View Full Version : Patch Announced!

06-05-2008, 06:50 PM
Taken from another forum (official xbox)

Current ETA for the patch is at the end of next week.

This may be subject to change

GRID Patch change list.

Network bug fixes
• When viewing in spectator mode – wheels should now turn correctly.

• Session searching now functions correctly when there are lots of full sessions (PC and PS3).

• Track and route options no longer change when host gets back to lobby in private/LAN.

• Race results are now correct if a host migration occurs at the end of the race.

• Other player’s progress/positions are now correctly updated when you enter the race results screen.

• Several NaN (brown screen) related fixes. (also this should fix the "thousand-mile-warp")

• Increased bandwith use in network games (to reduce lag)

• Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

• Race to race lobby timer is now 15 seconds

• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.

• Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.

• Added ability to get the next page of sessions in private session results (PC and PS3)

• Banned sessions no longer appear in private session list.

• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.

• Added ability to change collision types in private and LAN sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).

• Numerous anti griefing checks to turn off collisions when players are griefing.

• Fix for distance shown in distance online stat.

• A warning message is now shown the first time you enter system link.

• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.

• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.

• Cars become semi-transparent when collisions are turned off due to griefing.

• Improvements to prediction system to reduce effects of lag when players are close by

Game - general

• Xbox 360 achievement fix. (Drive 'em all)

• Several optimisations and performance improvements.

• It is now possible to look left and right while in bonnet camera.

• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)

• Fix for cars very occasionally flying into the air when hitting kerbs.

• Fixes for custom action maps

• Track rendering optimisations.

• Brown screen problem no longer awards achievements or causes glowing white cars.

• Fix for airborne achievement – now awarded even if car flips upside down during jump

• Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes
• Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.

• Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.

• Fix for missing Force feedback on Vista.

• Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves.

• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.

• Adding support for triple head displays.

• Graphical corruption fix when using multiple GPU’s.

• Network chat text made less obtrusive.

• Numerous on-going compatibility fixes.

06-05-2008, 08:31 PM
Woooooooo! Sounds like they had a lot on their plate.

I am pleased they are fixing the Drive 'Em All achievement. I hope the online mileage thingy doesnt get reset. :( It hasnt screwed up for me..yet.

Damn, I've just this second glitched and got negative miles!

06-06-2008, 04:09 AM
A link would be nice!

If this is true it's good to see codemasters realized there mistakes and were quick to fix them

06-06-2008, 07:04 AM
The news was originated from codemasters forum.

06-06-2008, 09:46 AM
That's good news, fast response by Codies to the problems, hopefully this will solve everything.

06-06-2008, 01:47 PM
This is exactly the news i have wanted to hear since its release. Only been out a week and Codemasters are already fixing these problems *takes hat off*

Blind Fool
06-06-2008, 01:52 PM
Whilst I agree that it's great CodeMasters are fixing these issues so fast, it's kinda disappointing there are so many. Ok I accept some bugs don't get picked up during testing (either they didn't test enough or the tester was useless...) but that many seems a little ridiculous.

06-06-2008, 02:12 PM
All of these are good, but Im really just glad they fixed the frame rate problems.

06-25-2008, 09:24 PM
Omg, I've just been doing some online races and glitched LOADS.

When can we have the patch PLEASE!

GRRR, someone just rammed be out and I wrecked. FFS.

The Cripplers
06-25-2008, 09:59 PM
I just had my first brown screen online today so I joined the -13 million or so club.

06-25-2008, 10:14 PM
Welcome to the Club. :D

It's great, we have tea, biscuits and loads more...!!!

06-26-2008, 08:23 AM
On the Codies forum an admin said that it has been submitted to certification on the 23rd. Certification usually takes one or two weeks, so hopefully we can expect the patch before the end next week. It would be about damn time too, the game has been out since the end of May.

06-26-2008, 10:51 AM
I also heard that the patch would be out by now but i guess they just hit a problem and couldnt release it..

One rumour i heard was that they fixed the brown screen, but by doing this created another problem so the patch could not be released on time..