Jump to content

 

Official Badge Help Thread


Maka
 Share

Recommended Posts

Since a lot are being started and I myself have a question, I started this thread.

 

Here you can ask for help with any badge you're having trouble with.

 

 

I can't seem to find one of the flower badges on "Rocky River" Thats the level where you go doen the river witht he outhouse... I dont know how I could possibly miss one, but I've done it over 15 times, with no luck on that last one.... Anyone know the one that I may be missing?

Link to comment
Share on other sites

Ill see if I can help, if you go off of one of the red door ramps just before the docks you should land under the docks and should see a wooden "X" shape, break through that and you should get it, if that is a flower badge its been a few weeks since I played this game. I know when I did it I got a badge, but can't remember if it was a flower badge or not.

 

Hope this helps you any Maka. Hope you find it.

Link to comment
Share on other sites

  • 1 month later...

Ive just found out this game is on its way to me. Now i dont wanna waste any more of my life on this game than is neccesary so does anyone have a list of badge locations? As from what ive read these seem to be the only tricky bit of this game.

 

Thanks :D

 

ps Please dont post a gamefaqs link as i cant view that site from work :(

Link to comment
Share on other sites

Ive just found out this game is on its way to me. Now i dont wanna waste any more of my life on this game than is neccesary so does anyone have a list of badge locations? As from what ive read these seem to be the only tricky bit of this game.

 

Thanks :D

 

ps Please dont post a gamefaqs link as i cant view that site from work :(

 

It will take you only around 5 hours to get all 1000 gamerscore if you follow this guide.

 

http://www.gamefaqs.com/console/xbox360/game/932550.html

Link to comment
Share on other sites

Copied from gamefaqs:

Author: MysticWeirdo

 

====================

4.1 Dinkelman Dreams

====================

 

Trash Badges: 2

Wild Style: 30

 

Objective: Try to catch Dinkelman.

 

Get [Trash Badge 1/2] on the rock just to the right of where you start. Wild

Style Points earned 5.

 

Head toward the blue bear, Dinkleman, in the distance. Get [Trash Badge 2/2]

from the rock just before it. Wild Style Points earned, 5.

 

Turn left when Dinkleman runs. Cross the river. Wild style points earned,

20.

 

Walk up the Dinkleman to finish the mission.

 

==============

4.2 Timberline

==============

 

Trash Badges: 6

Butterfly Badges: 4

Wild Style: 110

 

This mission starts with Boog being told to walk up. Turn the camera to the

left to do so.

 

Approach the female ranger, Beth, that is speaking to you and talk to her.

Shake your head by moving the camera left and right for No to her question.

 

Objective: Find Dinkelman and then go to Beth.

 

Dinklemen is the teddy bear sitting on the tires in the corner to your left.

Get him and turn right. Approach Beth who is by the truck outside. Get

[butterfly Badge 1/4] by the truck. Wild Style Points earned 5.

 

Talk to Beth. This time nod the camera up and down for yes. Wild Style

Points earned 20.

 

Get in the back of the truck by walking up to it.

 

Objective: Lean and Grab the badges on the road.

 

Lean left for the [Trash Badge 1/6] and grab it as you go by. Wild Style

Points earned 5.

 

Lean left for the [Trash Badge 2/6] and grab it as you go by. Wild Style

Points earned 5.

 

Lean right for the [butterfly Badge 2/4] and grab it as you go by. Wild

Style Points earned 5.

 

Lean right for the [Trash Badge 3/6] and grab it as you go by. Wild Style

Points earned 5.

 

Lean left for the [butterfly Badge 3/4] and grab it as you go by. Wild Style

Points earned 5.

 

Lean right for the [Trash Badge 4/6] and grab it as you go by. Wild Style

Points earned 5.

 

Lean left for the [Trash Badge 5/6] and grab it as you go by. Wild Style

Points earned 5.

 

Lean right for the [butterfly Badge 4/4] and grab it as you go by. Wild

Style Points earned 5.

 

Lean left for the [Trash Badge 6/6] and grab it as you go by. Wild Style

Points earned 5.

 

Finished the ride to Beth's destation. Wild Style Point earned 20.

 

Turn the camera to the right when the "bagged" dear, Elliot, speaks to you.

Obviously he's not quite dead yet.

 

Lean to the right and untie Elliot by grabbing the ropes to complete the

mission. Wild Style Points earned 20.

 

====================

4.3 Puni Mart Picnic

====================

 

Trash Badges: 2

Butter Fly Badges: 2

Wild Style Points: 60

 

 

Turn the camera left to face Elliot. Press the switch to the right to the

door to open it. Walk to Elliot after the scene.

 

You'll find yourself in a back alley. Walk to the other end of it to where

Elliot is standing with a shopping cart.

 

Objective: Find a way inside the Puni Mart

 

Go across the street and turn right going across the front of the puni mart to

get [butterfly Badge 1/2]. Wild style points earned, 5.

 

Back track and go down the alley by the Puni Mart to get [buttery Badge 2/2[.

Wild style points earned, 5.

 

Turn right to face the person behind the Puni Mart, scaring him off. Wild

style points earned, 20.

 

Go down the alley where the person ran off to get [Trash badge 1/2]. Wild

style points earned, 5.

 

Go around the corner past there to get [Trash badge 2/2]. Wild style points

earned, 5. This should complete the Trash section of Beth's scrapbook.

 

Backtrack to the open door by where the person ran off. Go inside the Puni

mart through it.

 

You'll now have 45 seconds to get 10 Woohoo bars in the store. Just go

clockwise around the store and grab the bars where the sparkles are. Wild

style points earned, 20.

 

Exit the store through the back door where you entered it to complete the

mission.

 

 

=====================

4.4 Wake in the Wild

=====================

 

Acorn badges: 2

Butterfly badges: 2

Wild style points: 86

 

Objective: Grab Elliot

 

You can walk to the left past a log to get [butterfly Badge 1/2]. Wild style

points earned, 5.

 

Return to Elliot and grab him. Wild style points earned 20.

 

Objective: Throw Elliot up on the lookout rock!

 

Grab Elliot and walk past the next on the ground and the log. Throw Elliot

onto the rock to the left onto [butterfly Badge 2/2]. Wild style points

earned, 5.

 

Call Elliot and walk a bit to the left and Elliot will push down a log. Wild

style points earned, 20.

 

Climb up the log. Head down the path ahead of you and you'll see the message,

rabbits are you're buddies.

 

Turn left at the fork and follow the path to get [Acorn badge 1/2] in the dead

end there. Wild style points earned 5.

 

Backtrack to the fork, keeping to the wall on the left to get [Acorn Badge

2/2] at the fork. Wild style points earned 5.

 

While you're in this area, grab one of the rabbits and go to the sparkles to

learn about the cross hare throw. Grab three rabbits and throw them into the

holes along the path. Wild style points earned 6 (2 for each hole).

 

Make a right turn ahead of you where McSquizzy will confront you.

 

Objective: Throw Elliot at the tree to get past the squirrels!

 

Grab Elliot and throw him at the tree the squirrel is on. Walk behind the

squirrel while Elliot distracts him. Wild style points earned 20.

 

Keep walking ahead to complete the mission.

 

Note: The wild acamedy is now available. You can spend the wild style points

you've earned to improve your skills here.

 

====================

4.5 Meet the Skunks

====================

 

Acorn Badges: 1

Butterfly Badges: 1

Mushroom Badges: 1

Wild Style Points: 135

 

Shake left and right to get the porcupine off your butt. Wild style points

earned, 30.

 

Head down the path towards the waterfall. Walk across the log towards the

skunk. Grab Elliot and throw him at the skunk to distract her. Walk by the

skunk without getting sprayed.

 

Continue down the path around a turn to the left and another to the right.

Follow the path to a fork to the two arguing skunks.

 

Objective: Bring back all the baby skunks.

 

There are 5 baby skunks to track down. They'll be in the meadow to the left

or on the path you just came down. Grab them one at a time and throw them

back to their parents. Wild style points earned 30.

 

While your in the meadow, grab Elliot and throw him onto the ledge on the

opposite side from the form to get [butterfly Badge 1/1]

 

Objective: Use the Smell Skill and gather 5 grubs.

 

Go down the path the skunks are not blocking. Get [Acord Badge 1/1] around

the turn to the right and the next turn to the left. Wild style points earned

5.

 

Go around another right turn. Use the smell skill here to grab the first

grub. The remaining 4 grabs are around the meadow at the end of the path.

Sniff the out and grab them. You'll be returned to the skucks when you have

all 5. The skunks are now your buddies. Wild style points earned 30.

 

Return to the grub clearing to sniff out [Mushroom Badge 1/1] on the

shoreline.

 

Go down the path past where the skunks were. There's a squirrel on the tree

around the turn to the right. Grab Elliot and throw him at the tree to

distract the squirrel so you can get by.

 

Keep going down the path around a turn to the left. Go around a turn to the

right and approach the house. You'll meet Giselle at the fork before the

house.

 

Objective: Find and grab a red and blue flower.

 

The red flower is on the hill to you're left. You need to go forward and turn

back to grab it. The blue flower is by the house. Approach it and Elliot

will warn you about a hunter.

 

Turn left to and go around the house to where there is another blue flower

that is safe to take. Back track to Giselle at the fork and give her the

flowers to complete the mission. Wild Style points earned 30. A new minigame

is unlocked.

 

 

 

============

4.6 Hoof It

============

 

Acorn Badges: 2

Butterfly Badges: 1

Beetle Badges: 2

Wild Style points: 55

 

This missing is a race against Elliots rival, Ian. Run all the way and jump

over fences and logs.

 

Get [Acorn Badge 1/2] over the second fence past the bridge. Wild style

points earned 5.

 

When you get to the river jump over a log on the left to get [Acorn Badge

2/2]. Wild style points earned 5.

 

Make sure to jump over the water fall. The [butterfly Badge 1/1[ is on the

left] past the section of falling rocks. This should be the last butterfly

badge. Wild style points earned 5.

 

Get [beetle Badge 1/2] over the fourth log past here. Wild style points

earned 5.

 

Get [beetle Badge 2/2] at a bend aheaf from here above a rock. Wild style

points earned 5.

 

The deer will become your buddies when you win the race. (If you lose you get

another chance. Wild style points earned, 30.

Link to comment
Share on other sites

===============

4.7 Scare Bear

===============

 

Acorn Badges: 1

Mushroom Badges: 2

Wild Style Points: 125

 

Follow Rosie, the skunk that was just freed update the hill behind the cabin

from two missions ago. Grab here and throw here into the chimney of the cabin

scaring off the hunter inside. Wild style points 40.

 

Go down to Rosie and her sister by the now open gate by the cabin, Go down

the path through the gate.

 

Grab Elliot and throw him at [Acorn Badge 1/1] at the turn to the right. Wild

style points earned 5.

 

Keep going down the path and turn left towards another cabin. The squirrel

will ask you to scare the human thats chopping down the tree. To scare a

hunter you need to walk up behind him, sneak when he's about to turn around,

press the roar button roar icon appears at the bottom of the screen, and there

release and press it when it's in the red zone to scare the hunter.

 

The first hunter is just to the right. The next three are in the clearing is

further along the path to the right. Scare them all. Wild style points

earned 40 (10 per hunter)

 

 

Snff behind the first hunter's cabin to find [Mushroom Badge 1/2]. Wild style

points earned 5

 

Make sure to sniff in the clearing to find [Mushroom Badge 2/2]. Wild style

points earned 5

 

The squirrels will now be your buddies. Wild style points earned 30.

 

Enter the tunnel past McSquizzy to end the mission.

 

 

=================

4.8 Mine Shafted

=================

 

Acorn Badges: 2

Beetle Badges: 3

Wild Style Points: 375

 

You'll on a mine cart. Leave right when you see the arrow on the lefts side

to switch out of the loop. Wild style points earned 10.

 

Jump at the lanterns to get [Acorn Badge 1/2]. Wild style points earned 15 (5

for the badge, 10 for the jump).

 

Jump at the next 4 sets of lanterns in quick succession. There's a checkpont

after the first of these. Wild style points earned 40. (10 per jump)

 

Jump at the next lantern to get [beetle Badge 1/3]. Wild style points earned

15 (5 for the badge, 10 for the jump.

 

Push left at the arrow to avoid the dead end. Wild style points earned 10.

 

You'll get [beetle Badge 2/3] as you go along the track. Wild style points

earned 5. There's a checkpoint here.

 

Push left at the arrow to avoid the dead end. Wild style points earned 10.

 

Jump at the next lantern. Wild style points earned 10.

 

junp at three more lanterns, getting [Acorn Badge 2/2] over the second one.

Wild Style Points earn 35 (5 for the badge, 10 per junp.)

 

Jump at the next lantern after a slow climb. Wild style point earned 100.

There's a checkpoint here.

 

Push left at the arrow to avoid a dead end. Wild style point earned 10.

 

Jump at the gap to get [beetle Badge 3/3]. Wild style points earned 15 (5 for

the badge, 10 for the jump.

 

Immediate push left to avoid the dead end. Wild style points earned 10.

 

Pull left at the next 3 arrows. Wild style points earns 30 (10 per arrow).

 

Push right at the next arrow and immediate left at the following one. Wild

style points earned 20 (10 per arrow).

 

The mine ride is completed as short was after the last arrow. Wild style

points earned 40.

 

===========

4.9 Hunted!

===========

 

Acorn Badges: 2

Mushroom Badges: 4

Beetle Badge: 3

Wild Style Points: 445

 

Shake off the porcupine you land on. Wild style points earned, 40.

 

Objective: Find your way across the valley.

 

Go ahead and watch the scene with the first shot of open season. Get [Acorn

Badge 1/2] just to to the right. Wild style points earned, 5.

 

Sneak up behind the hunter ahead, sneaking when he's about to turn around, and

pressing and holding the roar button when you close enough and again in the

red zone. Wild style points earned, 10.

 

Continue along the path. Scare the next hunter around the turn to the right.

Wild style points earned, 10.

 

Go around the bend to the left and another to the right. Head to the sparkles

by the squirrel's tree. Grab Elliot and throw him at the squirrel's tree.

Grab the squirrel and throw it to the tree ahead and to the right to distract

the hunter.

 

While you're here, grab Elliot again and through him onto the ledge to the

left to get [Acorn Badge 2/2]. This should complete the Acorn collection.

Wild Style points earned, 5.

 

Go up and scare the hunter the squirrel is pesting. It will be a lot easier

that the last two since he is distracted. Wild Style Points earned 10.

 

Knock the squirrel down against by throwing Elliot at his tree and grab it.

Throw it at the tree near the hunter around the turn to the left. Scare the

hunter. Wild Style point earned, 10.

 

Continue down the path. You'll need to sneak up to the next hunter at a bend

to the right and scare him without the squirrels help as the are no suitable

tree here. Wild Style points earned, 10.

 

Go around the bend to the sparkles. Grab Elliot and throw him at the

squirrels tree here. Grab the squirrel. Sneak up behind one of the three

hunters ahead and put the squirrel on him. You'll be in control of the hunter

(sort of) for a short time and can throw acorns at the other to before the one

your controlling is scared off. Wild Style points earned, 30 (10 per hunter)

 

Sniff if this area and throw Elliot to get [Mushroom Badge 1/4] in the gap to

the left of the clear (or just walk up the path to get it). Wild style points

earned, 5.

 

Grab Elliot again and throw him to get [beetle Badge 1/3] on the ledge to the

right of the campsite. Wild style points earned, 5.

 

Grab the squirrel and go down the lower path leading away from the campsite.

Sneak up on the hunter and put the squirrel on him (or just roar to scare him.

Wild style points earned, 10.

 

Go around the turn to the left to some sparkles, where Shaw will spot you.

Pick up Elliot and throw him to the right to get [beetle Badge 2/3]. Wild

style points earned, 5.

 

Keep following the path to finish crossing the valley. Wild Style points

earned, 40.

 

Objective: Find your way to the top of the mountain.

 

Walk up to the sparkles to get a tip about sniff out berrier to eat if you

been shot and need to heal. You can sniff and eat a berry here if needed.

 

Go along the path to the skunk. You can grab the skunk and throw it at the

hunters to make them easier to scare. Scare of both hunters in this area.

Wild style points earned, 20 (10 per hunter).

 

Grab a skunk and follow the path around the campsite here and around a turn to

the right, past a truck. Toss the skunk at the two hunters and scare them

off. (If the skunk land on one of there head they be scared off after a

while, spray the other to leave them dazed) Watch out for the traps. Wild

style points earned, 20 (10 per hunter).

 

Smell here and get [Mushroom Badge 2/4]. Wild style points earned, 5.

 

Grab the skunk again to help you scare off the next two hunters on the path.

Wild style points earned, 20 (10 per hunter).

 

Go up to the bridge. Smell and go down the path to the right to get [Mushroom

Badge 3/4]. Wild Style points earned, 5.

 

Grab the rabbit here and go back up to the bridge. Get into cross-hare mode

and throw the rabbit at the head of the hunter on the bridge to stun the

hunter. Go up to him and scare him off. Wild style points earned, 10.

 

Cross the bridge. You can smell at the end to get a berry if you need to heal.

Turn left down the path. Grab the skunk and use it to help scare off the two

hunters ahead. Wild style points earned, 20 (10 per hunter).

 

Follow the path to another bridge and grab the rabbit here. Throw it at the

hunter on the bridge and scare the hunter off. Wild style points earned, 10.

 

Grab the rabbit again and repeat the process with the hunter on the other side

of the bridge. Wild style points earned, 10.

 

Sneek up and scare the hunter ahead. Wild style points earned, 10.

 

Go down the path to the right. Grab Elliot and throw him up to [beetle Badge

3/3] on a ledge to the right. Wild Style points earn, 5.

 

Keep following the path around a turn to the left. Grab the rabbit. Use it

or the skunk in the clearing ahead to help you scare off the three hunters.

Wild Style points earned, 30 (10 per hunter).

 

Enter the cave on the right side of the clearing. Grab the rabbit and use it

to help scare off the hunter around the turn to the left. Wild style points

earned, 10.

 

Smell and throw Elliot to get [Mushroom Badge 4/4] in the air at the next turn

to the right. Wild style points earned, 5.

 

Go around the turn and another to the left. Scare the three hunters in the

clearing, perhaps with the help of the skunk here. Wild style points earned,

30 (10 per hunter)

 

Follow the path to the left on the other side of the clearing to complete the

mission. Wild style points earned 40. A new mini game is unlocked.

Link to comment
Share on other sites

================

4.10 Snow Blitz

================

 

Beetle Badges: 2

Feather Badges: 2

Wild Style Points: 500

 

Just steer or jump around obstacles on the mountain. To get all of the Wild

style points you'll need to keep to the upper paths.

 

Slalom through the tree.

 

Get [beetle Badge 1/2] by jumping onto the ridge in the center as you pass the

first batch of tree. Wild Style Points earned, 5.

 

Jump and roll along the ledges in the center path here. Wild Style point to

be earned 100. Crash out on the outcroppings until you get them all.

 

Roll around three outcroppings, wild style points to be earned, 15.

 

There's a checkpoint here.

 

Roll ahead past falling ice column and jump to the ice path.

 

Feather Badge [1/2] is on the ledge to the left of an ice path. Wild Style

Points earned, 5. An additional 15 points can be earn on this piece.

 

Jump over four fallen logs. Wild style points to be earned 20.

 

Jump on the snow ledge on the sides of the next away. Wild Style points to be

earned 45.

 

Beetle Badge [2/2] is on the last os a set of snowy ledges jump past some

fallen logs. Wild Style Points earned, 5.

 

Jump along the four center ledges. Points to be earned at least 40)

 

There's a check point here.

 

Take the path to the right when it branced ahead. Points to be earned at

least 55

 

Go through the ice cave. Jump on the ledges to the right. Points to be

earned at least 70.

 

Feather Badge [2/2] is on a sloped ice ledge just after an ice carven. Wild

Style Points earned, 105. (100 for hitting the slope and 5 for the badge.

 

Ride out the path to the end. Wild style points earned 40.

 

NOTE: There are at least 20 points to spare.

 

=============================

4.11 Crazy Quackers (Part 1)

=============================

 

Mushroom Badges: 3

Feather Badges: 3

Wild Style Points: 250

 

Shake of the porcupine. Porcipines are now you're buddies. Wild style points

earned 60.

 

Smell and walk up to the left side of the shore ahead to get [Mushroom Badge

1/3].

 

Turn around and head towards the path by the truck. Follow the path and scare

the hunter. Wild Style points earned, 10.

 

Grab Elliot and throw him up to the left to get [Feather Badge 1/3]. Wild

Style points earned 5.

 

Cross the bridge. Go left and get [Feather Badge 2/3]. Wild style points

earned, 5.

 

Go back to the brdige and go right to the duck. Follow the path past the

duck. Nod yes to take control of Elliot.

 

This mission is interrupt by the mission the duck assigned you.

 

==============

4.12 Fowl Duty

==============

 

Feather Badge: 1

Wild Style Points: 125

 

Taunt the hunter ahead of you and he'll walk straight into the trap between

the two of you. Wild Style points earned, 10.

 

Go ahead and taunt the two hunters ahead. Run back behind the trap so they'll

stumble into it. Wild Style points earned, 20 (10 per hunter)

 

Go back to where the two hunters were and jump along the ledges to the right

to get to [Feather Badge 1/1]. Wild Style points earned 5.

 

Drop down to the ledge and cross the log onto the rock. Jump across the rocks

and over the log.

 

Pull right and taunt the two hunter into the trap. Wild style points earned

20 (10 per hunter.)

 

Taunt another hunter a bit furth on and lure him back to one of the traps

here. Wild style points earned 10.

 

Walk up to the stump the hunter was standing by and grab the duck call. Ducks

are now your buddies. Wild Style points earned 60.

 

 

=============================

4.13 Crazy Quackers (Part 2)

=============================

 

You're back in this mission with all points earned so in it after getting the

duck call.

 

The duck will teach you an three button random code. Repeat it. You can now

swim.

 

Swim across the pond. Talk to the duck and repeat their code.

 

Scare the hunter ahead. Wild style points earned, 10.

 

Go around the turn to the left and another to the right. Go ahead to the

lake.

 

Smell and swim to the island on the right to get [Mushroom Badge 2/3]. Wild

style points earned, 5.

 

Go back to shore and sneak up to the stinky hunter and scare him. You need to

take a step and sneak to get close enough. Wild style points earned, 5.

 

Grab the rabbit on the shore and throw it at the hunter in to boat. Wild

style points earned 10.

 

Talk to the ducks on the larger island in this pond. Repeat their code.

 

Grab Elliot and throw him at [Feather Badge 3/3] on the far shore. Wild Style

points earned 5.

 

Head back to the other short and take the path towards the truck. Snell and

get [Mushroom Badge 3/3]. This should complete the mushroom collection. Wild

Style points earned, 5.

 

Continue along the path. Eat some berries if you need to heal.

 

Grab the rabbit and go around the shore. Throw it at one of the stinky

hunters to make him easier to scare. Wild style points earned, 10.

 

Scare the other hunter. Wild sytle point earned, 10.

 

Speak to the ducks and repeat their code.

 

Now start backtracking to the first duck. Scare the hunter at the lake. Wild

style points earned, 10.

 

Scare the stinky hunter on the other side of the campsite. Wild style points

earned, 10.

 

Keep backtracking and scare another hunter and stinky hunter. Wild style

points earned, 20 (10 each).

 

Return to where the first duck was and cross the bridge. Return to where you

started the mission.. Wild style points earned 250.

 

Walk up the duck with the sparkles to complete the mission. A new minigame is

unlocked.

 

====================

4.14 Duck and Cover

====================

 

Wild Style Points 270

 

All you need to do here is shoot all of the hunters that appear with your

porcupine launch. They appear on the dock across the lake, by the truck to

the left, on the short just right of the dock, and in the wood to the far

right.

Link to comment
Share on other sites

==================

4.15 Beaver Damage

==================

 

Flower Badges: 2

Feather Badges: 3

Wild Style Points: 595

 

Walk up to the beavers and listen to their banter.

 

Objective: Find a beaver who needs help.

 

Keep following the path around a turn to the left. There's a helmeted hunter

around the next turn to the right. You need to sneak up on him and roar, as

you can't put any animals on his head. Wild style points earned, 10.

 

Follow the path around another turn to the right. When you get to the stone

bridge, grab Elliot and throw him onto [Feather Badge 1/3] to the left. Wild

style points earned, 5.

 

Cross the bridge. Some of the hunters below will likes wake up, but a

squirrel on a tree ahead after a right turn will stun them. Walk up to the

beavers on the path. Wild style points earned, 80.

 

Objective: Find the beavers' stolen lunch

 

Scare the stunned hunter and any that remain in the clearing below the bridge.

Wild style points earned, 30 (10 per hunter).

 

Grab the log on the picnic table. Take it back to the beavers. Beaver are

now your buddies, these are the last of the animal buddies. Wild Style points

earned 80. You can now four legged run.

 

Follow the path between the beavers. Use a rabbit here to help scare the

bunter on the point ahead. Wild Style points earned, 10.

 

Turn away from the point and take the path onward to the right. Scare the

hunter at the next turn to the right. Wild Style points earned, 10.

 

Cross the bridge ahead and scare the hunter. Wild Style points earned, 10.

 

Go around the turn to the left and the another one and approach the beaver to

the right.

 

Objective: Find replacement teeth for O'Toole.

 

Go around the turn to the left. Follow the path and throw Elliot at the

squirrel tree. Grab the squirrel and through it over the log to another tree

so it can stun the hunter there. Grab the rabbit and throw it at the hunter

to scare him off. Wild style points earned, 10. (You can backtrack to get

another rabbit from the point if you mess up the order).

 

Grab Elliot and throw him over the gorge to get [Flower Badge 1/2]. Wild

Style points earned, 5.

 

Keep following the path around a bend to the right. Sneak up on the hunter in

the clearing ahead. Wild Style points earned, 10.

 

Throw Elliots onto the cabin roof to get [Feather Badge 2/3]. Wild Style

points earned, 5.

 

Approach the teeth and start to run after them as they make laps around the

campsite. Return with them to Otoole. Wild style points earned, 80.

 

Follow Otoole to a log fallen across the path and he'll chew through it

letting you into a new area. Start to walk along the path.

 

Objective: Escort Toothy O'toole to the Fishing Lodge.

 

Run along the path ahead so you can scare the hunter before Otoole reaches

him. Wild Style points earned, 10.

 

Keep running along the path and scare the next hunter. Wild style points

earned, 10.

 

Throw Elliot at the tree here and grab the squirrel. Release the squirrel at

the fallen log to distract the hunter behind it. If Otooles fallen behind go

back for him, so he can eat through the log, Scare the hunter the squirrel is

distracting. Wild Style points earned, 10.

 

Run ahead and scare the next hunter. Wild Style points earned, 10.

 

Go around the bend to the right. Wait for Otoole to fell the tree and run up

it to where O'toole will point out Boswell. Wild style points earned, 80.

 

Throw Elliot up to the left to get [Feather Badge 3/3]. Wild Style points

earned, 5.

 

Slide down the path into the water. Swim around the dock to get [Flower

Badge 2/2]. Wild Style points earned, 5.

 

Go up the slope here and scare the hunter. Wild style points earned, 10.

 

Scare the hunter in to field to the right. Wild style points earned. 10.

 

Smell out some berries for healing if needed. Free the skunk by throwing

Elliot at the cage. Back track and go across the cover bridge. Ignore

boswell on the outhouse to the left for now and scare the hunter in the field

ahead instead. Wild style points earned, 10.

 

Grab the skunk and throw it at the hunter on the opposite side of the building

from Boswell. Wild style points earn, 10.

 

Free another skunk here. Approach Boswell. Round up the three skunks you've

free and throw them to Boswell. Wild style points earned, 80.

 

Get on the outhouse to end the mission. A new minigame is unlocked.

 

=================

4.16 Rocky River

=================

 

Flower Badges: 5

Feather Badges: 1

Wild Style Points: 350

 

 

You're riding down the river on an outhouse. Steer left around an outcropping.

Steer right around a falling log. Wild Style points earned 5.

 

Go to the right of the sandbar to get [Flower Badge 1/5]. Wild Style points

earned 5.

 

Steer left around the bend in the river and right around an outcropping. Hit

the jump to get [ Feather Badge 1/1]. Wild style points 55, 5 for the badge

and 50 for the jump.

 

Go around the bend pulling right to avoid the falling debris. Wild style

points earned 5.

 

Go under the center of the bridge. You can earn 20 Wild Style points as you

go under the bridge, two 5's and a 10.

 

Hit the jump ahead. Wild point points earned 20.

 

Two rewards of 5 wild style point can be earned going from one ramp to the

next here, while avoiding the rock.

 

Pull left to get [Flower Badge 2/5]. Wild Style points earned 5.

 

Pull right to the ramp. Wild Style points earned 20.

 

Go under the docks to get [Flower Badge 3/5] and crash through the end. Wild

style points earn 40 (5 for the badge, 35 for the crash).

 

You'll need to crash out a couple of times so you can get addition 5 and 10

wild style point rewards by going between each pair of support to the left

from under the dock.

 

Hit the next ramp. Wild style points earned 35.

 

Go between the rocks and hit the ramp. Wild style points earned 20.

 

You should land on [Flower Badge 4/5]. Wild style points earned 5.

 

Pull level around the rock. Right around the next one and left through the

gap. Wild Style points earned 10.

 

Steer around a few more rocks. Steer to the right to get get [Flower Badge

5/5] on the outside edge of the bend to the left. Wild points earned, 5.

 

(If you have less that 270 points try to crash out to repeat the run and get

some of the misc 5 and 10 point bonus for missing stuff in the river that

doesn't always register. There are at least 5 extra point to be earned.

 

Reached the beaver dam to complete the mission. Wild style points earned 80.

 

 

==================

4.17 Shaw's Shack

==================

 

Flower Badges: 1

Leaf Badges: 1

Wild Style Points: 210

 

Boog's on his own here. Walk up the path towards the shack. Get [Leaf Badge

1/1] to the left just before the stairs to the shack. Wild Style Points

earned 5.

 

Before entering the shack follow the path around to the right to get [Flower

Badge 1/1]. Wild Style Points earned 5.

 

Walk back to the cabin and go into side. Shaw with toss you into the

basement. Tap the indicated button to come to your senses.

 

Objective: Use the TV to lure Shaw downstairs. Turn to the TV in the corver.

Go to the left side of the stuff in the midder and head towards the stairs

while Shaw goes down the other. Go up the stairs to escape from Shaw. Wild

style points earned, 100.

 

Objective: Follow the road to Timberline or the path to the forest.

 

Leave the cabin and go past the truck and down the road to the left.

Timberline is to the right but it's pretty obvoius from what McSquizzy tells

you the you should go left into the forest. Do so. A minigame is unlocked.

Wild style points earned 100.

 

NOTE: If you head to the right instead, McSquizzy just spins the arrow on the

sign around so you're heading away from timberline anyways. The points are

still earn and the minigame is still unlocked.

Link to comment
Share on other sites

=====================================

4.18 Call to Battle/Start the Battle

=====================================

 

Flower Badges: 1

Leaf Badges: 2

Wild Style Points: 615

 

Objective: Clear the area of all hunters.

 

After the inspiration speech you be taken to the begining of the battle.

 

Turn around to face the tent. Go towards it and scare the hunter. Wild style

points earned, 10.

 

Grab Elliot at throw him onto the tent to get Leaf Badge [1/2]. Wild style

points earned, 5.

 

Go past the tent and scare the hunter. Wild style points earned, 10.

 

Climb up the log and scare the hunter to the right. Wild style points earned,

10.

 

Go down the path to a clearing. There are three hunters to scare here. Use

the squirrel and rabbit to help you if you want. Wild style points earned, 40

(10 per hunter).

 

Get [Flower Badge 1/1] on the left side of the clearing. Wild style points

earned, 5.

 

If you need to heal, smell of the berries near the tent on the right side of

the clear by the path onward. Follow the path. When you get to the tree with

the squirrel, grab Elliot and throw him onto [Leaft Badge 2/2] on the narrow

ledge to the left. Wild style points earned, 5.

 

Scare the three hunter to the left by charging into the tree to knock the

squirrel out and throwing it at the tree closer to the hunters to stunned.

Wild Style points earn 530 (10 per hunter and 500 for completing the mission).

 

NOTE: You should have enough Wild Style points now to finishing buying out the

Wild Academy.

 

====================

4.19 Call to Battle

====================

 

You get to choose the next mission here by talking to the animals. I'll take

them on in this order Skunks, Squirrels, Beavers (3 missions), Ducks (2

Missions).

 

You'll be returned here after completing the missions to choose another.

 

 

===============================================

4.20 The Trouble with Trappers (Skunk mission)

===============================================

 

Track Badges: 2

Leaf Badges: 2

Wild Style Points: 560

 

Grab the skunk ahead on the path to the first cabin ahead. You may remember

this is when they where chopping McSquizzy's trees earlier. Walk past the

Cabin and up the path to [Leaf Badge 1/2[. Wild Style Points earned 5.

 

Toss the skunk into the chimney to flush out the hunter. Grab the hunter and

toss him into the trap. Wild style points earned, 10.

 

Head into the clearing with the three cabins to the right of the first cabin.

Throw Elliot onto the log pile in the center to get [Leaf Badge 2/2[. Wild

Style Points earned 5.

 

Grab Elliot again and carrier up the path over the first cabin in the

clearing. Throw him onto the Chimney to get [Track Badge 1/2]. Wild Style

Points earned 5.

 

Grab a skunk from the clearing and throw it into the chimney you just tossed

Elliot onto. Grab the hunter that gets flushed out and throw him into a trap.

Wild style points earned, 10.

 

Grab Elliot and toss him onto the red truck behind another of the cabins to

get [Track Badge 2/2]. Wild Style Points earn two.

 

Flush the hunters out of the last two cabins by throwing skunks into the

chimneys from the ground level. Grab the hunters and toss them into the trap.

Wild style points earned, 20.

 

You'll be return to the skunk sisters to compete the missions. Wild Style

points earned 500.

 

================================================

4.21 Protect the Clan's Tree (Squirrel Mission)

================================================

 

Wild Style Points: 700

 

Just keep scaning left and right for the twenty hunters that appround to chop

the tree roots your left and right. Shoot them all with soda can's as they

get close. One or two of them will approach at a time. Wild Style points

earned 700, 10 per hunter and 500 for completing the mission.

 

=========================================

4.22 Chainsaw Cha Cha (Beaver Mission 1)

=========================================

 

Track Badges: 2

Leaf Badges: 1

Wild style points: 635

 

You're in control of Elliot for this mission. Go around the rocks at the

beginning to get [Leaf Badge 1/1]. Wild Style Points earned 5.

 

Jump up these rock to get the chainsaw. Drop down and head for the chainlink

fence and saw through it. Go around a bend to the left. Run down the two

hunters in the clearing ahead. Wild style points earned, 20 (10 per hunter)

 

Go through the clearing and run down the two hunter at the campsite on the

other side of it. Wild style points earned, 20 (10 per hunter)

 

Get [Track Badge 1/2] behind the blue truck at the campsite. Wild style

points earned 5.

 

Cut through the chainlink fench here. Continue along the path on the other

side. Run down the three hunters in to campsite you come to. Wild style

points earned, 30 (10 per hunter)

 

Get [Track Badge 2/2] behind the tents here. Wild style points earned, 5.

 

Cut through the fence to the left of the camp. Go down the path on the other

side. Run down the five hunters in the clearing ahead. (If you get shot too

many time you need to return her from the starting point, but the hunter that

you've dealt with will already be gone.) Wild style points earned, 50 (10 per

hunter.)

 

Follow the path on through the clearing and across the bridge to Riley. Wild

Style points earned, 500.

Link to comment
Share on other sites

========================================

4.23 Reilly's Rampage (Beaver Mission 2)

========================================

 

Track Badges: 4

Wild Style Points: 610

 

Grab Riley and throw him at the tree with the sparkles ahead. Grab the

rabbit and throw it at the hunter at the top of the fallen tree. Scare the

hunter, Wild Style points earned 10.

 

Grab Riley again. Throw him at the hunters tree ahead. Wild Style points

earned 10.

 

Climb the log to get [Track Badge 1/4[. Wild Style points earned 5.

 

Grab Riley and continue down the path. Throw him at the tree around the turn

to the right to scare a hunter. Wild style points earned, 260 (10 for the

hunter and 250 for completing this objective.

 

Climb the fallen tree and go around the turn to the left. Slide into the

water. Riley will be on the lamd to the left. Ignore him for the moment and

scare the hunter on the foot bidge. Wild Style Points earned 10.

 

Go onto the walkway around the cabin to the right. Scare the hunter. Wild

Style Points earned 10.

 

Get [Track Badge 2/4] on the walkway. Wild Style points earned 5.

 

Retrieve Riley and through him at the hunter in the tree in the field near the

cabin with the walkway. Wild Style points earned 10.

 

Climb the tree to get [Track Badge 3/4]. Wild style points earned 5.

 

Cross the covered bridge. Scare the two hunters walking about on the other

side. Wild style points earned 20 (10 per hunter).

 

Grab Riley and throw him at the hunter in the tree here. Wild style points

earned, 10.

 

Climb the three and get [Track Badge 4/4]. Wild Style points earned, 5.

 

Grab Riley and head back to the covered bridge. Throw him at the supports

under this side twice to complete the mission. Wild Style Points earned 250.

 

 

=========================================

4.24 Toothy Torpedoes (Beaver Mission 3)

=========================================

 

Wild Style points: 500

 

Turn in a circle and launch a beaver torpedo and both supports on all four

bridges and any boats in the area. Wild Style points earned 500.

 

 

==================================

4.25 Tanks a lot (Duck Mission 1)

==================================

 

Flower Badges: 1

Leaf Badges: 2

Wild Style Points: 565

 

Grab a tank from the chest and use it to knock over the gnawed tree. Climb

the fallen tree onto the rock. Junp right to the next rock to get [Leaf Badge

1/2]. Wild Style points earned 5.

 

Jump to the grass to the right and turn right. Cross the log. Grab a tank

from the chest on the other side and knock over the tree. Grab another tank

and cross the fallen tree. Take the tank to the duck on the other side.

 

Jump to get [Flower Badge 1/1] behind where the duck was. This should be the

last flower badge. Wild Style points earned, 5.

 

Slide down the path and turn left. Slide down to the right and get out. Jump

onto the rocks and across them to the camp site. Taunt the hunter into the

campfile, you'll need to be quick as he'll spot you. Wild Style points

earned, 10.

 

Go out onto the rock point and jump across the river. Taunt the hunter into

the campfile. Wild style points earned, 10.

 

Grab a propane take and blow up the tree. Grab another tank and cross the

river on the fallen tree and take it to the duck on the other side.

 

Cross the log behind when the duck was. Jump upsteam across the rocks and

onto the grass. Turn right and grab a tank. Blow up the tree with it.

 

Cross the fallen tree on the the rock. Jump across the rocks to the other

side of the river. Taunt the hunter into the fire. Wild style points earned

10.

 

Grab a tank and knock over the tree. Cross it. Taunt the hunter to the right

in to a fire. Grab a tank and blow up the tree to the left. Cross it and

jump down to get [Leaf Badge 2/2]. Wild style points earned 5.

 

Work your way back around to the last take crate and grab another. Blow up

the tree to the left this time. This scares the two hunters on the other

side. Wild style points earned 20 (10 per hunter).

 

Grab another tank and take it across the fallen tree. Take it to the duck on

the picnic table to complete the mission. Wild Style Points earned 500.

Link to comment
Share on other sites

======================

4.26 Clear The Ducks!

======================

 

Track Badges: 2

Leaf Badges: 2

Wild Style Points: 610

 

Walk forward and scare the hunter. Wild style points earned, 10.

 

Get [Leaf Badge 1/2] in the pond. Wild style points earned, 5.

 

Scare the hunter on the other side of the pond, use a skunk to help if you

want. Wild style points earned, 10.

 

Take to the duck on the island in the pond. Repeat his code to have the duck

squadron destroy the truck block the path on the other side of the pond.

 

Go down the path where the truck was. Turn to the left and scare the two

hunters. Wild style points earned 20 (10 per hunter).

 

Get [Track Badge 1/2] here. Wild style points earned 5.

 

Talk to the duck and repeat his code to destroy the trucks blocking the way.

 

Go around the turn to the right. Scare the three hunters to the right along

the score of the pond. Wild style points earned, 30 (10 per hunter).

 

Get [Track Dadge 2/2] behind the truck here. This should be the last track

badge. Wild Style points earned, 5.

 

Return to the pond and scare the other two hunters on the other side. Wild

style points earned, 20 (10 per hunter).

 

Get [Leaf Badge 2/2] from the circle of canoes where one of the hunters was

standing. This should complete the leaf collection, and finish off Beth's

Scrapbook. Wild style points earned, 5.

 

Talk to the duck on the shore past the canoe and repeat his code to complete

the mission. Wild style points earned, 500.

 

==================================

4.27 Call to Battle/Shaw Showdown

==================================

 

Wild style points: 1000

 

After the finish inspirational speech you're taken to the final battle with

Shaw.

 

Throw a rabbit at shaw using Cross Hair. Throw a skunk at shaw. Grab a

squirrel and thow it at a tree near Shaw. Wait for shaw to be stunned at go

up to him and roar. Wild Style points earned 1000.

Link to comment
Share on other sites

  • 1 month later...
  • 3 months later...
  • 3 months later...
  • 1 month later...
  • 2 months later...
  • 1 month later...
  • 3 months later...
  • 4 weeks later...

I was having trouble with...

 

Smell and throw Elliot to get [Mushroom Badge 4/4] in the air at the next turn

to the right. Wild style points earned, 5.

 

Didn't seem to be there... Hunted Level that is...

 

EDIT - Found it, but I am 10 points short... Perhaps I missed a hunter : \?

Edited by x Kegan
Link to comment
Share on other sites

  • 4 months later...
I was having trouble with...

 

Smell and throw Elliot to get [Mushroom Badge 4/4] in the air at the next turn

to the right. Wild style points earned, 5.

 

Didn't seem to be there... Hunted Level that is...

 

EDIT - Found it, but I am 10 points short... Perhaps I missed a hunter : ?

 

i think thats the level with the hunter is on the opposite side and you cant get to him as theres a gap in the way.

just chuck your little mate at the squirrel in the tree near him and once he starts getting hit by nuts just chuck your little mate (fuck knows his name) at him to scare him off for good.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...