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Old 02-15-2012, 02:27 AM   #45
Zukin-Man
 
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Join Date: Oct 2009
Location: The Place To Be
Posts: 365

Iron Chef Howie's Gamercard
Not sure if the first page is getting updated or not, but I'll just copy my TA post on how I was grinding points for Soul Fulfilled.

Quote:
Note: Some SC terminology will be used in this solution.

A: Horizontal Attack (X button)
B: Vertical Attack (Y button)
K: Kick (B button)
G: Guard (A button)

It's recommended that you attempt this last (or close to it), as working on other achievements will give you the exp you need to level up.

First you'll want to go into Quick Battle and find an opponent named Rangi. He's an E5 Dampierre character in Japan who uses the Entranced by Death title. Get familiar with Rangi, because you're going to be spending a lot of time with him.

1st Method:

Pick Astaroth or a custom character imitating his style. As soon as the fight starts, spam the unblockable version of his Tornado Spike (Forward, Forward+A, hold B). Rangi will rarely (if ever) make any attempt to avoid or counter this attack. You should be able to end a round in three uses of this move, maybe two if you can catch him on a counter for both attacks. An average round should take about seven ticks of the timer. This method is also very useful for racking up Perfects for the Parrier of Swords achievement, but if you're at the point where reaching Level 99 is your primary concern, you've more than likely already gotten your fifty Perfects.


2nd Method:

The second method takes slightly less time per round, but is more skill-dependent as far as button commands goes.

Pick a custom character using the Devil Jin style. When the round starts, open with a Hell Spiral (Forward, Forward+K, A, K). It doesn't matter if it connects or not; you just need to push Rangi back. Once he gets up, use a Dragon Uppercut and immediately go into the Heaven's Door throw (Forward, Down, Down/Forward [like a Shoryuken motion]+A, hold Up before the punch connects). Heaven's Door should pick Rangi right up off his feet and force him into a Ring Out. He'll rarely attempt to dodge it, but he might block it. Even if he blocks it, he should be pretty close to the edge and a quick Flash Punch Combo (A, A, B) should send him right over. An average round will take about five ticks of the timer with this method. As a bonus, because you didn't win the second round by knockout, you won't have to wait for the stage transition where the background ship destroys part of the stage. This method is also very useful for racking up Ring Outs for the Hands of the Abyss achievement, but if you're at the point where reaching Level 99 is your primary concern, you've more than likely already gotten your fifty Ring Outs.

Using either of these methods will likely rush that character to the top of your Total Style Usage, so if you're a stat monkey, you may want to keep that in mind.
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