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Old 04-03-2008, 11:29 AM   #5
Eternal
 
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Gametypes

There are many, many available playlists in Call of Duty 4. Here is an insight into each of them.

  • Team Deathmatch - Use teamwork to kill opposing players and reach score limit. Players: 6 - 12. Score limit: 750 points. Kill: 10 points.
The original deathmatch of FPS games. 6 players vs 6 players. This is one of the gametypes available at level 1. Any perks and weapons will work well in Team Deathmatch.
  • Mercenary Team Deathmatch- Use teamwork to kill opposing players and reach score limit. Players: 6 - 12. No parties. Score limit: 750 points. Kill: 10 points.
The original deathmatch of FPS games. Teams may not be balanced. This is one of the gametypes available at level 1. Any perks and weapons will work well in Mercenary Team Deathmatch.
  • Free-for-All - Every man for himself. Players: 6 - 8. Score limit: 125 points. Kill: 5 points.
Run around and kill everyone. No teammates, no help, just yourself and the enemies. UAV Jammer and a silencer is useful for this game type. Also be sure to equip yourself with claymores.
  • Domination - There are flags at certain points around the map. All flags start neutral. Teams battle to hold the most flags. Game ends when the time limit is reached, or the score limit is reached. Kill: 5 points
If you can, communicate with your teammates. Know who is going for flag A, B, and C. Flanking the opponent is a very good strategy, and camping at captured flags are a plus. Know the terrain and you will know victory. Any perks and weapons will do well.
  • Ground War - a combination of domination and team deathmatch. The score limit for Team deathmatch is 1000 points.
Ground Wars are just a playlist that includes Domination and Team Deathmatch. When playing matches, refer to the above points.
  • Sabotage - Similar to Search and Destroy, only the bomb is neutral and there are objectives located in both teams' bases. Each team's goal is to take the bomb and blow up the objective in the enemy's base. The bomb carrier can fire his weapons, but his position will be announced periodically throughout the game. Also, unlike Search and Destroy, players will have unlimited respawns as opposed to just one per round. Kill: 10 points
One of the most point-gaining gametypes available, where elite players can average over 500 points per game. When the game starts, don't charge at the bomb. Move around the map and flank the enemy force. Once taken out you are free to take the bomb and charge at the enemy base. But remember, teamwork is required to get to the base and you have a BIG RED INDICATOR on top of your head. If time runs out and the bomb is not planted, Sabotage turns into a Search and Destroy game, see the notes below for more information on SnD.
  • Headquarters - A radio spawns somewhere on the map. Your goal is to capture the radio for your team. If Team A captures the radio, they must defend it from being destroyed by Team B. Team A will only have one respawn until the radio is destroyed or the max time limit for the radio is reached. Team B will respawn at set intervals. Team earns points for every second the radio is held. To capture/destroy a radio, you must stand in the area of the radio. The more players, the faster you destroy it. A new radio spawns when time limit is reached or the radio is destroyed. Kill: 5 Points
Definitely the gametype that gives you the most points. Several reasons; when your team has th HQ, you get 5 points every seconds, you can get lots and lots of kills, HQ is played on maps like Shipment, and many many more reasons. Any selection of perks and weapons will work in Headquarters. When unlocked, you should always use Martyrdom. You should also play as much Headquarters as possible.
  • Search and Destroy - Much like Counter-Strike's bomb planting mode, there are two teams: attackers and defenders. Attackers try to plant a bomb at one of two bomb sites, and defenders try to defend the bomb sites. If explosives are planted, defenders must defuse them. Players DO NOT RESPAWN. A round is over when all players on one team are killed, or when the bomb explodes or is defused. Kill: 50 points.
One of my favourite gametypes, the class Attackers and Defenders playlist, where one team of 6 spawn with the bomb on one side of the map and attempt to plant it at 3 (some times 2) possible locations. Be warned, if you get killed, you DO NOT RESPAWN. You will have to watch other players and pray that your team will win. Your team must win 4 rounds to win the match. After three rounds, it is Half Time, and the Defenders and Attackers swap roles. At 4-4, it is Overtime, and the next round winner wins. Players should choose perks and weapons carefully. Always use a suppressor on a weapon and use UAV Jammer. You may choose to use Claymores as Perk 1 or Frag x3. For Perk 3, try Last Stand or Martyrdom. See what weapons suit you the best, and stick with it. For example, the MP5 with a silencer, Claymores x2, UAV Jammer, and Martyrdom is my setup. I have one over 80% of my Search and Destroy matches with this setup.
  • Team Tactical - Small Team Deathmatch, Headquarters, Domination, and Search & Destroy. Players: 4 - 6. Score limit: 500 points. Kill: Depends on game type.
Best played with friends, and keep in contact over private chat. Stick together and coordinate attacks and offensives. For example, when I play with my cousin, one of us always goes sniper, and one of us always goes assault. Another setup we use is both the same gun and UAV Jammer on. We assault the same building together, etc...
  • Hardcore Team Deathmatch - Same as Team Deathmatch except weapon damage is increased and all of the HUD is removed. This is for the expert players that want to look for a harder challenge.
Exactly the same as Team Deathmatch, just with one major difference. No Radar (only when UAV Recon is enabled), Friendly fire is on, and kills are a lot easier to rack up. You should use Stopping Power to make sure you get the kill first in a 1 vs 1 firefight. DO NOT use Martyrdom, as their is always the chance you will kill your own teammate. Try Last Stand instead, because the pistol will do a lot more damage. For Perk 1, try using Claymores.
  • Hardcore Search and Destroy - Same as Search and Destroy except weapon damage is increased and all of the HUD is removed. This is for the expert players that want to look for a harder challenge.
Exactly the same as Search and Destroy, just with one major difference. No Radar (only when UAV Recon is enabled), Friendly fire is on, and kills are a lot easier to rack up. You should use Stopping Power to make sure you get the kill first in a 1 vs 1 firefight. Use Search and Destroy equipment described above, but DO NOT use Martyrdom, as you may kill your own teammate. No respawning either.
  • Old School - Free for all, increased health, increased jump, no starting weapons or perks, only pickups.
THE old school playlist. This game mode is reminiscent of the Unreal series and (to a lesser extent) Halo. You pick up weapons and perks that are scattered around the map, and you start with a Skorpion SMG.
  • Cage Match - 1v1 deathmatches.
This gametype is sometimes deemed 'cheap', as many players will use this to get in a game with their friends to boost for challenges. However, if you do get in a game with a serious competitor, use UAV Jammer, Claymores and Martyrdom. No need for a suppressed weapon, instead, use a weapon you know you're good at. First to 10 kills wins.

Setups ('Builds')

There are many possible setups you can use. Be sure to check out recommendations from other people as well as experimenting with yourself.

Here are a couple of mine:

'Assault'

Weapon: Any Assault Rifle with Red Dot Sight
Sidearm: Desert Eagle (or the best pistol you have)
Grenades: Frag, Stun
Perk 1: RPG-7 x2
Perk 2: Stopping Power
Perk 3: Martyrdom

'Spray and Pray'

Weapon: Any LMG with ACOG Scope
Sidearm: Desert Eagle (or the best pistol you have)
Grenades: Frag, Stun
Perk 1: RPG-7 x2
Perk 2: Stopping Power
Perk 3: Martyrdom

'Stealth'

Weapon: Any SMG with a silencer
Sidearm: M9 with silencer (note that I do not use a Desert Eagle)
Grenades: Frag, Smoke
Perk 1: Claymores x2
Perk 2: Stopping Power
Perk 3: Last Stand

'Sniper'

Weapon: Any Sniper Rifle
Sidearm: Desert Eagle
Grenades: Frag, Stun
Perk 1: Claymores x2
Perk 2: Stopping Power
Perk 3: Iron Lungs

'Search and Destroy'

Weapon: MP5 with Suppressor
Sidearm: M9 with Suppressor
Grenades: Frags, Smoke
Perk 1: Frag x3
Perk 2: Stopping Power
Perk 3: Martyrdom

'Heavy Gunner' (Submitted by Dan Paranoir)

Weapon: RPD (Grip)
Sidearm: Desert Eagle (or the best pistol you have)
Grenades: Frag, Smoke
Perk 1: - (you can not choose one because of the Grip)
Perk 2: Stopping Power
Perk 3: Deep Impact

'Covert Ops' (Submitted by Dan Paranoir)

Weapon: MP5 (Silencer)
Sidearm: Desert Eagle
Grenades: Frag, Flash
Perk 1: Bomb Squad
Perk 2: UAV Jammer
Perk 3: Dead Silence

Last edited by Eternal; 04-04-2008 at 11:46 PM.
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