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-   -   Fastest method for all the grinding (http://www.xboxachievements.com/forum/showthread.php?t=364327)

Dennoman 04-02-2012 12:22 AM

Fastest method for all the grinding
 
So my pal FL Trooper BE came up with a much faster way to get all the grinding done in this game. I tweaked the method a little bit, to make it nearly twice as fast as any of the other methods I found on the internet for grinding out the finishers/specials/... in this game.

For cross assaults & cross arts:

Pick Yoshimitsu, with any partner. Make sure he has 75% health handicap to avoid perfects. Pick Akuma as an opponent, with any partner. 100% health.

Most methods speak of picking Hugo as an opponent, sometimes with 75% health. At this handicap, Hugo has a total of 862.5 health (75% of 1,150). Akuma only has 850 at 100%. This is the Goldilocks number, and I'll tell you why.

Once the fight starts, begin spamming the Swordpoke Windmill move (numpad format = 63214 + any punch). Do it 7 times and this should completely fill up your meter, leaving Akuma with the tiniest sliver of health. Hugo at 862.5 would also have very little health, but here's where the Akuma pick comes in handy.

If you hit the cross art (236 + YB), Yoshimitsu will knee Akuma to the face and kill him on the first hit. That means he doesn't go into the Cross Art animation, shaving at least an additional 5 seconds off every match.

For the cross assaults it technically doesn't really matter if you pick Akuma or Hugo, but why bother changing characters I guess.

It's also a viable method for the EX moves and super art lands and finishers, but I guess there are faster methods to do that. You can simply hadoken spam your way out of that pickle.

Anyway, it should be roughly 150 finishers an hour, netting those tedious achievements in roughly 6 hours total. Then it's on to landing another 200, but you could partially combine those with the online.

Anyway, this can be linked to the achievement guide as it turned out rather long, as always FelizP has my permission to use this if he wants. Feel free to try it out and share, it vastly helped me anyways.

FeLizP 04-02-2012 12:13 PM

Quote:

Originally Posted by Dennoman (Post 4988512)
So my pal FL Trooper BE came up with a much faster way to get all the grinding done in this game. I tweaked the method a little bit, to make it nearly twice as fast as any of the other methods I found on the internet for grinding out the finishers/specials/... in this game.

For cross assaults, cross arts, pandoras:

Pick Yoshimitsu, with any partner. Make sure he has 75% health handicap (25% for Pandora grinding) to avoid perfects. Pick Akuma as an opponent, with any partner. 100% health.

Most methods speak of picking Hugo as an opponent, sometimes with 75% health. At this handicap, Hugo has a total of 862.5 health (75% of 1,150). Akuma only has 850 at 100%. This is the Goldilocks number, and I'll tell you why.

Once the fight starts, begin spamming the Swordpoke Windmill move (numpad format = 63214 + any punch). Do it 7 times and this should completely fill up your meter, leaving Akuma with the tiniest sliver of health. Hugo at 862.5 would also have very little health, but here's where the Akuma pick comes in handy.

If you hit the cross art (236 + YB), Yoshimitsu will knee Akuma to the face and kill him on the first hit. That means he doesn't go into the Cross Art animation, shaving at least an additional 5 seconds off every match.

For the cross assault and pandora it technically doesn't really matter if you pick Akuma or Hugo, but why bother changing characters I guess.

It's also a viable method for the EX moves and super art lands and finishers, but I guess there are faster methods to do that. You can simply hadoken spam your way out of that pickle.

Anyway, it should be roughly 150 finishers an hour for cross arts, cross assaults and pandoras, netting those tedious achievements in roughly 6 hours total. Then it's on to landing another 200, but you could partially combine those with the online.

Anyway, this can be linked to the achievement guide as it turned out rather long, as always FelizP has my permission to use this if he wants. Feel free to try it out and share, it vastly helped me anyways.

You're right, this is faster than the previously posted methods. Guess it takes a good while of the game being out for the more effective methods to be discovered! I will add this under the Cross Revolution description in the achievement guide. You will also be credited. If you come up with anything else let me know.

Also take your time to add or edit anything from this method. I won't be submitting the guide until 5 days from now. Site rules.

Dennoman 04-02-2012 12:16 PM

Take out the pandora part, didn't know you didn't need 3 bars for pandora.

Evo Kazz 04-18-2012 08:47 AM

I'm getting about 7 sword attacks and 1 CA per 15 - 20 seconds, so yes this is a great solution, think I will use this all the way now. All I need is 4 achievements, both Cross Assault and Cross Arts related.

Using Dennon's method your looking at about 125 matches. Not to bad really. They soon add up.

I found though that the method here is only useful for Cross Arts and Cross Assaults. So for the 4 related achievements your looking at doing this 250 matches.


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