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Old 11-13-2011, 12:20 PM   #3
DarkReign2021
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Join Date: Jan 2010
Location: Earth, Sol System, Milky Way Galaxy
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Close Quarters Combat 25
Complete the level “Truth and Reconciliation” with at least 4 rounds left in your sniper rifle

Co-Op attainable: Yes
Dummy Controller: Yes

For this mission, there’s a positive and a negative (well, a few.) The positive is you start with 48 sniper rounds and there are ammo caches all over the first part of the level and a handful in the second part on the ship (look for the bloody marine corpses.) The downside is you’re going to want most of those rounds for the Elites, you must keep the sniper rifle in your possession up to the end, and there is no pistol in this level to fall back on. That said, smart use of grenades, melee, and Optic Camo should get your through most of this level fairly painlessly.

Doing it co-op also simplifies this task as both players have Sniper Rifles. Sharing an equal load of the work will enable both players to conserve more ammo. Solo players can use a dummy controller to eke out the damage while the 1st player can hide as well.

Note: Bandana means you'll have infinite ammo in your sniper, which guarantees you have at least 4 round at the end.

Truth and Reconciliation 25
Complete the level “Truth and Reconciliation” on any difficulty

Co-Op attainable: Yes
Dummy Controller: Yes

Story Related; Cannot be missed

Beachhead 10
Storm the beach on “Silent Cartographer” without losing any marines on Heroic or Legendary difficulty.

Co-Op attainable: Yes
Dummy Controller: Not Necessary

What to do, what to do... Two pelicans just landed on the beach, one with you and a few marines and the other with a handful of marines as well. Impressive... except your up against 3 jackals, 4 elites, and a dozen grunts in a wide-open area. Even worse, you can’t use the cover you have because you have to be quick to stem the death of your eager marines. The grunts are easy targets for the marines as long as you’re careful about grenades, but look for the 3 by the cliff to the left right when you start out. They’re sneaky little buggers. At the end of the fight, 2 elites and the 3 jackals are dug into the rocks fairly well. Grenades and pistol fire are the best way to flush them out quickly.

A combination of the Boom skull and Bandanna skull (as well as Grunt Funeral if you've got it) makes short work of the beach assault. Just headshot grunts and grenade Elites if necessary. You should kill them before the marines even get a chance to get close.

video added by Agusta1

Grenadier 25
Escape the map room on “Silent Cartographer” without firing off a single shot on Heroic or Legendary

Co-Op attainable: Yes
Dummy Controller: Yes

You heard the description. Take your finger off of that trigger button. You won’t be needing it. Fortunately for us, you have grenades and melee to rely on. Maker sure you're fully stocked on Frags and plazzies before you go down (there's a cache of frags on the floor with the hunters. The elites on the bottom floor should drop plenty of grenades as well.) Assuming you killed everything before activating the map, there should be no enemies on this floor. On your way up to the next floor, you’ll be stormed by 2 jackals on the rampway. Usually a frag makes good work of them. After leaving the ramp room, a door to the right will lead down another ramp and a camo should be just at the exit. Use it and you can easily bypass the entire floor (make sure you beat down any pesky elites you run into on your way. On the next floor you’ll have an elite and a few grunts. A frag is good for that followed with a melee to put the elite down for good. Go up the final ramp to the top floor and immediately to your right will be your exit blocked by an elite. Pop a grenade in there and make a run for the tunnel (if he doesn't die, he shouldn't follow you.) Around the next turn and BAM! Blocked by a Gold Sword Elite. As he taunts you quickly stick him with a plasma grenade. All you have left now is a few invisible elites at the very top of the structure. Lure them over one at a time and beat or grenade them to death and you’re path to the pelican will be open!

Grenade Jump trick: IF you're any good at grenade jumping, instead of going up to the second floor from the map room, there will be a small room across the way. Two jackals will be on the platform above. Take them out with a grenade, than grenade jump up and you'll be right next to the aforementioned camo pickup. This is a good way to prevent the entire room from being alerted.

Note: If you've got it, Grunt Funeral skull is excellent for this scene because a single frag can set off a decent chain reaction of grunts if time it right.

The Silent Cartographer 25
Complete the level “Silent Cartographer” on any difficulty

Co-Op attainable: Yes
Dummy Controller: Yes

Story Related; Cannot be missed

Skulls Taken! 25
Discover half of the skulls hidden throughout the Campaign

Co-Op attainable: Yes
Dummy Controller: Yes

See “Headhunter” for more details

For a guide to the Skulls and Terminals, refer to:
http://www.xbox360achievements.org/forum/showthread.php?t=344002


Heavy Reading 25
Read half of the terminals hidden throughout the Campaign

Co-Op attainable: Yes
Dummy Controller: Yes

See “Dear Diary” for more details

For a guide to the Skulls and Terminals, refer to:
http://www.xbox360achievements.org/forum/showthread.php?t=344002

Wraith Hunter 10
Destroy 4 wraiths on the level “Assault on the Control Room” with a scorpion tank

Co-Op attainable: No
Dummy Controller: Yes

This is pretty simple. There are 4 wraiths to destroy in total. When you first reach the snowy cannon, avoid destroying the 1st wraith tank you encounter. Proceed to the next canyon and you'll find a scorpion tank. Since you can't backtrack from the drop, proceed forward into the canyon and kill everything, including the two wraiths, with your tank. Go back to where you found the tank and the 1st Wraith should've come over and dropped down. Blow it up, than proceed with the level. After emerging from the tunnels, there will be 1 more wraith on the far end past the spire. Destroy it and the achievement will pop.

Note: The player going for the achievement must kill all 4. Kills cannot be shared during co-op play.


video added by Agusta1

I’ll Take That 25
Fly a Banshee on the level “Assault on the Control Room”

Co-Op attainable: Yes
Dummy Controller: Yes

Toward the end of the level, you'll come to a snow-covered bridge crossing another canyon. Two banshees will be parked in the distance. There are any number of options you could use. A normal run n' gun might work if you can kill the Elite fast enough. If you've got a sniper rifle, you can casually snipe the Elites before they enter the banshee. With careful aim, a rocket launcher or grenade will flip the banshee or knock it off the edge, allow you to pick it up when you get to the ground floor.

On Co-op, there's an easier trick. Do NOT use the camo found in the corridor before the final room preceding the bridge. Instead, go into the room and kill the hunters and grunts. Have the player that needs the cheevo go back to the camo and have the other player wait next to the teleport point in the hallway before the bridge. Right as the player picks up the camo, teleport him and have the invisible player run out and head straight for the banshee. Achievement earned.

video added by Agusta1

Assault on the Control Room 25
Complete the level “Assault on the Control Room” on any difficulty

Co-Op attainable: Yes
Dummy Controller: Yes

Story Related; Cannot be missed

Last edited by DarkReign2021; 03-08-2012 at 03:58 AM.
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