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Old 08-06-2012, 02:04 AM   #40
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Originally Posted by VaultDweller13 View Post
I'm starting to think that Glu games are made in an "infinite monkeys" scenario where instead of typewriters the monkeys are sat in front of computers and they randomly type code until some semblance of a game is made. It would explain a lot.
Two important things to note:

Glu Mobile actually contracted Bug Village, Gun Bros, and Contract Killer out to a different developer. The WP7 ports don't really reflect Glu themselves.

More importantly, the certification teams at Microsoft should have caught all of these major problems before the games were released. Developers count on MS to do the bug testing. If MS passes a super buggy game, it's not truly the dev's fault as the dev didn't know about those bugs.

Not saying the developer shouldn't be held accountable to some extent, but what's important is how they react once the game is out and the bug reports (which should've been caught long ago) start rolling in.
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