not complaining or arguing for the sake of it. These are legitimate concerns that I (and many others that I've spoken to and share the same feelings as me) care about. This is the first Halo game that I've felt apprehensive about buying. It wouldn't matter if if was Bungie making the changes or 343.

anorexicwes
04-12-2012, 06:05 PM
Then don't buy it dude, nobody cares, there will be millions of people buying it in your place. I just want to touch on cod real quick, I hate the last two games that have come out, but you can't deny their sales numbers are actually growing not declining with every game release. Although BF 3 is a more Superior product, it has a learning curve in which cod does not.

Let's discuss your disdain for the these MP items.
1.Who cares, if your teammate is going to die, well he is going to die anyway, might as well make it quicker. I have always hated that I have to wait to rspawn when I know I can make a difference immediately, not 20 secs from now. I mean there are so many scenarios where this new feature would help, but looks like it is only in team slayer. So I don't understand you grief with that feature

2.You would have been right if this was Halo3 and I am one of those people that knew the spawns and the wait time of every weapon on every map. I like this, because it encourages people not to camp, which will never be removed from games and all of us have done it. We need to be in the battlefield fighting helping our teammates out in stead of waiting for rockets. That is what 343 is trying to promote not everybody waiting around for rockets, it is lame. Also, they have already said while it won't respawn in the same place everytime, it looks like there will be designated spots for it, like king of the hill.

3. While your right on this one, maybe they will be the first dev that actually gets this right. cod has always done this and I hated when I would get put in a game when there is 300 points left to win and the team I was on was down 2000, but I don't play COD anymore. The game is complete shit now.

4. When I hit post on this reply look at the picture of my Spartan. I would love for these looks only features to be able to be used in the game. More ammo, better shields/armor, whatever features your armor has. I think this is the best new feature so far for MP. I can't believe it has taken them 4 games(not counting ODST) to do this. Balance issues will not be a problem either, I prefer my Spartan to look like he has a lot of armor, he is going to be slower than lets say someone who had all recon armor in reach.

343 can't just copy and paste what Bungie has done(which I love to death) They have to make the experience new and what most people like, but it has to be there own as well. For every 1 person that hates the new Halo, there are 10 that like it. When Masterchief is in the storyline It is campaign first. Hell Reach had a wonderful story behind it as well. I mean to not buy a game of a series that you say you love, because of a FEW MP features is just an idiotic thing to say. Spartan ops has a chance to do something very amazing here with weekly dlc. This is going to show you that 343 is very serious about the Halo franchise and don't want to fuck it up.

I am done typing, because I don't need to prove my point any further. Cannot wit till E3, looks like that will be the place for the reveal of the launch date!!!!!!

Joker0fLife
04-12-2012, 10:43 PM
Wall of text

All fair points. I'm not saying I'm right or you're wrong for having these points of views, I'm just throwing my side out there. Also, I think you have this line of what I said wrong:

This is the first Halo game that I've felt apprehensive about buying.

I'm still going to be playing the game regardless of how the Multiplayer turns out because the Campaign is just as great. To not give the game and it's online a chance is very foolish. Whether I choose to buy or rent the game, however, is a different story.

DarkReign2021
04-12-2012, 11:21 PM
If you're talking about Halo's community growing smaller from Halo 3 to Halo: Reach, I would assume it's because people didn't like the Armor Abilities and Bloom additions. Armor Abilities are returning in Halo 4....so what's that mean?

Battlefield might be growing bigger, but CoD is getting smaller because more and more people are realizing that it's the same thing in a different box, only with a few tweaks. The only fans that CoD gains are ADHD kids and college bums that think that going 18-2 in a game is something great when it's quite easy because the gameplay is simple. There's little to no skill involved when it comes to CoD.

Even when you add up the community sizes between Halo 3 and Reach, we're still a far cry from the number that either of these games achieved at peak. THis we saw on the stats bungie released at the beginning of the month. And while some people are wising up to CoD's crap and I'm thankful for that, it's certainly not growing smaller as every new game sets new release records. Fortunately it's less due to real gamers and more due to the casual crowds that infest the CoD series as the only series they're even interested in playing. But the fact still stands that they're boosting the CoD series to obscene levels and it affects all of the games around it in terms of marketing, release dates, sales, etc... and while I obviously don't like casual gamers, they are unfortunately here to stay and they need to be accounted for (Especially since developers, including Bungie and 343i, are still accounting for them when they dumb down their games whether they play it or not.)

There were a lot of changes between Halo 2 and Halo 3 that were also for the better. Most of which, weren't ripped from other games and also didn't make the online seemingly unbalanced.Halo 3 didn't really change anything from Halo 2 though. Vehicle jacking, dual wielding, melee weapons, matchmaking, proximity voice chat, recharging health, etc... were all staple that Halo 2 introduced. Halo 3 just added more content to the Halo 2 build. More weapons, more vehicles, and new maps (that I personally felt never sized up to the amazing maps that halo 2 possessed.) Besides the aesthetic armor load-outs, the only unique feature of Halo 3 was Forge Mode, but that ultimately whittles down to being a partial map maker and wasn't even as fully-fledged as some of the games I've played like Far Cry and Pariah.

Ultimately in the long run the copy and paste multiplayer worked out well because they were able to tweak and improve a few of the bad elements in Halo 2, but didn't harm the community since 360 allowed an entire new generation of gamers to experience what was effectively Halo 2's multiplayer as if it were fresh and new whereas myself and a large population of other players who played Halo 2 first preferred it and stuck with it until the servers shut down.


I haven't read anyone demand the same game. I've read comments about people who are genuinely concerned about a multiplayer that they care about. This is my way of wording it, but whether people will admit it or not, they want what they already have. You see topics here and there asking things like "should it use the ranking system from halo 3 or Halo: Reach?" or "Should they go back to the old health system or keep the new one?" Obviously some of these features are black and white and you're either going to get it or not like the addition of fall damage, but it's the subconscious mind-set that it's not "there is no fall damage", but "Halo 3's lack of Fall Damage" that suggests people are trying to copy previous games. And while wanting to emulate something from a previous game in the series, or even an entirely different series like CoD, you find that these people typically want to take every element from that build and copy it over. Not everybody, mind you, as myself and many of the people on these boards are quite creative and imaginative, but the majority at large.

When I heard news about Halo: Reach, I was concerned about the armor abilities and there being bloom on the weapons, but I adjusted to that with the Beta that Bungie released. I was happy with Reach before it came out because they weren't talking about taking core mechanics in the gameplay and altering them.



Timed respawning is great because it insures that your noob teammates don't keep respawning every second, running into the middle of the action and mindlessly die, effectively going severely negative and possibly costing you the match.
Having power weapons spawn in their designated locations at a set time is great because you KNEW your team had the Sniper or Rockets. Take for example both Sniper spawns on Boardwalk from Reach. Normally when you play, you have someone on your team who is good with a certain weapon, say Sniper, and always grabs it. Said men on each team rushes to grab sniper, only to find out one is a Sniper and the other is a Rocket Launcher. Someone just got fucked over. That's not fair at all. But wait, there's more! Power weapon is on respawn. In Halo 3 and Reach, it was Pro of you to know when a weapon might be respawning so you could keep map control...Turns out, instead of the Sniper spawning 4 times max in a game, it could POSSIBLY spawn in a certain spot, at any given time. Now you'd say "Well that gives the new players a equal fighting chance." Assuming that 343i is doing the matchmaking just like Bungie, you should be going against people of the same skill level as you, so that statement is null.
Having no join in progress was great because it ensured you that a victory was yay or nah. Now on the off chance your teammate lags out, you have no restrictions to the roody-poo that just joined your team going balls deep at losing the game for you.
Armor customization being purely aesthetic kept the game balanced. Don't really need to elaborate on that.


As I said before, they could EASILY do it without these specific changes, and still kept it fresh and interesting as Halo 4's predecessors did before itself.Sure they can do a fun Halo game without these different changes and to a point I'm sure it would be fun already, but than that's ultimately their choice and their decision. There's already 2 games on the market like that. Halo 3 and Halo: Reach. They want to go and do something that's different, but ultimately still fun to play. 343, like Bungie, is not a developer that's going to half-ass their work and release a game that isn't fun. It may not meet the "MLG Competitive Standards" (which are a joke anyway), but I can guarantee it's still going to be a fun new experience.

Know that I'm not complaining or arguing for the sake of it. These are legitimate concerns that I (and many others that I've spoken to and share the same feelings as me) care about. This is the first Halo game that I've felt apprehensive about buying. It wouldn't matter if if was Bungie making the changes or 343.

No harm done. This is a forum. They're designed to relay information and voice opinions (something most of the internet seems to have forgotten.) Everybody has their take on how Halo 4's going to end up and it's good feedback for developers to potentially consider something that might need to be changed or improved. The title update on Halo: Reach is the result of online feedback and when Halo 4 launches I'm sure that will continue to be the case.

anorexicwes
04-13-2012, 09:59 AM
I am a cry baby, wah wah wah..

So you make assumptions of a game in which a short magazine article and what two or three videos are released so far? Why don't you wait till E3, before making absurd comments like you did and see the new features in play. I mean I don't care if you buy the game or not, but for a person that says they are a fan of the series to say I might not buy it, this early on, because of the little info that is out is also very absurd.

DarkReign2021
04-14-2012, 03:43 AM
Frankie confirms that the Flood will not be an enemy in Halo 4:

http://halo.bungie.org/news.html?item=36071

I called it B-) Figured with the introduction of this new enemy (Forerunner?) in Halo 4, they would want to put the focus on developing them and therefore removed the focus on the Flood for a later game. If it is the Forerunner, it makes sense not wanting to include the flood since there's a very unstable relationship between humanity and the Forerunner that they want to flesh out. The Forerunner and Humanity would seemingly put aside their differences and focus on the Flood since both species are level-headed and understand the threat the Flood poses to all life. So the possibility of an alliance could occur in Halo 5.

Edword
04-14-2012, 07:37 AM
I'll be waiting till E3 to get either worried or excited about the game. Not much can be formulated from a magazine article.

LickableLemons7
04-14-2012, 03:27 PM
Frankie confirms that the Flood will not be an enemy in Halo 4:

http://halo.bungie.org/news.html?item=36071

I called it B-) Figured with the introduction of this new enemy (Forerunner?) in Halo 4, they would want to put the focus on developing them and therefore removed the focus on the Flood for a later game. If it is the Forerunner, it makes sense not wanting to include the flood since there's a very unstable relationship between humanity and the Forerunner that they want to flesh out. The Forerunner and Humanity would seemingly put aside their differences and focus on the Flood since both species are level-headed and understand the threat the Flood poses to all life. So the possibility of an alliance could occur in Halo 5.

I still don't understand how Forerunners would be a threat in Halo 4. They've practically vanished from the universe for quite a few centuries, so how is there still a rift between them and humanity? Do the Forerunners still remember their war with the humans?
Yet if Forerunners are inhabiting the Dyson sphere, I guess they could be upset with Chief and the Covenant for compromising their safety...but that sounds stupid. I guess we might have to wait for the third book in The Forerunner Saga and see if more of the story will be unveiled then?

Has anyone taken a closer look at the end of the concept art trailer released a while back? I still can't interpret it. It's presented in a shaky and vibrant way, making whatever it is at the end appear menacing, yet the light and structuring of what I saw makes me think it looks like something less organic and more mechanical. I think it could be a part of a weapon, something new we haven't seen before, possibly a vehicle too.

DarkReign2021
04-14-2012, 06:48 PM
I don't think it will be for disrupting their safety within the Dyson sphere. If it's anything like the Shield World in Halo Wars, they likely have some sort of cleansing facility to eliminate spores and this time they have the added benefit of actual Forerunner forces defending it as well. They would be prepared enough to allow safe entry and quickly lock down the portal before a threat becomes a reality. On top of that, if the security system is similar to the one in Glasslands, the sphere won't allow entry or exit until it receives confirmation that it's safe, so something must be causing it to allow the chief entry (Mendicant Bias???)

There are a number of possibilities why the Forerunner could be upset with humanity:

1. There could potentially be split factions. Just like in the books you have the Builder's side and the Didact's side, the former supporting the Halo installations and despising humanity and the latter supporting humanity and the Shield World concept. If the Builder's side, the remnants of the Ecumene government, reside within the sphere they could very well still hold hostilities toward humanity. Especially for the destruction of an Ark and 2 Halo Installations as well as the deactivation of a 3rd ring and the prevention of the ring's activation despite the return of the Inferi.

2. The original Forerunner/Human war obviously had a definite ending and the Forerunner saw fit to strip down the human race, but not completely abolish them from existence. This was, however, primarily at the urging of the Librarian's fondness for Humans. This again plays in the above notion of split factions; However, as witnessed in Primordium, humanity attempted to emerge by means of Forerunner AI technology and aimed to hijack, repair, and use the Halo installation against them. This was barely prevented by Bornstellar's forces, but the threat Humanity poses to the Forerunner is still apparent and if Humanity discovers the Forerunner still exist it could prove to be a threat to them again. (And ONI is proving to be quite adept at finding Halo installations and other Forerunner sites since they seemingly already know about the existence of the Shield World and discovered the Halo Installation with Chakas on it and possibly even own the rest of the installations as well.)

3. The most obscure reason would be the revelation that the Primordial made in the most recent book. The fact that humanity was spared by the Inferi as it focused on the complete extinction of the Forerunner so that Humanity would be able to assume control of the Mantle and would be the next to be "tested" by the Precursors. The forerunner are obviously threatened by this "preferential treatment" that humanity is receiving from the creators of both species as anything involving the Precursors can only spell bad things for all life in the universe.

The fact that the Inferi died out almost completely after the activation of the Halo's suggests that the plan worked. The ultimate insult to the Flood/Precursor would be that the Forerunner still survive to this day and defy the condemnation that the Precursor placed on them over 100,000 years ago.

ZingZitang
04-16-2012, 08:11 PM
I don't think it will be for disrupting their safety within the Dyson sphere. If it's anything like the Shield World in Halo Wars, they likely have some sort of cleansing facility to eliminate spores and this time they have the added benefit of actual Forerunner forces defending it as well. They would be prepared enough to allow safe entry and quickly lock down the portal before a threat becomes a reality. On top of that, if the security system is similar to the one in Glasslands, the sphere won't allow entry or exit until it receives confirmation that it's safe, so something must be causing it to allow the chief entry (Mendicant Bias???)Thats Pretty Clever. We already Know Mendicant Bias has been involved with many things behind the Scenes. I'm also more inclined to believe this new Race/Enemy is the Forerunner. After all, we know the Didact was in Charge of the Reformed Ecumene Council, and under his Direction many Forerunner could have been convinced to Survive inside the Shield Worlds.

We also know that the Librarian is Alive and that 343/Chakas is looking for her. And with the New Direction that 343 wants to take with the Universe, by Incorporating elements from all Media: Comics, Novels(Librarian being alive is one thing), Games - Past, Present, and Future into the new Trilogy, it almost seems unlikely that this new Race won't be the Forerunner.

Really the only other "Ancient Enemy' Race they could introduce might be the Precursors, But considering the Precursors affiliation with the Flood it would seem unlikely that the Precursors would be inside a Forerunner Shield World.

DarkReign2021
04-17-2012, 11:46 AM
Thats Pretty Clever. We already Know Mendicant Bias has been involved with many things behind the Scenes. I'm also more inclined to believe this new Race/Enemy is the Forerunner. After all, we know the Didact was in Charge of the Reformed Ecumene Council, and under his Direction many Forerunner could have been convinced to Survive inside the Shield Worlds.

We also know that the Librarian is Alive and that 343/Chakas is looking for her. And with the New Direction that 343 wants to take with the Universe, by Incorporating elements from all Media: Comics, Novels(Librarian being alive is one thing), Games - Past, Present, and Future into the new Trilogy, it almost seems unlikely that this new Race won't be the Forerunner.

Really the only other "Ancient Enemy' Race they could introduce might be the Precursors, But considering the Precursors affiliation with the Flood it would seem unlikely that the Precursors would be inside a Forerunner Shield World.

I still can't say for certain that the Librarian is alive. I don't think a Forerunner's lifespan extends over 100,000 years and since she was already a married and mature adult during the 1,000 years that the Didact was in exile, that would make her pretty old as it is. It's always possible she survived through cloning a-la Mass Effect's "From Ashes", but I don't believe the cryo mechanics in this game function in quite the same way. You still age, just at a slowed rate. Chakas is convinced he's found "the Librarian", but we don't necessarily know in what form. A monitor like himself, a human or another forerunner implanted with her GEAS, or perhaps just the facility or shield world she resided in after the extinction event.

Interesting enough, this has never crossed my mind before now, but if Chakas is en route to the "Librarian" via a hijacked UNSC ONI Prowler, it seems almost remniscent of Halo 2's ending where 343 was cut off before revealing the Ark's location. Everybody knew it was Earth even if they hadn't confirmed it yet and it seems likely that, given the emptiness of two shield worlds and the confirmation of actual life being present in Requiem, this will be his destination. So now in addition to Infinity and possibly the Spirit of Fire, we theoretically have a third ship involved in chaos that will be Halo 4. Halo 1 pulled off a heavy human presence with just the PoA, so with H4 there definitely won't be any shortage of Human weapons and vehicles.

As for the Precursor, I don't believe they are inside the shield world because they have no purpose to be. They confirmed that the Precursors survived the Forerunner uprising by fleeing to a neighboring Galaxy and suggested that the Precursor used the Inferi to attempt to destroy the Forerunner, explaining why the alien ship with the vials onboard was discovered in our galaxy. It was considered unfortunate that Humanity and the San'Shyyum discovered it as it was meant for the Inferi, but at least in doing so the Inferi were able to amass an army before choosing to ignore the rest of humanity and focus solely on the Forerunner. So when the Inferi were wiped out and all of it's food ceased to exist, they had no choice but to halt their procedure. If my theory is correct that the Precursor are the highest evolutionary point in the Inferi Hierarchy, than they have no way of revitalizing their population until Humanity and the other races reach an appropriate technologically advancement (since the Inferi absorb intelligence, it seems likely they would want to absorb more intelligent beings.) They would likely continue monitoring the Galaxy from afar until the Forerunner resurface or the other races reach their peak so that they could return again. The actual release of the flood in H1/H2 was premature, but also likely served as a beacon to begin the Flood onslaught again, suggesting Precursor activity sometime in the new trilogy and, thus, the return of the Flood in full force.

anorexicwes
04-17-2012, 03:30 PM
http://www.joystiq.com/2012/04/17/halo-4-wakes-up-master-chief-on-november-6/

Mark your calenders for November 6th!!!!!!!!!!!!!!!

PLaSmA T4rt
04-18-2012, 02:43 AM
Lets all hope it works out 343 isn't stupid they will make it work:woop::woop::woop::woop::woop::woop::woop:

Vectorman953
04-18-2012, 05:25 AM
Do you guys think they'll have a multiplayer demo at E3 for the press to check out?

I can't imagine they wouldn't.

iBuzz7S
04-18-2012, 05:28 AM
Do you guys think they'll have a multiplayer demo at E3 for the press to check out?
5 months before release, at the biggest gaming show of the year. I think they will have something behind closed doors, as well as something for the press conference.

Who knows, they may just do it all on stage, similar to what they did for Gears of War 3.

DarkReign2021
04-18-2012, 12:53 PM
I think so. This is the big blowout moment for Halo 4. They started with the ViDoc, than GameInformer and from there on they're probably going to keep a steady stream of fresh content flowing out until launch. Do it right and they can easily hold everybody's attention until release. It won't kill any other games, but I would imagine it will put a slight damper on them at launch. Far Cry 3, Borderlands 2, Black Ops 2, etc... will need to capture peoples attention again soon close to their launches.

xXmyxxmastaXx
04-19-2012, 02:35 AM
this is suicide most people will buy COD instead of halo. Stupid move imo

MixMaker1
04-19-2012, 04:11 AM
this is suicide most people will buy COD instead of halo. Stupid move imo
How so?

MW3's numbers are DOWN from BO's. People are tiring out of COD games. Sales will continue to go down if they rehash the same games year in and year out.

DarkReign2021
04-19-2012, 04:33 AM
Halo 2 and Halo 3 both set 24 hour sales records as have most of the newer CoD games if I'm not mistaken. But just like Halo's fanbase started dying down after Halo 3, CoD is starting to do so as well. Soon people will lose interest and move on, which leaves just the dedicated fanbase to support it. The multiplatform nature gives CoD a sales advantage, but PS3 and PC copies of CoD won't have any effect on the sales of Halo 4. Ultimately, CoD has peaked and the two series are about to start balancing out.

MixMaker1
04-19-2012, 06:15 PM
Halo 2 and Halo 3 both set 24 hour sales records as have most of the newer CoD games if I'm not mistaken. But just like Halo's fanbase started dying down after Halo 3, CoD is starting to do so as well. Soon people will lose interest and move on, which leaves just the dedicated fanbase to support it. The multiplatform nature gives CoD a sales advantage, but PS3 and PC copies of CoD won't have any effect on the sales of Halo 4. Ultimately, CoD has peaked and the two series are about to start balancing out.
Well said.

343i may have a HUGE advantage with Spartan Ops, which is essentially free DLC and promotes cooperative play. This compared to the overpriced DLC via COD series, and you may see more conversions over to Halo.

DEG23
04-19-2012, 06:47 PM
this is suicide most people will buy COD instead of halo. Stupid move imo

Someone forgot to close the gate and the CoD fanboys keep straying into the Halo threads:p

Why do people keep bringing this Halo vs CoD crap up. It makes absolutely no difference whether they release on the same day or 2 months apart. If you are a fan of both you will buy both if you only like one, you won't give a shit about the other. What does matter is the quality of the game. If Halo 4 is full of bugs and overall unpleasant to play then people may opt not to buy it, and the same with CoD.

Also, to you as an individual gamer, why do you care if only 700,000 people buy Halo 4 instead of 1 million, unless you have shares in the companies it doesn't, and if you do, take your opinions to share holder meetings instead of an xbox forum:mad:

MW3's numbers are DOWN from BO's. People are tiring out of COD games. Sales will continue to go down if they rehash the same games year in and year out.

Actually, i think MW3 broke the record for CoD sales despite a major increase in the number of people who were bitching about how crap it was:confused:

anorexicwes
04-19-2012, 07:14 PM
That was opening day sales not overall. cod kids need to stay out of this part of the forum, unless they have something to add that is not just made up.

xXmyxxmastaXx
04-19-2012, 11:50 PM
How so?

MW3's numbers are DOWN from BO's. People are tiring out of COD games. Sales will continue to go down if they rehash the same games year in and year out.

no its sales in march are down, MW3 sold more than black ops at launch. so on day 1 COD is getting stronger.

*just to Clarify ive been with Halo since 2000 and am a proud and loyal fan to it.but it just stating the facts. Personally i dont care but it just seems odd that they would realease it in Nov. instead of September.

and if you dont like what i said then http://h12.abload.de/img/h4dealwithit3ku32.gif

LickableLemons7
04-20-2012, 10:11 AM
http://m.youtube.com/?client=mv-google#/watch?v=DBEBHq9IWPg

And yet another vid from Halo 4 follower. Check out some of the concept art and brief gameplay. Also, take a peek at a newly unveiled weapon on the Official Xbox Magazine cover. It's supposedly not some form of an assult rifle, or Spartan laser. I'm taking a guess when I say it's something similar to a sentinel beam.

iBuzz7S
04-20-2012, 04:23 PM
15 new Halo 4 screenshots.

You get to see multiplayer maps, full-length Master Chief pin-ups (woo!), full-length Grunt pin-ups (urgh) and the obligatory luscious backdrops.

http://www.oxm.co.uk/40794/15-new-halo-4-screenshots-master-chief-cortana-elites-and-mechs/

benjsimith_ca
04-20-2012, 05:03 PM
I'll have to get Karen Traviss Halo books, the Gears ones were awesome.

ZingZitang
04-20-2012, 05:21 PM
I'll have to get Karen Traviss Halo books, the Gears ones were awesome.
Karen Traviss Knows nothing about Halo, and this fact is extremely prevalent in Glasslands.

If it weren't for Storyline/universe continuity I probably wouldn't have read it.
Chakas is convinced he's found "the Librarian", but we don't necessarily know in what form. A monitor like himself, a human or another forerunner implanted with her GEAS, or perhaps just the facility or shield world she resided in after the extinction event.
Touche. Well Played.
Interesting enough, this has never crossed my mind before now, but if Chakas is en route to the "Librarian" via a hijacked UNSC ONI Prowler, it seems almost remniscent of Halo 2's ending where 343 was cut off before revealing the Ark's location. Everybody knew it was Earth even if they hadn't confirmed it yet and it seems likely that, given the emptiness of two shield worlds and the confirmation of actual life being present in Requiem, this will be his destination. So now in addition to Infinity and possibly the Spirit of Fire, we theoretically have a third ship involved in chaos that will be Halo 4. Halo 1 pulled off a heavy human presence with just the PoA, so with H4 there definitely won't be any shortage of Human weapons and vehicles.

. . . The actual release of the flood in H1/H2 was premature, but also likely served as a beacon to begin the Flood onslaught again, suggesting Precursor activity sometime in the new trilogy and, thus, the return of the Flood in full force.Agreed. You have no Idea how awesome it would be if the Spirit of Fire is somehow involved. . . Ok, you probably do, but the point is it would be Awesome.

Zombie Killstar
04-20-2012, 05:35 PM
I need to check out Karen Traviss Halo novels. The ones she has written for Gears have been excellent.

DarkReign2021
04-20-2012, 08:33 PM
Karen Traviss Knows nothing about Halo, and this fact is extremely prevalent in Glasslands.

If it weren't for Storyline/universe continuity I probably wouldn't have read it.
Touche. Well Played.Agreed. You have no Idea how awesome it would be if the Spirit of Fire is somehow involved. . . Ok, you probably do, but the point is it would be Awesome.

I definitely would like to see the Spirit of Fire again. I really like Cutter and Serena. Definitely sad Forge is gone though. He would've been a great replacement for Sgt. Johnson now that he's gone (And now that I think about it, I remember a piece of audio on B.Net back during H2's development where David Scully was joking about how Johnson would finally get a woman in Halo 4. Now Halo 4 is here and he's KIA. R.I.P Johnson.)

I think the prospect that i'm most excited about, personally, is possibly being able to see a full squad of Spartans in action. If the game is going to be as story-driven as they've hinted at, I can imagine they won't want to miss out on this opportunity. We saw what the 3 Spartans were able to do to a squad of Sangheili in Halo wars. Just imagine what the Chief, the 3 survivors from Halo Wars, and the handful of S-II and S-III from Glasslands would be able to pull off if they were put together.

Joker0fLife
04-21-2012, 11:15 AM
http://m.youtube.com/?client=mv-google#/watch?v=DBEBHq9IWPg

And yet another vid from Halo 4 follower. Check out some of the concept art and brief gameplay. Also, take a peek at a newly unveiled weapon on the Official Xbox Magazine cover. It's supposedly not some form of an assult rifle, or Spartan laser. I'm taking a guess when I say it's something similar to a sentinel beam.

Here's the link for people not on mobile Halo 4 News - New Weapon, Gameplay, & Concept Art - FT. Chris - YouTube

First things first, it has to be a human weapon. It has to be a military weapon because it has UNSC printed on the side. My guess is that it's either a portable railgun or a shotgun...

DarkReign2021
04-21-2012, 06:08 PM
Here's the link for people not on mobile Halo 4 News - New Weapon, Gameplay, & Concept Art - FT. Chris - YouTube (http://www.youtube.com/watch?v=DBEBHq9IWPg)

First things first, it has to be a human weapon. It has to be a military weapon because it has UNSC printed on the side. My guess is that it's either a portable railgun or a shotgun...

My first guess was Railgun as well. It's too bulky to be a standard issue weapon like an assault rifle or Battle Rifle and based on the design of most railguns in videogames, the bulkiness is a major clue toward it given the design choice of larger guns typically doing more damage and having very few rounds, something balance commonly likes to attribute with Rail Guns. On top of that, we already know that Rail Guns exist and play a huge role in the Halo Universe. Some people know them as the MAC rounds found on Orbital Stations and UNSC ships, but others will be more familiar with the toy from Halo 2 and Halo 3 known as the Gauss Hog. Given the technological leaps that the Forerunner technology has allowed Humanity to make, it's plausible that a Gauss rifle would be conceivable within the timeframe of the game (after all, ONI has been busy and it's been 4 years since the war ended in Halo 3.)

ZingZitang
04-26-2012, 05:26 PM
I believe the Gauss Rifle Already Exists:

http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Rifle

Used by Sergeant Johnson in Operation Kaleidoscope and Operation Trebuchet.

Joker0fLife
04-26-2012, 10:30 PM
I believe the Gauss Rifle Already Exists:

http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Rifle

Used by Sergeant Johnson in Operation Kaleidoscope and Operation Trebuchet.

Maybe they're making it more accessible as a all around heavy weapon?


Sidenote:

I had a dream last night that a second Spartan Laser was confirmed lol...it got me thinking that since they decided to make the power weapon spawn locations random, that every weapon would have a alternative. Think about it, instead of 4 power weapons spawning, you'd have 8. You have:



Human sniper/Covie Snipe
Spartan Laser/ Rail Gun
Rocket launcher/ Plasma Launcher (probably gone and replaced)
Energy Sword/??? (Brute Hammer is probably gone)

Doesn't sound too farfetched does it? It did come to me in a dream after all :p

Ty-Rex
04-27-2012, 06:57 PM
(Brute Hammer is probably gone)
Well I do remember reading that Grifball was going to be a premade gametype in Halo 4, so I think the hammer will be back, but if not, at least something that is the equivalent.

Looking forward to the OXM Halo stuff when it comes out. I still spent like ten minutes reading the Game Informer article once I got it despite having already read it online.

LickableLemons7
04-27-2012, 09:41 PM
Just thought I'd say that a Halo 4 concept art theme has been released, and it's premium. Those who want to download it can do so now for 240msp, and drool in wonder at the beauty of it all in anticipation for November 6th, 2012.

From what I've seen, it does look rather splendid, but I don't have any msp(well, I do have 30). The next time I stock up on msp I will probably be getting this(as well as Minecraft and those Walking Dead episodes). I guess those who download it can vomit up their thoughts on the theme, and let us know how it is.

That's the first time I've bothered discussing about a dashboard theme for the 360, regardless of it being with a friend or in these here forums. Huh. Well, it IS Halo 4...

DarkReign2021
04-27-2012, 11:45 PM
Lol. That sounds about like my upcoming shopping splurge. Walking dead, Minecraft, and Halo 4 Premium theme. lol

Ty-Rex
05-03-2012, 09:28 PM
Good call on the Railgun, guys.

http://i.imgur.com/Ic20s.jpg
RAILGUN
DESIGNATION: Asymmetric Recoilless Carbine-920
MANUFACTURER: Acheron Security
The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

Reposting from GameInformer's site since it's getting bombarded right now.

Here's the article on GI's site itself (http://www.gameinformer.com/b/features/archive/2012/05/02/the-arsenal-of-halo-4.aspx) along with specs on the AR, BR, DMR, and acronym combo-breaking Sniper Rifle.

DarkReign2021
05-04-2012, 12:21 AM
I don't know if being right is a good or a bad thing... I've been doing this for too long. lol. At any rate, happy to see a rail gun entering the Halo universe finally. In fact, by the sounds of it they're going to have a large variety of weapons like Assault Rifles and Carbines and LMGs. Could play well into my theory that Halo might take a Battlefield-esque approach in scale.

LickableLemons7
05-06-2012, 08:04 PM
So would this rail-gun be the UNSC's version of a brute shot?

Another vid from Halo4Follower:

Halo 4 News - Rail Gun, Live Action Series, & Pistol Revealed! - YouTube

Supposed screenshot of a pistol during gameplay, and two more of the assault rifle. Anybody thinks that these are real?

Forge has been confirmed to return.

And then there's that new live-action web series, "Forward unto Dawn." Apparently it's about a "young UNSC cadet who becomes inspired by Master Chief." This cadet eventually becomes a leader aboard the Infinity. Sounds like it's gonna be up to snuff.

Zyronin
05-08-2012, 10:46 PM
I'm glad that you will still be able to customize your armor, I was looking in the newest Game Informer and all the multiplayer Spartans looked exactly the same. I was a little concerned :) now I realize they were probably just keeping the cool new armor pieces under wraps. Hope they allow individual armor pieces to be customized further i.e. more than 3 choices, maybe color for each piece. Also glad the armor will have active effects in game to some degree, even if it is slightly off balancing will still be really cool to be able to "equip" differing boosts. Looking forward to the continuation of the Halo series.

Mackepappa
05-14-2012, 01:01 PM
thx for the information :)

Shadowzsn1p3r125
05-16-2012, 10:53 PM
Yay I love browsing the armory in Halo Reach and I would love to do the same in Halo 4. I hope they have even more customization.

Vectorman953
05-17-2012, 05:59 PM
if you had asked me a month or two ago, I was really skeptical, especially with how the Game Informer info was dribbling in.

But now that the Game Informer information has been clarified, plus the limited edition information - I've pulled a 180. I'm extremely excited for this game.


Plus...
Bioshock Infinite got delayed another five months... so this is the only real game on my radar for the year. that comes immediately to mind anyway.

n1ck3sixty
05-25-2012, 12:57 PM
I knew I signed up to twitter for a reason :)

Danny Clayton (A supposed voice actor in H4) has just posted this regarding his role.....
(Hopefully its the right size and everyone can read..)


For anyone who cant view the screenshot, he talks of a 'Swamp Marine'.
Anyone got any idea what/who they are? Does this mean UNSC may come to MC's aid in H4? Or maybe soldiers who landed on the planet earlier than MC?

EDIT: An earlier tweet from Clayton reads as follows:
"Geeked out in a BIG way today. Doing voice overs for characters in #Halo4 @oakleyAus_NZ"

With the tweet below appearing a few hours later

LickableLemons7
06-03-2012, 03:36 PM
It wouldn't surprise me if some Marines were sent out to the distress beacon Cortana deployed at the end of Halo 3. John's been in cryo for 4 years, 7 months, and 10 days. So it could be a possibility that the Covenant discovered the beacon before the Marines and beat them to it in an untimely fashion. Never heard of "Swamp Marines" though. Darn ONI, keeping secrets from us.

Vectorman953
06-03-2012, 07:03 PM
Swamp Marines, eh?
Reminds me of a certain someone

http://images4.wikia.nocookie.net/__cb20090504173344/halo/images/e/e0/MarinePicture.jpg

DarkReign2021
06-03-2012, 10:49 PM
Hmm... nothing on "Swamp Marines" in the database. The closest relation to swamp in the Halo series is the level 343 Guilty Spark, but we already have a confirmed list of KIA and survivors from Installation 04. The way he refers to himself as Swamp Marine 1 would also suggest that it has nothing to do with any past elements in the series since it's such a vague title whereas key characters usually have an established name (though Halo has always done a good job giving even fodder marines names. He's probably just doing it to be careful.) I would guess that they aren't going to use unique individual voice actors for every soldier in the game, however, so for this Danny Clayton to be a voice actor for a "swamp" marine, I would guess it's less to do with a specific marine in a specific 'swampy' segment of the game. Seems more likely that Swamp would be an acronym or moniker of some sort. Kind of like ODST or Helljumper. The question is what could SWAMP be referring to... perhaps a specialty squad (like ODST) that specialize in 'on the ground' Reconnaissance or 'behind enemy lines' discreet sabotage.

We already know that Infinity is going to play a role in Halo 4, however, so ONI and the UNSC will definitely maintain a presence in the trilogy to some unknown degree. Infinity is stocked almost entirely with Spartan IV's, however, so I don't know if the presence of a basic marine (or even an ODST) would really be warranted. We do still have the possibility of the Spirit of Fire being stranded out there somewhere (I'm not letting that go until somebody from 343 tells me it's not happening to my face!) and I remember hearing a rumor from a while back where somebody claimed to have seen an early showing of the game and mentioned Humans that were already established on the world and had some advanced technology fused with their weapons and vehicles (Warthogs with anti-gravity propulsion and such.) Granted it's not much to go on, but if it does have any truth to it that could explain the presence of the marines as well as the possible need for a moniker like "Swamp Marine" (which would suggest meaning they had been "living off the land" or something along those lines.)

I'm probably over-thinking everything, but it beats missing something.

n1ck3sixty
06-04-2012, 10:46 AM
Again, Twitter has prevailed!!
Found this http://www.guardian.co.uk/technology/gamesblog/2012/jun/04/e3-2012-halo-4-interview

All of it looks like info we already know, but this section:
"We have the Spartan Ops story mapped out, at least loosely, for a few years. The first season is very rigid at this point and we know where this story goes. If it's successful, if people enjoy it, we have a narrative arc that can last for years, with a known beginning, a middle and an end."

A MP storyline that could last a few years??!!
Although the 1st Episode will be free (im guessing it will be packaged with the game as standard?) somewhere else in the article they say the other episodes will need to be purchased.....
Will certainly be interesting to see how it all goes....

Vectorman953
06-04-2012, 03:47 PM
I take "a few years" to mean that Spartan Ops will be continue (be imported) into Halo 5, rather than giving Halo 4 a extra long shelf life (not that I wouldn't want that).

That narrative arc stuff is really awesome. I hope you can play the episodes as you want though (like episode one is available forever, isn't just erased/replaced by episode two when that comes out) since I'll be completely immersed in the campaign for the first two weeks.
I'm finding it hard to find another game to compare the SpartanOps content to. It seems like really really quickly released episodic content dlc, which no game that I've ever played has/had. Not that I was aware of anyway.


I'm really interested to see the explosion of content that happens when the E3 news drops - I'm at work all day but can still check the forums on my phone every now and then until I get home and watch the DVR'd conference

DarkReign2021
06-04-2012, 08:12 PM
Frankie has already confirmed that the episodic Spartan Ops Content will not cost extra. It is included as part of the original $60 package. Whether or not this encompasses the entire lifespan of the title or perhaps just one story of a set is yet to be determined, but at any rate we will have enough free content to keep the game active for some time after release. We will at least get to complete one storyline free of charge.

I'm pretty sure the same article mentioned that Spartan Ops episodes will not simply disappear once the next one goes live. The entire season will be available to late comers.

Vectorman953
06-07-2012, 12:09 AM
After watching one of the videos posted on this site (link) (http://www.xbox360achievements.org/news/news-11938-E3-2012--Halo-4-Spartan-Ops-Footage-Blasts-In-%5BUpdated-with-Screens%5D.html) but the Spartan Ops video seemed to me like a glorified version of firefight. Not that I'm complaining, I think it'll be great fun. Probably my most played mode after beating campaign a few times.

What I am ready to complain about is how the multiplayer is turning out.
(Detailed here) (http://www.ign.com/articles/2012/06/06/e3-2012-six-totally-awesome-changes-to-halo-4-multiplayer)
Killstreak ordinance drops? No thanks.
Thruster-Teleport? Nah.
Passive perks? We'll see.

But god to those menus (in the IGN link, the third/last video) look friggin sexy.

Wer Bn
06-07-2012, 01:13 PM
I think they're doing a great job.
First of all: I was kinda sick of Halo enemies. These new robot/forerunners thingy got me excited.

The removal of armor lock. It's pretty good, since to many people were complaining about it.
They replaced it with that shield. TOUCHÉ 343

danielhauck007
06-17-2012, 01:28 PM
Wow, great job putting this together. I'm so excited for Halo 4. Since Halo 1, every Halo game released has brought so much anticipation.

RBmaster9345
06-27-2012, 03:04 PM
Anyone know how much the Limited Edition is priced at? There's a lot more goodies in there that I want compared to previous Limited or Legendary Editions

Ty-Rex
06-27-2012, 07:41 PM
Anyone know how much the Limited Edition is priced at? There's a lot more goodies in there that I want compared to previous Limited or Legendary Editions
Amazon currently has it listed at $100, and I'm sure that's what it will be judging by Reach and Halo 3's limited edition price points.

DarkReign2021
06-28-2012, 04:26 AM
New information released from ExpertZone. Nothing really major, but it gives us some concrete minor details (whether they're good or bad is a different story.)

http://www.littleenglishhaloblog.com/2012/06/new-halo-4-info-blowout-via-expertzone.html

Summarized:

Panel 1: Halo is the next big epic adventure set for this Holiday season. (Duh? We already knew this.)

Panel 2: Recaps how epic and awesome Halo is (Did they really feel it was necessary to tell us this?)

Panel 3: Timeline recapping the release of all past Halo titles and bragging about how well they all did (though it's sad to see a steady decline in sales after Halo 3.)

Panel 4: Explains that you're continuing as the Master Chief after the events of Halo 3. (Because we totally didn't already know this.)

Panel 5: New enemy, mysterious new world, Chief finally has a true nemesis, Can Cortana be trusted? (Cortana has gone batshit crazy. I wonder just how prominent this will be throughout the campaign. Could make for some interesting discussions between her and John.)

Panel 6: 10 new weapons, 2 new vehicles and the return of old classics, restates battling against new enemies and an ancient evil (Only 2 new vehicles? Kinda sad for going up against the advanced and superior Forerunners. At least we get some new weapons out of the bunch even though we've already seen at least 4 of them.)

Panel 7: Campaign is upping immersion levels. Mentions something about calling your friends to brag (because my friends totally want me calling them to spoil moments of the game that they might not have experience yet. Those are called spoilers.)

Panel 8: Details War Games. Improved Accessibility, career progression to unlock weapons and equipment, better matchmaking, drop in and out of matches, able to search and create groups (sounds like Clan features are finally making a return. Haven't seen these since... what? Halo 2? About damn time. At least 343 knows what's smart. Effectively gives us a second Friends list exclusively for our Halo 4 buddies if my guess is right.)

Panel 9: Brand new Gametypes, 10 MP maps confirmed at launch, Specializations to enhance gameplay, more maps coming via DLC (Only 10 maps? I hope they don't get stale as quickly as the ones in Halo: Reach did. And they better not just be a bunch of Forge World maps. Speaking of which, have they even confirmed Forge yet? I don't think they have...)

Panel 10: Mentions Spartan Ops. Confirms 5 missions a week and 10 weeks of missions planned for Season 1. Absolutely free. Braggingly asks "how many games give you free DLC for 10 weeks?" (Sounds like Season 1 will be free, but they'll most likely charge for seasons after that. Hopefully the first one proves to be enjoyable enough to make more season worth owning. I'd prefer story-based DLC over map packs any day.)

Panel 11: Conclusion Details covering what we've learned (In short, another whole panel detailing how amazing Halo 4 will be and how much other games wish they could be it. If you read between the lines, 343 is giving BO2 the finger the entire time. Probably hocked a couple loogies while they were at it.)

Vectorman953
06-28-2012, 02:22 PM
Yeah, the only thing that I was really able to take away from the pamplet was the "two new vehicals" and how the Spartan Ops will work.

The way I see it, Spartan Ops is going to operate like firefight matches with short cutscenes, or vocal/voice-over blurbs explaining why you're there... Hopefully the campaign/story content matches up with the fun-levels (of course it will be fun) so that I'd actually feel like i was getting something when I immediately pay for it. I don't care if it's just a squad exploring where the books won't go - I just want it to actually be canon.

As for the vehicles, I really highly doubt they'd have a forerunner/promethean vehicle. Seeing as how the species seems to get around just fine by itself. I do expect the yearly upgrade to the covie car that caries a driver, turret, and the two side passengers. There's always one of those...

Edit: One thing that really resonated with me was that the infopacket described that this was the first time that teh masta chef was going to have a true/singular antagonist/nemesis. Which I believe to be the didact, but we shall see.

DarkReign2021
06-29-2012, 03:54 AM
Yeah, the only thing that I was really able to take away from the pamplet was the "two new vehicals" and how the Spartan Ops will work.

The way I see it, Spartan Ops is going to operate like firefight matches with short cutscenes, or vocal/voice-over blurbs explaining why you're there... Hopefully the campaign/story content matches up with the fun-levels (of course it will be fun) so that I'd actually feel like i was getting something when I immediately pay for it. I don't care if it's just a squad exploring where the books won't go - I just want it to actually be canon.

As for the vehicles, I really highly doubt they'd have a forerunner/promethean vehicle. Seeing as how the species seems to get around just fine by itself. I do expect the yearly upgrade to the covie car that caries a driver, turret, and the two side passengers. There's always one of those...

Edit: One thing that really resonated with me was that the infopacket described that this was the first time that teh masta chef was going to have a true/singular antagonist/nemesis. Which I believe to be the didact, but we shall see.

It refers to the true Nemesis as being "an ancient evil." Depending on what perspective you look at it, it could be the Didact or something completely different. Although by the standards of humanity the Didact would be considered ancient, the Forerunner novels have persistently referred to ancient enemies in regards to Precursors, the Timeless One, Graveminds, etc... so stating it's an ancient evil is subjective to what frame of mind they're approaching from.

Same thing goes with 'Evil'. Even though the Forerunner and Humanity seem to be at odds with one another, I've never expressly heard the Forerunner referred to as 'Evil.' As of this point in the Forerunner trilogy, the Didact and Librarian are still avid supporters of Humanity, so the certainty of the Didact is blurry at best. He may very well take a turn in Silentium, but no signs have pointed to him being the next nemesis outside of him being the most seemingly capable antagonist against the likes of the Chief.

tHc Sephiroth
06-29-2012, 07:16 PM
i dont understand how all of you can complain have you played it, more than likely no so seriously everyone thought halo 2 was gonna suck and there was no beta, but no everyone compares all the multiplayer of halo to halo 2 so quit complaining and wait for the game to come out

LickableLemons7
06-30-2012, 12:37 PM
Woah, woah, woah! In panel 3, has Halo Anniversary shifted 15 or 1.5 million copies? If it did only 1.5 million...that's pretty depressing.

DarkReign2021
06-30-2012, 07:27 PM
It's only 1.5 million, but even still that's not too bad for an HD remake. When you consider Halo: CE isn't that old, the original still works on the 360, it lacked the original multiplayer component, and it's $30 cheaper than the anniversary, really breaking Platinum is an impressive feat in itself. It saw more success than most of the HD remakes that have 3 or 4 games included like DMC and MGS.

LickableLemons7
07-02-2012, 02:02 AM
Those are all very good points. Still, I can't help but groan and mumble, wishing Anniversary would dish out a sturdier 3-5 million copies. Let it catch a wider scope of attention from audiences and make them realize the potential 343i has with the Reclaimer trilogy.

DEG23
07-02-2012, 03:41 AM
It would be interesting to know of the 1.5M how many were fans of the original and bought it for nostalgia and how many were people who started on this gen Halo titles like ODST or Reach and experienced CE for the first time. Not really important but i'm just curious.

Vectorman953
07-02-2012, 05:52 PM
It refers to the true Nemesis as being "an ancient evil." Depending on what perspective you look at it, it could be the Didact or something completely different. Although by the standards of humanity the Didact would be considered ancient, the Forerunner novels have persistently referred to ancient enemies in regards to Precursors, the Timeless One, Graveminds, etc... so stating it's an ancient evil is subjective to what frame of mind they're approaching from.

Same thing goes with 'Evil'. Even though the Forerunner and Humanity seem to be at odds with one another, I've never expressly heard the Forerunner referred to as 'Evil.' As of this point in the Forerunner trilogy, the Didact and Librarian are still avid supporters of Humanity, so the certainty of the Didact is blurry at best. He may very well take a turn in Silentium, but no signs have pointed to him being the next nemesis outside of him being the most seemingly capable antagonist against the likes of the Chief.

I was thinking that the precursors/timeless one could be the main antagonist, it's really the emblem at the end of the trailer that points me towards the Didact. I do acknowledge that the Didact would have to make a 180-turn on his stance on humans, but maybe Chakas scorns him in Silentium somehow? I dunno. Under any respect, the Timeless One is more ancient, would allow for a flood-return in Halo 5, and would easily be a threat large enough to span a trilogy.

Another thought I had recently was that the antagonist could be a 343 Guilty Spark-esque monitor that is deploying all of these promethean security forces. I don't think this is the answer though since this doesn't provide a true antagonist.

fax5jrj
07-03-2012, 07:12 AM
Wow... you guys have shockingly low standards for Halo 4. I'm not entirely sure why, since everything I've seen has seemed really good so far, except for no beta. The killstreaks actually seem fair, and yeah, there's no firefight, but that doesn't matter. The firefight was so boring in Reach that I have no real desire to ever play it again.

As long as the campaign's good and they actually improve upon custom games, Halo 4 will be great.

DarkReign2021
07-03-2012, 01:14 PM
Actually Spartan Ops effectively is Firefight. It just has cutscenes and storyline to it now. But I agree, I'm not crying that Firefight is gone. ODST had fun firefight because of it's randomness, but Reach was too structured and stale. Sending enemy waves by race made no sense and failed to emulate true Covenant encounters. Halo 4's Spartan Ops mode will be much better.

LickableLemons7
07-03-2012, 01:57 PM
Halo 4's Spartan Ops mode will be much better.

Especially considering these "Prometheans" are thrown in the mix. And there's also the "ancient evil."

DividedbyN1ght
07-15-2012, 07:01 AM
http://www.destructoid.com/sdcc-assassinations-get-hardcore-in-halo-4-231404.phtml

SDCC: Assassinations get hardcore in Halo 4

Halo 4 will see the return of Assassinations, but 343 is adding a little more to the feature depending on what multiplayer mode you're playing. During the Halo 4 panel at Comic-Con, 343 showed off a Capture the Flag specific Assassination where the player slammed his opponent into the ground, and then finished him off by driving the flag pole through his chest. It should also be noted that the flag carrier was dual wielding a pistol. Yes, flag in left hand and pistol in the right hand. Finally.

Next we were shown an Oddball Assassination. The player character was running behind an opponent who was charging at a teammate holding the Oddball. The teammate then threw the Oddball to the player, and from there the player proceeded to Assassinate the enemy soldier by uppercutting him with the Oddball. The Oddball is like the Scattershot, thus instantly disintegrating the guy.

The way the Oddball was tossed looked like it was actually passed to the player like it was a basketball too. 343 wasn't saying anything beyond what was shown, but hopefully this means Oddball/Grifball type games will let players make real passes now.

LickableLemons7
07-16-2012, 04:30 PM
The ability to pass the grifball is the one thing that's been missing from the game.
I wonder if someone from the other team will be able to intercept passes too.

Edit: More Halo4Follower

Halo 4 News - Vidoc, DLC, Gameplay, Assassinations, & Interviews! - YouTube

Check out the new assassinations in action near the beginning, watch the new ViDoc, see what you make of all the new info.

gig
07-20-2012, 06:22 AM
The ability to pass the grifball is the one thing that's been missing from the game.
I wonder if someone from the other team will be able to intercept passes too.

Edit: More Halo4Follower

Halo 4 News - Vidoc, DLC, Gameplay, Assassinations, & Interviews! - YouTube (http://www.youtube.com/watch?v=bhX8sDIpiik)

Check out the new assassinations in action near the beginning, watch the new ViDoc, see what you make of all the new info.


Saw the ODST helmet in video, its the Green spartan when hes assasinating the yellow with flag

Joker0fLife
07-20-2012, 06:58 PM
You got to remember this is work in progress though. These things could be scratched before they go Gold in 7 weeks. The oddball throwing could get a little sketchy.

niko da bos
07-23-2012, 09:24 PM
No Flood in Halo 4.

do you see that as a good or bad thing? i did see a lot of sneak peaks at the new enemy 343 introduced, the prometheons who are a native species on that planet chief + cortana land on. they seem pretty interesting, and bring some new wepaons to the game.

however, i would kind of rather just have the flood back:p. i know this may be conflicting with most halo fans thoughts, but i enjoyed the flood missions. they would be kind of creepy, pretty challenging and i would be so happy to GTFO and see friendly marines again. however, those spider guys that climb onto walls and turn into turrets, then transform into a giant tank the second it is about to die... those things make me rage hard.

Kaiyo
07-29-2012, 07:15 AM
No Flood in Halo 4.

DividedbyN1ght
08-06-2012, 05:50 AM
The video might have spoilers

Halo 4 Spartan Ops Full Mission HD Gameplay [SDCC] - YouTube

Jet1337
08-09-2012, 08:56 AM
That was boring as hell. I hope that's not every mission in a nutshell.

Joker0fLife
08-10-2012, 07:56 PM
That was boring as hell. I hope that's not every mission in a nutshell.
You just basically said the Campaign looks boring as hell, in which case, I don't know what to say. They were also playing on Normal and from the looks of it, the player had already ran through that mission before.

I can honestly say that Firefight wasn't any better. After you played all the maps, everything was EXTREMELY repetitive.

LickableLemons7
08-13-2012, 05:40 PM
It doesn't seem all too bad. Spartan Ops, I mean. Hopefully there'll be different objectives to it, not just clear the area of enemies.

SpectreSoldier
08-15-2012, 07:39 AM
Yes I think there are good adds.

niko da bos
08-15-2012, 09:37 PM
It doesn't seem all too bad. Spartan Ops, I mean. Hopefully there'll be different objectives to it, not just clear the area of enemies.

agreed, im pretty sure i heard they will have some objectives for the spartan ops. i watched some youtube vid where 343 did an in-depth look at each game mode. if it was just "clear the area," that would be basically firefight. which was pretty repetitive as j0ker mentioned.

i would be so happy if they had a surprise spartan OPS mission with the flood:). im pretty sure that wouldnt happen, but they are updating new episodes every so often to the gamemode. although i would imagine if the flood wasnt planned in the coding of the game, it might be near impossible to add them in. not sure, as im not that good with the technical stuff:p

RBmaster9345
08-19-2012, 02:25 AM
So......in my research the console bundle lists a copy of the Standard Edition game. Does that mean the console bundle is without the Limited Edition content? So does getting the Console Bundle not net you everything and below? Im just having a hard time piecing together what comes with what.

DarkReign2021
08-25-2012, 01:06 AM
So......in my research the console bundle lists a copy of the Standard Edition game. Does that mean the console bundle is without the Limited Edition content? So does getting the Console Bundle not net you everything and below? Im just having a hard time piecing together what comes with what.

That is correct. It's been like this with every Halo console for some reason. Pay ALL that money and the least they could do is bump you up to a better edition. It really screws people out of their money since they have to get two.

Not an issue for me though :p I've got a copy of the regular and limited edition pre-ordered at two different places and the Xbox 360 pre-ordered as well. I'll have 3 copies of Halo 4 by time I'm done here.

Topboy13
09-02-2012, 08:00 AM
1 question - does anyone know if the multiplayer lvl system will be a competitive one like H2 and H3 or just like Reach was, im praying for a competitive style as reach MP feels like social to me, thats why im back playing H3

Viper187
09-05-2012, 11:09 PM
True, all too true. Many seem to say it sounds like it will work like a CoD title. Yet we still have our shields as seen in the screenshots, and 343i hasn't mentioned a word about killstreaks. I guess we'll have to wait until E3 to see how the whole smorgasbord plays out, right? Personally I don't think they'll show off the campaign there, in my eyes 343i wants to keep the campaign as mysterious as possible. But it sounds like they want it to play out like Combat Evolved, story wise. I mean,

SPOILER FOR THE REST OF MY POST IN REGARDS TO HALO 4'S OPENING SEQUENCE

like how during The Pillar of Autumn level in Combat Evolved, you were facing a seemingly unknown threat (the Covenant) and here they are again, trying to kill you in The Forward Unto Dawn in Halo 4. You manage to land on this Dyson Sphere, Requiem, and explore it, just like the second level in Combat Evolved. For all we know, the Covenant could be trying to harness the power of Requiem (or the "bigger unknown threat" as 343i put it) as the Dyson Sphere collects power from the sun. So I'm guessing Chief will blow it up and return to Earth safe and sound at the end of Halo 4. Yippee. God, that sounds terrible. Watch that be what the plot is. Called it. The only thing I can hope is that 343i will have more imagination than that. There are multiple Dyson Spheres, the one hidden by the planet Onyx is different than Reqiuem...so I'd imagine Chief will end up blowing those to bits too. I'm still pondering as to how Cortana's rampancy will play out. 343i did mention that that this "Reclaimer trilogy" will play out similar to the original Star wars trilogy. So Halo 5 will have a darker theme than Halo 4. Hmm...Chief finds out about his father in Halo 5. You saw it first here folks.

Yeah, I don't have high hopes for H4, but I still can't wait to see it. It's bullshit it's not even the same goddamn writer as the original trilogy. Hell, I heard the bitch did some interview where she said that she didn't even read the other Halo novels and just starts writing how she pleases without taking the past into account. If that fucking light bulb is in this after we finally got to fry his sparky ass in H3, I will NOT be happy.

I'm really tired of all the pointless info about armor options and grifball though. When are they gonna tell us exactly how the goddamn ranking system works and how it's not broken like Reach was?

ZingZitang
09-06-2012, 07:13 PM
Yeah, I don't have high hopes for H4, but I still can't wait to see it. It's bullshit it's not even the same goddamn writer as the original trilogy. Hell, I heard the bitch did some interview where she said that she didn't even read the other Halo novels and just starts writing how she pleases without taking the past into account. If that fucking light bulb is in this after we finally got to fry his sparky ass in H3, I will NOT be happy.


Are you sure that wasn't Karen Traviss? The New Writer of the Post Halo 3 trilogy of Books? She Most Definitely did not read any of the Previous books, and I didn't think she had anything to do with Halo beyond her books.

LickableLemons7
09-09-2012, 11:27 PM
i still don't understand how forerunners would be a threat in halo 4. They've practically vanished from the universe for quite a few centuries, so how is there still a rift between them and humanity? Do the forerunners still remember their war with the humans?
Yet if forerunners are inhabiting the dyson sphere, i guess they could be upset with chief and the covenant for compromising their safety...but that sounds stupid. I guess we might have to wait for the third book in the forerunner saga and see if more of the story will be unveiled then?

woah man why you gotta copy me word for word i typed this on page 3

you did this in that new promethean info thread too

you're freaking me out man, you're freaking me out!

Ty-Rex
09-10-2012, 03:53 AM
Homaz is currently best poster in the Halo 4 forum.

My condolences to plum for losing this title.

LickableLemons7
09-10-2012, 08:16 PM
Homaz is currently best poster in the Halo 4 forum.

My condolences to plum for losing this title.

Glad to see the old sig back.

My condolences to plum.

I hate Homaz.

Ty-Rex
09-10-2012, 09:16 PM
Glad to see the old sig back.
I'm glad someone likes my Master Chief smoking with Snoop Dog on his shoulder pic.

Also I made it link to my youtube channel so I can get maaadddd youtube bux by people accidentally clicking on it.

xXmyxxmastaXx
09-12-2012, 06:56 AM
Gamestop is SOLD OUT of LE's!!

Viper187
09-12-2012, 12:30 PM
Gamestop is SOLD OUT of LE's!!

Christ. I hope that's only the website. If my store is sold out this early I'll be annoyed. I have a pre-order in at NewEgg just in case, but I was hoping to just pick this up at midnight. I got other Halo at midnight releases without preordering until a month away or less.

ZingZitang
09-12-2012, 06:36 PM
Gamestop is SOLD OUT of LE's!!
This is Exactly why I asked this Very Specific Question in this thread when the Limited Edition was first Announced.

Limited Edition Announced (http://www.xbox360achievements.org/forum/showthread.php?t=370461)


Any word on How limited this is? I won't be able to make it to the Gamestop to upgrade until the 25th and I absolutely don't want to miss out.

If its actually limited, I may have to make a few phone calls.

About as limited as the rest. Limited is just a buzz word as far as I'm concerned.


Understandable, but every now and then we get a limited edition that Actually is Limited. Mass Effect 3's collectors edition was one of these I believe, also the Halo Reach Legendary Edition.

If I'm Wrong about those two thats fine, but there are also things like Black Ops and Modern Warfare 3's Hardened edition which are only available for pre-order for a certain amount of time.

This is what I was asking about. Whether or not there was any word if Halo 4's Limited edition was Actually Limited.


This seems to be the Trend of 2012. More and more games are making Limited Editions actually Limited. At least at Gamestop, hopefully people are still able to order the Limited Edition elsewhere.

Viper187
09-12-2012, 07:09 PM
This is Exactly why I asked this Very Specific Question in this thread when the Limited Edition was first Announced.

Limited Edition Announced (http://www.xbox360achievements.org/forum/showthread.php?t=370461)



This seems to be the Trend of 2012. More and more games are making Limited Editions actually Limited. At least at Gamestop, hopefully people are still able to order the Limited Edition elsewhere.

It's stupid. Now I have to wait for UPS to bring mine from NewEgg. Seriously though. They have no business selling out of things nearly 2 months before the release. If people are buying it, MAKE MORE. Supply and demand, bitch. This limited edition bullshit needs to stop. For that matter, Mass Effect's was called "Collector's Edition" not even titled "Limited" and they pulled this shit. It's stupid. FYI, I picked put the Reach Legendary edition for $75 from Walmart July 2011. Stupid they wanted $150 and the only thing you got extra in-game was the flames. I bought the Gears console when it went on sale cause I didn't want the junk with the Epic edition and I needed a backup console anyway.

I might go see what the line is like at Walmart for midnight release just for the hell of it.

Mysterio_006
09-12-2012, 07:13 PM
I can bot wait... good thing Borderlands 2 Will kill some time! :uzi:

ZingZitang
09-12-2012, 08:10 PM
It's stupid. Now I have to wait for UPS to bring mine from NewEgg. Seriously though. They have no business selling out of things nearly 2 months before the release. If people are buying it, MAKE MORE. Supply and demand, bitch. This limited edition bullshit needs to stop.

On one hand, I understand your perspective and I know I would be furious if I missed out on the Halo 4 Limited Edition. On the other, It is Called limited Edition for a reason. Its no different than any other Limited Edition of any Other Product out there. Once they're gone they're gone.

Viper187
09-12-2012, 08:25 PM
On one hand, I understand your perspective and I know I would be furious if I missed out on the Halo 4 Limited Edition. On the other, It is Called limited Edition for a reason. Its no different than any other Limited Edition of any Other Product out there. Once they're gone they're gone.

There's no reason to have limited editions at all. It's stupid. Like I said, half the time they still being sold 6 months later anyway. Everybody calls it limited, nobody ever says HOW limited it'll be. It's a goddamn game and it's really stupid to limit it in the first place, especially Halo. It should've been the Legendary Edition. The fucking console release doesn't even include the DLC, which is like the whole point of getting the LE. It probably won't even be a discount over what the DLC costs later anyway. Arguably, I should get the regular edition rather than wait for UPS to bring the LE. 343gie really pissed me off with most of their "updates" to Reach anyway.

Moreover, I'm in a small town and there's almost no way Gamestop would've sold out of this before. The website is probably sucking up every copy they were allotted and the locals don't get half what they should. I was at the midnight release of Halo 2 or 3 and they still had a couple copies left the night of the release.

Vectorman953
09-13-2012, 05:58 AM
:whs:whs
I don't think I've ever heard of a limited edition actually selling out.
These days it seemed it was just a fancy term synonymous with "collectors edition." it's a stupid gripe, I know, but they should have made it more clear that it was truly limited. Given rough estimates, or had every version numbered.
I think GameStop actually dropped the ball on this one. They're normally extremely pushy in my home store, but not once did anyone mention that it was actually limited edition. That someone might actually miss out on throwing their money at the employee in exchange for a receipt.


And all this is coming from a guy who already ordered his LE copy.
I still think its bullshit.

Viper187
09-13-2012, 12:15 PM
:whs:whs
I don't think I've ever heard of a limited edition actually selling out.
These days it seemed it was just a fancy term synonymous with "collectors edition." it's a stupid gripe, I know, but they should have made it more clear that it was truly limited. Given rough estimates, or had every version numbered.
I think GameStop actually dropped the ball on this one. They're normally extremely pushy in my home store, but not once did anyone mention that it was actually limited edition. That someone might actually miss out on throwing their money at the employee in exchange for a receipt.


And all this is coming from a guy who already ordered his LE copy.
I still think its bullshit.

Right. Hell, the Streetfighter 25th Anniversary thing has numbered certificates and I still can't find out how many of those there are really going to be. It's bullshit.

xXmyxxmastaXx
09-13-2012, 10:21 PM
yeah at my store i believe 1 person ordered a LE and now they're out

Kreegles
09-21-2012, 04:08 PM
I'm going to pre-order the LE through best buy when I get home. Plus the best buy exclusive armor you get with it looks pretty good IMO.

DarkReign2021
09-22-2012, 03:06 PM
:whs:whs
I don't think I've ever heard of a limited edition actually selling out.
These days it seemed it was just a fancy term synonymous with "collectors edition." it's a stupid gripe, I know, but they should have made it more clear that it was truly limited. Given rough estimates, or had every version numbered.
I think GameStop actually dropped the ball on this one. They're normally extremely pushy in my home store, but not once did anyone mention that it was actually limited edition. That someone might actually miss out on throwing their money at the employee in exchange for a receipt.


And all this is coming from a guy who already ordered his LE copy.
I still think its bullshit.

The only time I can think the LE sold out was Borderlands 2. Apparently the Ultimate Loot Chest sold out in 3 days, at least where I am. Skyrim's may have sold out as well. I don't remember because I had mine pre-ordered day 1, but I seem to remember hearing about that.

Ty-Rex
09-23-2012, 02:38 AM
The only time I can think the LE sold out was Borderlands 2. Apparently the Ultimate Loot Chest sold out in 3 days, at least where I am. Skyrim's may have sold out as well. I don't remember because I had mine pre-ordered day 1, but I seem to remember hearing about that.
I think the Borderlands 2 thing also had a really limited run, so that could be why it sold out so fast.

Viper187
09-23-2012, 02:56 AM
I think the Borderlands 2 thing also had a really limited run, so that could be why it sold out so fast.

Well, the Borderlands 2 thing is a big box of stuff that was probably more of a gamble than H4's. The H4 LE is just a steelbook case with DVDs they're making anyway, and a couple DLC vouchers. It should've been obvious a lot more people would be interested. They could've easily sold the regular edition in the steelbook too and demanded $5 more. Nobody would've cared. I still find it hard to believe Gamestop is sold out and Amazon isn't.


What I really want to know is will we be able to adjust the X and Y sensitivity on the aim stick individually? I'm tired of this slow turning shit. I crank my sensitivity in a hog turret, it still turns slow as shit but goes crazy fast up and down. I'd rather not have to buy a Scuf controller for this one.

White Lama
09-27-2012, 01:03 AM
"First thing I took from this is that Multiplayer armor customization is making a return as was expected given it's success in reach. This time, however, it sounds like the different armor bits will be giving small perks depending on your loadouts. I would imagine this means slightly stronger shields, longer lasting sprints, increased number of carried rounds, etc... minor stuff that won't completely unbalance a game, but enough to be able to tip the scales if utilized effectively."

This here is the reason I won't be buying Halo 4.

343 are CoD'ifying it to much.

People should be on equal footing in a game, not that some people that have played the game longer should be stronger, faster or such than others.

Viper187
09-27-2012, 01:26 AM
"First thing I took from this is that Multiplayer armor customization is making a return as was expected given it's success in reach. This time, however, it sounds like the different armor bits will be giving small perks depending on your loadouts. I would imagine this means slightly stronger shields, longer lasting sprints, increased number of carried rounds, etc... minor stuff that won't completely unbalance a game, but enough to be able to tip the scales if utilized effectively."

This here is the reason I won't be buying Halo 4.

343 are CoD'ifying it to much.

People should be on equal footing in a game, not that some people that have played the game longer should be stronger, faster or such than others.

There's no such thing as equal footing on Halo, seeing as though the fucking thing will match inheritors with recruits, even inheritors with multiple onyx seasons of arena! Basically, anyone who isn't good at Halo is screwed since trueskill has no effect on who you actually get matched with. Just like I'm still under 100 (white) on Gears 3 and constantly get matched against high ranks of every color when I go in to get my goddamn war supporter ribbons. Then of course you have all the extra lag that's caused by the game not restricting itself to matching people in the same fucking country!!

Tsaako
09-27-2012, 02:55 AM
Anyone know if Daily Challenges are going to be in Halo 4? I like it in Reach.

Viper187
09-27-2012, 03:52 AM
Anyone know if Daily Challenges are going to be in Halo 4? I like it in Reach.

I despise the challenges. I really do. Obviously, firefight won't be in H4, but the challenges really ruin it in Reach. If there's a map specific kill challenge, it's all anyone wants to vote all day long and they quit when they don't get it. If there's a pistol kill challenge, you probably won't see many bonus rounds cause the idiots will spend all day trying to kill everything, even the goddamn Hunters, with a magnum. You see the same thing with grenade challenges in matchmaking; people vote Elite Slayer all fuckin day. I want people coming into a playlist because they want to play that list, NOT just for their goddamn challenges.

DarkReign2021
09-29-2012, 03:46 PM
Same thing could be said for achievements. They have the same effect. You are correct though. I noticed the same thing on Battlefield 3. Every time they release a new set of assignments with some bullshit objective the game becomes unplayable. Like recently they posted one for getting 25 AT mine kills. So now instead of having balanced teams of snipers, suppport, engineers, and assaults, we have 12 v 12 engineer matches where everybody just drops mines everywhere and people are too scared to drive vehicles to detonate them... Challenges destroy the play-style of an online game.

If they're really going to do something like this, they need to make them less level-specific and easier to attain. Double the number of challenges, but halve the point value and make them something basic like (get 25 kills in a single match.) This has no effect on the game itself, but it's added incentive to play better and get something for your effort.

drexsack
10-01-2012, 08:10 PM
Has Team SWAT already been mentioned?

Wasulu
10-02-2012, 01:56 AM
yeah i have not heard anything about team swat. any word would be helpful. a lot of people enjoy it, i doubt they decide not to place it in halo 4. i just don't see why they would'nt.

Vectorman953
10-02-2012, 05:12 PM
Pretty sure we can all agreed that the playlists will include:
Team swat
Team snipers
Objective (flag/assault etc)
Big Team
Lone wolf
'Classic' slayer (non-infinity)

Obviously:
Infection (Flood mode)
Infinity slayer

Maybe even Fiesta slayer :D

Viper187
10-02-2012, 08:28 PM
Pretty sure we can all agreed that the playlists will include:
Team swat
Team snipers
Objective (flag/assault etc)
Big Team
Lone wolf
'Classic' slayer (non-infinity)

Obviously:
Infection (Flood mode)
Infinity slayer

Maybe even Fiesta slayer :D

Multi-Team or GTFO! :(

theNomad
10-03-2012, 01:46 PM
I despise the challenges. I really do. Obviously, firefight won't be in H4, but the challenges really ruin it in Reach. If there's a map specific kill challenge, it's all anyone wants to vote all day long and they quit when they don't get it. If there's a pistol kill challenge, you probably won't see many bonus rounds cause the idiots will spend all day trying to kill everything, even the goddamn Hunters, with a magnum. You see the same thing with grenade challenges in matchmaking; people vote Elite Slayer all fuckin day. I want people coming into a playlist because they want to play that list, NOT just for their goddamn challenges.

hehe I do see your points, but for long time players the challenges made things slightly more interesting and made you change gametypes. And in fairness they rarely involved specific maps, most are simply just multikill/spree awards.

P.S. on the subject of the LE, it got unlisted at UK amazon for a short while but they restocked it, so possible it'll be back in stock at gamestop at some period. I did noticed the black outer packaging are numbered, the promo picture is 634343 so guess your looking at over half a million LE editions unless the code is some reference to 343i which is possible.

* Clueless *
10-04-2012, 05:02 PM
moderated temporary

ZingZitang
10-04-2012, 07:24 PM
There's no reason to have limited editions at all. It's stupid. Like I said, half the time they still being sold 6 months later anyway. Everybody calls it limited, nobody ever says HOW limited it'll be. It's a goddamn game and it's really stupid to limit it in the first place, especially Halo. It should've been the Legendary Edition.The game itself is not limited. You had the chance to get your Limited Edition Ordered, and you procrastinated. You have no one to blame but yourself.

The Reason some limited editions are still being sold some time after the games release is because many people order them and then don't go pick them up from the store for whatever reason.

Moreover, I'm in a small town and there's almost no way Gamestop would've sold out of this before. The website is probably sucking up every copy they were allotted and the locals don't get half what they should. I was at the midnight release of Halo 2 or 3 and they still had a couple copies left the night of the release.I am also in a small town. Once again, you really have no body to blame but yourself.

Amazon still has the Limited Edition Available if you're done acting like your entitled to something.

I don't think I've ever heard of a limited edition actually selling out.
Borderlands 2, Mass Effect 3, Skyrim, Black Ops and modern warfare 3's special editions. All unable to pre-order after a certain time.

Maybe the Stores/Advertisements should be more clear on whether or not there will be a limited number or not, but even if they did people have nobody to blame but themselves if they don't get it ordered. People are definitely not Entitled to any certain edition of the game, you wont get one just because you're you.
Same thing could be said for achievements. They have the same effect. This is why I very much dislike Multiplayer Achievements. People play for the Achievement, and not just to play the game. This ruins the Experience for everyone.

I'm glad there are fewer Multiplayer achievements in Halo 4 then there have been in the past Halo games.

xXmyxxmastaXx
10-05-2012, 01:33 AM
my gamestop said only 1 person pre ordered and he said they will have plenty of LEs come black friday

halo 4 Le is 40 dollars some papers and a steelbook.

DarkReign2021
10-05-2012, 08:22 PM
This is why I very much dislike Multiplayer Achievements. People play for the Achievement, and not just to play the game. This ruins the Experience for everyone.

I'm glad there are fewer Multiplayer achievements in Halo 4 then there have been in the past Halo games.

Actually if I remember correctly Halo Reach only had 5 multiplayer achievements (not including Firefight since I think all of those could be done offline.) The issue is the Map packs always include multiplayer-only achievements and that's usually when the problems start because it becomes an issue just getting those specific maps or gametypes to show up (Oh my god the nightmares just trying to get an Infection gametype on an Anniversary map...) If they really feel it's necessary to make achievements for multiplayer, make them attainable offline. This way us achievement whores can get them with ease and be done with them instead of being stuck online ruining everybody else's fun. Reach's second map pack was good because there was a glitch that let you get them in custom games. Easiest set in the bunch.

Personally, with an open game like the Halo series, they should be focusing more on Single Player achievements and having fun with them. Just look at Anniversary. They played on the things that Halo: CE was famous for and it was one of the most enjoyable achievement hunts I've ever done (Hell, it prompted me to write a guide for it and I'm lazy. lol.) Focus more on the Easter Eggs like the RvB reference achievement and I think the whole achievement concept could be a lot more enjoyable.

Vectorman953
10-06-2012, 02:43 PM
Focus more on the Easter Eggs like the RvB reference achievement and I think the whole achievement concept could be a lot more enjoyable.

I think games should scrap the multiplayer achievements and just go for
1. "Beat level" - obvious
2. "beat game on legendary" - an actual achievement
3. "do (fun/random/hard action) on a specific level" - blatant, specific, requires skill
4. "easter eggs" - vague, hard to find, often hilarious

I'm playing Borderlands 2 right now, and I really like the achievements/challenges that are based on easter eggs or random. Like Double Rainbow or JENNNKKKINNNS or "Shoot this guy in the face." Like if there was a Halo 3 "Listen to every variation of the RoosterTeeth Door conversation" achievement, it would have been great.

Multiplayer usually has incentives of its own (ranks/armor). Theres no real reason game companies to insert the usual 'REACH RANK 50' or 'play a perfect game' just creates boosting parties. Those would probably be cut in half (at least) if there weren't releated achievements.

DarkReign2021
10-06-2012, 03:25 PM
I think games should scrap the multiplayer achievements and just go for
1. "Beat level" - obvious
2. "beat game on legendary" - an actual achievement
3. "do (fun/random/hard action) on a specific level" - blatant, specific, requires skill
4. "easter eggs" - vague, hard to find, often hilarious

I'm playing Borderlands 2 right now, and I really like the achievements/challenges that are based on easter eggs or random. Like Double Rainbow or JENNNKKKINNNS or "Shoot this guy in the face." Like if there was a Halo 3 "Listen to every variation of the RoosterTeeth Door conversation" achievement, it would have been great.

Multiplayer usually has incentives of its own (ranks/armor). Theres no real reason game companies to insert the usual 'REACH RANK 50' or 'play a perfect game' just creates boosting parties. Those would probably be cut in half (at least) if there weren't releated achievements.

Agreed. I'm really enjoying Borderlands 2's achievements because they had almost 0 involvement with other players aside from a few simple challenges that could be done with a dummy controller. The only ones I don't really care for are the character-specific action skill achievements because Salvador and Zero both require extensive amounts of playtime to unlock it, but that's more of a personal preference. I'm also not particularly fond of the achievements for finding Donkey Mong and Jimmy Jenkins because it's really just quit-grinding the same area for several hours on end, but even than that's something that doesn't interfere with other people and it can be done at your own leisure if you don't want to grind it for 6 hours straight.

Edit: Oh yes, everybody that hasn't already done-so should check the first post in this topic. Dead Like Me had the idea to turn the thread into a Halo Information FAQ and we've begun slowly converting it to something a bit more current. Take a look at it and let us know what you think. Let me know if you have any suggestion for what you would like to see added.

Vectorman953
10-11-2012, 10:33 PM
Hey DarkReign,
Can you add a small blurb or clarification/expansion in the first post about spartan ops?
Mostly regarding how missions are ~15m long, how the seasons divide into chapters - which divide further into missions [of which there will be 5 a week]. Maybe even just bolding the word Spartan Ops.

Also Impact & Errosion have been confirmed as Forge environments

I've seen that information sprouting up in a lot of extra threads, even though it's just a google/forum-search away. If it's in the sticky, then maybe we can be even ruder to noobies!

Viper187
10-13-2012, 07:56 PM
Are there pics of the LE exclusive armor and shit yet?

Bmitchell1876
10-16-2012, 02:21 AM
To anyone miffed about gamestop being out of the legendary edition LE... The employee of gs told me to pickup my standard edition midnight the 6th and when my best buy LE edition comes in just bring in the wrapped game back to GameStop with GameStop receipt and get my $60 from them back... plus I get the bonus codes from both receipts.... there's always a work around!!

PS hate all you want but your opinion won't change my mind

In case it doesn't make sense he LE will come with all sorts of things one of them will be the regular sealed copy of the game.... that's all you return back to gs

DarkReign2021
10-16-2012, 12:34 PM
So you buy the SE, than pick up the LE, than return the SE? I'm confused. Only thing I can think of that you would get is the GS pre-order codes...

BiggD
10-16-2012, 03:17 PM
Has Team SWAT already been mentioned?

Pretty sure we can all agreed that the playlists will include:
Team swat
Team snipers
Objective (flag/assault etc)
Big Team
Lone wolf
'Classic' slayer (non-infinity)

Obviously:
Infection (Flood mode)
Infinity slayer

Multi-Team or GTFO! :(

http://i.imgur.com/DbNpt.png

Bmitchell1876
10-17-2012, 04:37 AM
So you buy the SE, than pick up the LE, than return the SE? I'm confused. Only thing I can think of that you would get is the GS pre-order codes...

The problem is I want the LE and I want to pick up my copy of halo midnight the 6th... best buy has the LE but I won't get it until a couple of days later since they mail it in the mail..... that's why I have to also have a GameStop game so I can pick a version of it up on Tuesday

CMCX360
10-20-2012, 11:09 PM
Surely with the game leaking, we have access to all the medals, no? There a list/pictures of them somewhere?

WDA I Rellik
11-05-2012, 11:51 AM
Donīt know if this has been posted already...

All Halo 4 Armor:

http://imgur.com/a/t3H5q

[Ku-Ga] MasonCooper42
11-05-2012, 02:05 PM
Donīt know if this has been posted already...

All Halo 4 Armor:

http://imgur.com/a/t3H5q

some of those looks friggin sweet!

jules the great
11-05-2012, 04:14 PM
Dont know where to ask but does anyone know if they added the ability to actually aim down sight? instead of always having to fire from the hip??

ZingZitang
11-05-2012, 04:48 PM
Dont know where to ask but does anyone know if they added the ability to actually aim down sight? instead of always having to fire from the hip??

Fairly certain they didnt add any Aiming down sights.

And technically in Halo it isn't Firing from the hip. Maybe in other games, but not in Halo.

COV GREGS
11-06-2012, 04:00 PM
How do I change my user content settings for uploading data such as theatre and pictures? It tells me that one or more users have their settings restricted.

Tyger7
11-06-2012, 09:33 PM
Now that the game is released, we should see some of these descriptions change I would imagine ;)

Virgin
11-07-2012, 08:38 PM
Is an online pass required for MP/co-op?

trail blazer
11-09-2012, 09:52 AM
halo... more like gaylo. i forgot how much i hate halo.. blackops shits on halo!

drexsack
11-09-2012, 02:51 PM
Is there a list with all the requirements/ranks/whatever for all the armors?

xXmyxxmastaXx
11-10-2012, 04:58 AM
halo... more like gaylo. i forgot how much i hate halo.. blackops shits on halo!

http://i50.tinypic.com/2hcmdxz.jpg

go back to your recycled trash, Sheep BAAAAAAAAAA. how does actis Dick feel in your ass?