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Dog Face
12-07-2012, 01:11 PM
DLC now available for 400MSP.

The tracks are broken up into:
20 Single-player tracks
10 Skill games
5 Supercross
5 Tournaments

Achievements:

https://live.xbox.com/tiles/Fk/cJ/1Tc8P2NhbC8QCBoIG1lTAGFkL2FjaC8wLzJkAAAAAVBQUPomRw o=.jpg
The Squirrels Have Nuts - 10:gsicon:
You don't have to be crazy to find every squirrel in Big Sands, but it helps!

https://live.xbox.com/tiles/hb/-p/1Dc8P2NhbC8RCBoIG1lTAGFkL2FjaC8wLzJlAAAAAVBQUPvGv5 k=.jpg
Atomic Number 78 - 10:gsicon:
It's elemental: Get all Platinums in Big Sands (except Extremes) to qualify.

https://live.xbox.com/tiles/ML/bI/1jc8P2NhbC8SCBoIG1lTAGFkL2FjaC8wLzJmAAAAAVBQUPnnti w=.jpg
Never Say Stop - 10:gsicon:
Zero fault Pump It Up without hitting the brakes.

https://live.xbox.com/tiles/Q-/yv/0Tc8P2NhbC9ECRoIG1lTAGFkL2FjaC8wLzMwAAAAAVBQUP6A-F8=.jpg
Etremophile - 10:gsicon:
All you have to do is pass one Extreme in Big Sands. Just one. You can do it!

https://live.xbox.com/tiles/0A/RP/0Dc8P2NhbC9FCRoIG1lTAGFkL2FjaC8wLzMxAAAAAVBQUP9gBM w=.jpg
Ultimate Endurance II - 10:gsicon:
Pass Level 15 in Neverending Trials.

https://live.xbox.com/tiles/ZQ/1u/0jc8P2NhbC9GCRoIG1lTAGFkL2FjaC8wLzMyAAAAAVBQUP1BDX k=.jpg
Wail of the Banshee - 10:gsicon:
Zero fault the Hard as Nails tournament using the Banshee.

https://live.xbox.com/tiles/9v/WO/0zc8P2NhbC9HCRoIG1lTAGFkL2FjaC8wLzMzAAAAAVBQUPyh9e o=.jpg
Cult of the Golden Wheel - 20:gsicon:
Find the legendary Golden Wheel of Sir Daniel of Stockport.

https://live.xbox.com/tiles/Dx/4s/1jc8P2NhbC9ACRoIG1lTAGFkL2FjaC8wLzM0AAAAAVBQUPkDHh M=.jpg
The Dystopian - 20:gsicon:
Finish Dystopia without faulting and turn all five traffic lights green.

So we get 8 achievements for 100:gsicon:

slmmzy
12-07-2012, 10:39 PM
Excited as always to try the newest DLC. The new bike sounds very interesting I hope it isn't too overpowered though.

tunaleg
12-09-2012, 12:12 AM
Hell yeah, this is the best xbla game ever

DropDeadArtemus
12-09-2012, 04:30 PM
Any update as to whether this will arrive this week or is it still just "sometime this month"?

Bar Of Clay
12-11-2012, 12:20 PM
date date date please, agreed best XBLA game period

l Zleek l
12-12-2012, 12:35 AM
I want a date and an achievement list! too excited to hop back into this game :)

Dog Face
12-12-2012, 05:04 AM
No word for a release date but it will be 400 MSP when it's released.

Also, concept art of the Banshee:

https://sphotos-a.xx.fbcdn.net/hphotos-prn1/73000_505561532810760_1461277287_n.jpg

PredinCZ
12-14-2012, 10:54 AM
Funny that there are so many free tracks and yet people are willing to spend money for DLC and not moan or complain about it. It says something...

Maka
12-14-2012, 11:26 AM
Funny that there are so many free tracks and yet people are willing to spend money for DLC and not moan or complain about it. It says something...

Do you realize that within 2 weeks, every track will be using the objects in this pack, and anything new and popular in Track Central will be unplayable.

And considering the massive scope of this game, and the DLC only costing $5, I don't think many people have a problem supporting their favourite game.

Bar Of Clay
12-14-2012, 03:17 PM
redlynx made track are the reason for getting DLC, with everything that goes on in track central this is becominbg the only game i need to play. long may it continue.... Keep the DLC coming Redlynx

Dog Face
12-14-2012, 05:27 PM
DLC won't hit until at least the 21st of this month. They're having a contest for 100 codes right now: https://apps.facebook.com/ridersofdoom/contests/307410/rules

Dog Face
12-16-2012, 02:48 AM
Some new art work for gear:

https://sphotos-b.xx.fbcdn.net/hphotos-prn1/148662_507830539250526_1948225555_n.jpg
https://sphotos-b.xx.fbcdn.net/hphotos-prn1/60733_507787512588162_1857345731_n.jpg
https://sphotos-b.xx.fbcdn.net/hphotos-snc6/222230_507787499254830_78884480_n.jpg

Damoss
12-16-2012, 07:26 PM
I think it's a 21st Dec drop. Being based on the end of the world and all.

Trials Evolution DLC on my birthday yay! Let's just hope the end of the world doesn't happen. :P

Dog Face
12-18-2012, 11:55 PM
Achievements were released.

https://live.xbox.com/tiles/Fk/cJ/1Tc8P2NhbC8QCBoIG1lTAGFkL2FjaC8wLzJkAAAAAVBQUPomRw o=.jpg
The Squirrels Have Nuts - 10:gsicon:
You don't have to be crazy to find every squirrel in Big Sands, but it helps!

https://live.xbox.com/tiles/hb/-p/1Dc8P2NhbC8RCBoIG1lTAGFkL2FjaC8wLzJlAAAAAVBQUPvGv5 k=.jpg
Atomic Number 78 - 10:gsicon:
It's elemental: Get all Platinums in Big Sands (except Extremes) to qualify.

https://live.xbox.com/tiles/ML/bI/1jc8P2NhbC8SCBoIG1lTAGFkL2FjaC8wLzJmAAAAAVBQUPnnti w=.jpg
Never Say Stop - 10:gsicon:
Zero fault Pump It Up without hitting the brakes.

https://live.xbox.com/tiles/Q-/yv/0Tc8P2NhbC9ECRoIG1lTAGFkL2FjaC8wLzMwAAAAAVBQUP6A-F8=.jpg
Etremophile - 10:gsicon:
All you have to do is pass one Extreme in Big Sands. Just one. You can do it!

https://live.xbox.com/tiles/0A/RP/0Dc8P2NhbC9FCRoIG1lTAGFkL2FjaC8wLzMxAAAAAVBQUP9gBM w=.jpg
Ultimate Endurance II - 10:gsicon:
Pass Level 15 in Neverending Trials.

https://live.xbox.com/tiles/ZQ/1u/0jc8P2NhbC9GCRoIG1lTAGFkL2FjaC8wLzMyAAAAAVBQUP1BDX k=.jpg
Wail of the Banshee - 10:gsicon:
Zero fault the Hard as Nails tournament using the Banshee.

https://live.xbox.com/tiles/9v/WO/0zc8P2NhbC9HCRoIG1lTAGFkL2FjaC8wLzMzAAAAAVBQUPyh9e o=.jpg
Cult of the Golden Wheel - 20:gsicon:
Find the legendary Golden Wheel of Sir Daniel of Stockport.

https://live.xbox.com/tiles/Dx/4s/1jc8P2NhbC9ACRoIG1lTAGFkL2FjaC8wLzM0AAAAAVBQUPkDHh M=.jpg
The Dystopian - 20:gsicon:
Finish Dystopia without faulting and turn all five traffic lights green.

So we get 8 achievements for 100:gsicon:

slmmzy
12-19-2012, 01:23 AM
If all platinums include skill games then I'm screwed.

Maka
12-19-2012, 01:56 AM
Looks like I'll be making a lot of video guides.

Either way, agree with slmmzy, not looking forward to Platinums on skill games. It looks as though they went easy for the all gold achievement, but then added a Marathon 3.0 in the mix.

Dog Face
12-19-2012, 03:23 AM
Oh, this video was released too.

Trials Evolution DLC 2 -- Riders of Doom -- Launch Trailer [UK] - YouTube

Mister Buds
12-19-2012, 03:29 AM
Achievements were released.

[snip]

Redlynx will not rest until my balls are broken.

Dog Face
12-19-2012, 04:02 AM
The only one that looks hard is Ultimate Endurance II and maybe Atomic Number 78 if Neverending Trials is a skill game.

Maka
12-19-2012, 06:49 AM
Oh, this video was released too.

Trials Evolution DLC 2 -- Riders of Doom -- Launch Trailer [UK] - YouTube (http://www.youtube.com/watch?v=1h0zEk8QISg&feature=player_embedded)

That video ended with "Out Now!"

iBuzz7S
12-19-2012, 07:16 AM
Damn! So much content to purchase this week. :( Still need to buy the game.

slmmzy
12-19-2012, 07:32 AM
i think it's out 21st but not certain

iBuzz7S
12-19-2012, 07:57 AM
As mentioned, it should be out now.

http://www.computerandvideogames.com/384189/trials-evolution-trailers-detail-riders-of-doom-dlc/

Game sites have written their articles and are telling us to to get it now? :confused:

Edit.
Me thinks it says 'Out Now' because the trailer was supposed to be revealed on the day of the contents release.

Dog Face
12-19-2012, 07:57 AM
That video ended with "Out Now!"
Yeah, but so did Origin of Pain. It was released a couple days later.

Dog Face
12-19-2012, 08:08 AM
Here's some more footage of the maps thanks to RedlynxTV and Buzz for posting that link.

RedLynx TV - Season 2 - Episode 5 [US] - YouTube!

Dog Face
12-19-2012, 09:29 AM
Is PlayXBLA a good source for info? Never heard of them before but they have the release date for today [the 19th] so we'll see.

iBuzz7S
12-19-2012, 09:43 AM
Is PlayXBLA a good source for info?
Credible source.

http://playxbla.com/about


I believe it's Microsoft Studios' own little website.

Dog Face
12-19-2012, 09:58 AM
This is out now.

o D M C o
12-19-2012, 11:48 AM
The achievements look solid! I found getting golds on the last dlc hard enough, I think these chievs might be beyond my skill lvl

Nevander
12-19-2012, 11:52 AM
Damn these look hard but should come naturally to any good trials player. At least no wheelie bullshit. I'd rather try to 0 fault things than do a wheelie for something.

Downloading now BTW, it is out. 400 points.

Dog Face
12-19-2012, 12:18 PM
Good luck to all going for Ultimate Endurance II. The obstacles are random each time. The Forge is an easy-ish Extreme track. Hard As Nails is the new Scenic Route tournament. Other are hidden/collectables. Although for EUII the obstacles weren't too bad. I saw a lot of repeats just in different orders.

Also, don't make the same mistake I did. For Never Say Stop all you have to do is not brake.

Nevander
12-19-2012, 12:46 PM
Well I think I'm kissing my completion good-bye. Platinums are... tough. Why in hell did they make it all plats? All golds would have been fine again, but nooo... let's make it plats. Are skill games included? I guess we'll find out.

Love how there was a Bioshock Infinite track. :p

Dog Face
12-19-2012, 12:54 PM
I haven't had any problems yet. What bike are you using?

Edit: Is Sky City the one you're talking about?

Nozza XBA
12-19-2012, 01:14 PM
Even though I'll still be getting this DLC, I've already given up on the 100%. I still have to get Gold on 2 of the extreme tracks from the last instalment, but now I have to do another Marathon and Platinum's!

Little stupid with the achievements I feel. Really stops the mediocre players of the game getting full completion!

Dog Face
12-19-2012, 01:19 PM
Well outside of the Extreme skill game you just have to beat one Extreme for that achievement and don't even have to bother with the rest.

Nozza XBA
12-19-2012, 01:28 PM
Well outside of the Extreme skill game you just have to beat one Extreme for that achievement and don't even have to bother with the rest.

Oh yeah, I've got that achievement already. I was more frustrated about the Plat's.

To get a plat, you have to go flawless and really know what to do when. I mean, it takes skill. Now I can complete all difficulty tracks, some easier than others. Though to get Plat on them is a completely different playing field!

I think this list has really screwed people over... Lets hope the others in the future (if any), don't follow suit!

Dog Face
12-19-2012, 01:33 PM
Yeah, I guess I'd be an above average Trials player so all Plat. isn't that hard. But I see what you mean. At least most of the achievements look easy. Wail of the Banshee/All Plat./UEII will be the toughest and the others are easily got with a guide. The Dystopian might be hard to get depending on what you have to do to turn the light green.

Nozza XBA
12-19-2012, 01:37 PM
I just have a feeling that this DLC is going to be a bitch and I'll end up with a few of these...

http://www.entertainmentbuddha.com/blog/wp-content/uploads/2010/04/xbox360-contoller.jpg

Dog Face
12-19-2012, 01:41 PM
I don't see how people break their controllers. I understand where you get to the point that it leaves your hand but not smashed like that. I've never broke a controller. I guess I'm just weak.

Nevander
12-19-2012, 01:42 PM
Yeah, I guess I'd be an above average Trials player so all Plat. isn't that hard. But I see what you mean. At least most of the achievements look easy. Wail of the Banshee/All Plat./UEII will be the toughest and the others are easily got with a guide. The Dystopian might be hard to get depending on what you have to do to turn the light green.

You have to drive onto them. First one is behind you, and there's one you have to launch backwards for. Tried it, failed miserably.

The track itself is a lot like Audio Additive's tracks, if you've ever played them.

I don't see how people break their controllers. I understand where you get to the point that it leaves your hand but not smashed like that. I've never broke a controller. I guess I'm just weak.

I end up fucking my discs up more than I break controllers. Already destroyed one game a while back by almost destroying my Xbox. Put a big scratch in another game yesterday. I know I should control myself but I don't know how. I need a punching bag or something haha. Trying to slowly let go of my anger and my desire to get angry at stupid shit.

I also try to keep remembering the quote from Anger Management; "Your temper is the one thing you can't get rid of by losing it." xD

Dog Face
12-19-2012, 01:52 PM
You have to drive onto them. First one is behind you, and there's one you have to launch backwards for. Tried it, failed miserably.
Alright. I thought I saw one up there.

Nozza XBA
12-19-2012, 02:06 PM
I don't see how people break their controllers. I understand where you get to the point that it leaves your hand but not smashed like that. I've never broke a controller. I guess I'm just weak.

Just to clear up, that's not my controller. Though I have "dropped" a few in my times, I've never broken one fully yet.

I'd say this is in the top games that makes me rage though.

Dog Face
12-19-2012, 02:11 PM
Yeah, I've "dropped" some too just not to that extreme. For some reason I don't get frustrated at this game. If I'm starting to do bad I just go play some easier tracks.

TheOneJat
12-19-2012, 02:16 PM
Good games like this deserve to be supported, I'll be buying for sure.

CraayzeeEyez
12-19-2012, 02:38 PM
Good games like this deserve to be supported, I'll be buying for sure.

I agree, this game has to be the best playable as well as the best value for money available on the XBOX360!

slmmzy
12-19-2012, 02:57 PM
The last two extremes are really tough I can't tell if it's designed for the Banshee or not.

Nevander
12-19-2012, 03:50 PM
The last two extremes are really tough I can't tell if it's designed for the Banshee or not.

So far I have used the Banshee on all DLC tracks. Works pretty well but takes some getting used to like the Gecko.

Getting so many damn silvers... the first DLC it was gold after gold. :(

Evo Kazz
12-19-2012, 04:44 PM
Whats with all the rock hard DLC this past couple of weeks, first the shit that was Dishonored DLC, now this bullshit.

Nevander
12-19-2012, 05:05 PM
Whats with all the rock hard DLC this past couple of weeks, first the shit that was Dishonored DLC, now this bullshit.

Everyone knows that the most joyous time of year for developers is when they get to make a bunch of hard DLCs and watch the gamers suffer, ala now. :mad:

I've pretty much changed my attitude about it now. If it's not worth my time, effort, or stress, it can kiss my ass. That applies to any game or achievement.

tunaleg
12-19-2012, 05:38 PM
I'm just gonna enjoy this dlc and not worry about getting too many achievements

Busbybabe
12-19-2012, 05:53 PM
I must say that I enjoy this dlc more than the last.

DecadentBeaver
12-19-2012, 05:55 PM
I'm not the best Trials gamer ever, but even the medium tracks were a nightmare to complete. Doubt I'll get even 1 achievement from this dlc. Some of the jumps on the easier tracks are nigh on impossible for me.

Maka
12-19-2012, 07:09 PM
So far, these achievements are hard. I will get them all (eventually), but so far, spent most of my time frustrated.

I've managed to beat an Extreme, do the full gas achievement, as well as the 5 traffic light achievements. Making videos now. Marathon 3.0, Neverending Trials + all Plats is looking incredibly difficult, and I consider myself good at the game.

Anyone "Find the legendary Golden Wheel of Sir Daniel of Stockport."?

Kite87
12-19-2012, 07:37 PM
I'm not too keen with the new bike seems pretty heavy, really hard to get a good flow going with it.

Bar Of Clay
12-19-2012, 08:49 PM
gotta love the extreme tourn though "Rage Quit"... Redlynx knows exactly what they are doing

Xterm1n8or
12-19-2012, 09:02 PM
Loving it so far, gonna be tough to get all plats but I'm up for a challenge.

The neverending trials skill game seems a bit luck based, a few times i got loads of easy obstacles in a row, then sometimes loads of harder ones in a row.

So in other words if you aren't great at the neverending trials just keep playing until you get a favourable set of obstacles, patience is key!

Maka
12-19-2012, 09:43 PM
I wont be writing my achievement guide until tomorrow, but for those interested, I've made some videos for achievements.

Trials Evolution - The Dystopian Achievement Guide - Riders of Doom DLC - YouTube
Trials Evolution - Never Say Stop Achievement Guide - Riders of Doom DLC - YouTube
*This uses Scorpion and non-stop gas (other method coming shortly)
Trials Evolution - Extremophile Achievement Guide - Riders of Doom DLC - YouTube

Loving it so far, gonna be tough to get all plats but I'm up for a challenge.

The neverending trials skill game seems a bit luck based, a few times i got loads of easy obstacles in a row, then sometimes loads of harder ones in a row.

So in other words if you aren't great at the neverending trials just keep playing until you get a favourable set of obstacles, patience is key!

Must be nice to say. :p I spent 2 hours this morning trying to get that achievement, and would always get a randomly extremely difficult one thrown somewhere in there.

Dog Face
12-19-2012, 11:21 PM
Anyone "Find the legendary Golden Wheel of Sir Daniel of Stockport."?
It's on Sky City.

Edit: Also, there's no time limit for this. Your tire will stay lit as long as you don't fault.

You have to go over the first obstacle with the barrle of TNT under it. Then on the first ramp you see you have to roll down to touch the TNT that was under the very first ramp. If done right your tire will have sparks on it. You have to light fuses throughout the track. You have to light the fuses without faulting.
They're at:

Right after first checkpoint. Can't be missed.
After the fourth checkpoint. Can be missed. You have to lower yourself down onto the ramp before the trampoline and reverse or you'll miss it.
At the seventh checkpoint on top of the ramp. Can be missed. What I did when I got here was did a wheelie up the ramp so I'd hit it with my back tire and then reversed down to jump to the next part. Probably an easier way but that's how I did it.
After the eighth checkpoint, you'll hit the trampoline and jump to a ramp. Can be missed. Slow down here because it's just on the other side of the ramp by the barrels. Have to reverse to get it.
At the 15th checkpoint. Can be missed. Once you get here you have to reverse on to the ramp leading to the 15th checkpoint.
After the 17th checkpoint. Can be missed. Once you pass the 17th checkpoint slow down because you're going to need to drop down onto a platform. This isn't that hard. You just need to jump towards the 18th checkpoint but don't go down. Roll down off the slope and land on the platform. Then jump to the fuse. Once the last fuse is unlocked the wheel will appear and the achievement will unlock. Just sit there once the wheel appears. It takes a second to unlock.

Dog Face
12-19-2012, 11:38 PM
So far I have used the Banshee on all DLC tracks. Works pretty well but takes some getting used to like the Gecko.

Getting so many damn silvers... the first DLC it was gold after gold. :(
That's your problem. The Phoenix does a lot better on all of these tracks. I used the Banshee on the first track to see what it was like and then used the Phoenix to get Plat. Using the Phoenix shaved off seconds without even trying. It just made jumps the Banshee couldn't.

Maka
12-20-2012, 02:31 AM
It's on Sky City.

Edit: Also, there's no time limit for this. Your tire will stay lit as long as you don't fault.

You have to go over the first obstacle with the barrle of TNT under it. Then on the first ramp you see you have to roll down to touch the TNT that was under the very first ramp. If done right your tire will have sparks on it. You have to light fuses throughout the track. You have to light the fuses without faulting.
They're at:

Right after first checkpoint. Can't be missed.
After the fourth checkpoint. Can be missed. You have to lower yourself down onto the ramp before the trampoline and reverse or you'll miss it.
At the seventh checkpoint on top of the ramp. Can be missed. What I did when I got here was did a wheelie up the ramp so I'd hit it with my back tire and then reversed down to jump to the next part. Probably an easier way but that's how I did it.
After the eighth checkpoint, you'll hit the trampoline and jump to a ramp. Can be missed. Slow down here because it's just on the other side of the ramp by the barrels. Have to reverse to get it.
At the 15th checkpoint. Can be missed. Once you get here you have to reverse on to the ramp leading to the 15th checkpoint.
After the 17th checkpoint. Can be missed. Once you pass the 17th checkpoint slow down because you're going to need to drop down onto a platform. This isn't that hard. You just need to jump towards the 18th checkpoint but don't go down. Roll down off the slope and land on the platform. Then jump to the fuse. Once the last fuse is unlocked the wheel will appear and the achievement will unlock. Just sit there once the wheel appears. It takes a second to unlock.

I figured it out, thanks for your reply. Made a video for it here, if anyone is interested.

Trials Evolution - Cult of the Golden Wheel Achievement Guide - Riders of Doom DLC - YouTube

Dog Face
12-20-2012, 03:05 AM
Hey Maka who does the intro for your videos?

Also, the last light for The Dystopian is annoying to get.

Maka
12-20-2012, 08:09 AM
Hey Maka who does the intro for your videos?

Also, the last light for The Dystopian is annoying to get.

That's my girlfriend. It's an intro I've been using for a while now, and I think I'm in a small way known for it, so it'll probably stay.

For the last light, watch the video, make sure to aim low, catch grip, and full throttle up the ramp before it shoots you up. You can do a back flip, or aim downwards and try to have your front tire hit the edge if you're very close and might not make it over. I was able to do it pretty consistently doing this.

Dog Face
12-20-2012, 08:43 AM
Yeah, I wouldn't get rid of it.

And for the light: It's more if you miss it than getting it that's annoying. You have to replay most of the track to get back there.
Plus I need to use a different controller because all the nubs are off of my other one from being used to much but I don't want to use any other. I was the other day because my controller kept dying for some reason and it just felt weird.

Also, I just have a few more to plat. outside of skill games so we can see if we need to do those too. [I hope not. I played some of them and they didn't look easy to get plat. on]

Dog Face
12-20-2012, 09:36 AM
I've been playing this track far too long... This is stupid. I've been playing for six straight hours on this track. This achievement is not that hard. I need to just quit and come back but now I've spent to much time to quit

jdawg529
12-20-2012, 12:48 PM
Oh man, I thought I was pretty lucky getting through all the achievements last DLC, I hoped Red Lynx wasn't going to make us suffer again but they do enjoy giving us actual achievements where we actually do "achieve" something worthwhile. I'm not sure if I'm going to survive this dlc's ones, but as for now I have a bunch of games I bought from Black Friday that I still need to finish like Halo 4, etc. I love having games completed but at this rate I'm just gunna work on my Achievements completed percentage. 90% seems like a good goal for now, then up to 95% but there are some games like Game Room, Dirt 3, and Forza that will haunt my gamercard with just a few achieves got.

I'm having fun learning Neverending trials, I can get up to round 6 consistently with the Phoenix but it all starts to mess up from there!

slmmzy
12-20-2012, 02:29 PM
If plats require skill games I will not even bother. Most of these skill games don't even relate to the skill of the base game and I refuse to learn some poor Marble blast/space rider knockoff for an achievement. I'd honestly rather have to do extreme plats than some of this luck-based shit.

Edit: this is mainly in response to the controls of the third skill game.

Maka
12-20-2012, 03:14 PM
Just tracks, skill games are not required.

jdawg529
12-20-2012, 05:51 PM
Are there some Trials evolution High-end tip videos out that teach people how to effectively control their bikes better, bunny hop better, and go up obstacles better out? I watch everyones replays but I'm still having trouble bending my head around what exactly they're doing. lol meta-game trials :P

Dog Face
12-21-2012, 05:19 AM
Are there some Trials evolution High-end tip videos out that teach people how to effectively control their bikes better, bunny hop better, and go up obstacles better out? I watch everyones replays but I'm still having trouble bending my head around what exactly they're doing. lol meta-game trials :PEdit 2: Okay, the tracks you want off of Track Central are by Euphoric Fusion. They're EF - Training [Phnx] and EF - Training [Scorp]. Also, I posted the text guide below.

I don't know about videos but I can find something for you text wise I think. Hold on.

Edit: Also, it isn't exactly a video but there's two tracks I think you can download from the track central that require you to do Extreme techniques. You can hold down :ybut: I think and it'll show you how to do the obstacle. I'll see what those are too. I'm not on Trials at the moment so check back later if you read this before I edit what they are.

Dog Face
12-21-2012, 05:29 AM
Written by Euphoric Fusion at Redlynx forums.
The Basics

Understanding the Controller
Everybody has the option to use either the left stick or d-pad for rider lean, and A+X or LT+RT for accelerate and brake.
The triggers are analogue and are essential for maximum control over accelerate/brake so ditch A+X as fast as you can if you are using them. The sooner you learn to use the triggers the better. (more on this later)
Also in my experience the left stick much better for rider control than the d-pad.
The d-pad makes the rider lean very aggressively and can make things more difficult to handle.
The left stick is more gentle with the rider. It's easier to gradually lean forward or back and this can help with smoothly riding up ramps or to balance yourself. In short, the left stick is easier to perform a deft touch, something which can be crucial.

Scorpion or Phoenix? Which one should I use and how are they different?
The Scorpion is the heavier of the two bikes but has a higher top speed compared to the Phoenix. It is mainly used for high-speed and flowing tracks where you can maintain top speed for long periods. Think beginner-medium tracks for this one.

The Phoenix is the definitive bike and as such will most likely be the main obstacle for newcomers to get to grips with in terms of it's characteristics when compared to any other of the standard bikes in the game.
It's acceleration is unrivalled, the brakes are fierce and it is extremely agile.
Once you begin to understand the Phoenix then your chances of beating those hard and extreme tracks will increase dramatically.

Body Weight Shifting
By leaning the rider forward or back with the left stick you can control the bike in a whole manner of different ways.
Flicking the left stick to the left will shift the rider's weight over the rear wheel while flicking the left stick right will shift the rider's weight over the front wheel.
Note that I said flicking and not holding.
Holding the left stick to the left will shift the rider's weight over the rear wheel and also makes him pull back on the handle bars.
Holding the left stick right will shift the rider's weight over the front wheel and he will try to force the handle bars down.
These 4 different weight states are the basis for every move in the game.
Remember also that by not holding a direction the rider will absorb bumps as well as the suspension. Holding makes the rider more ridged and the likelihood of you catching a wheel on an obstacle will be much higher. (more on this later)

Throttle Control
Good throttle control is a key part of Trials. The trigger is analogue and you will need to learn to use it's whole range to get the most out of it.
A gentle squeeze while holding forward will allow you to climb steep inclines with relative ease. You can even accelerate the Phoenix from a standstill without leaning by feeding the throttle on gently so mastering it is paramount to control.
It's also important to know when to lift off the throttle early so you can drop nicely into the next section. Flat out is not always fastest!

Minimum Height
Airtime might look awesome but in reality you are just creating a bigger arc which equals more distance and a longer time to travel. Keeping your height as low as possible over jumps and still making the next section will help you shave off a little time. Your forward momentum is also progressively reduced whilst airborne.

Keep in Contact
Any time your wheels are in contact with the ground or obstacle you have the use of the bike's power to drive you forward. Any obstacle you attempt you should aim to keep your wheels in contact as much as possible so you can get maximum acceleration and don't waste time hanging needlessly in the air.

Go Slower to Go Faster
It's better to stop and steady yourself and clear an obstacle first time than it is to try and fudge your way through it at full throttle. A quick tap of the brake is great at a checkpoint just so you can prepare yourself for the next obstacle.
Take your time, learn the track section by section first and build your speed up from there.

Break it Down
Breaking down an obstacle into simple controller inputs is the key to consistency and predictability.
By approaching each checkpoint as the start of a new obstacle you need to try to remember the inputs used to clear it. Hit B and reset as many times as you need before you figure it out and it starts to sink in.
Doing this will give you a reference for the next time you approach it and you will be able to clear it easier each time.
For the start of The Wreck I simply remember forward-back-forward with full throttle. I probably have every input stuck in my head from each obstacle on every track and it's this approach that will help you get more consistent too.
Once you know how to clear each obstacle consistently from the checkpoint it will become easier to link them together and carry your momentum from the previous obstacle into the next when your skill level rises.
Trials is a puzzle of timing and you need to simply put the pieces together to get a clean run.


Intermediate Level

Jumping Techniques
1) A burst of throttle and a quick back-forward will make the bike perform a bunny hop. Hold back for too long and you will just flip over. Keep an eye on the front wheel and how high it gets before flicking forward as it will determine your angle of launch. I find that doing back-forward-back instead is much more effective as the rider pulls the bike back into him and you can gain a little height and distance.
2) Leaning back at the start of a ramp and then forward just as you reach the peak helps you get further too.
3) Simply leaning forward (don't hold) and hitting a ramp can also be good for keeping your trajectory low.
4) Leaning back (don't hold) usually gives a smooth arc.
5) Holding back can give you extra height.


Landing Techniques
1) In general it is best to land back wheel first with the rider leaning back and the front wheel slightly up. The landing is good and fairly predictable but the main thing is to get your wheels back on the ground as soon as you can. Remember time in the air is time wasted!

2) The most common method of landing is essential for linking obstacles together and maintaining the flow.
Angle the bike slightly nose down and hit with the front wheel first, holding back on the left stick as it makes contact with the ground. This will make you transition smoothly on to the back wheel which sets you up nicely for a bunny hop by flicking forward once the front wheel begins to rise.

3) This next technique is my most used and it's become second nature.
When in the air and preparing for landing, angle the bike about 40 degrees (front wheel up), weight back, then lean forward just before landing and back just after landing. This makes the bike reach for the ground (wheels down sooner) and it also softens your landing.

4) Landing on the back wheel when you hit a down ramp can give you a good boost out of it too.

5) Landing on inclines can be tricky at the best of times. The most important thing to remember is to try to not hit your front wheel first.
You need to either land with both wheels as equally as possible with your weight already forward, or preferably back wheel first and lean forward on contact to get the softest landing.
When you hit the incline it's usually good to let go of forward for a split second before reapplying it. This will give the bike a chance to settle and your back wheel should stay in contact.
Balancing the throttle about half way while landing can be great for keeping the bike steady when landing on an incline and you will be less likely to flip backwards.
If you bounce a little after contact a quick back-forward motion will make the rider lift the bike up and nicely plant the back wheel back down. Master this and that bounce that sends you over backwards will be a thing of the past.

6) Knowing when to not hold a direction can also be very useful as the rider will absorb bumps better than holding a direction at the point of landing.
The jump over the logs near the start of “Truth is Out There” is a good place to try it (2nd obstacle).
Jump from the platform and as you get to the logs hold back on the left stick. The back wheel should hit the logs pretty hard and you might flip over after.
Now do it again and just position the bike ready and let go of the left stick as you get to the logs. You should skip over them nicely.

Dog Face
12-21-2012, 05:29 AM
Advanced Techniques

Understanding the Suspension
Any time the bike lands or hits a bump the suspension will compress and rebound. Learning to anticipate this and how it effects the bike will really up your game.
If you are able to time your inputs to coincide with peak suspension travel you can jump further, higher and carry more speed. It is also the key to linking multiple sections together.
Being able to anticipate how the suspension will compress when landing is crucial to keeping flow into the next obstacle.

Spring Jumping
The best place to practice this is at the start of “Elevation” with the Scorpion.
Hold back on the approach to a ramp and get the bike into a wheelie. As you climb the ramp hold forward and the rider leaning coupled with the rear suspension decompressing will force you into a front flip which gives you much better distance with a low trajectory.
The timing for this takes a LOT of practice and it's even more difficult with the Phoenix.
Perfecting the spring jump can save you alot of time. Also doing a mini spring jump over a bump is faster than hitting it and catching air.

Switch Hop
The nasty barrel near the end of The Wreck is the best obstacle to try this out on.
Once you jump up to the barrel get the front wheel on it and hold the brake whilst holding forward. You will perform a nose stall and the rider will start to tip forward. When the back wheel is at about 40 degrees let go of the brake and quickly shift your weight back. This will make the rider pull the bike up and in, enabling you to to switch from front to back wheel whilst keeping the bike in contact with the same spot on the obstacle and setting up for a hop to the next platform.

Back Wheel Bounce
The technique for this is similar to my most used landing technique. A good place to practice is the start of "Dark City Run" where you can back wheel hop over the alleyway.
When in the air and preparing for landing, angle the bike about 40 degrees (front wheel up), weight back, then lean BACK just before landing and FORWARD just after landing. This makes the rider hit the back wheel hard, compressing the rear suspension and launching you up and forward.
This is damn hard to get right on a regular basis. Front wheel too high and you are going over backwards. Too low and you will just land and set the front wheel down.

Brake Hook
A good place to try this is on Inferno 3 after you have jumped the 2 barrels after the set of palettes.
Roll to the end of the platform and once the front wheel is off the end hold back on the left stick AND the brake. The back wheel will grab the edge of the platform and you will swing right underneath.
You can do the same thing with the front wheel. If you roll backwards off a platform, hold forward and the brake to grab on with the front wheel. As you swing underneath switch your weight back and release the brake to flip down.

Fender Grab
If you can get an object caught between the rear wheel and the fender you can perform a Fender Grab.
On “Fishy Business” if you jump from the 2 circular angled platforms and drop in to the down ramp directly after you can get a good jump from the next bit of plywood towards the 2 horizontal pipes. When you are airborne hold forward so you do a front flip. Keep the throttle down and you should be able to get the top pipe caught between the rear wheel and fender. The throttle will will make you rotate over it.

Brake Tapping
Holding the throttle and holding forward while tapping the brake will increase your clockwise rotation. What you are essentially doing is transferring the rotational momentum of the back wheel to the entire bike by constantly locking it up.
You can use it to flip forward faster if you have under-rotated, or to correct a nose stall before a switch hop. If you get the timing right you can rotate the bike from an almost horizontal position all while balancing on the front wheel!

Double Pump
This is when you perform the bunny hop motion whilst in the air. It's good for gaining a little distance to reach that landing cleanly. If you think you are going to land a touch short of where you need to be just do a quick back-forward to pull the bike a bit further.


Extra Tips and Tricks

Get the Best Start
The majority of the time it is better to NOT hold a direction at the start before the countdown has finished. Doing so can lift the wheel up and you will lose time. Just wait for GO to appear on screen before moving the left stick for the best start possible.

Huge Drops
Don't hold the throttle on massive drops. "Rollercoaster" has a huge drop that passes through some water. Releasing the throttle after the start of this drop will give you a huge speed advantage.

Stretch For the Finish!
The rider's head is what activates checkpoints but most crucially the finish. Don't forget to lean forward when you head for the line!

Tame The Inclines
Sometimes you can be faced with what seems like an impassable near vertical obstacle.
As an example let's use the steep ramp after the scoreboard on "Dark City Run".
Position the bike at the foot of the ramp with the rider leaning forward. Hit the gas and do a quick back-forward motion on the left stick.
This technique should lift the front wheel enough to smoothly start the incline when you hold back, followed by the forward input on the stick which will straighten the bike up and level the wheels out with minimum bounce enabling you to complete the obstacle with good speed.
This technique will work 90% of the time on that obstacle as well as any other steep starting incline.

ChickinOnaChain
12-21-2012, 05:00 PM
I wasn't going to get this DLC but after seeing a video of it, I think I will. The game is harder than hell for me but it's still fun.

Dog Face
12-23-2012, 07:42 PM
I wasn't going to get this DLC but after seeing a video of it, I think I will. The game is harder than hell for me but it's still fun.If you haven't got it yet I'd be hesitant. Most of the tracks are Hard+

o D M C o
12-24-2012, 11:08 AM
This dlc (aswelll as all Trials HD/Evolution dlc + both games) is on special offer for today only on the dashboard. Bit pissed considering I payed full price a week ago.

EDIT, bad info sorry, riders of doom isnt on sale

Corrupt.
12-28-2012, 02:35 AM
Need to pick this up...

Dog Face
12-30-2012, 10:59 PM
Need to pick this up...It's most Hard tracks so keep that in mind

The Manic Moose
01-03-2013, 12:02 AM
Does anyone have any tips for the Neverending Trials game where you need to reach level 15? I've reached level 11 before and annoyingly failed on an easy one.

Any suggestion on which bike to use?

This game is just too hard! lol.

Dog Face
01-06-2013, 06:36 AM
Obviously use the Phoenix or Banshee but out of those two pick the one your most comfortable with.

The Banshee may be easier to do some of the obstacles 'cause it has a better bounce too it though.

T675 Sparky
01-06-2013, 10:42 AM
Finally managed to get Wail of the Banshee yesterday. :woop:
Now only Neverending Trials remaining.. Got up to 14 last time around :(

Dog Face
01-06-2013, 01:53 PM
Congrats on WotB. I saw Maka say only 50 people have done it the other day. And a bummer on failing at 14.

I should go back and get plat. times on the tracks I have left but Dark Souls has been keeping me from it.

mfisher9977
04-01-2014, 03:48 PM
How do you complete the neverending trials achievement? Is it pure luck for random levels?