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Old 02-21-2013, 07:16 PM   #1
Judge Bergan
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Join Date: Jul 2007
Location: Rhode Island
Posts: 751

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Awards Showcase CABS Beta Tester   Staff vs Subscribers 2014 Winner   Green Thumb - Silver   Family Corner Challenge Club - Tier 1   Defeat in the Cross-Site (GSL 12 vs THL 5)   Achievement Guide - Silver   XBA Promoter   Road Map - Silver   Submit - Diamond   Over Achiever - Bronze   Donator - Level 1
Total Awards: 11 (more» ...)
Monopoly (WP) Roadmap

Overview:

- Estimated Achievement Difficulty: 2/10 (If playing against easy A.I.)
- Offline Achievements: 12 (200 )
- Online Achievements: 0 (0 )
- Approximate Time for 200 : 2-3 Hours
- Minimum Number of Playthroughs Needed for Completion: 1
- Number of Missable Achievements: 0
- Glitched Achievements: None
- Do Cheat Codes Disable Achievements: No Cheats
- Does Difficulty Affect Achievements: No
- Extra Equipment Needed: Windows Phone 7/8 Devices


Introduction:

Welcome to Monopoly on Windows Phone, brought to you by Electronic Arts. This Windows Phone version of Monopoly supports 10 achievements for 200 and also leaderboard functionality. The game does not however offer any form of online multiplayer, not even a push and play type mode which may have made the game a bit more enjoyable. Nevertheless, the game should not take you long to complete, although there is a bit of "luck" involved making you play more than one game in order to get the full score.

Playing the game normally:

Most of the achievements for Monopoly should come naturally after playing the game. There really isn't any need to try and force a lot of these achievements, although you can do so if you so feel. Most of them require a bit of luck or chance and rely on what number is rolled. Achievements such as "Globe Trotter" for landing on every property on the board, is a prime examples that a bit of time is needed for some of these. A good amount of the achievements revolve around you dominating the game and owning various monopolies and properties, something that is easily done in the lower difficulties, so you should get a lot of these simply by playing.

A bit of luck:

There are two achievements that I would classify as needing "luck" and that you may wish to force them instead of waiting for them to unlock naturally. These are, "Rolled to Freedom" for rolling a double to get out of jail, and "Rolled to Jail" for rolling three doubles in a row to get sent to jail. It will be much easier and much less annoying to force these achievements instead of hoping you roll doubles, especially for the three times in a row to get in jail achievement. By using the method described in "Rolled to Jail" you should be able to force these achievements easily, albeit quite a handful of tries.

Conclusion:

None of these achievements are hard, and many should come naturally as you kick the A.I.'s butt in lower difficulties. There are two that need some luck, but with the exploit described in the achievement guide, should not take you a considerable amount of time. This is a pretty easy 200 game overall.
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