Here is a (Part Re-edited and up-dated by myself) list by (cra
From AB1) about your friends and enemies and Bosses in Alien Breed 2: as well as general Information on how to play on Elite at the end (by cra
Yes simple doors are one of your best friends.
If you face a large group retreat and wait for them to pass and you have a high chance of killing aliens with one shot from the shot cannon if you wait around the corner of the door.
Ranged attacks won't hit you if the door is closed so use them to your advantage.
A real underrated item. You can control the throwing distance by holding
. If you throw it short be prepared that you are also damaged.
If you are in a narrow corridor and a horde advances throw a Frag and watch the firework and several aliens are eliminated as well.
Another underrated item. Like the Frag you can control the throwing by holding
. If you throw it short you too can be stuned so be prepared.
Ideal for slowing down large hordes and giving you time to kill them with a Frag or flamethrower.
They can only be placed in specific spots in missions by holding
until deployed (Note: An attack will stop you deploying). Once active they kill every alien around them.
Be careful as friendly fire damages you
, but if you want to conserve ammo it is good to retreat and let the Guns do the work, while you are watching.
However once you enter the other ship destroy every sentry gun you see that you didn't place, because you are the primary target for the guns.
You have infinite ammo for this weapon, so if you encounter larva's switch weapons to conserve ammo.
Also if you have to destroy Gas tanks or sentry guns use the Blaster.
Pulse Rifle/Assault Rifle
Don't try and act like Jon Wayne and go trigger-happy.
Fire controlled short burst to conserve ammo and use it as main weapon with long corridors or rooms which are larger.
On Rookie you can kill everything with one shot, on Elite you need to be quite close and aim carefully.
Best used in small rooms or ambushing aliens behind doors.
Short range but quite devastating.
However if several aliens are on the same tile and you hit them with the flamethrower it seems, that you don't hit all of them at the same time.
Another great weapon like the Laser Rifle, again ammo is expensive and there's not allot to find in the game.
Shots bounce off walls and deal great damage compared to the Pulse Rifle.
If you get into a large ambush, this weapon is again a good choice.
Yes you get one of these, and one shot will make a mess of everything around the blast area, ideal for taking care of Sentry turrets and hordes at a distance.
Ammo is very expensive and rare to find, so use it wisely.
And here are your enemies
It really hurts when you get caught by flames and you suffer damage for about 3-4seconds after you've been ignited.
This will hurt when you get too close, but it only damages you when in contact.
Small, quite fast over distance and if they explode near you it hurts.
You can prevent them of exploding if they get in your torchlight.
But be quick to kill them. They are only dangerous if they are mixed in large assaults and rush in from behind.
Even if they have not much health.
Standard enemy, which is brown.
They have a distinctive sound as they walk towards you and only attack if they can reach you.
They can take several hits with the Assault Rifle and 1-2 from the Shot Cannon.
The first variant of the Mauler you will frequently encounter.
They are green and unleash a distinctive howl/roaring before they charge you or where you've stood as they roared.
Can be dangerous in dark rooms as you can't see which type it is and the distance they can leap is quite large.
However you can interrupt them if you hit them with a weapon.
Assault Rifle preferred for long-medium distances and shot cannon if you can lure them to a corner or door.
The last variant of the Mauler. They are grey/black with red parts.
They spit acid spikes which are really damaging.
It is recommended to take them out first if you have a clear line of sight.
When you have to fend off a horde attackers you won't have the time to foresee the shots and dodge them accordingly.
Lure them to a door and kill them with a clean hit from the shot cannon.
They look different with 4 solid legs and a quite flat body with a glowing abdomen.
If you let them they heal the other aliens, but can also attack with claws.
Fortunately they can't take much damage and are a high priority target.
A variant of the healer which can deploy the front legs/arms as a shield which can't be penetrated by bullets.
In general they are not really dangerous but annoying as they can block your movement and bullets meant for the other aliens.
Frag Grenades are great to deal with them once they play turtle.
They are not really dangerous, but can stun you, so that you are really vulnerable for a few seconds.
Use a shotgun or flamethrower to kill them quickly.
Related to the Stunner but attacks with adhesive fibres from spinners(like a spider) instead to slow you down, quickly kill them the same way as the stunner.
And here are the Bosses
This is the first Boss you meet in the first level. This creature is like the moss creatue from the previouse episode, yet like the name suggests it has long agile barbed tenticles as hard as diamond which should be avoided if possible.
Beware this creature can use it's suroundings with devastating effect & it spits corrosive acid as a special attack. To quickly put this Boss away deal a fast & hard attack with the Assault Rifle to its face when it's defence is down, having the Damage upgrade makes this quicker.
This unique adaptation like most of the breed seems arthropoidal with a chitinous exoskeleton with multiple joints suited to the monorail's system tunnels and is the boss fight at the end of mission 4.
Quickly shoot its mantable legs to get it to show it's head and shoot it in the face or It'll call for more wave of aliens to the monorail carrage. Best weapon to use is the Hyper-blaster.
General Information for playing Elite
While exploring new areas the first time, proceed slowly and don't panic if you trigger the ambushes.
During the first missions you should move back and shoot controlled bursts.
Sometimes ammo can be a bit low, but as a general rule before you fight large waves of enemies make sure you find enough ammo.
If you reach an intersection always sidetrack and explore the areas you don't have to go to yet.
Often you find ammo or health kits and you can kill a part of the aliens you would have to face with additional groups once you have to actually to do something there.
Be careful before you activate switches or loot lockers/corpses.
The aliens are triggered by stepping on areas and are time-based.
Example: you have to activate a gantry.
You are standing next to the control panel. ~3seconds after you reached the panel, aliens will break through the floor & walls behind you.
It doesn't matter if you activated the panel or not.
Take your time and wait to see if something tries to ambush you if you have to use a control panel to advance.
Get used to the different weapons, how long you need to reload and how often to press
to get the weapon you want and
for grenades and health.
After you finished a fight reload the weapons you used as it is annoying and painful e.g. to reload the shotgun with 5 Maulers around you.
Thanks to "cra
" for the above info from AB1 Guide.