View Full Version : Game Tips

01-19-2013, 04:10 AM

:rtbut: - Cue Butt Up Used to make Jumps
:ltbut: - Cue Butt Down Used if you change your mind about jumping
:lbbut: - Fine Tune Used to make aiming easier, use it often to make life easier
:rbbut: - Lock Power Used to stop the power level where it's at so you can take your finger off :rs:
:start: - Pause Used for checking to see the challenges in the match, and checking the match rules
:xbut: - Quick Controls Makes these controls appear on your screen
:back: - Replay System Press this and then :start: to replay your last shot (2x max, if allowed)
:ybut: - Topdown View Highly recommended you use this as your main view
:ls: - Rotate View/Reset Spin(Press) Rotates the camera, or resets the ball spin if you press it
:bbut: - Pick Up Cueball/Shot Options (Hold) Only used when you're allowed to move the ball, such as when your opponent faults. Hold it to see shot options at that point
:dup: :dleft: :dup: :ddown: - Apply Spin Adds spin/increases swerve. Watch the black dot move on the cue ball and how the aim-helper moves (if you have that on).
:abut: - Skip Shot Skips your opponents shot so you don't need to watch it (singleplayer only)
:rs: - Take Shot/Reset Cue(Press) Flip it up for a quick shot, or hold it down to adjust power

::Swerve (Spin)::
Add swerve before every shot ( :dleft: / :dright: ) At max swerve you will get 2x points for the pot and it doesn't add any difficulty to the shots. Going left or right with your serve can be very advantageous if you're trying to arc around a ball that is keeping you from hitting your targeting, and also very good at hit the cue ball into another ball at just the right angle - such as when the ball is against a wall and you want to knock it with power from the side so it will go into a pot. Getting the mechanics for swerve down becomes very important later on, so start early.

Also, adding top spin (:dup: ) allows the cue ball to spin back to where you first hit it. This is great for power through the balls when you have to break, and I highly recommend it for Endurance mode due to the nature of how the balls break, as you can get 2-3 balls sunk in the break on average with some practice.

Jumping is when you use the :rtbut: to get your pool stick (cue butt) above the ball in order to force the cue ball into the air once you hit it. Generally speaking , using max jump is fine in just about every situation as long as you make sure you adjust your power with :rs: (down) so your ball can make it over the ball that is blocking your path and hit the target ball on the far side. Switch views with :ybut: to make sure the white line is over the blocking ball before you release the shot, otherwise you'll just run right into it. Pairing this with Swerve can make some very Skilly shots much easier, increasing your streak length in doing so, giving you a rather large amount of points, and overall just looking really cool. Once you become confident you can even reach a point where you can swerve the ball damn near 180 degrees around the table, or bounce the ball off the edge of the table doing a knife's edge.

Although you can hit at medium-low power by just flicking the :rs: up when you're ready to hit the cue, this is not always enough power if you need to bounce off a rail (or more), hit the target ball into another ball, hit the target ball clear across the table, etc. Keeping an eye on what is a good amount of power to put behind the ball is a good thing to do. In general, hit the cue at just over half power will effectively launch it across the table and power through one or two other balls or off a couple of rails before stopping. This can be great for potting a ball that is on the opposite side of the table. For the best jump hits, you'll want to use about 65-75% of the power to make sure the cue ball keeps going for a ways after it lands back on the table. Also, for (non-8-Ball) breaks I would recommend about 60% power, as that seems to have the highest success rate for me. However you play it, also note you can hit :rbbut: at any time to "lock-in" the energy so you don't have to hold the :rs:. Do note that adding too much power will launch the cue ball off the table.

::Bonus Score Techniques::
Bank Shot - Knocking the cue ball into the ball, that ball bounces off a rail and into a pot
Combo Shot - Hit the cue ball into one ball to have it knock another ball into a pot.
Jump Shot - Use :rtbut: to move the stick above the ball, pull back on the :rs: to add a lot of power to force the cue ball up and over a ball to hit your target ball into a pot. You must jump a ball to get credit for the jump (a 2x will appear as the cue ball jumps the other ball).
Kick Shot - Bounce the cue ball off of a rail into a ball that then goes into a pot
Swerve Shot (Spin) - Use :dright: and :dleft: to add swerve to the ball to corner around other balls, or to hit the target ball at the right angle and into the pot.

::Endurance Mode::
In Endurance mode, balls will constantly drop onto the table at an ever increasing rate and you must keep the table as clear of balls as possible to keep the ball counter from reaching 24. The most efficient way to do this is to pace yourself, aim your shots properly, and go for big streaks as streaks increase the multiplier, giving you more points for each ball you pot. Those points are pooled into a pause button that pauses all of the ball spawns, and can sometimes remove the ball spawns entirely to give you extra time after the pause runs out. Once you hear a little bell tone, and see flashing in the bottom left, tap :bbut: to stop time giving you some extra time to aim your shots properly. One extra tip is that once you get down to one or two balls and those balls are extra tricky to pot, I highly recommend you take the extra few seconds to aim a jump shot, swerve shot, or whatever else is necessary to keep up your (very important) streak.

01-19-2013, 04:10 AM
::Game Types::
9 Ball
In 9 Ball, you MUST hit the ball with the orange triangles around it first. The blue triangle marked ball is the next ball you will need to hit first, so you know how to position for a good shot. You can use the orange marked ball to hit other balls into a pot (including the blue triangle marked ball), without losing an points, as it is actually a skill shot.
8 Ball
After the first ball is potted you will either have to focus on hitting the solid or striped balls into the pot. Once you have hit all of your designated balls into a pot, you must then hit the 8 ball into one.
3 Ball
Hit the 3 Balls into a pot(s) using as few shots as possible. Whoever finished in the least out of three hits wins the round (usually best out of three rounds).
Earn 1 point for each ball you pot, and the first to 30 points wins.
Earn points equal to the ball number for each pot. The first to 61 points wins.
Pot your ball in the designated pocket. The first to pocket a ball in all of the pockets, wins.
Clear the table in less time than your opponent, saving the 8 Ball for last.
You must pot a ball every turn, otherwise you will lose a life. First one to lose all 3 lives, loses.

::Challenge Types::
:General Challenges:
Win the match - Every match has this as a challenge, and a victory is also required to unlock any new challenges, so this challenge is a must.
Beat AI Score - I wish this were more common, considering you will almost always have a higher final score than the AI at the end of the match, unless you win by luck.
X Ball Streak - Pot X number of balls in a row. The number becomes higher as your progress through the tournaments, but some basic tips are to repeat the first break (restart the game) until you pot at least one ball so you start off first, and with one pot under your belt. While going for combo shots is a bonus, the safest shots are the best bet for this challenge, so how effectively you do this depends entirely on your skill
Win Without Losing a Frame - Once the frame matches start to appear (play through 8 or 9 balls 2/3 times) you must win sink the last ball in each frame to win for a majority of the frames to end the match.

:Point Challenges:
XXXX+ Match Points - Get at least XXXX total points in a match. These are usually relatively low, but adding spin and doing other skill shots will help you get the score quicker.
Use No Flashbacks - Play through the whole match without pressing :back: :start: to redo your last shot.
XXXX+ Single Shot Points - Get XXXX+ points in a single shot. The shots near the end of a high streak, especially Skill shots such as the Swerve, Jump, and Combo Shots (or any combo), will get you the score you need.

:Skill Shot Challenges:
Note: the Bracketed names differ from match to match, ie one game you may need to do a Swerve Shot and a Jump Shot in a frame, while another may require you to do a Jump Shot and a Combo Shot in a frame.
Any Skill Shot - Simply use a Skill Shot. This can be a swerve shot, jump shot (make sure they are at "max" before you shoot), combo shot, etc.
Swerve Shot - You must sink at least one ball using a shot with max swerve (:dleft: :dright: )A x2 will pop up as the ball is about to sink, showing that you used a skill shot.
Jump Shot - Pot a ball using a Jump Shot, which is performed by holding :rtbut: until the pool cue is above the ball. Adjust the swerve and power so you jump the ball into the air and pot a ball.
Multiball Shot - You must knock two or more balls into any pocket (same or different) in the same shot. This can most effectively be done by line driving two balls into each other, or adding spin on the cue to a point where it will bounce off of one ball and into another, potting both. This is, in my opinion, the hardest challenge to accomplish as it is very heavily based on luck.
Combo Shot - You must hit the cue ball into one ball, that hits another ball into the pot. Generally the easiest way to do this is make a power shot into the first ball if the other one is in a straight line behind it.
X [Skill Shot Name](s) - Perform the designated Skill Shot the required number of times in the match.
X[Skill Shot Name](s) in a row -This can either be any two skill shots in a row, or two of the same skill shots in a row. Both must pot at least one ball.
[Skill Shot Name] or [2nd Skill Shot Name] - One example would require you to perform either a swerve (max :dright:/:dleft:) or jump shot (max :rtbut:) to sink a ball.
[Skill Shot Name] and [2nd Skill Shot Name] in a Frame - Multi-Frame games will start to appear when you play best two out of 3 frame matches near the end of the tournaments. An example of this challenge would require you to get a swerve shot pot and a bank shot pot in one (9 or 8 Ball) frame.
X Ball Streak With Any Skill - For the sake of having to adjust the aiming every time you shoot, just pair this with Swerve Shots, which I recommend you do for extra points anyway. You must sink X number of consecutive balls using only that skill.
[Skill Shot Name] XXXX+ Shot Points -Use the the particular Skill shot to pot at least 1800 points over the course of the match.