View Single Post
Old 08-06-2012, 02:04 AM   #40
eastx
 
eastx's Avatar
 
Join Date: May 2009
Location: Lake Jackson, TX USA
Posts: 1,160
Send a message via AIM to eastx

eastx's Gamercard

Awards Showcase Defeat in the Cross-Site (GSL 12 vs THL 5)   1,000 Posts
Total Awards: 2 (more» ...)
Quote:
Originally Posted by VaultDweller13 View Post
I'm starting to think that Glu games are made in an "infinite monkeys" scenario where instead of typewriters the monkeys are sat in front of computers and they randomly type code until some semblance of a game is made. It would explain a lot.
Two important things to note:

Glu Mobile actually contracted Bug Village, Gun Bros, and Contract Killer out to a different developer. The WP7 ports don't really reflect Glu themselves.

More importantly, the certification teams at Microsoft should have caught all of these major problems before the games were released. Developers count on MS to do the bug testing. If MS passes a super buggy game, it's not truly the dev's fault as the dev didn't know about those bugs.

Not saying the developer shouldn't be held accountable to some extent, but what's important is how they react once the game is out and the bug reports (which should've been caught long ago) start rolling in.
eastx is offline   Reply With Quote