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View Full Version : SPOILERS Discussion Thread. Keep it here [MAJOR SPOILERS]


* Clueless *
10-18-2012, 06:30 PM
It's inevitable that there will be threads made by members discussing gameplay of leaked Halo 4 footage.

Out of respect for members not wishing to have gameplay totally spoiled:

If you wish to discuss Major Spoilers, KEEP IT WITHIN THIS THREAD.

BiggD
10-18-2012, 06:37 PM
The Rookie Reacts to Halo 4 Leaks - YouTube

Hishoa
10-18-2012, 10:57 PM
Halo 4 theater is 1-person only.

iBuzz7S
10-19-2012, 12:39 AM
We get to see Master Chief's eyes. :woop:

Hamwinkie
10-20-2012, 06:42 AM
The game is 2 disks. Disk one is what you play. Disk 2 is the forge and theater that you have to install.

janhans888
10-24-2012, 11:23 PM
Cortana dies at the end!!!!!
u will see masterchiefs face ( only in legendary ending )
in legendary ending u will see some really nice screens
from earth ( looks UNBELIEVABLE GOOD )

iBuzz7S
10-24-2012, 11:54 PM
u will see masterchiefs face ( only in legendary ending )
I thought it was only his eyes..... 343i have said that they are not ready to show his face just yet.

janhans888
10-25-2012, 07:58 AM
I thought it was only his eyes..... 343i have said that they are not ready to show his face just yet.

i know that they said that but u actually see his eyes, nose and the beard!!
so its the half of his face . lol
looks pretty funny and dumb...

snyper117
10-25-2012, 09:20 AM
cool we get to see part of cheifs head bu8t anyone have any idea about the red vs blue easter eggs

janhans888
10-25-2012, 11:38 AM
nah, didnt found any till now!!
i bet they are hard to find tough...

Joseph212
10-26-2012, 07:15 AM
More likely

Joseph212
10-26-2012, 07:16 AM
Yes IT is WONDERFUL?

Joseph212
10-26-2012, 07:19 AM
Lol rap song

Pr0ph3cy
10-27-2012, 09:32 PM
There is no end game chase scene which is kinda gay because I always enjoyed that at the end of halo games

Matt36
11-05-2012, 04:09 PM
Just completed the campaign. Epic stuff. Though they hinted at a chase, with the nuke, it was a bit of a let down.

Reminded me of the Star Trek movie remake crossed with TRON a lot of the time. I liked it though.

Annihil88torr
11-05-2012, 06:49 PM
Master chief dies in a firey explosion


J/k

EscapeTheApe
11-05-2012, 07:20 PM
Anyone else that managed to use the Ghost longer than supposed to in the Requiem level? You normally have to abandon it near the small cliff and sniper tower, but I found a way to get it up there thanks to a similar method used on Two betrayals in Combat Evolved. Pretty nifty, though I assume someone already found this. ;)

I assume we have to make these kinds of posts here(since it DOES say "gameplay-related"), atleast right now?

Matt36
11-05-2012, 10:07 PM
She'll be back...

iBuzz7S
11-06-2012, 12:59 PM
Legendary ending.

Halo 4 Legendary Ending Scene - YouTube

:woop:

Vagrant
11-06-2012, 04:19 PM
I'm gonna miss Cort man.... She was a staple in this series...

She was like Navi but with an attitude..... and the fact that I didn't want to stab her in the face....

Gonna feel a little bit lonelier playing without her in later games

sorrow313
11-06-2012, 11:29 PM
how the heck does it leave it open for a number 5 i mena if u look at chiefs face his accelerated growth by the librarian made him look like a forrunner but idk who would the next enemy be?

Tsaako
11-06-2012, 11:37 PM
Legendary ending.

Halo 4 Legendary Ending Scene - YouTube (http://www.youtube.com/watch?v=AmErqITvJ4g)

:woop:



I played it on easy and gotten the same cut scene after the credits, not really level orientated. Unless i'm missing something and I'm dumb and blind?

IXISHADOW
11-06-2012, 11:41 PM
I played it on easy and gotten the same cut scene after the credits, not really level orientated. Unless i'm missing something and I'm dumb and blind?

Only difference that I've noticed is that you see Chief's eyes.

Tsaako
11-06-2012, 11:53 PM
Only difference that I've noticed is that you see Chief's eyes.

I never watched the vid he posted all the way through, seen your comment then watched it again, wonder what the point in that was, we should of seen his whole face! :L

iBuzz7S
11-07-2012, 12:02 AM
I played it on easy and gotten the same cut scene after the credits, not really level orientated. Unless i'm missing something and I'm dumb and blind?
The latter. :p

No, I've read that the ending depends on difficulty, so I'm going by that. Maybe you are right though.

IXISHADOW
11-07-2012, 12:57 AM
The latter. :p

No, I've read that the ending depends on difficulty, so I'm going by that. Maybe you are right though.

The ending does depend on difficulty. The legendary ending as I stated above just lets you see the Chiefs eyes.

~F0RcEx
11-07-2012, 01:01 AM
Ok, having beat the game, I don't know if I'm slow or what, but I really didn't get what was going on for the most part. Like... Who or what is the didact or whatever. Forerunner? But he looked evil and had teeth. Some kinda evolution? Who trapped him? What did he do? And what was his goal exactly? Wait... The Prometheans were ancient humans? HUH? I thought the original story was the Flood was the huge problem so the Forerunners eradicated themselves plus the universe? But the librarian said they were planning for chief's return all along... What did she do to him? And why were the UNSC at a Halo ring? Installation 03. And what the heck did cortana do to save chief from the nuclear explosion at the end?

Again, I apologize if I sound slow. I played the game into all hours of the night and would just like some clarity on some plot holes. Thanks for any input.

And let us discuss.

IXISHADOW
11-07-2012, 01:53 AM
Ok, having beat the game, I don't know if I'm slow or what, but I really didn't get what was going on for the most part. Like... Who or what is the didact or whatever. Forerunner? But he looked evil and had teeth. Some kinda evolution? Who trapped him? What did he do? And what was his goal exactly? Wait... The Prometheans were ancient humans? HUH? I thought the original story was the Flood was the huge problem so the Forerunners eradicated themselves plus the universe? But the librarian said they were planning for chief's return all along... What did she do to him? And why were the UNSC at a Halo ring? Installation 03. And what the heck did cortana do to save chief from the nuclear explosion at the end?

Again, I apologize if I sound slow. I played the game into all hours of the night and would just like some clarity on some plot holes. Thanks for any input.

And let us discuss.

Did you skip all of the cutscenes or just ignore all of them...

The Didact was a Forerunner who was going to eradicate the greatest Forerunner enemy who is John. The Prometheans are Forerunners who have gone under mutation and basically turned into AI Warriors. Didact was also a Forerunner Promethean. The Flood vs Forerunner War started 98,379 B.C.E and ended on 97,448 B.C.E. The Forerunners created the Halo rings and fired them killing all sentient life across the Milky Way. The only survivors were on the Ark. The Didact previously wanted to eradicate the humans and thus was imprisoned for it. when chief put hit two hands on the pillars seen in mission 3 he released the Didact and set him free. The composer was originally meant to combine the organic and digital realms making the Forerunner immortal.
This did not work and only caused problems and it created abominations. The Prometheans as earlier stated are humans who were combined with AI.

The Librarian planned for Chief's return to stop the Didact. If he found the composer which is what he was looking for then he would have killed John and the rest of mankind. The Librarian tells John that his physical evolution, combat skin and even his Ancilla (Cortana) were the events of 1,000 lifetimes of planning. John would need an immunity to the composer to defeat Didact. The Librarian then planted genes inside John to do this but they had to be unlocked. She then had to accelerate Johns evolutionary journey to do this.

The UNSC were on Installation 3 because there was a research program based there which orbited the ring.. They found a relic which turned out to be the composer which was held at the facility you go to in the game.

At the end Cortana sacrificed herself to save John. She got him off of the ship which John destroyed with the nuke. It looked like she put him inside a forcefield when the ship blew up saving him.

iBuzz7S
11-07-2012, 02:04 AM
The ending does depend on difficulty. The legendary ending as I stated above just lets you see the Chiefs eyes.
Oh, my bad. I had quoted the member and didn't check to see if there were other posts after.

So cool, the Legendary ending you see his eyes. Not like it will matter since I want to complete it on Legendary off the bat.

Si Alpha
11-07-2012, 03:29 AM
Ok, having beat the game, I don't know if I'm slow or what, but I really didn't get what was going on for the most part. Like... Who or what is the didact or whatever. Forerunner? But he looked evil and had teeth. Some kinda evolution? Who trapped him? What did he do? And what was his goal exactly? Wait... The Prometheans were ancient humans? HUH? I thought the original story was the Flood was the huge problem so the Forerunners eradicated themselves plus the universe? But the librarian said they were planning for chief's return all along... What did she do to him? And why were the UNSC at a Halo ring? Installation 03. And what the heck did cortana do to save chief from the nuclear explosion at the end?

Again, I apologize if I sound slow. I played the game into all hours of the night and would just like some clarity on some plot holes. Thanks for any input.

And let us discuss.

This is my biggest problem with an otherwise outstanding game. They have all these grand concepts and ideas, and all they do with them is force them down your throat and expect you to swallow them. The first half of the game was spot on, it built up perfectly and the Didact's awakening was nothing short of breathtaking. But then in the second half of the game, so many different things are thrown at the player, and so little of it is properly explained or explored in the depth necessary to make it truly compelling as a narrative. Nothing had the gravity that it deserved. Nor did it have the right kind of mystery.

Whether it was intentional or not, 343 have done nothing to capture the essence of what made the original Halo trilogy so engaging from a story point of view. Instead of presenting these ideas as being truly mysterious and having real weight with the characters, they simply happen, nobody seems to notice and the plot moves on to the next big thing. In the original Halo trilogy, the rings were treated with such delicacy that they became enigmatic, they carried weight with everyone involved. They were almost characters in themselves. Before their true purpose was discovered, there was a real sense of awe and intrigue, which later transformed into genuine fear. They weren't simply another plot device, they were designed and treated in a manner which would evoke a myriad of emotions within the player over the course of the trilogy.

Compare this to the Composer. And while you're at it, compare it to the Crucible from Mass Effect 3. Here we have this all powerful, ancient piece of technology which appears in the story almost out of nowhere. We are told that it is important in some fate-of-the-world related way. Doesn't it look shiny? Also, it begins with C. Any questions? No? Onto the next level then. How can we possibly be expected to care about these things, how can they emotionally resonate with us at all if they are so carelessly, clumsily and downright lazily slotted into the storyline like a new enemy type? And this is just one example out of many.

The Prometheans. So many mindblowing possibilities with their background and their role in the events of the game, but no sooner do they crop up than you're forced to shoot first and keep your questions to yourself. Yes, we've all seen them in the trailers pre-release, but that is no excuse to bundle them in as little more than eye candy and an enhancement to the Halo bad guy roster. And the whole ancient human thing is starting to become an annoying trend, not just in video games but in sci-fi stories from all kinds of media. Am I the only one who wants something a little more mystical and imaginative?

The Librarian. Perhaps the most intriguing part of the campaign. A lot of things are hinted at, but nothing is explicitly explained, which is a good way to start. But instead of clarity, we get the bad guy. Well, his voice. It's as if he realised that the plot was gaining some traction and credibility and stepped in to put a swift end to things. The crafty git. And so we gain the power of immunity to decomposition. Whoo! Except we don't know that. Why bother telling us? I mean the Chief clearly understood everything she was saying and he's meant to be the grounded, relatable central figure in all this so maybe we just missed a memo? Nevermind, I'm sure we'll see her again. Maybe then we'll seem more surprised and won't talk to her like she's any other meaningless character in this heinously underwritten plot.

A few other major gripes: the Didact's "death". First of all, it was crap, we all know that. He's a bit of a laughing stock to be fair. All he seems capable of doing with that big grisly jaw of his and that awesome but unimaginative armour is making Chief float. Woooow. It's even more impressive the second time around. Then Cortana's army of twins spawn for no apparent reason out of the middle of the light bridge and use... blueness to constrict him. Chief (now this is kinda petty...) uses a grenade which previously didn't stick to a damn thing and sticks it on the Didact's chest. It doesn't behave the way it normally does and simply detonates (weakly) sending Didact over the edge and into the pool of decomposition. So he's dead. But wait! Shock! No he isn't! And we find this out, not by the cliche hand-out-of-lava and nor by the return as a disfigured and battle-ready boss, but by a voiceover during the post-credits scene, where he actually gives us more relevant information than any other character has throughout the entirety of the game. It's all wrong, and it's all done at the wrong time. The final showdown with an antagonist should make his announcement seem like a distant memory. It shouldn't fall flat on its face and mimic the events of the announcement to a much lesser, less emotional degree.

This whole ending leaves us with even more problems. I'll start with the one I care about the least. During the last portion of the game, the Didact begins to utilise the Composer on some unknown part of Earth. No drama is made about it, no consequences are shown (not until the post-credits scene, which is far too late), we just have to assume that bad things are happening at the end of that beam of light. And it's another detail which 343 gloss over, because rapidly progressing the story seems far more important than stopping for a quick breather and giving the player a chance to give a damn about the events unfolding around them.

My biggest issue, however, is Cortana's death. Without quotations. Perhaps my reason for despising this part of the story so much is that I felt robbed more than anything. After everything that happened up to that point, the severe lack of care or clarity in every major event, the brief introductions and the glossed over details, the crap demise of Didact... her death just felt like another step on the constantly-moving journey to the credits. I felt robbed of the emotional resonance which I damn well should have felt knowing that my favourite character in the series had just bitten the artificial bullet. The whole affair was mute. If anything, it seemed avoidable. Chief certainly believed so. Maybe you'll read the next sentence and scream "rampancy!", but there just wasn't any build-up to this. One minute we're offing the bad guy, the next minute Cortana has to stay and die. Wait, what? I'm still reeling from this Gears 2 style failure of a final boss, and now you think my mind is in the right place to be told straight up that Cortana is done for? WHO THE HELL DO YOU THINK YOU ARE?

You can agree or disagree (more than likely) with anything or everything that I've said (hell I don't even know if this can all fit on one post...), we're all entitled to our own opinions. And who knows, maybe I'm missing several crucial plot points. But it doesn't change the fact that this is a poorly handled story whose reach far exceeds its grasp, which, despite starting brightly, quickly devolves into a disorganised mess of unexplored ideas as it races to its endgame, taking a potentially astounding emotional payoff and transforming it into a careless nudge in the ribs. Don't get me wrong - I love Halo. All things Halo. I love Halo 4 in almost every single aspect and I think 343 have done an insanely good job of taking one of the most iconic and respected franchises in gaming and not totally screwing it up the way I suspect many thought they would. But if Halo has ever been about anything, its been about the story. And this just isn't good enough.

IXISHADOW
11-07-2012, 03:43 AM
This is my biggest problem with an otherwise outstanding game. They have all these grand concepts and ideas, and all they do with them is force them down your throat and expect you to swallow them. The first half of the game was spot on, it built up perfectly and the Didact's awakening was nothing short of breathtaking. But then in the second half of the game, so many different things are thrown at the player, and so little of it is properly explained or explored in the depth necessary to make it truly compelling as a narrative. Nothing had the gravity that it deserved. Nor did it have the right kind of mystery.

Whether it was intentional or not, 343 have done nothing to capture the essence of what made the original Halo trilogy so engaging from a story point of view. Instead of presenting these ideas as being truly mysterious and having real weight with the characters, they simply happen, nobody seems to notice and the plot moves on to the next big thing. In the original Halo trilogy, the rings were treated with such delicacy that they became enigmatic, they carried weight with everyone involved. They were almost characters in themselves. Before their true purpose was discovered, there was a real sense of awe and intrigue, which later transformed into genuine fear. They weren't simply another plot device, they were designed and treated in a manner which would evoke a myriad of emotions within the player over the course of the trilogy.

Compare this to the Composer. And while you're at it, compare it to the Crucible from Mass Effect 3. Here we have this all powerful, ancient piece of technology which appears in the story almost out of nowhere. We are told that it is important in some fate-of-the-world related way. Doesn't it look shiny? Also, it begins with C. Any questions? No? Onto the next level then. How can we possibly be expected to care about these things, how can they emotionally resonate with us at all if they are so carelessly, clumsily and downright lazily slotted into the storyline like a new enemy type? And this is just one example out of many.

The Prometheans. So many mindblowing possibilities with their background and their role in the events of the game, but no sooner do they crop up than you're forced to shoot first and keep your questions to yourself. Yes, we've all seen them in the trailers pre-release, but that is no excuse to bundle them in as little more than eye candy and an enhancement to the Halo bad guy roster. And the whole ancient human thing is starting to become an annoying trend, not just in video games but in sci-fi stories from all kinds of media. Am I the only one who wants something a little more mystical and imaginative?

The Librarian. Perhaps the most intriguing part of the campaign. A lot of things are hinted at, but nothing is explicitly explained, which is a good way to start. But instead of clarity, we get the bad guy. Well, his voice. It's as if he realised that the plot was gaining some traction and credibility and stepped in to put a swift end to things. The crafty git. And so we gain the power of immunity to decomposition. Whoo! Except we don't know that. Why bother telling us? I mean the Chief clearly understood everything she was saying and he's meant to be the grounded, relatable central figure in all this so maybe we just missed a memo? Nevermind, I'm sure we'll see her again. Maybe then we'll seem more surprised and won't talk to her like she's any other meaningless character in this heinously underwritten plot.

A few other major gripes: the Didact's "death". First of all, it was crap, we all know that. He's a bit of a laughing stock to be fair. All he seems capable of doing with that big grisly jaw of his and that awesome but unimaginative armour is making Chief float. Woooow. It's even more impressive the second time around. Then Cortana's army of twins spawn for no apparent reason out of the middle of the light bridge and use... blueness to constrict him. Chief (now this is kinda petty...) uses a grenade which previously didn't stick to a damn thing and sticks it on the Didact's chest. It doesn't behave the way it normally does and simply detonates (weakly) sending Didact over the edge and into the pool of decomposition. So he's dead. But wait! Shock! No he isn't! And we find this out, not by the cliche hand-out-of-lava and nor by the return as a disfigured and battle-ready boss, but by a voiceover during the post-credits scene, where he actually gives us more relevant information than any other character has throughout the entirety of the game. It's all wrong, and it's all done at the wrong time. The final showdown with an antagonist should make his announcement seem like a distant memory. It shouldn't fall flat on its face and mimic the events of the announcement to a much lesser, less emotional degree.

This whole ending leaves us with even more problems. I'll start with the one I care about the least. During the last portion of the game, the Didact begins to utilise the Composer on some unknown part of Earth. No drama is made about it, no consequences are shown (not until the post-credits scene, which is far too late), we just have to assume that bad things are happening at the end of that beam of light. And it's another detail which 343 gloss over, because rapidly progressing the story seems far more important than stopping for a quick breather and giving the player a chance to give a damn about the events unfolding around them.

My biggest issue, however, is Cortana's death. Without quotations. Perhaps my reason for despising this part of the story so much is that I felt robbed more than anything. After everything that happened up to that point, the severe lack of care or clarity in every major event, the brief introductions and the glossed over details, the crap demise of Didact... her death just felt like another step on the constantly-moving journey to the credits. I felt robbed of the emotional resonance which I damn well should have felt knowing that my favourite character in the series had just bitten the artificial bullet. The whole affair was mute. If anything, it seemed avoidable. Chief certainly believed so. Maybe you'll read the next sentence and scream "rampancy!", but there just wasn't any build-up to this. One minute we're offing the bad guy, the next minute Cortana has to stay and die. Wait, what? I'm still reeling from this Gears 2 style failure of a final boss, and now you think my mind is in the right place to be told straight up that Cortana is done for? WHO THE HELL DO YOU THINK YOU ARE?

You can agree or disagree (more than likely) with anything or everything that I've said (hell I don't even know if this can all fit on one post...), we're all entitled to our own opinions. And who knows, maybe I'm missing several crucial plot points. But it doesn't change the fact that this is a poorly handled story whose reach far exceeds its grasp, which, despite starting brightly, quickly devolves into a disorganised mess of unexplored ideas as it races to its endgame, taking a potentially astounding emotional payoff and transforming it into a careless nudge in the ribs. Don't get me wrong - I love Halo. All things Halo. I love Halo 4 in almost every single aspect and I think 343 have done an insanely good job of taking one of the most iconic and respected franchises in gaming and not totally screwing it up the way I suspect many thought they would. But if Halo has ever been about anything, its been about the story. And this just isn't good enough.


A lot of what you are complaining about was covered in my post above...

Si Alpha
11-07-2012, 03:55 AM
A lot of what you are complaining about was covered in my post above...

Actually it wasn't. I'm not complaining about the complete storyline itself, I understand the ins and outs of it (although a few bits make absolutely no sense). I'm complaining about the way it was handled and presented and ultimately neglected. There is an enormous difference. Just because you understand a storyline doesn't mean it's well crafted.

IXISHADOW
11-07-2012, 04:12 AM
Actually it wasn't. I'm not complaining about the complete storyline itself, I understand the ins and outs of it (although a few bits make absolutely no sense). I'm complaining about the way it was handled and presented and ultimately neglected. There is an enormous difference. Just because you understand a storyline doesn't mean it's well crafted.

I will agree that there isn't much information during the story but there is enough to piece it together. All of the Halo games have been like this. The majority of the explanation is in the cutscenes. Even more in the terminals.

What parts made no sense to you?

Si Alpha
11-07-2012, 04:42 AM
I will agree that there isn't much information during the story but there is enough to piece it together. All of the Halo games have been like this. The majority of the explanation is in the cutscenes. Even more in the terminals.

What parts made no sense to you?

I agree, the other Halo games have always been deliberately vague, but the other Halo games did it in such a way that allowed the story to progress at a rate which felt natural and comfortable, it allowed the player time to breath and take in the things that were happening around them, without sacrificing gameplay. It was a brilliant balance.

343 just haven't hit that balance. Halo 4 is vague, but I don't think its deliberate, not for the most part. Things just seem to happen at random, and when they do they don't have the emotional impact that they should. Then as soon as they come up, you're off to the next big thing. Halo 4 bounces between big ideas far too quickly and haphazardly for players to fully appreciate them. Nothing is given time. The cutscenes have their moments, but for the most part they simply exist to propel the story onward, rather than shed any light on the things that players really want a reason to care about.

You're right, the game does provide you with the bare minimum to put the pieces together, I just don't think the pieces are presented properly. Coherence and engaging plot take a backseat to action and this feeling of constantly pushing forward, no matter what you might miss. The actual story, while generic at times, makes for quite interesting speculation and debate. I won't deny that. But its delivery is well off the mark, and nowhere near the standard of Bungie's Halo games. In Halo 1-3, you were always looking forward to the next revelation, the next big event, the next thing that would tie some of the tale together. In Halo 4, you bounce between these things having had barely any time to think through what you've just seen or heard. You're not given the chance or the reason to appreciate the deep narrative which 343 have attached to this title because they just don't let you, which is a shame because you can see they've put a lot of thought and affection into it once you fully comprehend the entire plot.

On a side note, the terminals are awesome, but the best bits of the story should really come during the actual story, not in the form of a collectible.

There are quite a few things which didn't make much sense but I think in most cases you just have to let fantasy overtake reality. One giant fail is when Chief sets off the bomb though. If he's gonna activate a bomb thats sitting literally right next to him, he needs to die. How on Earth he went from setting off a nuclear payload to being encased in some kind of nuclear-bomb-resistant forcefield with Cortana is just beyond me. Her timing and accuracy would have had to have been unrealistically perfect, but to be honest I lost all track of what the hell she was doing after her console was decomposed.

xXmyxxmastaXx
11-07-2012, 11:17 AM
halo 3 had a better story, the last half of 4's story was pure garbage. Why did lasky say i went to corbulo military academy when chief was the one who saved him there. And also why did lasky act like he barely knew chief thus contradicting forward unto down. And scan halseys brain and boom, another cortana.

YhoJo Kinson
11-07-2012, 01:36 PM
This is my biggest problem with an otherwise outstanding game. They have all these grand concepts and ideas, and all they do with them is force them down your throat and expect you to swallow them. The first half of the game was spot on, it built up perfectly and the Didact's awakening was nothing short of breathtaking. But then in the second half of the game, so many different things are thrown at the player, and so little of it is properly explained or explored in the depth necessary to make it truly compelling as a narrative. Nothing had the gravity that it deserved. Nor did it have the right kind of mystery.

Whether it was intentional or not, 343 have done nothing to capture the essence of what made the original Halo trilogy so engaging from a story point of view. Instead of presenting these ideas as being truly mysterious and having real weight with the characters, they simply happen, nobody seems to notice and the plot moves on to the next big thing. In the original Halo trilogy, the rings were treated with such delicacy that they became enigmatic, they carried weight with everyone involved. They were almost characters in themselves. Before their true purpose was discovered, there was a real sense of awe and intrigue, which later transformed into genuine fear. They weren't simply another plot device, they were designed and treated in a manner which would evoke a myriad of emotions within the player over the course of the trilogy.

Compare this to the Composer. And while you're at it, compare it to the Crucible from Mass Effect 3. Here we have this all powerful, ancient piece of technology which appears in the story almost out of nowhere. We are told that it is important in some fate-of-the-world related way. Doesn't it look shiny? Also, it begins with C. Any questions? No? Onto the next level then. How can we possibly be expected to care about these things, how can they emotionally resonate with us at all if they are so carelessly, clumsily and downright lazily slotted into the storyline like a new enemy type? And this is just one example out of many.

The Prometheans. So many mindblowing possibilities with their background and their role in the events of the game, but no sooner do they crop up than you're forced to shoot first and keep your questions to yourself. Yes, we've all seen them in the trailers pre-release, but that is no excuse to bundle them in as little more than eye candy and an enhancement to the Halo bad guy roster. And the whole ancient human thing is starting to become an annoying trend, not just in video games but in sci-fi stories from all kinds of media. Am I the only one who wants something a little more mystical and imaginative?

The Librarian. Perhaps the most intriguing part of the campaign. A lot of things are hinted at, but nothing is explicitly explained, which is a good way to start. But instead of clarity, we get the bad guy. Well, his voice. It's as if he realised that the plot was gaining some traction and credibility and stepped in to put a swift end to things. The crafty git. And so we gain the power of immunity to decomposition. Whoo! Except we don't know that. Why bother telling us? I mean the Chief clearly understood everything she was saying and he's meant to be the grounded, relatable central figure in all this so maybe we just missed a memo? Nevermind, I'm sure we'll see her again. Maybe then we'll seem more surprised and won't talk to her like she's any other meaningless character in this heinously underwritten plot.

A few other major gripes: the Didact's "death". First of all, it was crap, we all know that. He's a bit of a laughing stock to be fair. All he seems capable of doing with that big grisly jaw of his and that awesome but unimaginative armour is making Chief float. Woooow. It's even more impressive the second time around. Then Cortana's army of twins spawn for no apparent reason out of the middle of the light bridge and use... blueness to constrict him. Chief (now this is kinda petty...) uses a grenade which previously didn't stick to a damn thing and sticks it on the Didact's chest. It doesn't behave the way it normally does and simply detonates (weakly) sending Didact over the edge and into the pool of decomposition. So he's dead. But wait! Shock! No he isn't! And we find this out, not by the cliche hand-out-of-lava and nor by the return as a disfigured and battle-ready boss, but by a voiceover during the post-credits scene, where he actually gives us more relevant information than any other character has throughout the entirety of the game. It's all wrong, and it's all done at the wrong time. The final showdown with an antagonist should make his announcement seem like a distant memory. It shouldn't fall flat on its face and mimic the events of the announcement to a much lesser, less emotional degree.

This whole ending leaves us with even more problems. I'll start with the one I care about the least. During the last portion of the game, the Didact begins to utilise the Composer on some unknown part of Earth. No drama is made about it, no consequences are shown (not until the post-credits scene, which is far too late), we just have to assume that bad things are happening at the end of that beam of light. And it's another detail which 343 gloss over, because rapidly progressing the story seems far more important than stopping for a quick breather and giving the player a chance to give a damn about the events unfolding around them.

My biggest issue, however, is Cortana's death. Without quotations. Perhaps my reason for despising this part of the story so much is that I felt robbed more than anything. After everything that happened up to that point, the severe lack of care or clarity in every major event, the brief introductions and the glossed over details, the crap demise of Didact... her death just felt like another step on the constantly-moving journey to the credits. I felt robbed of the emotional resonance which I damn well should have felt knowing that my favourite character in the series had just bitten the artificial bullet. The whole affair was mute. If anything, it seemed avoidable. Chief certainly believed so. Maybe you'll read the next sentence and scream "rampancy!", but there just wasn't any build-up to this. One minute we're offing the bad guy, the next minute Cortana has to stay and die. Wait, what? I'm still reeling from this Gears 2 style failure of a final boss, and now you think my mind is in the right place to be told straight up that Cortana is done for? WHO THE HELL DO YOU THINK YOU ARE?

You can agree or disagree (more than likely) with anything or everything that I've said (hell I don't even know if this can all fit on one post...), we're all entitled to our own opinions. And who knows, maybe I'm missing several crucial plot points. But it doesn't change the fact that this is a poorly handled story whose reach far exceeds its grasp, which, despite starting brightly, quickly devolves into a disorganised mess of unexplored ideas as it races to its endgame, taking a potentially astounding emotional payoff and transforming it into a careless nudge in the ribs. Don't get me wrong - I love Halo. All things Halo. I love Halo 4 in almost every single aspect and I think 343 have done an insanely good job of taking one of the most iconic and respected franchises in gaming and not totally screwing it up the way I suspect many thought they would. But if Halo has ever been about anything, its been about the story. And this just isn't good enough.

I was gonna say the storyline and ending are shit but the above is a better, more respectfully polite way of saying that.

8 missions I knew that was too short when I read the achievements. Loved all the graphics and scenery but I honestly do not care for this game or this other life form I still don't know exactly if its a forerunner and old human being a conveneant leader da fuq I know but there just lacks so much explanation. 343 can't be arsed to care about explaining what they're showing us I can't be arsed care about their next releases. Should've stuck with Halo Wars.

Opiate42
11-07-2012, 04:49 PM
Reminded me of the Star Trek movie remake crossed with TRON a lot of the time. I liked it though.

This is exactly what I felt while playing. But it's not a bad thing. The TRON feel is just inherently cool. Besides the colour scheme used throughout, the Forerunner weapon reload animations were very similar in concept to the gravity/floating parts from the Tron 2.0 Killer App original xbox game, which was fucking awesome for that old clunker console. Loved that game and it was a real treat to see how 343 did their thing with it here.


A few other major gripes: the Didact's "death".
*SNIP*
But if Halo has ever been about anything, its been about the story. And this just isn't good enough.

First off, the game was fun as fuck to play, loved it. But but but.....

The writing was very ham-fisted and melodramatic. Cortana's descent into madness was truly the only engaging dialogue in the whole game.

I have a beef with the ending "fight" itself too among other things and agree with Si Alpha on much of his observations.

Boss fights can be archaic, or absolutely awesome and epic. This was sadly neither. It was something worse. It was absent, not engaging and anticlimactic.

I must admit, getting control of MC as you're dangling by a hand off that bridge took me by surprise and was pretty awesome.

But a crawling, quicktime event and a grenade plant? Seriously?!?! That was simply not a fun way to end the game. That it came after that crazy jet flight to deliver the bomb was incredibly anticlimactic.

During this whole scene and how it played out, I kept seeing MW2's ending in my mind. Supplant the map and character skins, and make the grenade a knife. Voila.

The story built up some serious steam in the first half, but later levels the glossing over caused that foundation to falter. It was kinda sad actually.

~F0RcEx
11-07-2012, 07:45 PM
I'm glad I'm not the only one. Thank you guys for putting into words, what the majority of my thoughts were. Things just seemed too random and too fast moving. "Forced down our throats" is the perfect analogy.

ALSO, YES! Cortana. How could I miss that little detail. Before I get started on that... I LOVE Halo more than any other franchise out there. On the other hand, I appreciate other games of similar genres. In example, Gears of War 3: I'm not starting a "who's story is better" thing, but let me tell you. [SPOILER ALERT] When Dominic dies, I freaking cared! I was hurt a little, and Marcus' reaction AMPLIFIED that. It was a really sad moment. [/SPOILERS] Now, how could I not feel the same for Cortana? She's been attached to our beloved character for years. Maybe it was the story telling, or rather, maybe it was the confusion. IF she is dead, for some reason I think NOT (money), I really don't think she is which is why that experience was so lack-luster. It should of been a real tear jerker. OK, Chief has issues as explained in the beginning that Spartans struggle with normal human emotion, fine. But this is a STORY, and the readers (or players) should feel something. On a side note, maybe this has something to do with being at the very end of a story. I have no Phd in proper story telling, but I know what I like.

Si Alpha
11-07-2012, 08:36 PM
I'm glad I'm not the only one. Thank you guys for putting into words, what the majority of my thoughts were. Things just seemed too random and too fast moving. "Forced down our throats" is the perfect analogy.

ALSO, YES! Cortana. How could I miss that little detail. Before I get started on that... I LOVE Halo more than any other franchise out there. On the other hand, I appreciate other games of similar genres. In example, Gears of War 3: I'm not starting a "who's story is better" thing, but let me tell you. [SPOILER ALERT] When Dominic dies, I freaking cared! I was hurt a little, and Marcus' reaction AMPLIFIED that. It was a really sad moment. [/SPOILERS] Now, how could I not feel the same for Cortana? She's been attached to our beloved character for years. Maybe it was the story telling, or rather, maybe it was the confusion. IF she is dead, for some reason I think NOT (money), I really don't think she is which is why that experience was so lack-luster. It should of been a real tear jerker. OK, Chief has issues as explained in the beginning that Spartans struggle with normal human emotion, fine. But this is a STORY, and the readers (or players) should feel something. On a side note, maybe this has something to do with being at the very end of a story. I have no Phd in proper story telling, but I know what I like.

Good points there, but I'd have to personally disagree with you on Dom's death. Gears was never really a series you could get emotionally invested in, and Dom's death felt like an inevitability rather than a shocking twist. And in complete contrast to Halo 4, it felt like the developer was really doing too much, almost trying to bribe emotion out of the players. The music, the dialogue, the hour or so of slow motion explosions... to me it seemed like a Michael Bay way of killing off a major character. In comparison, I'd say (SPOILER ALERT) Tali's suicide in Mass Effect 3 (/SPOILERS) is one of the most unexpected, heart-wrenching and well conceived character deaths I've ever seen.

As for Cortana, I'm wondering if anybody here actually knows what the hell happened to her? It all gets a bit convoluted with her towards the end, as if 343 decided from the outset that she had to die and couldn't come up with a logical way of doing it, hence the vagueness. This lack of clarity makes it harder to determine what her future is in the series, if any. If she really is dead, I'm guessing she'll be a major topic in Halo 5 and I wouldn't be the least bit surprised if 5 culminates in Chief finding a way to bring her back. That could be a truly standout moment in the franchise if done properly, if 343 handle it with more care and give it more time to build up than they did with her death in 4.

Whatever happens, we haven't seen the last of Cortana. She was too important to the franchise and too crucial to the core gameplay and narrative to just be dropped like an acceptable loss.

SiLeNt Sc0pE 16
11-07-2012, 09:43 PM
Just finished solo Legendary. Can't believe they finally showed Master Chief's eyes. Totally didn't see that coming.

exo-apollo
11-08-2012, 03:46 AM
Yeah I just wanted to shoot the Didact a little, maybe have a battle where Cortana blocks his force choke for a bit and you rail him with all the ammo you have- then cut to the grenade in the chest part. Also an escape would have been cool, can't remember if Chief's space craft got destroyed when he infiltrated in the last level, but some sort of space escape while the ship explodes would have been cool.
Also did anyone else want the Didact to look like handsome squidward/prometheus engineer?

Mr Yac
11-08-2012, 07:29 AM
i'd still like to know why the elites ar enow back with the covenant, and they are evil again...what happened to the Arbiter, why the hell did they just join with Didact in a second flat, why the hell did we all know his name was Didact before he ever mentioned it, why was Chief not the least bit curious as to why there are hundreds of new Spartans, why the hell did he at no point say "what the hell is a mantis" before he just instantly new how to operate it...so many whys

IXISHADOW
11-08-2012, 07:56 AM
i'd still like to know why the elites ar enow back with the covenant, and they are evil again...what happened to the Arbiter, why the hell did they just join with Didact in a second flat, why the hell did we all know his name was Didact before he ever mentioned it, why was Chief not the least bit curious as to why there are hundreds of new Spartans, why the hell did he at no point say "what the hell is a mantis" before he just instantly new how to operate it...so many whys

As you may know the Covenant are religious and they worship the Forerunners. Master Chief and the whole of mankind is the biggest threat against the Forerunners so the Covenant are defending their beliefs and helping them survive by breaking the truce with the humans.

Mr Yac
11-08-2012, 07:58 AM
As you may know the Covenant are religious and they worship the Forerunners. Master Chief and the whole of mankind is the biggest threat against the Forerunners so the Covenant are defending their beliefs and helping them survive by breaking the truce with the humans.

but the elites realised that the prophets were liars and now for no reason explained to us are back to being mindless religious zealots.

IXISHADOW
11-08-2012, 08:52 AM
but the elites realised that the prophets were liars and now for no reason explained to us are back to being mindless religious zealots.

You are correct there but remember that the current Arbiter Thel 'Vadam wanted a truce between the Covenant and the humans. A lot of Sanghellis did not like this and rebelled.

DaChiefOfOwnage
11-08-2012, 02:15 PM
I'd say (SPOILER ALERT) Tali's suicide in Mass Effect 3 (/SPOILERS) is one of the most unexpected, heart-wrenching and well conceived character deaths I've ever seen.


Great job putting a spoiler alert two words away from the spoiler itself.

No really. Fantastic job spoiling that for me on a Halo 4 board.

Si Alpha
11-08-2012, 04:36 PM
Great job putting a spoiler alert two words away from the spoiler itself.

No really. Fantastic job spoiling that for me on a Halo 4 board.

What do you want, a second post? If you really cared about it that much, you'd have known it by now. You clearly have nothing to contribute anyway so why are you even here?

Calib4n
11-08-2012, 05:56 PM
The dreadful wait that is going to be the release of Halo 5 on the Nextbox... I need to stay alive long enough to find out what happened to Cortana.
This can't be the end of her. So sad. What a sad and powerful ending. After that last cinematic, I didn't ever care about the plot holes or (apparent) inconsistencies. It all happened so fast. No closure or anything, only a sense of loss. So sad, indeed.

I instantly thought of this song : "Twin Atlantic - Wonder Sleeps Here"

http://cdn.gamingangels.com/wp-content/uploads/2012/10/2048-halo-4-cortana-hd-800x600-1.jpg

"Can we go home tonight ? I'll take you there.."


Erhm. Well, that was emotional. /sigh

Le Vampyr
11-08-2012, 06:01 PM
Anyone else expect Andross to pop up on the comm chat during the flying section in chapter 8? :p

ZingZitang
11-08-2012, 07:23 PM
Great job putting a spoiler alert two words away from the spoiler itself.

No really. Fantastic job spoiling that for me on a Halo 4 board.Don't worry, it all depends on your choices throughout the series. My Tali is alive and well, and doin the doin it with Garrus, at least until I beat the game again.

One of the few points in the game where your choices/actions/inactions actually matter. Too bad none of it makes a difference to the ending.

i'd still like to know why the elites ar enow back with the covenant, and they are evil again...what happened to the Arbiter, why the hell did they just join with Didact in a second flat, why the hell did we all know his name was Didact before he ever mentioned it, why was Chief not the least bit curious as to why there are hundreds of new Spartans, why the hell did he at no point say "what the hell is a mantis" before he just instantly new how to operate it...so many whys

Here are few answers:

For the Elites/Covenant: Non All of the Sangheili are evil bad guys. Jul Mdama is in command of this particular Faction - The Storm - faction of fanatical "Covenant". I put Covenant in quotes because its not really the Covenant anymore. Jul inparticular has a humongous hatred towards humanity, and has persuaded an Isolated Sangheili/Covenant Colony to join forces with him(Mostly because the leaders of this Isolated colony believe him to be some sort of Messiah.) They all joined with the Didact because they think He's a god. And the Didact is taking advantage of them because of this.

The Arbiter: Last we heard of the Arbiter was four years before Halo 4 takes place. The Arbiter had just one a minor victory over the Sangheili Rebels trying to overthrow him. This Sangheili civil war is a result of the Arbiters Alliance with Humanity.

As to why the Chief didn't ask any questions about the Mantis, or Spartan IV's - There were more pressing matters than sitting around asking about these things. He didn't have time, there will be time for questions later. And he knew how to instantly operate the Mantis because He's the Master Chief. He can do anything, as cliche as that is.

BUT, I also don't know how Cortana instantly knew he was the "that Didact".

"That Didact" Cortana says. Did I miss the part where the Didact introduced himself as the Didact? Or did she discern that from the Forerunner writing/symbols?


Whatever happens, we haven't seen the last of Cortana. She was too important to the franchise and too crucial to the core gameplay and narrative to just be dropped like an acceptable loss.
This I agree with. The Didact called her an "Evolved Ancilla"(An Ancilla is basically an AI to Forerunners), so even though she was in the Didacts ship when It was destroyed there is no way she is actually dead.

Also, I was a little bit confused as to how she Saved the Chief at the end. Was it is some sort of Hardlight Nuke-proof Bubble? Did she teleport him out of the ship with the 'transit' system? If she did either one of these things for the Chief, then she also could have done them for herself.

However, Even if she Didn't physically save herself Cortana was in the Didact's ship, and the Didacts ship almost certainly had access to the Domain. The Domain is a huge Forerunner Database not unlike our current interwebs, therefore any information stored in the Domain cannot be physically destroyed, unless the Forerunners had some equivalent to servers(which I highly doubt), and they wouldn't have been housed on the Didacts ship anyway. I'll bet anyone anything that Cortana is in the Domain, or whatever is left of the Domain after 100,000 years.

RBmaster9345
11-08-2012, 07:58 PM
Anyone else expect Andross to pop up on the comm chat during the flying section in chapter 8? :p

Lol right? A Dead Space level to a Star Fox sequence. Both amazing however.

Im actually kinda a little dissappointed with the story, it moved like the final part of a trilogy would, not the opening. The Didact was powerfull sure, but wasnt ever really a confrontational threat. Look how easily he got beat (Even though some sacrifice was required). What will Halo's 5 and 6 even be on?

I was guessing this first one was the start of Cortana's rampancy, and the Didact's revival with some Jul' Mdama splashed in there. Halo 5 was to be escalation on Cortana's condiditon, the Didact's master plan revealed, and maybe the conclusion to the Jul conflict. And Halo 6 was to be the final battle between Humanity and the didact while also resolving Cortana's condition. Jul didnt make a single appearence outsdie the first terminal however so Im lost as to what the reamining trilogy will cover.

xTGMx INF3RNO
11-08-2012, 09:09 PM
All i will say is this is a trilogy..... There is more to come! But the build up for the story was epic and its turned out pretty weird nothing explained and i kill the uber badman with a grenade.. ok

CMCX360
11-08-2012, 09:51 PM
Cortana will be back. I can't see her not being back. Who does Chief talk to if she isn't?

Now, whether it will be the Cortana that was left behind, who knows.

recoil47
11-08-2012, 11:37 PM
Great job putting a spoiler alert two words away from the spoiler itself.

No really. Fantastic job spoiling that for me on a Halo 4 board.

Dude, relax. Mass Effect 3 isn't a linear game. That's only one possible outcome for her. She didn't commit suicide in my playthrough. The Quarian piece and her ended very differently.

recoil47
11-08-2012, 11:39 PM
To those wondering about the backstory, a lot of this was set up in the terminals in Halo 3, and more importantly, the "Forerunner Trilogy" of books by Greg Bear (two of which are released, the third in January 2013). They give backstory on the Didact, the Forerunners prior war with the humans (which also gives OUR backstory) and frankly the story of the entire galaxy 150,000 years ago. They are a bit rough at points, but still worth reading for some interesting insights. They certainly help with some of the key plot points in Halo 4.

I realize that many will complain that a video game should be able to tells its own story without relying on extra contact, and I think Halo 4 still did that, but I do think the books help inform the story. That being said, the next two games may paint a more complete picture. This was just "Part I" of the new trilogy of Halo games.

KingBroly
11-09-2012, 04:28 AM
A lot of this stuff is also covered in the Waypoint videos you get through Terminals, which kinda sucks. I think they should've gone for something just a bit smaller in terms of scale to make it a bit clearer. But I agree on the Mystery part of things, as most of the 'ooh, what's that mean?' stuff here is either answered or just dropped before you can soak it in.

I'm not saying it's a bad story, but the way it's told is a bit forced. How long is the opening cutscene in this game? While it was firing up, I wanted it to end just so I could start playing already. The ending was good though, but I'm still wondering what that ending meant, if anything at all. Does the Master Chief never take his armor off or something? Did he get Space Depression? Did he quit? I feel if I beat it on Legendary I'd probably guess that one of his eyes is a different color to signify his 'evolution beginning.'

Overall, not a bad Campaign. The ending fell flat for me. I thought it started off great, but then it just sorta devolved into Halo 1 but with a more annoying enemy than the flood if you ask me. They're tougher and have about the same numbers. I'd probably say 3 > ODST > 1 > 4 > 2 > Reach, for me. 2 didn't have an ending, and the writing in Reach was so cliched it hurt. There was some cliched/stereotypical stuff here as well, but it wasn't as overwrought as Reach was.

xXmyxxmastaXx
11-09-2012, 06:02 AM
A lot of this stuff is also covered in the Waypoint videos you get through Terminals, which kinda sucks. I think they should've gone for something just a bit smaller in terms of scale to make it a bit clearer. But I agree on the Mystery part of things, as most of the 'ooh, what's that mean?' stuff here is either answered or just dropped before you can soak it in.

I'm not saying it's a bad story, but the way it's told is a bit forced. How long is the opening cutscene in this game? While it was firing up, I wanted it to end just so I could start playing already. The ending was good though, but I'm still wondering what that ending meant, if anything at all. Does the Master Chief never take his armor off or something? Did he get Space Depression? Did he quit? I feel if I beat it on Legendary I'd probably guess that one of his eyes is a different color to signify his 'evolution beginning.'

Overall, not a bad Campaign. The ending fell flat for me. I thought it started off great, but then it just sorta devolved into Halo 1 but with a more annoying enemy than the flood if you ask me. They're tougher and have about the same numbers. I'd probably say 3 > ODST > 1 > 4 > 2 > Reach, for me. 2 didn't have an ending, and the writing in Reach was so cliched it hurt. There was some cliched/stereotypical stuff here as well, but it wasn't as overwrought as Reach was.

Cortana told him to live and be a human, so him taking his armor off is him shedding the past.

warlordk1ng
11-09-2012, 12:23 PM
The death of Cortana has really pissed me off. but i still think she is alive. perhaps didact recovered her remains and used forerunner tech to bring her back, then hold her hostage for the chief to come back for her lol. i just hope she comes back.

Ham Woopan
11-09-2012, 03:55 PM
Like other people have mentioned, the game's plot moved way too fast. It was fine until you meet the Didact, then everything just went as fast as possible. Not once did I ever feel a sense of urgency from any of the situations. I also like how nobody gave a shit that there was a living Prothean, oops sorry I mean Forerunner. When Master Chief was talking to the doctor on the station and said "He wants it back" she just looks dumbfounded. I expected her to say "Back? Is that a Forerunner ship?" or something. Not "But it's MAH ARTIFACT!!!"

It seems like they just wanted to rush it. To hurry up and kill Cortana so they could work on the other two games.

ZingZitang
11-09-2012, 04:39 PM
Did you skip all of the cutscenes or just ignore all of them...

The Prometheans are Forerunners who have gone under mutation and basically turned into AI Warriors. . . . The Prometheans as earlier stated are humans who were combined with AI.Did You skip all the cutscenes or just ignore them? Prometheans are Ancient Humans who were Composed into Artificial intelligence(s) by the Composer. Then through the Composer were created into the Prometheans we now know because the Composers Recreation Process never worked correctly.

The composer was originally intended to Store all life in the machine, and then return it to physical form once the Flood was gone. The returning to physical form part never worked correctly, so the Didact Used this to his personal gain by creating army - The Prometheans - from composed ancient Humans.

. . .John would need an immunity to the composer to defeat Didact. The Librarian then planted genes inside John to do this but they had to be unlocked. She then had to accelerate Johns evolutionary journey to do this.Correct. However, Johns Immunity to the Composer wasn't the result of the Llibrarian snapping her fingers. Johns Immunity was the result of, like you said, 1,000 lifetimes of planning.

Also, something to take note of from the Librarians "Accelerated Evolution". . . Pay attention to the ending cinematic. Notice how John is 2 or 3 feet taller than Palmer? When they Palmer and John first met she said "I thought you'd be taller".

The UNSC were on Installation 3 because there was a research program based there which orbited the ring.. They found a relic which turned out to be the composer which was held at the facility you go to in the game.
The UNSC was present at Installation 03 because that was the Infinity's Specific Mission in Recent months before Halo 4. Finding the Remaining Halo Rings and Decommissioning them so they can't be used to destroy all life in the Galaxy.

Convas
11-09-2012, 04:49 PM
I think that this trilogy is not going to go in the direction we think it's going to go. Master Chief has been "evolved" by the Librarian. Cortana and the Didact are "dead".

However, when reading the Forerunner books, you come to learn that the entire Halo story, including the backstory of the Forerunner, Ancient Humans, Precursors, it's all only ever truly been about The Flood.

The Flood is going to return, I believe this with every fiber of my being. And I believe that their return will be instigated by the Precursors who fled the galaxy when the Forerunner rose up in rebellion. The Flood was, if you've read the books, CREATED by the Precursors to use against the Forerunners, but it also affected Ancient Humanity, who referred to it as 'The Shaping Sickness'.

Now that the Forerunner are pretty much extinct, they'll return to get their beautiful revenge against those who the Forerunner passed the mantle onto.

Dun worry friends, we're not going to be fighting Ancient Humans turned Promethean Knights for the next two games, 343i can take this in quite a few directions and I honestly hope it's the Precursor's Revenge direction.

BiggD
11-09-2012, 04:59 PM
http://cdn.gamingangels.com/wp-content/uploads/2012/10/2048-halo-4-cortana-hd-800x600-1.jpg

"Can we go home tonight ? I'll take you there.."

:( That photo saddens me.

If she really is dead, I'm guessing she'll be a major topic in Halo 5 and I wouldn't be the least bit surprised if 5 culminates in Chief finding a way to bring her back. That could be a truly standout moment in the franchise if done properly, if 343 handle it with more care and give it more time to build up than they did with her death in 4. Whatever happens, we haven't seen the last of Cortana. She was too important to the franchise and too crucial to the core gameplay and narrative to just be dropped like an acceptable loss.

Agreed. A part of me refuses to believe she is dead and Chief will HAVE to move on. But honestly, another part of me believes that all of us just don't want to come to terms with her death. Unfortunately, it may be the very end of her, and we're trying to justify her death by claiming she'll return, when in reality, she may not.

Cortana told him to live and be a human, so him taking his armor off is him shedding the past.

:( The sad truth.

vithzeral
11-10-2012, 04:53 AM
343 really, really needs to hire a proper writer. Apart from the various plot issues the dialog is just awful. A couple of Covenant shoot back at the Chief (after he fires first) and he immediately decides "these Covenant seem more fanatical than usual" .... errrrm , wtf? And the dialog between Chief and Cortana at the start of Chapter 2 ... a 10-year old would be embarrassed to have written that.

DaChiefOfOwnage
11-10-2012, 01:05 PM
You clearly have nothing to contribute anyway so why are you even here?

I love the discussion in this forum - I love Halo and have been with it since the beginning. I barely have the time to jump into the discussion due to university commitments at the current moment but I enjoy reading what everyone has to say, and having another game universe that I'm also very passionate about spoiled for me is rather frustrating.

I have nothing against you, just thought it was silly you'd post a spoiler like that without fair warning. Now please, continue this glorious discussion.

DamagedWill
11-11-2012, 12:34 AM
I love the discussion in this forum - I love Halo and have been with it since the beginning. I barely have the time to jump into the discussion due to university commitments at the current moment but I enjoy reading what everyone has to say, and having another game universe that I'm also very passionate about spoiled for me is rather frustrating.

I have nothing against you, just thought it was silly you'd post a spoiler like that without fair warning. Now please, continue this glorious discussion.

I'm gonna have to agree with Chief on this one. However, despite knowing that detail Chief, it's not a "set in stone" story element but I would've been annoyed to know that can happen.

This is a pretty good discussion though. Halo 4 brought some pretty interesting questions to the table and I'm finally glad they brought a little depth to Master Chief. I've always wanted that line to blur, where he would begin to think of himself as a man and not some mindless, orders following machine. Hopefully they continue that.

Si Alpha
11-11-2012, 03:12 PM
343 really, really needs to hire a proper writer. Apart from the various plot issues the dialog is just awful. A couple of Covenant shoot back at the Chief (after he fires first) and he immediately decides "these Covenant seem more fanatical than usual" .... errrrm , wtf? And the dialog between Chief and Cortana at the start of Chapter 2 ... a 10-year old would be embarrassed to have written that.

I'd throw my hat into that ring if I had my degree already :) maybe Halo 6...

I love the discussion in this forum - I love Halo and have been with it since the beginning. I barely have the time to jump into the discussion due to university commitments at the current moment but I enjoy reading what everyone has to say, and having another game universe that I'm also very passionate about spoiled for me is rather frustrating.

I have nothing against you, just thought it was silly you'd post a spoiler like that without fair warning. Now please, continue this glorious discussion.

Fair enough man, sorry for the spoiler. Thought that enough time had passed that it wouldn't come as a surprise to anyone, let alone actual Mass Effect fans. But I didn't label it clearly enough and I apologise, didn't want to break up the point I was making with enormous, distracting spoiler alerts.

Didn't mean to be tetchy either, just seemed like of all the things I'd said, that was the one thing that someone would pick up on. Wrong again :)

I think that this trilogy is not going to go in the direction we think it's going to go. Master Chief has been "evolved" by the Librarian. Cortana and the Didact are "dead".

However, when reading the Forerunner books, you come to learn that the entire Halo story, including the backstory of the Forerunner, Ancient Humans, Precursors, it's all only ever truly been about The Flood.

The Flood is going to return, I believe this with every fiber of my being. And I believe that their return will be instigated by the Precursors who fled the galaxy when the Forerunner rose up in rebellion. The Flood was, if you've read the books, CREATED by the Precursors to use against the Forerunners, but it also affected Ancient Humanity, who referred to it as 'The Shaping Sickness'.

Now that the Forerunner are pretty much extinct, they'll return to get their beautiful revenge against those who the Forerunner passed the mantle onto.

Dun worry friends, we're not going to be fighting Ancient Humans turned Promethean Knights for the next two games, 343i can take this in quite a few directions and I honestly hope it's the Precursor's Revenge direction.

This. All of it. The most logical, canonical and exciting direction that the story could take, although something tells me Halo 5 is gonna be a particularly well-made filler episode, sort of like Halo 2. If, however, 343 get off their collective asses and really take this story to the heights it deserves to go, I sincerely hope they make decent enemies out of the flood. They were fun in Halo CE, they became excrutiating by Halo 3.

LickableLemons7
11-11-2012, 04:41 PM
I'vewatched the Halo 4 terminals on Waypoint, and due to the last one I have a better understanding of why the Didact seemed so pissed off when he was recovered from the Cryptum in campaign, but I agree with Si Alpha.

Halo 4 had a lot of potential for a very deep and cohesive story, but is 343i afraid to confuse new players to the franchise or something? When I played the first Mass Effect, I had absolutely no idea what was going on. So much information was being thrown around, and you had to apply names to different races, places, and objects so you would recieve more out of the story through dialogue. After repeated playthroughs through the beginning, I finally got the gist of the universe. The same thing could be applied to Halo 4. Don't fill us in with this wierd Composer crap. Why did this just pop out of nowhere? We needed more exploration on Requiem, and more backstory on the Didact could've been told via the Librarian from mission 5. Hell, she's his wife, and I don't think 343i iterated that in the campaign. You had to go to Waypoint and watch the terminals you uncovered (and that's just a stupid way to get more people to download Waypoint). Precursors weren't mentioned at all, this could've been a nice way to ease players in and prepare for Halo 5. I get that they "wanted to exlpore Chief's humanity" as they said so many times in the ViDocs and articles, but they don't need the ENTIRE campaign solely focused on him being a person. They clearly focused on other things too.

Hopefully we'll see some more discovery and understanding in Greg Bear's Halo: Silentium next March.

R00Ki3 117
11-12-2012, 05:34 AM
cortanas death saddened me it was pretty epic; you see the evolution of chief he is regaining his human-ness in large part because of what cortana had taught em. job well done by 343 studios.

Overkiller 8
11-12-2012, 04:58 PM
So I've heard Halo 5 is going to be a "darker" game than the rest. I feel like Cortana will be back, but not until the end of Halo 5 or the start of 6. Halo games seem to always send you on what are supposed to be the creepier missions without Cortana (i.e. most flood missions in the first 3 games). So i guess that fits if Halo 5 is to be darker.

Also, does anyone think the flood will be back?

Lothra
11-12-2012, 10:43 PM
MC is not the main icon of the Halo franchise, it has been and always will be him and Cortana.

Basically..
1: She is not dead and she found away off the Didacts ship somehow.

2: Cortana explained it herself during the second mission, that is she didn't survive then Halsey would simply pair chief with another Cortana.

Either way opens up for 343 to bring her back, oh and lets not forget they have brought back characters before that have supposedly died twice. (Sgt Johnson)

Dervius
11-13-2012, 12:48 AM
Also, something to take note of from the Librarians "Accelerated Evolution". . . Pay attention to the ending cinematic. Notice how John is 2 or 3 feet taller than Palmer? When they Palmer and John first met she said "I thought you'd be taller".

This doesn't seem right to me. Chief is so tall as a result of his suit and his extensive (and brutal) physical augmentations. From what I know of Spartan IIIs these new generation Spartans are not forged from children but are in fact service men and women drafted into the program and given certain performance enhancing improvements as well as their armour.In this way, Chief would certainly be taller than Palmer.

The comment about "I thought you'd be taller" is referring to the gargantuan shoes left by Chiefs legendary status as the soldier of soldiers, it's a common enough phrase in this regard. Perhaps reading a little too much into it my friend.

Wrinklefighter
11-14-2012, 06:31 PM
Did You skip all the cutscenes or just ignore them? Prometheans are Ancient Humans who were Composed into Artificial intelligence(s) by the Composer.

THANK YOU. The guy he was replying to was extremely polite and there was no need to be a a dick in the response. Not too mention the response was wrong.

I feel like Halo's story has always left certain parts vague because it's going for mass appeal. They do a good job pulling it off in my opinion, because there are so many other places you can go to get an expansion on the story and the Halo universe as a whole.

And anyone who writes the Chief off as a faceless, boring, cliche can watch the ending of the game and suck it. The scene on the deck had some great voice work.

Vectorman953
11-15-2012, 07:58 AM
I understand that it's part of a trilogy, but to a certain extent I believe that a game should really be able to stand on its own.
During the entire play through I kept thinking about how there wasn't really a main point to stopping the Didact until the deus ex machina... Errr composer popped up. What, is he going to force choke the human planets, one person at a time?
(Admittedly the "we wanted to go all digital, but the reversal back from data didnt really work so now you've got monsters" part was pretty good in my opinion, but I wish they had mentioned the composer earlier.)
It seemed like a surprise when the didact was glassing... Err composing a random part of earth. And like (Si Alpha?) said, not showing what the hell was happening on earth at the other end of that beam killed the sense of importance. Two missions and a dude went from in a planet to on halo 3 to dust busting the human race. Only to fall off a bridge with no epic last words ringing in a sequel we know is coming.

I'm really sad to see cortana go. I thought the part where she doesn't imprison the didact "because of Halsey" was a nice touch. Maybe in the next game chief will talk to himself (ha)

I'm not a fan of the production team saying "we're exploring his humanity, we're exploring his humanity" and that culminating in one line repeated twice (blah blah paraphrasing cortana asking which on is the machine) and chief taking off the armor. Fucking seriously guys? Even Laskey says "you talk about soldiers and humanity like they're two separate things"

And to whoever got confused about Laskey, it made sense. Believe me, I was trying to poke holes in the dialogue at that point. He introduced himself because it had been like 30fucking years and who knows if the chief would remember him. Him saying he went to the academy was further driving home the point that he had never seen/lived on earth. Maybe I'm biased, I think he's a pretty cool guy.

To end on a comment/question: I didn't see the post-credits monologue as a sign the didact was alive. I thought it was audio from the far past, with him explaining to the forerunner council that they have to exterminate the humans. I dunno man.

And to completely dismiss any possible credibility i could have had my girlfriend came up with the theory that cortana became more voluptuous in her rampancy so she would seem attractive to the chief. She even yelled "ah hah!" when cortana said "you don't know how long I've been waiting to do that" when she touched the chiefs breast plate.

~F0RcEx
11-15-2012, 06:05 PM
THANK YOU. The guy he was replying to was extremely polite and there was no need to be a a dick in the response. Not too mention the response was wrong.

Thank you. Again, I thank you all. Reading this forum, replaying the story twice more and finally watching all Terminals has helped a ton on understanding 343i 's take on the universe. I understand the new direction they want to take, and it maybe it's a lot to take in at first ( being used to Bungie's story-telling ) but let's hope this "Trilogy" brings it all together at some point and we can look back it and say, "...not bad."

lente64
11-15-2012, 06:38 PM
Fantastic Halo 4:woop:

Wrinklefighter
11-16-2012, 10:24 PM
Thank you. Again, I thank you all. Reading this forum, replaying the story twice more and finally watching all Terminals has helped a ton on understanding 343i 's take on the universe. I understand the new direction they want to take, and it maybe it's a lot to take in at first ( being used to Bungie's story-telling ) but let's hope this "Trilogy" brings it all together at some point and we can look back it and say, "...not bad."

I would be happy if in 6 or so years we all got to say that. Let's hope that at that point in time people don't jump down one another's throats for asking clarifying questions.

I personally loved the campaign. That's not to say it's flawless and I would agree that stopping the Didact should have been given a little more importance, but overall it blew me away.

Mr Yac
11-17-2012, 08:52 PM
my theory is Cortanna will be the "villian: in 5, the way she said "most of me is still down there" and the fact that Didact is down there as well (down of course being the smoldering blast site in space where a nuke went off) leads me to believe they'll merge in some way or another and the more angry aspect of her rampentness will emerge and there ya go, Halo 5 plot

Odi
12-04-2012, 11:28 PM
I doubt she'll be the villian. Since she's an evolved AI based on a human, she will likely succeed where the promethians were a failure and become a "human."

Sayam
01-14-2013, 12:47 PM
Two things and an idea,

I've read a shit ton on the final ending and cort being transferred in to the domain. Not a single person has mentioned that she is still talking to chef after the console is destroyed. She's speaks to chef saying something like plant the bomb, destroy him blah blah. Did she leave something of herself in the chef?

Second when the he asks why do you carry on fight (power phrasing) she say's I'm not doing it for them. Ok so she's doing it for chief in what sense to save mankind or to save him? she could of set the nuke off herself? also how did she create a hardlight bubble if there was no power to the ship?

Yes we all know she'll be back she was hardly in 3 AND yet still spoke to MC is it that hard to think that she and MC are more entwined with each other? She will be back so will be the flood and so will the halo's, man kind HAS the mantle now the flood will end with MC and cortana.

Maybe thats how it will end matrix style with cheif and cortana being taken over by the flood and destroying the hive from within.

CraziedZombies
02-26-2013, 04:11 AM
wasn't sure were, to ask this, but at the end of H3 you see that the Arbiter is still alive, what happened to him did something happen to him in the books?

MixMaker1
07-10-2013, 05:00 PM
wasn't sure were, to ask this, but at the end of H3 you see that the Arbiter is still alive, what happened to him did something happen to him in the books?
Yes, I won't spoil it here but you can read about it in the Kilo-Five trilogy.

FDHW R3L3NT
08-04-2013, 10:20 AM
I just finished the story yesterday morning, and i'd have to say im very please with the story line of the game, I enjoyed every moment of the story, and was pretty sad on how it ended.
I'm pretty excited for the next halo to cont the story of this one if they do, i would love to see where it goes from here.

what do you guys think about the story? Do you think they will cont the story or change it up completely?