Originally Posted by Nevander
No wonder MP3 doesn't feel like Max Payne and feels more like a Max Payne themed GTA style of play, because Remedy didn't make it. I had forgotten that R* did not make 1 and 2. Why did they let R* develop it?!? I'm sad panda now, I think Remedy did it better.
Remedy is too busy with Alan Wake lately. That's what they wanted to focus on. Rockstar published the first two games. Remedy did have input on the third game though. Sam Lake, writer and the model of Max in the first game, said himself that he liked the direction they took and that it seemed like a natural next step for Max Payne. Lake is even co-writing the prequel comic with Dan Houser.
What I loved the most about Max Payne 3 is how they handled Max. The story by itself is by the numbers, but what makes it great is that it's just a vehicle for Max's character and how it gave him purpose. Starting from a rock bottom, substance abuser to a man who decides to take back control of his life and shape something of it. Even the song "Tears" that plays in the airport terminal shootout is symbolic. The lyrics being Max's wife telling him to finally let go, of her and his daughter. Finding purpose amidst chaos.
Originally Posted by Xerofox
I think it'll be a problem to upscale both games because they were made by Remedy instead of Rockstar games (Rockstar published the first 2 games and ported the games to the PS2). It'll be a rights issue, Rockstar owns the Max Payne rights now but the rights of the first 2 games are with Remedy. If both parties can't make an agreement it'll never happen.
I doubt there would be a problem. Rockstar went to Remedy for notes on Max Payne 3. That shows respect to the source material and considering on interviews with Sam Lake, they are on pretty good terms.