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Minty
09-23-2006, 08:52 AM
Gamespot (http://www.actiontrip.com/previews/alanwake.phtml)



There weren't many complete surprises at this year's E3, but Alan Wake is one we're definitely looking forward to seeing more of. Alan Wake was arguably the prettiest game we saw at E3 this year — other games might be able to push more pixels, but the art direction in the scenes created some breathtaking vistas, and had the crowd oohing and aahing as day turned to night.
ActionTrip (http://www.actiontrip.com/previews/alanwake.phtml)

The open and highly dynamic, interactive world, as well as the realistic physics, the amazing graphics and special effects, as well as the atmosphere of sheer horror, are something that promises a 'next-gen' experience in a very appealing package.
MyGamer (http://www.mygamer.com/index.php?page=gameportal&mode=preview&id=550968)

In a small theater in the ATI booth at this year’s E3, Remedy Games gave the world a first look at the game that was quite possibly the best looking title, bar none, at this year’s fair.
Words cannot fully describe the “holy cow!” reaction that resulted as viewers watched the developers move the sun in the sky, causing shadows from backlit pine trees to cast individual, moving shadows across the face of the town. Everything from the smallest nearby objects to distant mountain ranges was affected by the constantly shifting light, an effect that left the audience momentarily speechless.
Totalvideogames (http://www.totalvideogames.com/pages/articles/index.php?article_id=7793)

The sun falls behind the mountain range in an amazing array of oranges and reds before the sky turns to the deepest blues and nightfall. The demo certainly succeeded in creating a real sense of foreboding across the town that’s the stuff of nightmares. This part of the demo really succeeded in conveying the massive range of atmospheres that the team can create at a whim from sunny spring mornings to picture postcard sun-sets, right through to hugely sinister nights with storms that harked back to the teaser trailer.
Anticipation Rating: 10
Eurogamer interview (http://www.eurogamer.net/article.php?article_id=59460)

One of the most eye-catching games to emerge over E3 was undoubtedly Alan Wake.
Taking its cue from Stephen King novels and the kind of scary small town Americana that David Lynch explored so memorably in Twin Peaks, it's a free roaming action adventure that the makers of Max Payne are pitching as "truly next generation"
Game Vortex (http://www.gamevortex.com/e3_2005/story.php/PC/PC/560)

The one thing that truly impressed me about this game was the complete attention to detail in the graphics engine... Everything about this game was just gorgeous.
IGN (http://pc.ign.com/articles/616/616169p1.html)

Remedy will likely have another winner on their hands.
You've seen the early shots of the game and the trailer so you've pretty much seen the basics of what things look like, but it's something else to see it in person.
Gamers with Jobs (http://www.gamerswithjobs.com/node/15924)

Alan Wake - Holy shit. The demo revolved around the lighting and how it was going to be used in the final game, and the light, weather and shadows are the most brilliant I'd ever seen in a game before.
The setting was a small American town and frankly what was there had my jaw gaping open the entire time. Like I said, it's not a "oh such a powerful engine" feeling, it's the feeling you get from a beautiful piece of art. Breathtaking.
Computer Gaming World (http://cgw.1up.com/do/previewPage?cId=3140826&did=1)

Often amazingly high detailed early screenshots can lead to disappointment the first time a game is actually seen in motion. Such is not the case with Alan Wake. Taken sheerly as a tech demo what we saw was impressive -- yes, even by comparison to next-gen console material (pre-rendered or not).
GameSpy (http://pc.gamespy.com/pc/remedy-project-next-gen-title/616791p1.html)

Particularly impressive were the lighting and shadow effects, which were eerily realistic. As day slid into dusk and night, shadows on everything waxed and waned just as they do in real life, the net effect of which lent quite a bit to the sense of realism.
Gamespot (http://www.gamespot.com/pc/action/alanwake/preview_6125494.html)

Plenty of games feature day/night cycles at this point, but you'll just have to take our word for it that the effects in Alan Wake are quite a bit more impressive than what you're used to.
Alan Wake clearly is headed in its own separate direction, though we were glad to see that the game seems to have a similar sense of style and attention to storytelling as its predecessors.
Anandtech (http://www.anandtech.com/video/showdoc.aspx?i=2421)

The system was used to demonstrate Remedy's upcoming title called Alan Wake. The game itself was quite impressive, with an incredibly large and interactive environment, as well as some of the most impressive weather effects we'd ever seen.
Shacknews (http://www.shacknews.com/extras/e3_2005/052005_alanwake_imprs.x)

We were shown some impressive graphics and told an intriguing story. ... considering that these are the guys that brought us both Max Paynes, they definitely have a positive track record behind them. I'd suggest keeping an eye on this one.
Gamers with Jobs (http://www.gamerswithjobs.com/node/15892)

Alan Wake (PC) – Remedy could have a video game that truly defines the next generation of PC gaming, both in terms of technology and content. The graphics are truly jaw-dropping realistic and the game design sounds very intriguing.
Infuze Magazine (http://www.infuzemag.com/live/archives/2005/05/day_4_incredibl.html)

Robin's 5 Favorite Games from E3 2005: #1 - Alan Wake - represents everything that's exciting about the future of video games. It's dynamic, player-controlled storytelling being told in a way that has never been done before. It was a profoundly original experience that evoked an emotional response in this viewer, and that's a place that video games need to visit more often if they are to dominate art and entertainment in the 21st Century.
The entire thing simply oozes style and tension, and I was on the edge of my seat during a scene they showed where Alan was racing in his car toward a lighthouse as the sun was setting, and darkness fell around him.
Telefragged (http://www.telefragged.com/previews/alanwake/)

I saw Alan Wake at E3 and literally couldn't find a better-looking game at all. The town is rendered in painstaking, realistic detail, and the surrounding forest is simply beautiful.
The day-night cycle in this game is simply the best I have ever seen by a long shot, and this gets complemented perfectly with a weather system that realistically blows trees and grass in the wind, and even makes the water in the nearby bay a little choppy.
GameCloud (http://www.gamecloud.com/article.php?article_id=111)

The demo also showed off the superb lighting effects in Alan Wake which will have something like a real time day-night cycle to check out.
There is no doubt that Alan Wake was one of the most impressive E3 demos we saw last week.
Eurogamer (http://www.eurogamer.net/article.php?article_id=59299)

In technology terms, Alan Wake is already looking truly "next generation", with the promise of a vast scalable world with its own weather systems and benchmark-setting lighting model that changes the whole look and feel of the environment.
GameHelper (http://newswire.gamehelper.com/articles/453.htm)

I was treated to a viewing of the progress of the latest game from Max Payne creators Remedy. The game is called Alan Wake, and it’s turning out to be quite an exciting title worth keeping an eye on.
Gaming Nexus (http://www.gamingnexus.com/Article.asp?ID=103&page=3)

[Alan Wake] is another game that that’s really going to push the next generation of games. Just watching the guys from Remedy cycle through the weather and lighting effects was impressive.

ezekiel 08
02-26-2009, 11:33 PM
So in other word, this game is going to rock in every way? Check!

Unless you're into Gears or Halo that is. No multiplayer here :D.