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Old 01-29-2013, 05:39 PM   #10
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Quote:
Originally Posted by DeltaCoMMander8 View Post
It's all just basic Math, with the Striker class once you get out of level 3 your going to be doing 100 damage a shot. With the percentage ruin your going to do 4 extra damage. When you get to level 4 (Don't totally quote me, all the strikers do slightly different damage...) you do 125 damage and your next gem becomes active increasing your damage by 5. So it would still almost be worth it to use the +6 damage increase anyways. Once you get towards end game levels (10,11,12, ect.) Start using the % based gems. That's at least how I go about putting gems into builds.

By the way... FUCK MATH
Ah okay, I actually get where you're coming from, so for the lvl 2/4/6 gems, it might be better using +6 damage, as it will be slightly better than the damage boost you would get from the % boost, and in the 10/12/14 slots use % boost as that will increase it further than the +6 damage would at the higher levels

Gonna try that out later see how it fares in comparison to my current % damage boosts - it seems logically sound so my guess is it should work.
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