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Old 10-05-2012, 09:30 AM   #4
FeLizP
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Knuckles & Rouge Upgrade Locations

Knuckles the Echidna
Knuckles has a total of five upgrades.



Shovel Claw
  • Purpose: Allows Knuckles dig in the ground or on walls.
  • Requirements: None.
  • Location: Pumpkin Hill. As soon as the mission begins, the Shovel Claw lies on the platform directly in front of you.
  • Required For: Completing Pumpkin Hill. The first time you go through the level in story mode, the game will only allow the final piece to appear in locations that require digging, to ensure that you've picked up this item before moving on.
  • Equivalent: Rouge's Pick Nails


Air Necklace
  • Purpose: Allows Knuckles to breathe underwater.
  • Requirements: None, except that the Shovel Claw is incidentally needed to get to this point in the story.
  • Location: Aquatic Mine. Set the water level to No. 3 first. Go down into the underwater brick room. Take the dash panel that lead to a room with many wooden 2-by-4s. Dive down deeper and you will find another brick room with a narrow vertical tunnel. Begin to surface there and you should find the Air Necklace. Be sure to move fast as you could run out of air.
  • Required For: Nothing. The player was meant to have this before tackling the 3rd or final missions of Death Chamber, but it's possible to do without. Nothing in Aquatic Mine or Cannon's Core was designed to require this item, but it was meant to aid significantly in those levels nonetheless.
  • Equivalent: None.

Hammer Gloves
  • Purpose: Allows Knuckles to smash steel containers by punching, Drill Claw, or (in the case of overhead floating containers) Spiral Upper.
  • Requirements: None, except that the Shovel Claw is incidentally needed to get to this point in the story.
  • Location: Death Chamber. As soon as the mission starts, hit the hour glass in front of you. It will open the door that leads to a hallway. Once there, go to the first room on your right. The Hammer Gloves are right there.
  • Required For: Nothing. As this upgrade is available almost immediately in the level, it was meant to be the mandatory first stop in the player's tour, with metal boxes blocking all three doorways out of the opening room.
  • Equivalent: Rouge's Iron Boots.

Sunglasses
  • Purpose: Allows Knuckles to see invisible objects, whether it be springs or item jars. It has to be a selected command on the small menu in the right hand corner of the screen.
  • Requirements: None, except that the Shovel Claw is incidentally needed to get to this point in the story. Note that unless you have the Hammer Gloves (above) already, you won't be able to do anything except restart after collecting this item.
  • Location: Meteor Herd. From your starting location, go to the center structure. Then go around to the opposite side so you are directly across the stage from your original location. You should see a meteor on a platform. Get on the other side of this. Now, get near the very edge, run to the meteor and hit the Button to punch it towards the center structure. If you do it right, it should hit the gray door with a red light on it. It will bust open and there will be a switch. Hit this switch and the top area will open up, allowing you inside. On the very bottom platform you will find the Sunglasses.
  • Required For: Nothing. It's intended to be used to open up a path to one or more pieces in the final missions of Wild Canyon, Pumpkin Hill, Aquatic Mine, and Meteor Herd, but an alternative solution exists in every case.
  • Equivalent: Rouge's Treasure Scope.


Mystic Melody
  • Purpose: Allows Knuckles to activate the ruins found on stages.
  • Requirements: None. The most straightforward way to obtain this upgrade demands having the Shovel Claw already, though.
  • Location: Wild Canyon. From the start of the stage, jump on to the air lift. Once to the outside, go to the Lonely Statue. From there, jump onto the wall and climb up a bit. You should see one of the pictures that Knuckles can dig through. Dig through the picture (the oval image) and you should find the Mystic Melody on the other side
  • Required For: Nothing, at least not in Dreamcast. All of Knuckles' lost Chao missions can be managed without this, except perhaps the GameCube version of Meteor Herd. The most difficult to go without on Dreamcast is probably Death Chamber.
  • Equivalent: Every character gets an identical copy of this upgrade.

Rouge the Bat
Rouge has four different upgrades. Although she has five stages, one of the stages does not have any upgrades.




Pick Nails
  • Purpose: Allows Rouge to dig in the ground or on walls.
  • Requirements: None.
  • Location: Egg Quarters. Go into the Egg Fish Chamber. You will see that there is a room with bars blocking the door way. Use the missile to smash the bars. The Pick Nails are in that room.
  • Required For: Completing Egg Quarters. The first time you go through the level in story mode, the game will only allow the final key to appear in locations that require digging, to ensure that you've picked up this item before moving on.
  • Equivalent: Knuckles' Shovel Claw.

Treasure Scope
  • Purpose: Allows Rouge to see invisible items, whether it be item jars or springs.
  • Requirements: None, except that the Pick Nails are incidentally needed to get to this point in the story. The most straightforward path to this item additionally requires having Mystic Melody and Iron Boots already, and in fact if you obtain it without having Iron Boots, you won't be able to do anything except restart after collecting it.
  • Location: Security Hall. In the C Block of the yellow floor level, there will be a ruin. Play the Mystic Melody and platforms will appear. The platforms lead to a hidden room blocked by steel containers. The Treasure Scope awaits on the other side.
  • Required For: The final mission of Egg Quarters. Alternative solutions exist to the paths opened up by this item in the final missions of Dry Lagoon and Security Hall, and also in Security Hall's 3rd mission (to find the Chao).
  • Equivalent: Knuckles' Sunglasses.

Iron Boots
  • Purpose: Allows Rouge to smash steel containers via kicking, Drill Drive, or Screw Kick.
  • Requirements: None, except that the Pick Nails are incidentally needed to get to this point in the story.
  • Location: Mad Space. In the Dreamcast version, go down to the red-lighted launch pad. It will be the only one without a steel container over the switch. The rocket will take you to the Capsule Planet. From there, fly over to the Spherical Planet. The Iron Boots will be in the little house. In the GameCube version, head straight to the yellow-lighted launch pad that will take you directly to the Spherical Planet. The Iron Boots are in the same place.
  • Required For: Nothing on Dreamcast; there was an intent for it to be required along with Mystic Melody en route to completing the 3rd missions of Dry Lagoon, Egg Quarters, and Mad Space, along with the final missions of Egg Quarters and Security Hall. However, all of these can be circumvented. On GameCube, the Mystic Melody can't be skipped in the 3rd mission of Mad Space, and so neither can the Iron Boots.
  • Equivalent: Knuckles' Hammer Gloves.

Mystic Melody
  • Purpose: Allows Rouge to activate the ruins found on stages.
  • Requirements: None. The most straightforward way to obtain this upgrade demands having the Pick Nails already, though.
  • Location: Dry Lagoon. It's in secret room 2, accessible by digging through the painting located below the first eastern wall ledge, in the Small Oasis.
  • Required For: Egg Quarters' 3rd mission.
  • Equivalent: Every character gets an identical copy of this upgrade.

Last edited by FeLizP; 10-07-2012 at 10:01 PM.
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