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littlejay 08-04-2013 01:03 AM

Stasis Interrupted DLC Acheivement Guide
Stasis Interrupted DLC Acheivement Guide


-Estimated achievement difficulty: 3/10
-Offline: 10 (250:gsicon:)
-Online: 0
-Approximate amount of time to 250 3-5 Hours
-Minimum number of playthroughs needed: 1
-Number of missable achievements: None because of chapter replay
-Do cheat codes disable achievements? No Cheats
-Does difficulty affect achievements? Yes
-Glitchy achievements: "I Don't Got All Day" and "We Are Leaving!" seem buggy but usually pop if you replay the level once more.
-Unobtainable achievements: None
-Extra equipment needed? DLC costs 800msp or comes with the Season Pass


This is the last DLC for Alines: Colonial Marines and the only one with achievements. This DLC shows a little more polish than the full game did but not a whole lot. It's thankfully over soon and is not any harder than playing through the main game. Co-op is recommended but not required.

Playing the DLC:

Start the DLC on the hardest difficulty so you do not have to play through it more than once. You should get all of the achievements in this one playthrough unless you miss something or an achievement does not pop. "I Don't Got All Day" and "We Are Leaving!" have been reported glitchy but replaying the level again on recruit seems to unlock the achievements just fine. You should get all of the audio logs, shoot the umbilical without missing and kill all the lurker in mission 2, and destroy all samples in the gas rooms in mission 4 to avoid replaying any level.


If you missed an achievement for some reason, replay the mission you need on recruit and you should get through it pretty quick. It's a decent dlc considering the game and answers some of the questions people had about the story linking the game and the movies. Find a few victims (friends or randoms in matchmaking) and try to keep the flamethrower away from certain people to minimize checkpoint reloads. You, That Will Be All - 20 :gsicon:
Complete Stasis Interrupted on any difficulty

Story Related. Cannot be missed.ím Happy to Disappoint You - 50 :gsicon:
Complete Stasis Interrupted on Ultimate Badass

Story Related. Cannot be missed.
Itís not too different from the main gameís difficulty. Itís easier in co-op like the main campaign. The final section of the DLC is the hardest part. Make sure everyone stays together because it is very easy to get swarmed.'re Still Collating - 30 :gsicon:
Find All Stasis Interrupted Audio Logs

There are 10 audio logs spread through the DLCís 4 levels.

Level 1
- After hiding in the locker, itís in the vent you use to flank the turret
- A while after the first audio log, Itís found on the counter in a lab before going into the room where you unlock ďI Only Need To Know One ThingĒ

Level 2
-After Hicks uses a computer at the start of the level, a door opens on your right. The audio log is on a desk at the top of the stairs.
-On the left in the locker room. Shortly after passing through the library.

Level 3
-After leaving the caves, you will end up running through a broken fence. You will will see a building in front of you with enemies running out of it.
-After the last audio log, you will be on a path that forks. Take the right path that goes up and it's right in front of you on top of a box.

Level 4
-On the left side of the room at the start on the floor.
-After going through the part of the cave that is lit up orange. It's on top of a box. Hard to miss.
-In the first gas room. It's up the stairs on the counter.
-In the second gas room. Also upstairs. Only Need To Know One Thing - 30 :gsicon:
Find your family

Story Related.
This unlocks about half way through the first level Can Bill Me - 20 :gsicon:
Destroy the Legato

Story Related. Cannot be missed.
Unlocked for finishing the first level. Donít Got All Day - 20 :gsicon:
Sever the umbilical without missing a shot

About 3/4 of the way through the 2nd level, you will take control of a gun and be told to shoot the umbilical holding the two ships together. Hold :rtbut: until the gun is charged and release it over the red X. Do this a total of 4 times without missing for the achievement. It's pretty hard to mess this up.'re Dead, OK? Can We Go Now? - 20 :gsicon:
Kill all the Lurkers in Sulaco engineering

At the end of the 2nd level, your objective will be to refuel the skiff. While doing this part, there will be between 3-5 lurkers that run in and out of the vents depending on the difficulty you are playing on. Just stay in the area and kill them until the achievement unlocks. What Are We Supposed To Do? - 20 :gsicon:
Escape the FTL ship

Story Related. Cannot be missed.
Early on the the third level, you will blow the door open and leave the ship. After a cutscene, the achievement will unlock. Are Leaving! - 20 :gsicon:
Survive the Queen escape

Story Related. Cannot be missed.
In mission 4 after you have to run from the queen. When you get out of the cave the achievement unlocks.'s The Only Way To Be Sure - 20 :gsicon:
Destroy all samples in the labs of the Queen module

The wording of this achievement can be confusing. This is done during the fourth level. You do not have to destroy any eggs or anything else in the first half of the level. The opportunity to unlock this achievement happens in the rooms full of gas. When you enter the rooms, look for test tubes holding eggs, chest busters, and face huggers. They will be on pillars standing level with your face and easy to spot, or will be hanging from the ceiling above operating tables. There are a few eggs in glass chambers that require you to hit a button to destroy them with fire as well. Just make sure to clear each room out before leaving it.

Kairi 10-02-2013 10:37 PM


This Achievement Guide and Roadmap has been reviewed by Guide Team Staff member TemporalWizard and has been published as the Official Achievement Guide and Roadmap! The link to the Official Guide is here:

Official Aliens: Colonial Marines / DLC: Stasis Interrupted Achievement Guide and Roadmap

Please post any updates within the Update: Guides & Roadmaps thread.
Also, please check the Award Tracking: Guides & Roadmaps forum to make sure we are up to date.
You may request for those to be edited/updated within that forum as well.

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