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Old 12-01-2006, 04:11 PM   #10
Spartan
 
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Join Date: Feb 2006
Location: NJ
Posts: 991

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4.15 Beaver Damage
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Flower Badges: 2
Feather Badges: 3
Wild Style Points: 595

Walk up to the beavers and listen to their banter.

Objective: Find a beaver who needs help.

Keep following the path around a turn to the left. There's a helmeted hunter
around the next turn to the right. You need to sneak up on him and roar, as
you can't put any animals on his head. Wild style points earned, 10.

Follow the path around another turn to the right. When you get to the stone
bridge, grab Elliot and throw him onto [Feather Badge 1/3] to the left. Wild
style points earned, 5.

Cross the bridge. Some of the hunters below will likes wake up, but a
squirrel on a tree ahead after a right turn will stun them. Walk up to the
beavers on the path. Wild style points earned, 80.

Objective: Find the beavers' stolen lunch

Scare the stunned hunter and any that remain in the clearing below the bridge.
Wild style points earned, 30 (10 per hunter).

Grab the log on the picnic table. Take it back to the beavers. Beaver are
now your buddies, these are the last of the animal buddies. Wild Style points
earned 80. You can now four legged run.

Follow the path between the beavers. Use a rabbit here to help scare the
bunter on the point ahead. Wild Style points earned, 10.

Turn away from the point and take the path onward to the right. Scare the
hunter at the next turn to the right. Wild Style points earned, 10.

Cross the bridge ahead and scare the hunter. Wild Style points earned, 10.

Go around the turn to the left and the another one and approach the beaver to
the right.

Objective: Find replacement teeth for O'Toole.

Go around the turn to the left. Follow the path and throw Elliot at the
squirrel tree. Grab the squirrel and through it over the log to another tree
so it can stun the hunter there. Grab the rabbit and throw it at the hunter
to scare him off. Wild style points earned, 10. (You can backtrack to get
another rabbit from the point if you mess up the order).

Grab Elliot and throw him over the gorge to get [Flower Badge 1/2]. Wild
Style points earned, 5.

Keep following the path around a bend to the right. Sneak up on the hunter in
the clearing ahead. Wild Style points earned, 10.

Throw Elliots onto the cabin roof to get [Feather Badge 2/3]. Wild Style
points earned, 5.

Approach the teeth and start to run after them as they make laps around the
campsite. Return with them to Otoole. Wild style points earned, 80.

Follow Otoole to a log fallen across the path and he'll chew through it
letting you into a new area. Start to walk along the path.

Objective: Escort Toothy O'toole to the Fishing Lodge.

Run along the path ahead so you can scare the hunter before Otoole reaches
him. Wild Style points earned, 10.

Keep running along the path and scare the next hunter. Wild style points
earned, 10.

Throw Elliot at the tree here and grab the squirrel. Release the squirrel at
the fallen log to distract the hunter behind it. If Otooles fallen behind go
back for him, so he can eat through the log, Scare the hunter the squirrel is
distracting. Wild Style points earned, 10.

Run ahead and scare the next hunter. Wild Style points earned, 10.

Go around the bend to the right. Wait for Otoole to fell the tree and run up
it to where O'toole will point out Boswell. Wild style points earned, 80.

Throw Elliot up to the left to get [Feather Badge 3/3]. Wild Style points
earned, 5.

Slide down the path into the water. Swim around the dock to get [Flower
Badge 2/2]. Wild Style points earned, 5.

Go up the slope here and scare the hunter. Wild style points earned, 10.

Scare the hunter in to field to the right. Wild style points earned. 10.

Smell out some berries for healing if needed. Free the skunk by throwing
Elliot at the cage. Back track and go across the cover bridge. Ignore
boswell on the outhouse to the left for now and scare the hunter in the field
ahead instead. Wild style points earned, 10.

Grab the skunk and throw it at the hunter on the opposite side of the building
from Boswell. Wild style points earn, 10.

Free another skunk here. Approach Boswell. Round up the three skunks you've
free and throw them to Boswell. Wild style points earned, 80.

Get on the outhouse to end the mission. A new minigame is unlocked.

=================
4.16 Rocky River
=================

Flower Badges: 5
Feather Badges: 1
Wild Style Points: 350


You're riding down the river on an outhouse. Steer left around an outcropping.
Steer right around a falling log. Wild Style points earned 5.

Go to the right of the sandbar to get [Flower Badge 1/5]. Wild Style points
earned 5.

Steer left around the bend in the river and right around an outcropping. Hit
the jump to get [ Feather Badge 1/1]. Wild style points 55, 5 for the badge
and 50 for the jump.

Go around the bend pulling right to avoid the falling debris. Wild style
points earned 5.

Go under the center of the bridge. You can earn 20 Wild Style points as you
go under the bridge, two 5's and a 10.

Hit the jump ahead. Wild point points earned 20.

Two rewards of 5 wild style point can be earned going from one ramp to the
next here, while avoiding the rock.

Pull left to get [Flower Badge 2/5]. Wild Style points earned 5.

Pull right to the ramp. Wild Style points earned 20.

Go under the docks to get [Flower Badge 3/5] and crash through the end. Wild
style points earn 40 (5 for the badge, 35 for the crash).

You'll need to crash out a couple of times so you can get addition 5 and 10
wild style point rewards by going between each pair of support to the left
from under the dock.

Hit the next ramp. Wild style points earned 35.

Go between the rocks and hit the ramp. Wild style points earned 20.

You should land on [Flower Badge 4/5]. Wild style points earned 5.

Pull level around the rock. Right around the next one and left through the
gap. Wild Style points earned 10.

Steer around a few more rocks. Steer to the right to get get [Flower Badge
5/5] on the outside edge of the bend to the left. Wild points earned, 5.

(If you have less that 270 points try to crash out to repeat the run and get
some of the misc 5 and 10 point bonus for missing stuff in the river that
doesn't always register. There are at least 5 extra point to be earned.

Reached the beaver dam to complete the mission. Wild style points earned 80.


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4.17 Shaw's Shack
==================

Flower Badges: 1
Leaf Badges: 1
Wild Style Points: 210

Boog's on his own here. Walk up the path towards the shack. Get [Leaf Badge
1/1] to the left just before the stairs to the shack. Wild Style Points
earned 5.

Before entering the shack follow the path around to the right to get [Flower
Badge 1/1]. Wild Style Points earned 5.

Walk back to the cabin and go into side. Shaw with toss you into the
basement. Tap the indicated button to come to your senses.

Objective: Use the TV to lure Shaw downstairs. Turn to the TV in the corver.
Go to the left side of the stuff in the midder and head towards the stairs
while Shaw goes down the other. Go up the stairs to escape from Shaw. Wild
style points earned, 100.

Objective: Follow the road to Timberline or the path to the forest.

Leave the cabin and go past the truck and down the road to the left.
Timberline is to the right but it's pretty obvoius from what McSquizzy tells
you the you should go left into the forest. Do so. A minigame is unlocked.
Wild style points earned 100.

NOTE: If you head to the right instead, McSquizzy just spins the arrow on the
sign around so you're heading away from timberline anyways. The points are
still earn and the minigame is still unlocked.
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