View Full Version : Viva Pinata: Trouble in Paradise (GameSpot Hands On)

05-15-2008, 06:33 AM
I think this game needs to be added in the upcoming games section of the forums ive tried looking for it but i cant so ill post it here. Enjoy :woop:

Viva Pinata: Trouble in Paradise Hands-On

The pinatas are back for more party-fuelled fun in Viva Pinata: Trouble in Paradise. We went along to Rare's studios to join the horticultural fun.

Trouble in Paradise follows on from the success of the original Rare-developed Viva Pinata and its mediocre follow-up, Viva Pinata: Party Animals (http://au.gamespot.com/xbox360/strategy/vivapinatapartyanimals/review.html), handled by Australian developer Krome Studios. Trouble in Paradise is being developed by the original team at Rare, and though the core experience seems unchanged, a range of new features and modes have been added to make rearing pinatas better than ever. All of the pinatas from the original are back, and they're joined by 30-odd new and equally delightful pinatas. Some of the pinatas we saw on display included the aptly-named Sparrowmint, Wirlm, Custacean, Buzzenge, Walrusk, Crowla, and Bispotti.
Trouble in Paradise assistant producer Adam Park told us that although they hadn't planned to include all of the original pinatas, they couldn't bear the thought of sidelining some of the furry creatures, and we agree; they're all so cute, how could you possibly pick favourites? Rare has also tweaked the user interface and tutorials to make the experience easier than before.

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Trouble in Paradise spices things up with new pinatas and surface types, including snow and sand. (javascript:open_image_viewer('946126','1','619050 2','2008/127/946126_20080507_embed001.jpg','Trouble%2Bin%2BPara dise%2Bspices%2Bthings%2Bup%2Bwith%2Bnew%2Bpinatas %2Band%2Bsurface%2Btypes%252C%2Bincluding%2Bsnow%2 Band%2Bsand.','');)

Pester's back from the original and looking to cause havoc. Although the story is far from complete at this stage of development, it seems that he's out to use the pinatas to his own ends. To protect the innocent residents of Pinata Island from the cruellest of fates, you'll need to attract the cute critters to your garden, help them look their very best, and ship them off to parties to avoid capture by Pester. You'll also earn cash for doing this, which you can spend on making your garden shine all the more. Sour pinatas are also back to wreak havoc in your garden, and you'll need to shoo them away or find a way to make them behave. If you tame them, they will become useful and ward away other would-be pests.
Trouble in Paradise includes a new two-player cooperative mode so friends can play alongside one another. Whereas the first player will control the game's action, the second player can assist by doing tasks such as planting seeds, watering plants, and interacting with pinatas. To make up for a lack of control, the second player will get access to the best spade and watering can from the get-go.
Rare has worked on improving the behavioural interactions between pinatas, and considering that you'll have to name each one, it's hard not to become attached to the little critters.
One of the coolest additions to the franchise is the addition of Pinata Vision. By scanning bar-coded cards with the Xbox Live Vision camera, you can import new Pinata variations into the game. We received a special pack of cards that included a yeti, moose, monkey, tortoise, parrot, cat, warthog, gorilla, camel, and crab, among others. Rare is still considering how to distribute the cards, but said they might appear as a promotion on game-magazine covers and game sites. This was illustrated by a fullscreen JPEG image of a pinata that had been saved to a PDA. The PDA screen was then scanned by the camera, just like a tangible card.
In addition to pinata cards, Trouble in Paradise sees the introduction of toys to your garden. Although they don't seem to have any practical applications, they do make for an entertaining diversion. Some of the ones available include working rocket ships, pirate battalions, and choo-choo trains that you and the pinatas can play with.

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Need a hand cultivating your garden? Get a buddy to help with the two-player co-op mode. (javascript:open_image_viewer('946126','1','619050 2','2008/127/946126_20080507_embed002.jpg','Need%2Ba%2Bhand%2Bc ultivating%2Byour%2Bgarden%253F%2BGet%2Ba%2Bbuddy% 2Bto%2Bhelp%2Bwith%2Bthe%2Btwo-player%2Bco-op%2Bmode.','');)

In addition to cultivating regular soil to grow plants, you'll have access to other surface types including sand (perfect for growing cacti) and snow, both of which will bring some of the more exotic species to your garden, including crabs and snow-dwelling birds.
Viva Pinata: Trouble in Paradise will be coming to the Xbox 360 later this year. With new pinatas, cards, toys, two-player co-op, and an improved interface, Trouble in Paradise should have something to offer for both fans of the original and those new to Pinata Island.

05-15-2008, 06:40 AM
To go along with this here's the first gameplay footage. Looks Great and it appears the game will be more like the Original Viva Pinata compared to Party Animals


05-15-2008, 03:04 PM
This looks like a nice entertaining game. It won't be a must buy but I can see myself renting it in the near future.

05-15-2008, 03:21 PM
cant wait for this. those penguins look cool :)

The oDepressedfisHo
05-15-2008, 04:32 PM
woop woop cant wait loved first one cant wait for this one

05-15-2008, 04:48 PM
i have been waiting for DLC for viva pinata but a new game is even better as they can add alot more

05-15-2008, 05:01 PM
here is a list of the new species!


05-16-2008, 03:50 AM
here is a list of the new species!


That's not all of them though, they're still adding some, there's 4 new ones that weren't there last I looked (Choclodocus, Cherrapin, Robean, Smelba)

05-16-2008, 10:37 AM
This is basically part 2, i dont see why they didnt name is 2, since that would get more buys in my opinion.

game looks extremely fun though, its what we want :)

Abez Meister
05-17-2008, 05:38 AM
The game looks really good. Should be fun if it's similar to the previous one but just new pinatas.

05-17-2008, 07:55 AM
I just got the first one for free today when i brought forza 2, havent played it yet, i really hope its good.

05-17-2008, 10:41 AM
Just started playing this again, and I'll be sure to pick up 2 once it's released.
This'll be my guilty pleasure on the 360. ;)

05-17-2008, 01:42 PM
Just started playing this again, and I'll be sure to pick up 2 once it's released.
This'll be my guilty pleasure on the 360. ;)

I think we all have some of those. As for this game, can someone tell me if the first one is good. I have it but I do not want a 0 for it on my gamercard. Is it an easy 1000? I know there is a thread about it, but a simple yes/no should work. Thanks...

05-18-2008, 05:48 AM
I think we all have some of those. As for this game, can someone tell me if the first one is good. I have it but I do not want a 0 for it on my gamercard. Is it an easy 1000? I know there is a thread about it, but a simple yes/no should work. Thanks...

Kiwi!?!? The quick 1000's thread? ;) Anyways i picked it up from a friend the other day sealed but have yet to play it. From what i've read and seen it looks like an very easy 800 and easy 1000. You for sure won't have a zero, you get about 100 gamerpoints in 20 minutes. Play for 20 hours and your gamerscoe is 20K+. Try Party Animals to, i haven't got around to beating it but it's 10 hours of fast achievement unlocking and it's quite fun.

Pick them both up, you can find them both used and new for under $10

05-18-2008, 06:13 AM
Definitely will be picking this one up seeing as it is back to the original formula and in the hands of the right company unlike Party Animals. Looking forward!

05-18-2008, 02:49 PM
@Kiwi: In the past few days I've been playing it, I find myself getting around 100 points per day (playing for about 3-4 hours). That's not the best example, since I'm mainly just trying to get a feel for how to work the game, and because I've gone through most of the easy achievements that are possible at my level.

Overall, I'd say the game is a medium for difficulty and a medium-high length (because of the 50 hours achievement). If you won't mind spending hours messing around in order to further understand the game, you should pick this up.
You'll probably get hooked on it and not even notice the time spent, but it is a long game, and you'll need to know what you're doing in order to get about 1/4 of the achievements.

Play this one for fun, and enjoy the achievements that come fairly easily while you're playing. It's not meant to be rushed through to get the 1000, and rushing through really isn't possible.