Dude Rain Posted November 13, 2008 Share Posted November 13, 2008 I want to know this too. I want to get all achievements in one run so what are all the things that could be missed? From the guide it seems that the only things that could be missed are the Karma ones, the first bobble head and the Energy Weapons bobblehead. Anything else? Hold onto any Nuka Cola Quantums that you find. You'll need 30. Link to comment Share on other sites More sharing options...
Violet Grim Posted November 14, 2008 Share Posted November 14, 2008 Cheers for this. I just got the game and I reckon this will be dead handy : ) Link to comment Share on other sites More sharing options...
Untitled1 Posted November 14, 2008 Share Posted November 14, 2008 thanks for this, very helpful. Link to comment Share on other sites More sharing options...
Pyroman31 Posted November 14, 2008 Share Posted November 14, 2008 Thanks man. Very good guide. Link to comment Share on other sites More sharing options...
Method Posted November 14, 2008 Share Posted November 14, 2008 *****SPOILERS***** Alright question about the Tenpenny Tower quest. I know you have three options: 1. Kill all the ghouls 2. Let the ghouls kill all the residents 3. Broker a peace deal I'm inclined to do #3, but I've been told that the ghouls just kill everyone afterwards anyways. My question then is which order should I do Shoot'em in the head and tenpenny tower? I'd rather not screw one or the other up. Also, I really don't care about good/bad karma, I just want to get the best reward/perk for both quests. *****END SPOILERS***** Link to comment Share on other sites More sharing options...
Kyoujin Posted November 14, 2008 Share Posted November 14, 2008 Awesome, thanks. This helped a lot. ;] Link to comment Share on other sites More sharing options...
Y0UNIK0RN Posted November 14, 2008 Author Share Posted November 14, 2008 *****SPOILERS***** Alright question about the Tenpenny Tower quest. I know you have three options: 1. Kill all the ghouls 2. Let the ghouls kill all the residents 3. Broker a peace deal I'm inclined to do #3, but I've been told that the ghouls just kill everyone afterwards anyways. My question then is which order should I do Shoot'em in the head and tenpenny tower? I'd rather not screw one or the other up. Also, I really don't care about good/bad karma, I just want to get the best reward/perk for both quests. *****END SPOILERS***** Do tenpenny towers first than do shoot'em in the head Link to comment Share on other sites More sharing options...
Elazarus Posted November 15, 2008 Share Posted November 15, 2008 Can anyone explain in better detail where the behomoth is for the Jury station. A direction from the station would be handy. Link to comment Share on other sites More sharing options...
Elazarus Posted November 15, 2008 Share Posted November 15, 2008 Ok after a while I managed to find Jury station Behomoth. it's Due West of the station for anyone else having trouble finding it. Link to comment Share on other sites More sharing options...
Management Posted November 16, 2008 Share Posted November 16, 2008 Thumbs up! Link to comment Share on other sites More sharing options...
kingrich06 Posted November 17, 2008 Share Posted November 17, 2008 Great Guide. Helped alot. The warning about the 2 bobbleheads should be in much higher. I had to redo a part. Link to comment Share on other sites More sharing options...
DemonI81 Posted November 19, 2008 Share Posted November 19, 2008 Just a suggestion... For things that can be missed and not obtained later, like the Energy Bobblehead, it'd be great to have a red "Warning" or something in the description. Just so they stand out more. Link to comment Share on other sites More sharing options...
mitchv79 Posted November 19, 2008 Share Posted November 19, 2008 I have an update for your description of the "You Gotta Shoot 'Em In the Head" achievement... You stated that there is no way of avoiding killing Tenpenny, but I think I just stumbled on a way. I got the keys off of the three marks on the list and right when I was about to hand them over, I decided to go to Fort Constantine myself and see what was being hidden there before giving away the keys. If you go to the CO's quarters and go down to the bunker entrance, the keys will get you into a catacomb of tunnels that will ultimately lead you to a stasis chamber that holds a set of Power Armor called the "T-51b Power Armor / Helmet"... Once I deactivated the stasis chamber and took the armor and helmet, the quest completed and the achievement unlocked. I never even returned to Mr. Crowley or gave him anything at all... Link to comment Share on other sites More sharing options...
GoRmS Posted November 21, 2008 Share Posted November 21, 2008 Awsome guide m8. Reli helpful cheers Link to comment Share on other sites More sharing options...
ChillcoRE Posted November 21, 2008 Share Posted November 21, 2008 Thanks for this, I plan on getting the game soon so this should help me out with getting 1000. Link to comment Share on other sites More sharing options...
DemonI81 Posted November 22, 2008 Share Posted November 22, 2008 According to the Strategy Guide there's only 7 custom weapons, not 20 as you have stated. Bottlecap Mine Dart Gun Deathclaw Gauntlet Nuka-Grenade Railway Rifle Rock-it Launcher Shishkebab I don't have the achievement yet so I can't confirm that you only need these 7, but again, the official strategy guide says these are all you need. Link to comment Share on other sites More sharing options...
Stasukraine Posted November 22, 2008 Share Posted November 22, 2008 hi, i have a problem with the repair bobblehead. I am in arefu right now but i cant pick a lock to that guys house because my skill is only 48 and im on max level, does anyone else have a problem like this? Link to comment Share on other sites More sharing options...
manieldoran Posted November 22, 2008 Share Posted November 22, 2008 According to the Strategy Guide there's only 7 custom weapons, not 20 as you have stated. Bottlecap Mine Dart Gun Deathclaw Gauntlet Nuka-Grenade Railway Rifle Rock-it Launcher Shishkebab I don't have the achievement yet so I can't confirm that you only need these 7, but again, the official strategy guide says these are all you need. That's true, there are only 7 custom weapons in total. But there are 20 schematics for the weapons because the more schematics you get for a weapon then the better the weapon is once you make it. You can get just the 1 schematic for each weapon but there's 20 there if you want the best you can make. hi, i have a problem with the repair bobblehead. I am in arefu right now but i cant pick a lock to that guys house because my skill is only 48 and im on max level, does anyone else have a problem like this? If your level isn't high enough then you'll have to come back at a later time once you're at the required level. You could search out the Lockpick bobblehead which will increase it by 10, or simply level up and use some points from that. Link to comment Share on other sites More sharing options...
Y0UNIK0RN Posted November 23, 2008 Author Share Posted November 23, 2008 According to the Strategy Guide there's only 7 custom weapons, not 20 as you have stated. Bottlecap Mine Dart Gun Deathclaw Gauntlet Nuka-Grenade Railway Rifle Rock-it Launcher Shishkebab I don't have the achievement yet so I can't confirm that you only need these 7, but again, the official strategy guide says these are all you need. no there is 20 schematics not weapons. the schematics upgrade the 7 weapons more like level 1 level 2 kind of thing. Link to comment Share on other sites More sharing options...
Meakio Posted November 23, 2008 Share Posted November 23, 2008 I missed the Rock-It-Launcher schematic in vault 101 can someone tell me another location of the schematic? Link to comment Share on other sites More sharing options...
w00z1 Posted November 23, 2008 Share Posted November 23, 2008 This guide is incredible! Thx, it helps a lot! Link to comment Share on other sites More sharing options...
Stasukraine Posted November 23, 2008 Share Posted November 23, 2008 If your level isn't high enough then you'll have to come back at a later time once you're at the required level. You could search out the Lockpick bobblehead which will increase it by 10, or simply level up and use some points from that. the thing is as i said, im at maximum XP aka lvl 20, and with mentats and lockpick bobblehead i need 2 more skill points to have 50, so im looking for skill books now Link to comment Share on other sites More sharing options...
xesx StarFox Posted November 24, 2008 Share Posted November 24, 2008 Does anyone know if you actually have to kill the super mutants bethemoths or can anyone kill them as long as all 5 are dead and still get the achievement. and will you get expierence for killing them. Link to comment Share on other sites More sharing options...
xesx StarFox Posted November 24, 2008 Share Posted November 24, 2008 Also for the weaponsmith achievement do just have to obtain the 7 weapons or make them. Link to comment Share on other sites More sharing options...
Riverpatrol Posted November 25, 2008 Share Posted November 25, 2008 Thanks very much! Great guide! Link to comment Share on other sites More sharing options...
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