Setsuna x360a Posted December 11, 2010 Author Share Posted December 11, 2010 LOL at Noel being top wich makes me hate her even more btw BBCS2 videos http://www.youtube.com/user/jourdal#p/u/2/AS9C47xoIeE I just hope Tier whores stay away from my Noel, if you didnt play her in CS1 dont switch cause Bang doesnt give you easy wins anymore, i know you were never a tier whore your characters just so happen to be top tier and now your still sticking with bottom tier Ragna Link to comment Share on other sites More sharing options...
Pegasus Tenma Posted December 11, 2010 Share Posted December 11, 2010 I just hope Tier whores stay away from my Noel, if you didnt play her in CS1 dont switch cause Bang doesnt give you easy wins anymore, i know you were never a tier whore your characters just so happen to be top tier and now your still sticking with bottom tier Ragna of course i luv ragna and nu/lambda Link to comment Share on other sites More sharing options...
Setsuna x360a Posted December 11, 2010 Author Share Posted December 11, 2010 of course i luv ragna and nu/lambda you love RagnaxNu !! ... i support them too ... Rachel on the other hand might not :3 Link to comment Share on other sites More sharing options...
TheMetalFonzy Posted December 13, 2010 Share Posted December 13, 2010 LOL at Noel being top wich makes me hate her even more btw BBCS2 videos http://www.youtube.com/user/jourdal#p/u/2/AS9C47xoIeE What the hell is up with the announcer's voice?! Christ! Are they using Taokaka's Japanese VA?! It's so engrishy.... [ame=http://www.youtube.com/watch?v=Xbprvpigq9o]YouTube - BBCS (JP) DLC ~ Announcer: Carl Clover's VA[/ame] Well, at least I think it's her. So terribrrrr.... Link to comment Share on other sites More sharing options...
Pegasus Tenma Posted December 13, 2010 Share Posted December 13, 2010 I like Jin's better Link to comment Share on other sites More sharing options...
TheMetalFonzy Posted July 27, 2011 Share Posted July 27, 2011 Well iy looks like Relius Clover is coming to BBCS2+ on the PSVita. And it looks like he MIGHT come to the console versions. Here's the post on dustloop. http://www.dustloop.com/forums/content.php?180-Relius-Clover-Announced-for-BBCS2-%28PSVita%29! Also this info that some SRK poster, uh, posted. Relius Clover will be added to the Arcade version of CS2 via an update this Winter, and it mentions possible plans for a DLC update for the console versions as well. His gameplay will be similar to Carl’s, as he will fight by controlling his battle puppet, Ignis. A loketest is scheduled for August 11 at Akihabara Hey! Relius Clover Height: 186 cm Weight: 75 kg Birthday: June 1 Blood Type: A Birthplace: 2nd Hierarchical City Iwatsuchi (Austria) Hobbies: Research Likes: Opera Dislikes: Unorganized bookshelves CV: Junichi Suwabe Backstory: Showing interest in nothing but research, Relius is a man utterly devoid of affection, even towards his own son, Carl. He has a methodical disposition and hates bookshelves that are in disarray. He arrived in the 13th Hierarchical City Kagutsuchi under orders from a high-ranking member of the massive world government, the Novus Orbis Librarium, to observe the activities of Hazama, a member the very same organization’s Intelligence Department. Link to comment Share on other sites More sharing options...
UnknownHero Posted July 27, 2011 Share Posted July 27, 2011 I hope Relius come to the console version as a DLC I don't want to buy a PSvita just to play as him. Link to comment Share on other sites More sharing options...
Jellybean468 Posted July 28, 2011 Share Posted July 28, 2011 I did some searching about and it looks like Ignis will not play like Nirvana, as she is not always present in the screen shots. I reckon she can be teleported in and will play similarly to Valkenhayn's Wolf Gauge. Link to comment Share on other sites More sharing options...
Pegasus Tenma Posted July 29, 2011 Share Posted July 29, 2011 Another pointless character update -_- Link to comment Share on other sites More sharing options...
sera07 Posted July 30, 2011 Share Posted July 30, 2011 I did some searching about and it looks like Ignis will not play like Nirvana, as she is not always present in the screen shots. I reckon she can be teleported in and will play similarly to Valkenhayn's Wolf Gauge. could that be some sort of enchanted attack? blind guessing its Drive would wipe out Ignis and attack in a sudden... Link to comment Share on other sites More sharing options...
UnknownHero Posted July 31, 2011 Share Posted July 31, 2011 Another pointless character update -_- Agree, this remind me of Street Fighter updated versions of the same game-_- Link to comment Share on other sites More sharing options...
sera07 Posted August 3, 2011 Share Posted August 3, 2011 Agree, this remind me of Street Fighter updated versions of the same game-_- Not much playing SF... but yeah, consider the game BBCT> BBCS(+ 3dlc)> BBCS2> BBCS2+> ??? thumbs up to the marketing of the game? I won't Link to comment Share on other sites More sharing options...
TheMetalFonzy Posted August 12, 2011 Share Posted August 12, 2011 Relius Clover footage! http://youtu.be/s0KsQc-Tt0s Link to comment Share on other sites More sharing options...
Pegasus Tenma Posted August 12, 2011 Share Posted August 12, 2011 Relius Clover footage! http://youtu.be/s0KsQc-Tt0s Looks boring Link to comment Share on other sites More sharing options...
TheMetalFonzy Posted August 12, 2011 Share Posted August 12, 2011 Looks boring That or the people playing must just suck. :/ Link to comment Share on other sites More sharing options...
Jellybean468 Posted August 12, 2011 Share Posted August 12, 2011 I'm praying that Ignis doesn't play like Nirvana with the whole holding D and a direction crap. Link to comment Share on other sites More sharing options...
TheMetalFonzy Posted August 12, 2011 Share Posted August 12, 2011 And here is some system info on the whole cast, thanks to Dustloop for this info. http://www.dustloop.com/forums/content.php?190-BBCS2-Location-Test-details There is also no word if there will be any more location tests. System Mechanics: Gold burst - Duration decreased, less invincibility. Easier to bait and punish Break burst - Hitting the opponent with burst or making the opponent block it gives 25% meter to you Knockback - When air guarding a ground attack, knockback is increased to make it easier to gain some distance Barrier guard - Larger knockback on moves with a higher attack level Instant barrier guard - Knockback is even larger, making it easier to get away Tager: Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack B sledge hammer - Can now be held 5B -> 5C now combos against an airborne opponent 6A - Pull from magnetism slightly weakened, guardpoint ability strengthened Spark bolt - Amount of wallbounce on normal hit slightly decreased Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage Litchi: Mantenbou hassha - hitstun slightly increased jB, jC with no staff - can now only be used once each in the air. Ikki tsuukan - Now + on guard San gen kyaku・chun (ground)(followup version) - Changed to be a spinning blowback hit, added corner blowback properties j.c (staffless) - May be faster(?) 4d - Now wallbounds near corner Can no longer do glide throw Can't follow up normal throw midscreen Platinum: 5b - Speed increased Magical bomb - can now shoot in 3 directions depending on lever movement Magical nyanko (cat hammer) - minimum range of hitbox has been improved. Ground bounces fairly high on CH Magical picohammer - Can now follow up after a hit Magical bat - Causes blowback to corner on ground hit Air Persia - Causes fatal counter, ends facing opponent on a rapid cancel Back Throw - Now properly wallbounds everyone (bug fix yay!) Mami Circular - Damage nerf (5c > mami circular does 1770) 6c - No longer floats otg opponents Noel: Assault through - Causes corner blowback on normal hit, wallbound on counter hit Spring raid - Can now combo after it even from midscreen with j.b. Untechable time decreased. 6C - Second hit cancel window reduced. 6C > (throw whiff cancel) > 6C doesn't work anymore Chain Revolver - Slower overall, more like CS1 CR5C>214D combos in the corner Various D moves - Can no longer be canceled into specials (drive specials, distortion drives, and astrals can still be canceled into) CR 6D - No longer moves her forward 6A > 2B chain removed Optic Barrel - Startup time increased 5C - Startup time increased j.d - Untechable time decreased j.4d - Untechable time decreased Fenrir (reversal super) - Minimum damage down to ~700 Rachel: 6B - Wallbounds on counterhit j.2c - Now also air cancelable on hit! NOT cancelable at all on block Can no longer do the j.236a whiff lvl3 trick 2C - Increased proration(?), slightly weakened Carl: 6C - Added floor bounce property. 6D - Causes corner blowback on air normal hit, wallbound on air counter hit j2C - Can now only be used once per jump (no more unblockable) Cantabile - Now hits even at point-blank range Can no longer do glide throw Hakumen: 6A - Now head attribute invulnerable 4C - Can now be charged. On full charge, does large damage and chains to Renka Kishuu - Travel distance slightly increased, now projectile invulnerable 6A - Now wall bounds. Can no longer do 5A>6A>5A Makoto: Stargazer - Can be followed up on hit (2A/5A > 6A > 2D) B, C astroid vision - Paths adjusted Shooting star - Decreased startup time Mars chopper - removed some D followups 5D - Untechable time decreased such that 5D(3) -> 2D(3) doesn't work in the corner. Can combo 2A/2B 6B - Slower startup, removed force crouch on hit, decreased hitstun 5cc - No longer combos into 6b against standing opponents Various D moves - Untechable time decreased Lightning Arrows - Bound properties removed Corona Upper (DP) - Can no longer be looped Parry - Now has a cooldown where you can't parry again. Valkenhayn: Nacht Jager - Increased knockback on air hit 3c - Is now special cancelable. Can be emergency teched Wolf form B - Removed head attribute invincibility Rasen wolf - Wolf gauge depletion increased 2C - Untechable time decreased Hazama: B drive movement followup - Can attack sooner after use Gasshoukyaku (214D~B) - Added corner blowback. Horizontal range shortened. Can follow up in corner 6C - Now either has same move proration or really big proration Various D moves - Attack level decreased, hitstop seems to be lower Taokaka: 6B - Now fatal counters 6C - Slightly increased startup speed j.d - Ground untechable time decreased (TL may actually be faster recovery for Tao?), now wall bounces on counter hit. 3C - Knocks back on hit, severe enough that 236a won't reach j.8d - Untechable time reduced, can only combo 2 loops before they tech now Hexa Edge - Wall bounce removed Mu: Tsunugui - Now also usable in air. Now wall bounds. Usable in corner combos j.2c - Is now a fatal counter Ame no habakiri - Can be charged Yata no kagami - Now also usable in air Habakiri - Damage nerfed Jin: 6A - Can relaunch if you hit an air opponent, use 2b/3c 214A, j.214a - Wall bounces in the corner vs air opponent Can no longer do 2C > 5C 214C - Tech timing is changed a bit, opponent bounces in a slightly different angle Ice Arrow (super) - Much longer recovery time, opponent flies up much higher, longer untechable time, can combo into 6C still, much less damage after (around 500) 6C - Untechable time increased, near corner you can DC and 2c or 623b 6C - Can no longer follow up midscreen w/ DC 5C. ~>sekkajin > 6C > 2D works Ragna: Carnage Scissors - Now projectile invincible j.C - Bigger vertical hitbox (better as a jump-in) 6D - Floats on hit Tsubaki: 2D - Charge speed increased 6A - Now fatal counters 214214D (tsubaki mugen) - Now also usable in air 623C - launches higher, cannot follow up with 2C or 214D anymore. Less untechable time 2C - Less untechable time 5D - Charge speed decreased. 5D charge is now set, it cannot charge more than 1.5 bars (you charge to 1.5, then it'll go no further) 22D - Techable after landing on the ground 214D - less priority ? Bang: 5D - Causes float on normal hit j.d - Increased proration (TL in question. maybe "better in combos?) C kunai - Increased proration, hold time on hit increased Lambda: Gravity seed can be used twice with 1 gauge 5C - Holding the button causes all hits to come out 5D, 2D - Added revolver action into 4B, 6C Act Parser: Cavalier - Untechable time decreased 6C - Untechable time after wallbound decreased Arakune: j.c - Arakune jumps in the direction of the stick after it hits 6D - Arakune's head now has a hitbox as well (it can hit the opponent?) Overall damage decrease Relius: http://www.dustloop.com/forums/attachment.php?attachmentid=504&d=1313114534 General info: 5 Guard Primers Has a dash like that of Eddie (GG) Relius' theme is an opera. Described as "boss-like" Drive name: Detonator His Astral Heat is not usable in the loketest build His Drive, Detonator: Use it to invoke Ignis, who follows Relius. If Relius jumps, Ignis floats Can perform blows with Ignis with direction+D. You may then press D again to call her back Relius can attack while Ignis attacks Ignis disappears when Relius is attacked j.2D, j.6D, j.8D cause Ignis to appear and rush in the direction that D is inputted. Drawings of his moves (Japanese): http://generalnantoka.blog35.fc2.com...entry-534.html Normals: 5B: blow with the mantle that appeared in Famitsu 6A: overhead 5C: two arms out of his mantle; cause 2 hits 2C: leaves a gear (?), Anti-air Command Moves: 214B: Ignis spins around 236C: The punch that appeared in Famitsu Follow-ups of the 236C (or 214A j.214B), they call Ignis to attack J.214B: Ignis makes a coup similar to the Carl j.2C 236D: Ignis appears above Relius and attacks the opponent at a 45 degree angle Distortion Drives: 632146C: a gear appears holding the opponent. Invincible on startup. Relius can move during this. Minimum dmg: 1000(?) 632146D: Ignis attacks with an aura similar to "Volante" (Carl). Raw hit dmg: 2600 236236D: The same super as "Rhapsody of Memories" (Carl) Location Test Combos: Midscreen: 6A> 2D> 5B> 5C> 236C > 214A > 5C> JB> JB> JC> 236C > 214A. 3300 damage Corner: 5B > 5C > 236C > 214A > 5C> 2C> 4D > 5Cjc > JBjc > JB> JC> 236C> 214B. 4400 damage Corner, Ignis already summoned: 6A > 2D > 5B > 5C > 236C > 214A > 5C > 2C > 4D > JB> JC > 236C > 214B. 3400 damage Link to comment Share on other sites More sharing options...
Pegasus Tenma Posted August 14, 2011 Share Posted August 14, 2011 Another nerfs buffs ? the fuck... Link to comment Share on other sites More sharing options...
Jellybean468 Posted August 14, 2011 Share Posted August 14, 2011 When will these changes take effect? Link to comment Share on other sites More sharing options...
Plym Posted August 14, 2011 Share Posted August 14, 2011 Relius isn't confirmed for consoles at all at the moment, is he? Link to comment Share on other sites More sharing options...
Jellybean468 Posted August 14, 2011 Share Posted August 14, 2011 Relius isn't confirmed for consoles at all at the moment, is he? He isn't confirmed, but there are apparently talks about him coming to console as DLC. It may just be a rumour though as a 'second mystery character' was supposed to appear with his first gameplay, but it wasn't. Link to comment Share on other sites More sharing options...
TheMetalFonzy Posted August 14, 2011 Share Posted August 14, 2011 Of course they're going to release this to consoles. They'd be insane not to. If anything, they might actually make a disc version this time around. Link to comment Share on other sites More sharing options...
Jellybean468 Posted August 14, 2011 Share Posted August 14, 2011 Of course they're going to release this to consoles. They'd be insane not to. If anything, they might actually make a disc version this time around. I hope they bring him out with BB3 instead of DLC. And I want Kokonoe Link to comment Share on other sites More sharing options...
Pegasus Tenma Posted August 17, 2011 Share Posted August 17, 2011 I want Jubei for fucking sakes Link to comment Share on other sites More sharing options...
UnknownHero Posted August 22, 2011 Share Posted August 22, 2011 I want Jubei for fucking sakes I know, I wanted to play as Jubei after I seen him in Taokaka Astral Heat in Calamity Trigger. Hopefully he will be in BB3 Link to comment Share on other sites More sharing options...
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