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The Trial Guide (You've all been waiting for!)


Hairyearlobe
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http://www.gamefaqs.com/console/ps3/file/943711/55890

 

All credit goes to James Nguyen for this fantastic guide . :)

 

-------------------------------------------------------------------------------

[RY] Ryu

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> [Jump] Heavy Kick

 

(2) -> [Crouch] Heavy Punch

 

(3) -> Shoulder Throw

* Toward + LP + LK

 

(4) -> Somersault Throw

* Away + LP + LK

 

(5) -> Collarbone Breaker

* Toward + MP

 

(6) -> Solar Plexus Strike

* Toward + HP

 

Relatively easy, pressing [select] lets you change the name of the

moves to their commands. I added the commands above so that its easier

for those that have trouble reading the command icons.

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Hadoken

* QCF + P

 

(2) -> Tatsumaki Senpukyaku

* QCB + K

 

(3) -> Airborne Tatsumaki Senpukyaku

* QCB + K

 

Put in the command right when you start falling from your jump.

 

(4) -> Shoryuken

* DF, DF + P

 

DF, DF + P is the new shortcut for an uppercut if you can't pull off

the old F, D, DF + P command.

 

(5) -> Shinku Hadoken

* QCF, QCF + P

 

If you're having trouble getting the super to come out, try doing a

wider motion first. Example; HCF, QCF + P. Once you get used to the

motion, you can start to make it smaller.

 

(6) -> Metsu Hadoken

* QCF, QCF + PPP

 

Same advice as doing 'Shinku Hadoken', make the motion wider at the

start if you're having trouble getting it out.

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> Heavy Kick

-> EX Focus Attack

* s.HK x (tap) MP + MK

 

Stand next to Dan and tap HK followed by MP + MK quickly right after.

Ryu should do a kick where his foot goes right above his head. If he

does a roundhouse kick, you're standing too far away. Also do not hold

down MP + MK or it won't combo.

 

(2) -> Heavy Punch

-> Hadoken

* s.HP X QCF + P

 

Stand next to Dan and tap HP followed by QCF + HP quickly afterwards.

Make sure you press HP after the QCF because if you press HP too fast,

Ryu won't throw out the Hadoken.

 

(3) -> [ Crouch ] Medium Kick

-> Tatsumaki Senpukyaku

* c.MK x QCB + K

 

Crouch next to Dan and while holding down, tap MK followed by QCB + MK

quickly afterwards and remember to hit MK after QCB or it won't come

out. Try to do all the commands right after each ther for best results.

 

(4) -> Solar Plexus Strike

-> Shoryuken

* F + HP > DF, DF + HP

 

While holding forward next to Dan, tap HP and wait until after the 2nd

attack hits and immediately tap DF, DF + HP. If you do it right Ryu

should uppercut Dan right after for a 3 Hit combo.

 

(5) -> [ Crouch ] Heavy Punch

-> Shoryuken

* DF + HP, DF + HP

 

Not very difficult, just hit DF + HP for the c.HP and then DF + HP

again quickly to get the Shoryuken. Do the button presses quickly for

the combo to come out.

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Tatsumaki Senpukyaku

* (jump-in) j.HK > c.MK X QCB + K

 

Pretty easy, just take it slowly and try not to mash out any of the

buttons. Jump forward HK and while jumping force yourself to hold DF so

you can get ready for the next part. When you land, if you're still

holding DF, Ryu should be crouching and all you have to do is tap MK,

QCB, MK (or any other Kick you want, but MK again should be the

easiest).

 

(2) -> [ Jump ] Heavy Kick

-> [ Crouch ] Heavy Punch

-> Hadoken

-> EX Focus Attack

* (jump-in) j.HK > c.HP x QCF + P x (tap) MP + MK

 

Jump forward with HK while holding DB so that you land crouching down.

When you land press HP while holding DB, then follow through with QCF,

LP and then tap MP + MK right away. After landing, everything should be

done quickly one after another, so you don't need to pay attention to

what Ryu is doing. Also the fingering I use is hitting HK and HP with

my ring finger, LP with my index finger and MP + MK (for the EX Focus

Attack) with my middle finger and thumb.

 

(3) -> [ Jump ] Heavy Punch

-> Heavy Kick

-> Shinku Hadoken

* (jump-in) j.HP > QCF, QCF, HK, HP

 

This one is difficult, but there is a trick you can use to pulling this

off relatively easily. Jump forward with HP (hit it after you starting

falling from your jump) and then immediately start doing QCF, QCF

before you land. You should be done right when you land so you can tap

in HK followed by HP right afterwards quickly (and when I say quickly,

I mean really fast taps with the same finger going from HK to HP).

Doing this will make Ryu do a head kick for 1 hit and then throw out

his super (Shinku Hadoken) right after.

 

(4) -> [ Jump ] Heavy Kick

-> Heavy Punch

-> Shoryuken

-> Shinku Hadoken

* (jump-in) j.HK > HP x F, QCF + P xx QCF + P

 

This one is quite a bit more difficult because there aren't really any

tricks to doing it. You have to really just practice the motion or get

lucky with your joystick jiggling skills. Start by jumping forward with

HK and make sure you're not pressing any directions when you land.

 

Now think of this as a separate part so that you don't feel rushed

since HK stuns Dan for long enough that it doesn't matter when you hit

him, he'll stay stunned for long enough so that when you land you can

hit him with other stuff. Now when you land you have to do the

following:

 

** HP, F, QCF + HP, QCF + HP.

 

Make sure you press F (toward) Dan after HP or your Shoryuken won't

come out.

 

You have to do all of this really quickly so practice doing that part

by itself until you can if before adding the jumping HK part. Also make

note that you don't have to press HP where I have it marked,

technically all you need to do is keep hitting HP while doing the other

motions on your joystick and everything should come out, but that way

builds bad habits and its better to practice being clean. Of course

most people would rather just get this over with so do what works for

you.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Medium Punch

-> [ Crouch ] Medium Punch

* c.MP > c.MP

 

This is considered a link combo because even though you could

technically just keep mashing on MP while crouching to get this,

there's an easier and better way to do this. start by crouching next to

Dan and pay close attention to his health bar at the top of the screen

when you hit him. When you hit him with the 1st crouching MP you'll

notice this light appear from the timer that goes along all the way to

Dan's picture in the corner.

 

Basically what you do is make sure you're crouching as close to Dan as

possible and then just look at his health bar and tap MP followed by

another MP as soon as the light disappears off of his health bar. This

might take you a couple of tries to get used to. If your 2nd MP isn't

coming out, that's because you're hitting it too soon and if Dan is

blocking it, you're pressing it too late.

 

(2) -> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Kick

* c.LK > c.LP > c.MK

 

Same as the previous challenge. Just look at Dan's health bar while

crouching as close to him as possible and tap out LK, MP, MK.

Edited by Hairyearlobe
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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> [ Crouch ] Medium Punch

-> [ Crouch ] Medium Punch

-> [ Crouch ] Heavy Kick

* (jump-in) j.HP > c.MP > c.MP > c.HK

 

Use the health bar trick to time the links. Also mind spacing, get up

next to Dan and back dash once and then step back once more so when you

jump in with HP you won't be too far away for the links to hit. Other

than that there aren't really any tricks for doing this, just be

persistent and practice the timing.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> Focus Attack

-> Solar Plexus Strike

-> [ Crouch ] Heavy Punch

-> Shoryuken

-> Shinku Hadoken

* MP + MK (level 3) > (dash forward) F + HP > DF + HP > DF + HP

> QCF, QCF + HP

 

This is a really hard combo and above is technically the way to do it,

but it's all execution and it's really difficult execution on top of

that because you have to get that 2x QCF really really quickly. What I

would suggest instead is to do this combo:

 

** MP + MK (level 3) > (dash forward) F + HP > DF + HP > DF + HP

> FADC > (dash forward) QCF, QCF + HP

 

You would look at that and think it's harder because you have to Focus

Attack Dash Cancel to get the combo, but it's actually a whole lot

easier because once you learn how to FADC it's actually really easy and

this gives you much more time to do the Super (not to mention you're

going to have to do a similar combo next anyways). Also incase you were

wondering, the FADC doesn't make the combo invalid. You can add

whatever you want to a combo as long as you do all the attacks in the

right order. That's all the game is checking anyways. That should

really be the only difficult part of the combo. As usual use the health

bar trick for the F + HP into c.HP link.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Heavy Punch

-> Shoryuken

-> EX Focus Cancel

-> Metsu Hadoken

* (jump-in) j.HK > s.HP > DF, DF + HP > FADC

> (dash forward) QCF, QCF + PPP

 

If you could do the last one, this is a cake walk. No annoying c.HP

into Shoryuken and if you did my FADC combo instead, all you're really

doing is doing PPP of HP at the end.

 

For those that have trouble with FADCing into Ultra, it could just be a

matter of not being clean enough on your motions. You really have to

just practice:

 

*** F, D, DF + HP > MP + MK (hold) > F, F

> (release all buttons) QCF, QCF + PPP.

 

Always use the strongest attack before FADCing, so in this case it

would be HP Shoryuken because it knocks Dan the highest into the air

and gives you the most time to FADC. Typically I hit HP with my ring

finger and then tap MP + MK with my middle finger and thumb, but you

can choose to do it however is most comfortable for you. Once you get

that combo down by itself, doing the rest shouldn't be that hard, might

just take you a couple of tries to add the other stuff.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Punch

-> EX Hadoken

-> Metsu Hadoken

* (corner) (jump-in) j.HK > c.MP x QCF + PP > QCF, QCF + PPP

 

Really easy combo. Just push Dan into the corner and do the combo with

Dan's back to the corner. After the EX Hadoken hits you just do the

full Ultra motion right away since EX Hadoken recovers right when it

hits Dan. This combo won't work outside of the corner.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> [ Crouch ] Medium Punch

-> [ Crouch ] Heavy Punch

-> EX Tatsumaki Senpukyaku

-> EX Shoryuken

-> EX Focus Cancel

-> Metsu Hadoken

* (corner) (jump-in) j.HK > c.MP > c.HP x QCB + KK > F, D, DF + PP

> FADC > (dash forward) QCF, QCF + PPP

 

This link is quite easy compared to the others, but if you're having

trouble as always use the health bar trick to do it. This combo has to

be done in the corner or else it won't work.

 

The only part that you really have to worry about is after the FADC

forward you have to release everything before attempting to do the

Ultra. It can be frustrating to do this long combo just to mess up with

the Ultra since if you do it too late it'll miss or if you mess up it

won't even come out which kills the combo there.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[KE] Ken

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Shoulder Throw

* Toward + LP + LK

 

(2) -> Hell Wheel

* Away + LP + LK

 

(3) -> Inazuma Kick

* Away + MK

 

(4) -> Foward Step Kick

* Toward + MK

 

(5) -> Thunder Kick

* Toward + HK

 

(6) -> Target Combo

* s.MP x s.HP

 

Stand close to Dan befor tapping MP, HP quickly.

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Hadoken

* QCF + P

 

(2) -> Tatsumaki Senpukyaku

* QCB + K

 

(3) -> Airborne Tatsumaki Senpukyaku

* QCB + K

 

Put in the command right when you start falling from your jump.

 

(4) -> Shoryuken

* DF, DF + P

 

DF, DF + P is the new shortcut for an uppercut if you can't pull off

the old F, D, DF + P command.

 

(5) -> Shoryureppa

* QCF, QCF + P

 

If you're having trouble getting the super to come out, try doing a

wider motion first. Example; HCF, QCF + P. Once you get used to the

motion, you can start to make it smaller.

 

(6) -> Shinryuken

* QCF, QCF + PPP

 

Same advice as doing 'Shinku Hadoken', make the motion wider at the

start if you're having trouble getting it out.

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> Heavy Kick

-> Hadoken

* s.HK x QCF + P

 

A rather difficult cancel by itself. Stand right next to Dan and tap HK

followed quickly by QCF + HP (or any other P).

 

(2) -> [ Crouch ] Medium Kick

-> Tatsumaki Senpukyaku

* c.MK x QCB + K

 

Hold DF next to Dan and tap MK followed with QCB + MK again (or any

other K).

 

(3) -> Target Combo

-> Shoryuken

* s.MP x s.HP x DF, DF + P

 

Stand next to Dan and tap MP, HP, DF, DF + HP. Not really that hard,

just make sure DF, DF is done really quickly, otherwise you can go

rather slowly with the other button presses.

 

(4) -> [ Crouch ] Heavy Punch

-> Shoryuken

* DF + HP, DF + HP

 

Not very difficult, just hit DF + HP for the c.HP and then DF + HP

again quickly to get the Shoryuken. Do the button presses quickly for

the combo to come out.

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Hadoken

* (jump-in) j.HK > c.MK x QCF + P

 

Jump forward and tap HK while holding DB and then tap MK when you land

followed by QCF + MP (or any other P).

 

(2) -> [ Jump ] Heavy Punch

-> [ Crouch ] Heavy Punch

-> Tatsumaki Senpukyaku

* (jump-in) j.HP > c.HP x QCB + K

 

Jump forward and tap HP while holding DF and then tap HP when you land

and then follow up with QCB + HK.

 

(3) -> [ Jump ] Heavy Kick

-> Heavy Kick

-> Medium Shoryuken

-> EX Focus Attack

* (jump-in) j.HK > s.HK x DF, DF + MP x (tap) MP + MK

 

Jump forward and tap HK, making sure not to hold any direction and make

sure that you jump as close to Dan as you can. When you land tap HK

followed by DF, DF + MP really quickly and again followed by MP + MK

really quickly afterwards. Start slowly and speed up until you get used

to doing the ground part before adding the jumping HK. Try not to mash

because it will be difficult to get out each part. If your Shoryuken

didn't come out, its because you weren't fast enough.

 

(4) -> [ Jump ] Heavy Kick

-> Heavy Kick

-> Shoryuken

-> Shoryureppa

* (jump-in) j.HK > s.HK x F, QCF + P x QCF + P

 

Jump forward and tap HK while not holding any direction before landing

and making sure you jump as close to Dan as possible. When you land tap

HK followed by F and then mash on HP while you input QCF repeatedly. If

you do it right, the combo should come out. Make sure you're as close

as possible so that HK is a high roundhouse kick and not a Thunder Kick

(which means you're pressing F too early). After that its all about

speed. If anything isn't coming out, it's because you're just not doing

the motions fast enough. A quite difficult combo, but just keep trying

it til you get it.

 

(5) -> [ Jump ] Heavy Kick

-> Target Combo

-> Shoryuken

-> Shoryureppa.

* (jump-in) j.HK > s.MP x s.HP x F, QCF + P x QCF + P

 

Easier combo than the previous. Start by jumping forward and tap HK.

When you land tap MP, HP and right when you tap HP tap F and similar to

the previous combo just keep repeating QCF while tapping HP to get the

combo to come out.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Light Punch

-> [ Crouch ] Medium Punch

* s.LP > c.MP

 

Same trick to do this link as with Ryu's. Look at Dan's health bar when

you're doing this combo. Start as close to Dan as you can and then tap

LP followed by holding D right after and when the light on Dan's health

bar disappears tap MP. If you do it right, it'll combo. It'll take a

couple tries, but this trick makes this combo and the rest easier to

do.

 

(2) -> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

* c.LP > c.LP

 

Using the health bar trick, crouch as close to Dan as you can and tap

LP followed by HP.

 

(3) -> Medium Kick

-> Medium Punch

* s.MK > s.MP

 

Using the health bar trick, stand as close to Dan as possible and tap

MK which should be a high up kick. Follow that with an MP afterwards.

If you don't press MP fast enough you'll be too far for it to hit.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Target Combo

-> Light Shoryuken

-> EX Focus Cancel

-> Shinryuken

* (jump-in) j.HK > s.MP x s.HP > F, D, DF + LP

> FADC (dash forward) > QCF, QCF + PPP

 

This combo would be easier in the corner, but it can be done anywhere

so it's up to you what you want to do. The focus of this challenge is

to learn how to FADC which is holding down MP + MK while dashing

forward and then letting go of MP + MK, but for an introduction to

FADC, this is a pretty hard combo.

 

I like using F, D, DF for the Shoryuken instead of DF, DF, but you can

use whatever is more comfortable for you. If you keep missing the

Shinryuken then it's because you're dashing too late so practice just

doing:

 

** F, D, DF + LP x FADC (dash forward) > QCF , QCF + PPP

 

Repeat that combo over and over until you can get it two or three times

in a row. Other than that, the only other problem would be getting the

Ultra to come out at the end and that's down to execution.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Medium Kick

-> [ Crouch ] Medium Kick

-> Heavy Hadoken

-> Heavy Shoryureppa

* (jump-in) j.HK > s.MK > c.MK x QCF + HP x QCF + HP

 

This combo works anywhere so it doesn't matter where you start. The

combo can be a little tricky because of the link that you're probably

never going to use in a real game, but the rest of the combo teaches

useful stuff.

 

You start with a jump in HK followed by a link that can only be done if

you're close to Dan. Use the health bar trick to get the s.MK > c.MK

link.

 

Next is HP Hadoken into HP Super, but it's easier to segment the combo

into 3 parts:

 

[1] j.HK

[2] s.MK

[3] c.MK x QCF + HP x QCF + HP

 

The reason I separate the jumping part is because you can have the HK

hit at any time and it wouldn't really affect the combo. s.MK after you

land needs to be thought of as a separate piece as well because the

next part is really supposed to feel like one smooth motion. Your

button presses should look like:

 

** D + MK, DF, F + HP, D, DF, F + HP

 

Just do all of that one after the other. You have to do that last part

really quickly or it won't come out. You have about one second to do it

and if you find nothing is coming out after your fireball, you're not

doing the second QCF + HP too slowly.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

-> Shoryuken

-> Shoryureppa

-> Shinryuken

* (corner) (jump-in) j.HK > c.LK > c.LP x F , QCF + HP x QCF + HP

> QCF, QCF + PPP

 

This combo will work better in the corner so might as well do it there.

This is just because during the Shoryuken x Shoryureppa part, if you

cancel the Shoryuken on the second hit into your Super, half of the

Super will miss. If you cancel after the first hit then the combo will

work, but it's just a tiny bit harder to do. Might as well avoid that

issue altogether though since it doesn't matter if you just do the

combo in the corner.

 

Pretty difficult only because of the c.LP into Shoryuken is really

tough to do. This will just take practice and luck as there aren't any

tricks to do this. It's all about speed and practice. The c.LK, c.LP

link is easy so you don't really need to worry about that too much, but

you have to practice:

 

** c.LK, c.LP x F, QCF + HP

 

Once you get that, you can add another QCF + HP to get the Super to

come out pretty easily. Now you have to pay attention to Ken after the

super comes out. He's going to knock Dan into the air and after the

last hit, he's going to start falling much sooner than Dan will so at

this point you should not be pressing anything. When Ken disappears off

the bottom of the screen start doing QCF, QCF + PPP as fast as you can.

If you do this late, Ken's Ultra will miss.

 

You can practice this timing by doing F, QCF + HP x QCF + HP and just

keep trying to do the Ultra after it until you're used to the timing.

Not really that difficult so should only take you a couple tries to

get. Also to make note of, the first hit of the Ultra isn't going to

hit where Ken goes into his kicks, it's just a rising flaming uppercut

to the top of the screen.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Heavy Punch

-> Heavy Shoryuken

-> EX Focus Cancel

-> Medium Shoryuken

-> Shinryuken

* (jump-in) j.HK > c.LP > DF + HP x DF + HP (2 hits)

x FADC (dash forward) > DF, DF + MP (1 hit) > QCF, QCF + PPP

 

This is a really difficult combo and there aren't really any tricks to

do it other than practice. I have however found a way to raise my odds

of doing the combo from 5% to 10% which isn't much really, but it does

seem to help especially with the nerves surrounding doing such an

intricately timed combo. Basically what I'm doing is:

 

** (jump-in) j.HK > c.LP > c.LP > c.HP x DF, DF + HP (2 hits)

x FADC (dash forward) > DF, DF + MP (1 hit) > QCF, QCF + PPP

 

The different is really just the beginning where I'm linking into the

c.HP and HP Shoryuken. If you realize that all I did was really add

another c.LP and changed when I did the DF to after I hit c.HP (not

after it hits, but after i hit the HP button itself) that's because it

seems easier for me to do that and I get less antsy about the next part

which needs to be done seemingly perfectly for you to get the MP

Shoryuken to hit under Dan to pop him up higher instead of beside him

where it'll be impossible for your Ultra to hit. You might also ask me

why is this easier if I'm adding another hit to the combo? It's just so

that I have time to get myself mentally ready for the fast part after I

input the DF, DF for the HP Shoryuken really quickly followed by

FADCing into a perfectly timed MP Shoryuken. You will find that it's

harder to get the c.HP to hit, but that's more about having the perfect

spacing and timing the j.HK right to get it.

 

This combo just requires you to practice really heavily to get it which

can be frustrating, but realize that this is one of the hardest combos

in the game aside from C. Viper's so take your time and don't rush it

because the combo may be fast, but don't let it overwhelm you.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Punch

-> Heavy Shoryuken

-> EX Focus Cancel

-> EX Airborne Tatsumaki Senpukyaku

-> Shinryuken

* (corner) (jump-in) j.HK > c.LP > DF + MP x DF + HP (2 hits)

> FADC (dash forward) > (jump forward) QCB + KK > (land) QCF, QCF + PPP

 

This was a fun combo for me as it was both interesting as well as

easier to perform than the previous combo. The links are relatively

easily and don't really get in the way of doing this combo. The meat of

it is after the DF + MP x DF + HP you have to FADC after the second hit

of the HP Shoryuken and dash forward quickly so that you have enough

time to dash forward, jump forward and quickly do QCB + KK as soon as

you jump into the air so that it will hit Dan and keep him in both the

air and the corner so that when you land you activate you Ultra and

ride the flames up to finish the combo off. Only the Shinryuken needs

to be in the corner for it to hit since outside of the corner the EX

Airborne Tatsumaki Senpukyaku knocks Dan too far away for the

Shinryuken to combo after.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[CH] Chun-Li

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Ryuseiraku

* LP + MK (in the air)

 

Jump into the air beside Dan and press LP + LK.

 

(2) -> Kakukyakuraku

* DF + HK

 

Stand next to Dan and hold DF while tapping HK.

 

(3) -> Rear Spin Kick

* DF + LK

 

Stand next to Dan and hold DF while tapping LK.

 

(4) -> Kakusenshu

* F + MK

 

Stand next to Dan and hold F while tapping MK.

 

(5) -> Kintenkishu

-> Tenkukyaku

-> Tenshyokyaku

* B + MK, B + MK, D, U + MK

 

Stand next to Dan and do B + MK, B + MK, D, U + MK quickly. Don't wait

for her to attack before doing the other button presses. Just press

them at a moderately fast speed.

 

(6) -> Yosokyaku

-> Yosokyaku

-> Yosokyaku

* (jump-in) D + MK, D + MK, D + MK

 

A little difficult to hit. Stand a little back from where Dan is

jumping. You have to time it so you jump a little bit after he jumps so

that when you are falling you are a little above Dan's head. This is

when you need to hold down and tap MK until you get all 3 Yosokyakus.

This may take a couple tries because sometimes the move doesn't come

out, but once you get the first hit the other 2 Yosokyakus will hit.

Make sure you hit Dan while he is still in the air or you won't be able

to do the combo.

 

(7) -> Target Combo

* (jump-in) j.HP, j.HP

 

Jump forward and tap HP twice. You only need to hit Dan with the 2nd

hit for it to count.

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Hyakuretsukyaku

* K (Tap any K 5 times quickly)

 

Easiest way to get this is to jump forward and mash on HK at least 5

times before you land on the ground.

 

(2) -> Kikoken.

* Hold B for 2 seconds, F + P

 

(3) -> Hazanshu

* HCB + K

 

(4) -> Spinning Bird Kick

* Hold D for 2 seconds, U + K

 

Hold D, count 1, 2 and then tap U + K.

 

(5) -> Senretsukyaku

* Hold B, count 1, 2 and then tap F, B, F + K

 

(6) -> Hosenka

* Hold B, count 1, 2 and then tap F, B, F + KKK

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> Heavy Kick

-> Hyakuretsukyaku

* HK x (mash) HK

 

The easiest way to do this combo is to jump forward and right before

landing mash on HK. You might hit Dan with a jumping HK, but another HK

should come out when you land before Chun Li's lightning kick kicks in.

 

(2) -> [ Crouch ] Heavy Punch

-> Medium Spinning Bird Kick

* D + HP x U + MK

 

Crouch next to Dan and hold D for at least two seconds before pressing

HP, U + MK. Make Sure you do this quickly so that Chun-Li will do her

spinning bird kick after punching Dan once.

 

(3) -> [ Crouch ] Medium Kick

-> Kikoken

* Hold DB for 2 seconds, c.MK x F + P

 

Crouch next to Dan and hold DB for at least two seconds before tapping

MK, F + MP (or any other P).

 

(4) -> Heavy Punch

-> EX Focus Attack

* s.HP x (tap) MP + MK

 

Stand next to Dan and tap HP followed by MP + MK as fast as you can.

 

(5) -> Target Combo

-> Yosokyaku

-> Yosokyaku

-> Yosokyaku

* (jump-in) j.FP, j.FP > (land) (re-jump) D + MK, D + MK, D + MK

 

Jump forward an tap HP, HP for the Target Combo. Then you'll land and

have to jump forward again to do D + MP, D + MP, D + MP for the three

Yosokyakus.

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Kick

-> Heavy Kick

-> EX Hyakuretsukyaku

* (jump-in) j.HK > MP + HK (repeatedly when you land)

 

Jump forward toward Dan and tap HK when you're about to land. After

that wait half a second before hitting MP and HK at the same time as

fast as you can. You need to hit MP and HK at the same time at least

three times before the standing HK hits.

 

(2) -> Target Combo

-> Kintekishu

-> Tenkukyaku

-> Tenshyokyaku

-> EX Spinning Bird Kick

* (jump-in) j.HP, j.HP > B + MK, B + MK, D, U + MK (hold D) > U + KK

 

Dash toward Dan until Dan's back is in the corner. That's the only way

this will combo will work. Start by dashing backward once and then Jump

forward while tapping HP, HP. Only the second hit needs to land. Hold

Back while doing this so you're ready when you land. After landing on

the ground, while holding B, tap MK, MK, D, U + MK and immediately hold

D again. Wait for Dan to almost hit the ground again and tap U + KKK.

Pressing all three Kick buttons makes sure that the EX Spinning Bird

Kick comes out.

 

(3) -> Focus Attack

-> [ Crouch ] Heavy Punch

-> Medium Spinning Bird Kick

* MP + MK (level 3) > (dash forward) (hold D) c.HP x U + MK

 

Hold own MP + MK and count to 2 slowly before tapping F, F twice. Note

that you'll be putting in the dash a second before you actually do

dash. If you do this right Chun-Li should do her level 3 Force Attack

(you'll see black ink if you did it right) and then dash right after.

Now for the other part of the combo, after you tap F, F immediately

hold D and after dashing forward as soon as you see Chun-Li crouch you

tap HP, U + MK as fast as you can. Combo isn't as difficult as it

seems.

 

(4) -> Target Combo

-> Medium Punch

-> Kikoken

-> Senretsukyaku

* (jump-in) (hold B) j.HP, j.HP > s.MP x F + P x B, F + P

 

Jump forward and hold back as soon as you jump while tapping HP twice

before you land on the ground. When you land make sure you're still

holding B before you tap MP, F + MP, B, F + MK. Her MP should only hit

once before her fireball comes out. You can't really mash this combo

out so practice doing her fireball into Super.

 

(5) -> Focus Attack

-> Medium Punch

-> Senretsukyaku

* MP + MK (level 3) > (dash forward) (hold B) s.MP x F, B, F + K

 

Combo isn't as hard as it seems. Similar to the third trial in this

level, you do a level 3 Focus Attack and input the dash before the

Focus Attack actually goes off. Hold B as soon as you input the forward

dash. After you dash you have about half a second before you need to

tap MP followed by F, B, F + K really quickly. Chun-Li's super should

come out right after the second hit of Chun-Li's MP.

 

(6) -> [ Jump ] Heavy Kick

-> Kintekishu

-> Tenkukyaku

-> EX Hyakuretsukyaku

-> Hosenka

* (jump-in) j.HK > B + MK, B + MK (hold B) > LP + MP + HP (repeatedly)

> F, B, F + KKK

 

This combo is quite difficult if you're not used to doing it. The

jumping HK needs to be done as close to the ground as possible for it

to combo into the rest. When you land you have to do the following:

Hold B while tapping MK, MK, hit all three Kick buttons at the same

time as fast as you can so you can get EX Hyakuretsukyaku and when they

hits, you have to quickly press F, B, F + KKK for her Ultra to come out

right after. This combo must be done in the corner to work so dash

toward Dan until his back is in the corner and dash back once before

trying to do this combo.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Kick

* c.LK > c.LP > c.MK

 

Using the health bar trick, crouch as close to Dan as you can and tap

out LK, LP, MK. Make sure you hold D or DB, otherwise you'll get a Rear

Spin Kick when you tap LK.

 

(2) -> [ Crouch ] Light Punch

-> Medium Punch

* c.LP > s.MP

 

Same as the last combo. Stand as close to Dan as you can and Hold D or

DB before tapping LP, then let go of everything and tap MP.

 

(3) -> Light Kick

-> Light Punch

-> Heavy Punch

* s.LK > s.LP > s.HP

 

ast one is a little harder because the timing is a bit slower. Stand as

close to Dan and using the health bar trick tap LK, LP, HP.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> Light Punch

-> Heavy Punch

* (jump-in) j.HK > c.LP > c.LP > c.LP > s.LP > s.HP

 

Not very difficult, just use the health bar trick for this pure link

combo.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Light Hyakuretsukyaku

-> [ Crouch ] Medium Kick

-> Senretsukyaku

* (corner) (jump-in) j.HK > (hold DB) LK + MK, LK + MK

x LK (3 times quickly) > c.MK >/x F, B, F + K

 

Push Dan into the corner and dash back once before starting this combo.

Now jump in with HK and then right as you land tap LK and MK at the

same time twice followed immediately with LK 3 times. If you do it

correctly the first two LK + MK will help you get the c.MK out after

the j.HK and then will also help with getting the Light Hyakuretsukyaku

to combo after that as well. Make sure to stop after the third single

LKs and count to two slowly before tapping c.MK.

 

Now is the really difficult part. You can get this part by either

taking it slowly and tapping c.MK and then hitting F, B, F + K to get

the super out after the c.MK hits. I found that to work well, but you

can also hit c.MK repeatedly after you link it from the Light

Hyakuretsukyaku while hitting B and F until the super goes off. If you

do it that way, the Super should activate as soon as the c.MK hits.

Both ways work so you can just try whichever method you want to.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> Heavy Hazanshu

-> Senretsukyaku

* HCB + HK (hold back) > F, B, F + K

 

Stand next to Dan and dash back once and then take one step backwards

before doing this combo. After that do the HCB + HK and make sure you

hold Back. When it hits wait almost a second before you do F, B, F + K

to get the Super to come out right as Chun-Li is about the stand back

up.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> Target Combo

-> [ Crouch ] Heavy Punch

-> Medium Spinning Bird Kick

-> Senretsukyaku

* (jump-in) j.FP, j.FP (hold DB) > c.HP x UB + MK (hold B)

> F, B, F + K

 

Jump in with FP, FP and follow it with holding Down Back for crouching

HP canceled into Up Back + MK before sliding to Back while the Spinning

Bird Kick comes out. The next part can be rather simple once you get

the timing down for it. All you have to do is listen to Chun-Li's voice

when she does the move. Right when she says "KICK!", you have to just

mash Back and Forward while mashing on any K button and the Super

should come out.

 

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Heavy Punch

-> EX Kikoken

-> EX Focus Attack

-> Kintekishu

-> Tenkukyaku

-> Tenshyokyaku

-> Hosenka

* (corner) (jump-in) (hold B) HK > s.HP x F + PP x MP + MK (level 2)

> (dash forward) B + MK, B + MK, D, U + MK (hold B)

> (walk back) F, B F + KKK

 

This one is more timing based than anything, but it's not really that

difficult, it's just long. You can break the combo up into three

different parts if that makes it easier for you:

 

[1] j.HK (hold B)> s.HP x F + PP x MP + MK (level 2)

[2] (dash forward) B + MK, B + MK, D, U + MK (hold B)

[3] (walk backwards for a second) F, B, F + KKK

 

The first part is pretty standard, the only semi-difficult part is just

getting the timing for the level 2 Focus Attack. Just anticipate the

white flash for the level 2. Also if you're having trouble getting the

Focus Attack Cancel after the EX Kikoken, you just have to make sure

you're not mashing it out. Also make sure you're doing it at a steady

rhythm. You shouldn't be doing it too fast.

 

The second part is easy enough, just remember to hold B after the kick

combo.

 

The last part is the hardest part which is just timing. You have to

pull off the Ultra when Dan is right above Chun-Li's head for it to

hit. If you do it too early Chun-Li will go right under Dan and if you

pull it off too late than Dan will hit the ground before Chun-Li

reaches her.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[HO] E. Honda

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Medium Kick

* (jump-in) j.MK

 

You have to jump forward with MK for it to hit. Jumping straight up

gives you a different attack that doesn't hit Dan while he stands

there.

 

(2) -> Heavy Kick

* s.HK

 

(3) -> Sabori

* LP + LK

 

(4) -> Rice Bale Throw

* B + LP + LK

 

(5) -> Shikofumi

* DF + HK

 

(6) -> Target Combo

* s.MP > DF + HK

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Hundred Hand Slap

* P (tap LP/MP 5 times or HP 6 times quickly)

 

Oddly there are different amount of presses needed depending on the

strength you want. E. Honda's LP and MP Hundred Hand Slap requires five

button presses, whereas his HP Hundred Hand Slap requires six.

 

 

(2) -> Sumo Headbutt

* Hold B for 2 seconds, F + P

 

(3) -> Sumo Smash

* Hold D for 2 seconds, U + K

 

(4) -> Ochio Throw

* HCB + P

 

(5) -> Super Killer Head Ram

* Hold B for 2 seconds, F, B, F + P

 

(6) -> Ultimate Killer Head Ram

* Hold B for 2 seconds, F, B, F + PPP

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Punch

-> Sumo Headbutt

* Hold DB for 2 seconds, c.LP x F + P

 

(2) -> [ Crouch ] Medium Kick

-> Sumo Headbutt

* Hold DB for 2 seconds, c.MK x F + P

 

(3) -> Medium Punch

-> Hundred Hand Slap

* (jump-in) MP (hit MP repeatedly)

 

Jump in with MP and when you're almost about to land start hitting MP

as fast as you can so that whether or not you hit Dan while jumping,

when you land you'll throw out an MP before you started doing the

Hundred Hand Slap.

 

(4) -> Heavy Punch

-> EX Focus Attack

* s.HP x (tap) MP + MK

 

(5) -> [ Crouch ] Light Kick

-> EX Sumo Smash

* Hold D for 2 seconds, c.LK x U + KK

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> Focus Attack

-> Ochio Throw

* MP + MK (level 3) > (dash forward) HCB + P

 

(2) -> [ Jump ] Heavy Kick

-> Medium Punch

-> EX Hundred Hand Slap

* (jump-in) j.HK > MP > LP + MP (repeatedly)

 

Not really difficult, just jump in with jumping HK and when you land

tap MP followed by mashing LP + MP really quickly.

 

(3) -> [ Jump ] Heavy Punch

-> Medium Kick

-> Heavy Sumo Headbutt

* (jump-in) (hold B) j.HP > s.MK x F + HP

 

Just remember to hold B as soon as you jump forward, the rest should be

simple.

 

(4) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Sumo Headbutt

-> Super Killer Head Ram

* (jump-in) (hold DB) j.HK > c.MK x F + P x B, F + P

 

This isn't really that difficult, but I can see people having

difficulty with the super after the Sumo Headbutt. You need to jump

forward as close to Dan as possible. As soon as you do the first F + P,

keep hitting B and F over and over while tapping any Punch button.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Light Punch

-> Medium Kick

* s.LP > s.MK

 

All timing, use the health bar trick to time this link. Also remember

to stand as close to Dan before you start this combo because it doesn't

work if you're standing too far away.

 

(2) -> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

* c.LK > c.LP

 

Same as the previous and is quite difficult, but keep it up with the

health bar trick.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> Heavy Hundred Hand Slap

-> Super Killer Head Ram

* (jump-in) (hold B) j.HP (tap HP repeatedly as fast as you can)

x HP Hundred Hand Slap > (land) F, B, F (while still tapping HP).

 

It takes 6 HPs to get the Heavy Hundred Hand Slap to come out so you

need to start tapping HP as fast as you can as soon as your j.HP hits.

Also don't forget to hold B as soon as you jump in to start charging

your Super. If your Heavy Hundred Hand Slap doesn't come out when you

land, you're not tapping HP fast enough. Even while you're doing the

Hundred Hand Slap, keep mashing on HP and count one before you input

F, B, F and you should cancel your Hundred Hand Slap into a Super. This

is a cancel and not a link so make sure the Super comes out while

you're doing the Hundred Hand Slap and not after because that won't

combo.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> EX Hundred Hand Slap

-> [ Crouch ] Light Punch

-> EX Sumo Smash

* (jump-in) (hold D) LP + MP + HP > (count to 3) c.LP x U + KK

 

Jump in while holding Down and tapping all three punches. Then count to

3 slowly and then tap c.LP followed by Up and two kicks. The second

part is easy by itself, but the timing after the EX Hundred Hand Slaps

is really tight. Takes a couple tries to get because the timing is

really hard and you can tap c.LP not too fast after you finish counting

to 3 to get the c.LP out and tap U + KK as soon as you see c.LP come

out. Careful not to tap LP too fast or you'll get another Hundred Hand

Slap out instead.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> Sumo Smash

-> Super Killer Head Ram

* (corner) Hold DB for 2 seconds, UB + HK (hold B) > F, B, F + P

 

Push Dan into the corner and then dash back exactly three times. Now

you're going to charge Down Back for two seconds and then Up Back + HK

to get the Sumo Smash and then hold B right away so that you're

charging for your Super this entire time. You have to do the Sumo Smash

when she's about to fall from the top of her jump. By the time the Sumo

Smash reaches Dan he should be almost at the top of his jump again.

Make sure that you don't hit him while you're flying upwards. You have

to hit them with the butt smash part of the Sumo Smash. When you land

you do F, B, F + P to get the Super which should come out if you did

the Sumo Smash properly.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Crouch ] Light Punch

-> Heavy Hundred Hand Slap

-> Heavy Kick

* (jump-in) (hold D) j.LP (tap 3 times) > c.LP x HP > HK

 

Start by learning the timing needed for the button presses to get the

Heavy Hundred Hand Slap to come out before trying to do this combo if

you're having trouble with it. The timing should be four LPs in quick

succession followed by an HP in the same rhythm as the the other LPs.

If you do it right while standing there away from Dan, E. Honda should

jab twice before moving forward and doing the Heavy Hundred Hand Slap.

If he does the Hundred Hand Slap but doesn't move forward, you probably

hit LP too many times and he's doing the LP version instead of the HP.

Please note that normally it takes 6 HPs to get the Heavy Hundred

Hand Slap, but doing four LPs into an HP makes that 5 button presses

instead of 6.

 

Anyways, after you get the timing down for that we'll get to the combo.

What you want to do is time it so that when you're jumping in with the

first three LPs that you don't hit Dan otherwise he will block the rest

of your combo. You can get it to combo if you hit Dan really deep with

the LP so that it hits when you're just about to land, but you need to

hit the LPs much faster then so instead of 3 while jumping, 1 crouched

on the ground and then an HP you'll be doing 1 while jumping, 3 while

crouched during which only 1 c.LP should hit and then the HP for the

Heavy Hundred Hand Slap, but I would say to stick with the whiffed

jumping LP version as the latter method makes it hard to keep track of

how many presses you actually do.

 

After you get the Heavy Hundred Hand Slap to connect the Heavy Kick

should be relatively easy to connect. Just count slowly from 1 to 3 and

then hit HK and it should connect just fine. You can tap HK quickly a

couple times if you're afraid of the timing at first to get it by luck,

but you shouldn't have to once you've seen how long the Hundred Hand

Slaps last.

 

* Thanks to 'The Flood' for giving me some tips that led me to re-do my

advice and tips for completing this challenge easier.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> Heavy Sumo Headbutt

* (jump-in) (hold B) j.HK > c.LK > c.LK > c.LK x F + HP

 

This is purely timing so use the health bar trick and just work on your

timing to get this. There's nothing really hard about this combo

outside of that.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[bL] Blanka

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Rock Crusher

* B or F + MP

 

(2) -> Amazon River Run

* DF + HP

 

(3) -> Suprise Forward

* F + KKK

 

(4) -> Suprise Back

* B + KKK

 

(5) -> Coward Crouch

* D + PPP

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Rolling Attack

* Hold B for 2 seconds, F + P

 

(2) -> Backstep Roll

* Hold B for 2 seconds, F + K

 

(3) -> Vertical Roll

* Hold D for 2 seconds, U + K

 

(4) -> Electric Thunder

* P (Tap any P 5 times quickly)

 

(5) -> Ground Shave Roll

* Hold B for 2 seconds, F, B, F + P

 

(6) -> Lightning Cannon Ball

* Hold B for 2 seconds, F, B, F + PPP

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Medium Kick

-> Rolling Attack

* Hold DB for 2 seconds, c.MK x F + P

 

(2) -> Rock Crusher

-> Surprise Forward

* F + MP (1 hit) (hold F) x KKK

 

You have to cancel the first hit of F + MP to do this combo.

 

(3) -> Heavy Punch

-> EX Focus Attack

* s.HP x (tap) MP + MK

 

(4) -> [ Crouch ] Light Kick

-> Vertical Roll

* Hold D for 2 seconds, c.LK x U + K

 

(5) -> [ Crouch ] Heavy Punch

-> Ground Shave Roll

* Hold DB for 2 seconds, c.HP x F, B, F + P

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Punch

-> [ Crouch ] Light Punch

-> Electric Thunder

* (jump-in) (hold D) j.HP x LP (mash repeatedly after j.HP hits

 

Stand next to Dan and back dash once before doing this combo.

 

(2) -> [ Jump ] Medium Kick

-> [ Crouch ] Medium Kick

-> Vertical Roll

* (jump-in) (hold D) j.MK > c.MK x U + K

 

Again stand next to Dan and back dash once before doing this combo.

 

(3) -> [ Jump ] Heavy Punch

-> Rock Crusher

-> Rolling Attack

-> EX Focus Attack

* (jump-in) (hold B) j.HP > B + MP (1 hit) x F + P

x (tap) MP + MK

 

Not that hard, just do everything quickly. Jump in with HP while

holding Back as soon as you jump forward. When you land hit MP followed

quickly by F + any P so that only only one hit from Rock Crusher comes

out before the Rolling Attack comes out, followed immediately with

MP + MK as soon as you tap F + P.

 

(4) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Rolling Attack

-> Ground Shave Roll

* (jump-in) (hold B) j.HK > c.MK x F + P x B, F + P

 

Again, this combo just needs to be done quickly after the jump in HK.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Medium Punch

-> [ Crouch ] Medium Kick

* (close) s.MP > c.MK

 

Use the health bar trick if this link is giving you difficulty.

 

(2) -> [ Crouch ] Medium Kick

-> Light Punch

* c.MK > s.LP

 

Same as the previous combo, seems to be a bit easier.

 

(3) -> Medium Punch

-> Heavy Kick

* (close) s.MP > s.HK

 

Last one and similar to the previous two combos, seems to be the

easiest of all the links.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Heavy Kick

* (jump-in) j.HK > c.MK > s.HK

 

Use the health bar trick if this link combo is giving you difficulty.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Light Punch

-> Heavy Rolling Attack

* (jump-in) (hold B) j.HK > c.MK > s.LP x F + HP

 

Use the health bar trick if this link combo is giving you difficulty.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Punch

-> Electric Thunder

-> Ground Shave Roll

* (corner) (jump-in) (hold DB) j.HK (mash LP) > c.LP x Electric Thunder

x F, B, F + (tap) P

 

This can be a little tricky, but once you understand how the combo

works it's not as hard as it seems. You have to start by pushing Dan to

the corner to do this combo, then dash backwards once and start the

combo. You have to start mashing LP after you hit j.HK and you should

be timing it so you're doing at least two and at most three LPs before

you land so that when you tap LP the third or fourth time your c.LP

should come out.

 

As soon as the electricity hits you have to input the command for the

Super. The Super won't hit on the way up and the only way for the Super

to really hit is for you to release P right after you hit it so that

Dan falls onto the ground roll part of the Super.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Jump ] Medium Kick

-> [ Crouch ] Medium Kick

-> Lightning Cannonball

* (corner) (jump-in) (hold DB) j.MK > c.MK > F, B, F + PPP

 

This isn't as hard as it seems, even though all of the combo is

basically a big link combo. The timing isn't so bad though, but I find

that this combo works better in the corner because Dan doesn't get

knocked back as far after the c.MK.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Medium Punch

-> [ Crouch ] Medium Kick

-> Light Punch

-> Heavy Rolling Attack

* (jump-in) j.HK > s.MP (hold B) > DB + MK > B + LP x F + HP

 

This is a really difficult link just because it's difficult to do these

subtle movements with such precise timing. The c.MK into s.LP gives you

enough time to charge a Rolling Attack, but you hve to make sure you

hold Back as soon as you hit the s.MP after jumping in with j.HK. I

found the health bar trick to really help with this combo for timing

the links, the rest is just up to your nerves and execution to pull off

this combo.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[ZA] Zangief

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Heavy Kick

* c.HK

 

(2) -> Long Kick

* DF + HK

 

(3) -> Flying Body Attack

* (jump-in) D + HP

 

(4) -> Double Knee Drop

* (jump-in) D + LK

 

(5) -> Headbutt

* (jump straight up) U + MP or HP

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Spinning Piledriver

* 360 on stick/dpad + P

 

Only need to do HCB, UB + P or HCF, UF + P.

 

(2) -> Banishing Flat

* DF, DF + P

 

(3) -> Double Lariat

* PPP

 

(4) -> Quick Double Lariat

* KKK

 

(5) -> Flying Power Bomb

* (far) 360 + K

 

Make sure you stand far enough away from Dan so that a standing LP

doesn't hit him, otherwise you'll get an Atomic Suplex instead.

 

(6) -> Atomic Suplex

* (close) 360 + K

 

You have to do this close to Dan now instead of far away.

 

(7) -> Final Atomic Buster

* 720 + P

 

Jump in while spinning the stick to do this since I would assume if

you're reading this FAQ, you most likely won't be able to do this while

standing next to Dan.

 

(8) -> Ultimate Atomic Buster

* 720 + PPP

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Punch

-> Quick Double Lariat

* c.LP x KKK

 

(2) -> [ Crouch ] Light Kick

-> Double Lariat

* c.LK x PPP

 

(3) -> Medium Punch

-> Banishing Flat

* (hold F) s.MP x D, DF + MP

 

(4) -> Medium Kick

-> EX Banishing FLat

* (hold F) s.MK x D, DF + PP

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> Flying Body Attack

-> [ Crouch ] Light Kick

-> Double Lariat

* (jump-in) D + HP > c.LK x PPP

 

Stand next to Dan and back dash once before starting the combo.

 

(2) -> [ Jump ] Heavy Kick

-> Medium Punch

-> Banishing Flat

* (jump-in) j.HK > (hold F) s.MP x D, DF + MP

 

(3) -> [ Jump ] Heavy Punch

-> Light Punch

-> EX Banishing Flat

* (jump-in) j.HP > (hold F) s.LP x D, DF + PP

 

(4) -> Focus Attack

-> Ultimate Atomic Buster

* MP + MK (level 3) > (dash forward) 720 + PPP

 

Not as hard as it seems since you can tap F, F before you start to dash

so just practice doing it so that you can tap F, F to dash before the

level 3 Focus Attack hits. If you get that timing down you can just

spin the stick in circles and then tap three punch buttons at the same

time after you finish dashing.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Light Punch

-> Medium Punch

* (far) s.LP > s.MP

 

You want to stand a little back away from Dan to do this combo.

Zangief's LP should be him sticking his hand straight forward and not a

downwards elbow which if it is, is because then you're too close. Don't

forget the health bar trick if you're having trouble.

 

(2) -> Light Punch

-> Medium Kick

* (far) s.LP > s.MK

 

Same as the previous combo, you need the far version of the LP for this

combo to work. Again, health bar trick if you're having trouble.

 

(3) -> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

* c.LK > c.LP

 

Not really that difficult, just stand next to Dan and again use the

health bar trick if you're having trouble.

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HARD Level 1 ```````````````````````````````````````````````````````

-> Focus Attack

-> Quick Double Lariat

-> EX Focus Cancel

-> EX Banishing Flat

* MP + MK (level 3) > (dash forward) KKK (1 hit) x FADC (dash forward)

> DF, DF + PP

 

This combo just needs to be done quickly. The EX Banishing Flat needs

to be done as soon as you come out of the forward dash for the best

results.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> Flying Body Attack

-> [ Crouch ] Light Kick

-> Double Lariat

-> EX Focus Cancel

-> EX Banishing Flat

* (jump-in) D + HP > c.LK x PPP (1 hit) x FADC (dash forward)

> DF, DF + PP

 

Similar to the previous challenge, the hardest part about this combo

should be the FADC into EX Banishing Flat so the combo shouldn't be

that difficult.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> Flying Body Attack

-> Light Punch

-> Light Punch

-> Light Punch

-> Light Punch

-> Medium Punch

* (jump-in) D + HP > s.LP > s.LP > s.LP > s.LP > s.MP

 

Use the health bar trick if you're having trouble with this link combo.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> Flying Body Attack

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> Light Kick

-> EX Banishing Flat

* (jump-in) D + HP > c.LP > c.LP > c.LP > F + LK x D, DF + PP

 

Use the health bar trick if you're having trouble with this link combo.

Also remember to do F + LK so that you can get the EX Banishing Flat

out as soon as you can. If you're even a little late Dan will be able

to block the EX Banishing Flat.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> Double Knee Drop

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> EX Banishing Flat

* (jump-in) D + LK > c.LK > c.LK > c.LK > DF + LK x DF + PP

 

Use the health bar trick if you're having trouble with this link combo

as well, make sure you use a steady rhythm as well because mashing out

the c.LK doesn't work so well. The last c.LK needs for you to tap DF at

the same time followed by DF + PP for it to combo.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[GU] Guile

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Straight Chop

* F + MP

 

(2) -> Spinning Back Knuckle

* F + HP

 

(3) -> Knee Bazooka

* B or F + LK

 

(4) -> Rolling Sobat

* B or F + MK

 

(5) -> Reverse Spin Kick

* (close) B or F + HK

 

(6) -> Guile High Kick

* DF + HK

 

(7) -> Flying Mare

* (jump-in) F + LP + LK

 

(8) -> Flying Buster Drop

* (jump-in) B + LP + LK

 

(9) -> Target Combo

* c.MK > F + MP

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Sonic Boom

* Hold B for 2 seconds, F + P

 

(2) -> Flash Kick

* Hold D for 2 seconds, U + K

 

(3) -> Double Flash

* Hold DB for 2 seconds, DF, DB, UF + K

 

(4) -> Flash Explosion

* Hold DB for 2 seconds, DF, DB, UF + KKK

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Medium Punch

-> Flash Kick

* Hold D for 2 seconds, c.MP x U + K

 

(2) -> [ Crouch ] Light Punch

-> Sonic Boom

* Hold DB for 2 seconds, c.LP x F + P

 

(3) -> Heavy Punch

-> EX FOcus Attack

* s.HP x (tap) MP + MK

 

(4) -> [ Crouch ] Medium Punch

-> Double Flash

* Hold DB for 2 seconds, DF, DB + MP x UF + K

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Kick

-> Heavy Punch

-> Sonic Boom

* (jump-in) (hold B) j.HK > (close) B + HP x F + P

 

Here you just have to really check how fast you're pushing Back when

you jump forward if you're having trouble with this combo. Basically

you have to be holding Back right when you jump off of the ground

meaning you aren't even off the floor yet and you're holding Back

already. After the j.HK, when you land the rest of the inputs should

be really fast. You shouldn't be pausing at all or you might not cancel

the s.HP into the Sonic Boom.

 

(2) -> [ Jump ] Heavy Punch

-> Target Combo

* (jump-in) j.HP > DF + MK, F + MP

 

(3) -> [ Jump ] Heavy Punch

-> Guile High Kick

-> EX Flash Kick

* (jump-in) j.HP > DF + HK > U + KK

 

Only confusing part might be the end of the combo where you do an EX

Flash Kick after Guile's High Kick hits and Dan pops into the air a

little bit.

 

(4) -> [ Jump ] Heavy Kick

-> Medium Punch

-> EX Sonic Bom

-> EX Focus Attack

* (corner) (jump-in) (hold B) j.HK > s.MP x F + PP x (tap) MP + MK

 

You have to do this combo in the corner or else the EX Focus Attack

will miss. To setup for the combo just push Dan into the corner and

then dash back once before starting the combo.

 

(5) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Punch

-> Flash Kick

-> Double Flash

* (jump-in) (hold DB) j.HK > c.MP x UF + K x DB, UF + K

 

This combo can be done anywhere and this seems to be the only case

where you don't have to follow the command for Guile's Super. After

doing a Flash Kick you can hit DB and then UF plus any Kick to cancel

the Flash Kick into the Super.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Light Punch

-> Medium Punch

* s.LP > s.MP

 

Use the health bar trick to do this link if you're having trouble.

 

(2) -> [ Crouch ] Light Punch

-> [ Crouch ] Medium Punch

* c.LP > c.MP

 

Use the health bar trick to do this link if you're having trouble.

 

(3) -> Reverse Spin Kick

-> [ Crouch ] Medium Punch

* F + HK > c.MP

 

Use the health bar trick to do this link if you're having trouble.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Kick

-> Heavy Sonic Boom

* Hold DB for 2 seconds, c.LK > c.LP > c.MK x F + HP

 

Use the health bar trick to do the links if you're having difficulty.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> Light Sonic Boom

-> [ Jump ] Heavy Kick

-> Heavy Punch

-> Light Sonic Boom

-> Spinning Back Knuckle

* (fullscreen away) Hold B for 2 seconds, F + LP > (dash forward twice)

> (jump forward and hold B right away) j.HK > s.HP x F + LP > F + HP

 

Not as difficult as it seems. Push Dan into the corner and then stand

as far away from him as possible. Charge up a Sonic Boom and throw an

LP one, dash forward twice, jump forward and as soon as you jump

forward hold Back right away.

 

Don't press HK right away so that you kick them right after the sonic

boom hits them. You can wait a little bit which helps so you don't miss

and so your second Sonic Boom can charge up. Hit HK as late as you can

before landing, land and hit HP, F + LP, hold F and mash on HP to get

the Spinning Back Knuckle.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> Focus Attack

-> Reverse Spin Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Punch

-> Flash Kick

* MP + MK (level 3) > (dash forward) > F + HK (hold D) > c. LP > c.MP

> U + K

 

Use the health bar trick to do the links if you're having difficulty.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> [ Crouch ] Medium Punch

-> EX Sonic Boom

-> EX Focus Attack

-> Flash Explosion

* (corner) (jump-in) (hold B) j.HP > db + MP x F + PP

x (hold DB) MP + MK (level 2) > DF, DB, UF + KKK

 

You need to do this in the corner for it to work because outside of the

corner the level 2 Focus Attack will miss. You don't have to dash

forward or anything after Dan crumples over from the level 2 Focus

Attack. After that it's just about getting that Ultra to come out and

it'll hit as long as Dan hasn't gotten back up yet. It'll still hit

even if he's almost about to fall and lie face first on the ground.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

-> Medium Double Flash

-> Flash Explosion

* (corner) Hold DB for 2 seconds, c.LK > c.LK > U, D c.LP

x U + MK (hold DB) > DF, DB, UF x KKK

 

This can get a little tricky because you have to basically mash out the

Super during the c.LP. After that is quite a bit more tricky because

you have to charge Down Back right away after the Super comes out so

you can pull off the Ultra as soon as Guile lands back onto the ground

or it won't hit. The Ultra won't hit completely either, Dan will get

hit behind Guile, but the last dramatic hit from the Ultra will miss.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[DH] Dhalsim

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Yoga Smash

* F + LP + LK

 

(2) -> Yoga Throw

* B + LP + LK

 

(3) -> Yoga Spear

* (jump-in) D + K

 

(4) -> Yoga Mummy

* (jump-in) D + HP

 

(5) -> Yoga Tower

* D + PPP

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Yoga Fire

* QCF + P

 

(2) -> Yoga Flame

* HCB + P

 

(3) -> Yoga Blast

* HCB + K

 

(4) -> Yoga Teleport

* DF, DF or DB, DB + PPP or KKK

 

(5) -> (in air) Yoga Teleport

* (jump) DF, DF or DB, DB + PPP or KKK

 

(6) -> Yoga Inferno

* QCF, QCF + P

 

(7) -> Yoga Catastrophe

* QCF, QCF + PPP

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> Medium Kick

-> Light Yoga Flame

* (close) B + MK x HCB + LP

 

(2) -> Heavy Punch

-> EX Focus Attack

* (close) B + HP x (tap) MP + MK

 

(3) -> Medium Punch

-> Yoga Teleport

* (close) B + MP x D, DB + PPP or KKK

 

(4) -> Heavy Punch

-> EX Yoga Fire

* (close) B + HP x QCF + PP

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> Yoga Fire

-> Heavy Punch

* (corner) QCF + LP > HP

 

Push Dan into the corner and then dash back twice before starting the

combo. Make sure the fireball hits before you press HP. If you're

standing the right distance away it'll combo.

 

(2) -> Focus Attack

-> Yoga Catastrophe

-> Yoga Inferno

* MP + MK (level 3) > (dash forward) QCF, QCF + PPP > QCF, QCF + P

 

(3) -> Yoga Mummy

-> Yoga Inferno

* (jump) D + HP > QCF, QCF + P

 

Start by standing next to Dan and dashing back once. Then jump straight

up and hit D + HP as soon as you can. Dhalsim's head should hit Dan's

lower shin and once it hits you start doing the motion for the Super.

If you do it too soon the Super won't come out, if you do it too late

Dan will block it.

 

(4) -> Heavy Punch

-> Yoga Fire

-> Yoga Inferno

* B + HP x QCF + P x QCF + P

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Medium Punch

-> [ Crouch ] Light Punch

* c.MP > c.LP

 

Use the health bar trick if you're having trouble.

 

(2) -> [ Crouch ] Heavy Punch

-> [ Crouch ] Medium Kick

* c.HP > c.MK

 

Make sure you're as close to Dan as possible before you start the

combo. If you're too slow c.MK will miss so use the health bar trick if

you're having trouble.

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HARD Level 1 ```````````````````````````````````````````````````````

-> Medium Kick

-> Light Yoga Flame

-> Yoga Inferno

* B + MK x HCB + LP x QCF, QCF + P

 

This combo just requires you to be fast, no tricks and no tips other

than practice and be fast. There's an alternate way to do the combo

that might be a bit easier for some:

 

** B + MK x DF, B + LP x QCF, QCF + P

 

It's just cutting off one command really (the F) and might be faster

if you can get used to just going from B to DF and straight back to B.

Choose whichever method is best for you.

 

+ Thanks to 'The Flood' for bringing to my attention the new shortcut

for HCB (which is B, DF, B).

 

HARD Level 2 ```````````````````````````````````````````````````````

-> Yoga Fire

-> [ Jump ] Heavy Punch

-> Yoga Inferno

* (corner) QCF + LP > (jump-in) j.HP > QCF, QCF + P

 

You have to set this combo up to get it to work. Start by pushing Dan

into the corner and dashing back twice before starting this combo.

After the LP Yoga Fire, jump forward and right when Yoga Fire hits you

can hit j.HP so that it hits as late as possible before you land and

Yoga Inferno should combo after Dhalsim's j.HP hits. If it gets blocked

that means your j.HP came out too early so just wait a little longer

until hitting HP when you try again.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Crouch ] Heavy Punch

-> [ Crouch ] Heavy Punch

-> [ Crouch ] Light Kick

* DB + HP > DB + HP > DF +LK

 

A really slow link combo, so use the health bar trick to get this combo

off. It's supposed to be two short straight punches followed by a

ground slide and if you get any stretchy arms or short kicks you're

doing something wrong.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Crouch ] Heavy Punch

-> Medium Kick

-> Light Yoga Flame

* DB + HP > B + MK x HCB + LP

 

This is also another combo that requires just to be purely fast. Make

sure to keep the directions for each attack so that Dhalsim doesn't use

any stretchy limb normals.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Crouch ] Heavy Punch

-> [ Crouch ] Light Kick

-> Yoga Inferno

* DB + HP > D, DF + LK x F, QCF + P

 

This combo is pretty interesting as there are a couple ways to do it.

For the c.LK both the short kick and the slide both work. I prefer to

do a DB + HP followed by almost a QCF + LK x QCF + P kind of buffer.

You have to hit the LK a bit early though so you get the slide out and

if you do it fast enough as soon as the slide hits it should cancel

into Dhalsim's Super.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[bA] Balrog

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Light Kick

* s.LK

 

(2) -> [ Crouch ] Medium Kick

* c.MK

 

(3) -> [ Jump ] Heavy Kick

* (jump-in) j.HK

 

(4) -> Head Bomber

* F + LP + LK

 

(5) -> Lever Break

* B + LP + LK

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Dash Straight

* Hold B for 2 seconds, F + P

 

(2) -> Dash Upper

* Hold B for 2 seconds, F + K

 

(3) -> Dash Low Straight

* Hold B for 2 seconds, DF + P

 

The easy way to do this consistently is to start from B and go DB, D,

DF in a HCF motion, but stopping at DF.

 

(4) -> Dash Low Smash

* Hold B for 2 seconds, DF + K

 

The easy way to do this consistently is to start from B and go DB, D,

DF in a HCF motion, but stopping at DF.

 

(5) -> Dash Swing Blow

* Hold B for 2 seconds, DF + P (hold)

 

The easy way to do this consistently is to start from B and go DB, D,

DF in a HCF motion, but stopping at DF.

 

(6) -> Buffalo Head

* Hold D for 2 seconds, U + P

 

(7) -> Turn Punch

* PPP or KKK (hold for at least 1 second)

 

(8) -> Crazy Buffalo

* Hold B for 2 seconds, F, B, F + P or K

 

(9) -> Violent Buffalo

* Hold B for 2 seconds, F, B, F + PPP or KKK

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Punch

-> Dash Straight

* Hold DB for 2 seconds, c.LP x F + P

 

(2) -> [ Crouch ] Light Kick

-> Dash Upper

* Hold DB for 2 seconds, c.LK x F + K

 

(3) -> [ Crouch ] Medium Punch

-> Dash Low Straight

* Hold DB for 2 seconds, c.MP x DF + P

 

(4) -> Heavy Punch

-> EX Focus Attack

* (close) s.HP x (tap) MP + MK

 

(5) -> [ Crouch ] Medium Kick

-> Crazy Buffalo

* Hold DB for 2 seconds, c.MK x F, B, F + P or K

 

You have to do the F, B, F + P/K part really quickly after the c.MK or

it won't come out. This combo is just about speed so keep at it until

you get it.

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Punch

-> [ Crouch ] Medium Punch

-> Dash Low Smash

* (jump-in) Hold DB for 2 seconds, j.HP > c.MP x DF + K

 

I would suggest to do a half circle from B to DB, D, DF. This makes it

easier to do the Dash Low Smash.

 

(2) -> Focus Attack

-> Dash Upper

-> Crazy Buffalo

* MP + MK (level 3) > (dash back and hold B) F + K x B, F + P or K

 

Do a level 3 Focus Attack and dash back before it hits and hold it so

that you can do a Dash Upper right when you finished dashing backwards

followed by an aditional B, F + P or K to cancel into the Super.

 

(3) -> [ Jump ] Heavy Kick

-> Medium Kick

-> Dash Straight

-> Crazy Buffalo

* (jump-in) Hold B for 2 seconds, j.HK > s.MK x F + P x B, F + P

 

A pretty straight forward combo. After you do the Dash Straight you can

just mash B and F while tapping on P to get the Super to come out.

 

(4) -> Dash Swing Blow

-> [ Crouch ] Light Kick

-> Heavy Buffalo Head

* Hold B for 2 seconds, DF + P (hold both) > (let go of P) c.LK

x U + HP

 

This can be a little tricky to get at first, but once you you get the

idea of how this is supposed to work the combo should be easy. Start by

following through with a half circle motion starting from B and ending

at DF. After hitting any Punch button you have to hold it down so that

Balrog will do a huge overhead attack. Now you can keep the DF position

or you can go to D and hold it there while you link the c.LK after the

overhead Dash Swing Blow. As soon as you link the c.LK immediately tap

up and HP at the same time.

 

(5) -> Buffalo Head

-> Violent Buffalo

* Hold DB for 2 seconds, UB + P (hold B) > F, B, F + PPP

 

Just a matter of making sure you're holding Back at all times so that's

why you're doing Buffalo Head by hold Down Back and then going to Up

Back so that you can just hit F, B, F + PPP to get the Ultra as soon as

you land.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Light Punch

-> Heavy Kick

* (far) s.LP > s.HK

 

You have to do the far version so that the s.HK is a hook to the gut

instead of a hook to the head.

 

(2) -> Light Punch

-> [ Crouch ] Heavy Kick

* (corner) s.LP > c.HK

 

A little tricky to get the combo to work. Easiest way to set this combo

up is to push Dan into the corner and then when standing next to him,

back dash once and tap toward him once. This is the perfect range for

the combo to work.

 

(3) -> [ Crouch ] Light Punch

-> [ Crouch ] Medium Punch

* c.LP > c.MP

 

Use the health bar trick if you're having trouble with this link.

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HARD Level 1 ```````````````````````````````````````````````````````

-> Focus Attack

-> [ Crouch ] Medium Kick

-> [ Crouch ] Light Kick

-> Heavy Buffalo Head

* MP + MK (level 3) (hold D) > (dash forward) c.MK > c.LK x U + HP

 

This isn't really that hard as long as you know how to buffer the dash

so that you're tapping F, F while you're charging your Focus Attack up,

but almost a full second before it actually comes out and hits Dan.

With that you can hold Down before Balrog hits Dan and makes him

crumple over and while holding Down Balrog should still dash forward

after hitting Dan. If he does that the next part should be simple

enough, just link c.MK into c.LK and tap Up and HP for the HP Buffalo

Headbutt.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> Light Punch

-> Light Punch

-> Light Punch

-> Light Punch

-> [ Crouch ] Heavy Kick

* (close) s.LP > s.LP > s.LP > s.LP > c.HK

 

Use the health bar trick if you're having trouble with this link combo.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Punch

-> Dash Straight

-> Crazy Buffalo

* (jump-in) (hold B) j.HK > c.LP > c.LP > c.LP > c.MP x F + P

x B, F + P

 

Shouldn't be that difficult to get, just use the health bar trick to

get the links out before the Dash Straight into Super cancel.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> EX Dash Upper

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Kick

-> Heavy Buffalo Head

-> Violent Buffalo

* Hold DB for 2 seconds, c.LP > c.LP x F + KK (hold DB) > c.LP > c.LK

x UB + HP (hold B) > F, B, F + PPP or KKK

 

This will seem like a really difficult combo at first, but it's a lot

easier once you understand the timing for it. Granted, it's still not

super easy, but there are couple tricks to getting the combo to work

for you if you practice it in sections. First of all you need to figure

out what you need to work on separately before you put it all together

so let's do that:

 

[1] Hold DB for 2 seconds, c.LP > c.LP x F + KK

[2] Hold DB for 2 seconds, c.LP > c.LK x UB + HP

[3] Hold DB for 2 seconds, UB + HP > Hold B, land and then proceed with

F, B, F + KKK (hold KKK) quickly.

[4] Hold DB for 2 seconds, F + KK > c.LP

 

Now let's do it section by section. Realize that you're doing links and

cancels here together, not just cancels. It's easy to mash on c.LP and

c.LK, but if you do that you'll never get the whole combo out. If you

do it properly, c.LP > c.LP x EX Dash Upper should work. Same with the

second section of the combo. Take your time and do it slowly. Also

realize that the reason I separated the combo into four sections is

because there are pauses in the actual combo where you are pressing and

not pressing anything. Make sure you don't slide up from DB to D, DF,

F to get this or you might get the Low Straight. Go straight from DB

to F.

 

Second is the c.LP > c.Lk x HP Buffalo Head section. This should be

easier than the first link, but it's crucial where you hold your stick.

It should always be held in the Back position whether it be Down Back,

Back or Up Back, it has to be Back. The reason for this is that you

want to be able to pull off the Ultra right as you land to finish this

combo. Even though you're not practicing that part here, you need to

create that habit for yourself.

 

Third is pretty easy. Charge up the Heavy Buffalo Head, do it with Up

Back instead of Up or Up Forward and then go to Back and when you land

quickly do F, B, F + KKK and hold KKK so that you raise your chances of

the Ultra hitting. After that initial hit the game will count it and

you don't have to worry about the rest of the hits, but of course there

is a way to have the Ultra go to the end which I will not explain here.

 

Last part is a return back to the middle of the combo. This part is the

most important to learn because it's the most difficult which is why I

put it last. When you do the combo in the first section you need to go

into the second section starting with a c.LP. This is a lot harder than

it seems, but there's a little trick I found that does help with

getting it most of the time. You are supposed to pause a little bit

after you do the EX Dash Upper, but the timing after is a little tight

and if you hit the c.LP when you think it's supposed to come out it'll

be too late. Instead you have to pay attention to Balrog's glove. When

he does his EX Dash Upper he'll raise his hand over his head and then

immediately pull it back so fast you don't really see it. It'll

essentially be over Balrog's head for a split second and that's when

you should double tap LP quickly and then go back into the timing you

had for the first c.LP > c.LP link for the c.LP > c.LK link. Once you

get that put the sections together.

 

This combo just takes practice so keep at it, might take you awhile to

get it, but don't give up. One more piece of advice I can give if

you're still having trouble with the second part from section two of

the combo and on is that while double tapping LP might work after the

EX Dash Upper, if you find it is helping, do the same for the c.LK.

However the timing will be a bit early. You'll be double tapping while

the c.LP is coming out and the rhythm is still similar to the c.LP >

c.LP link except now you're doing Tap Tap *pause* Tap Tap Buffalo Head.

 

For those that need it, this is what I'm doing in the end:

 

*** Hold DB for 2 seconds, c.LP > c.LP x F + KK (hold DB)

> c.LP (double tap) > c.LK (double tap) x UB + HP (hold B)

> F, B, F + KKK after landing and waiting a split second just so I'm

sure I have the charge for the Ultra.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Heavy Kick

-> [ Crouch ] Light Kick

-> EX Dash Upper

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Punch

-> Heavy Buffalo Head

-> Violent Buffalo

* (jump-in) (hold B) j.HK > (close) B + HK > DB + LK x F + KK (hold DB)

> c.LP > c.LP x UB + HP (hold B) > F, B, F + PPP or KKK

 

This is just a variation on the last challenge, but it's still a bit

difficult to pull off. A good distance to start this combo off at is

one back dash away from Dan, that way your close s.HK and c.LK will hit

properly allowing you to do the rest of the combo. Use the last

challenge as reference as to how to break down this challenge as it's

basically the same.

 

One thing that I found to be difficult though is that the c.LPs after

the EX Dash Upper is a bit harder to time than c.LP > c.LK. Make sure

you learn the tapping and don't mash out the c.LP or the HP Buffalo

Head will never hit. The c.LPs are really slow so concentrate on making

sure you can do EX Dash Upper into c.LP > c.LP.

 

The other thing to really make note of is how you're holding your

stick. For the first part up to the EX Dash Upper, you have to make

sure you're holding Back and Down Back so you can get the EX Dash Upper

to come out. After that it's the same as the other combo in that you

just hold Down Back to Up Back for the HP Buffalo Head and then Ultra

to finish the combo.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[VE] Vega

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Piece of Mercury

* DF + MK

 

(2) -> Cosmic Heel

* DF + HK

 

(3) -> Back Slash

* PPP

 

(4) -> Short Back Slash

* KKK

 

(5) -> Stardust Drop

* (jump-in) LP + LK

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Rolling Crystal Flash

* Hold B for 2 seconds, F + P

 

(2) -> Scarlet Terror

* Hold DB for 2 seconds, F + K

 

(3) -> Sky High Claw

* Hold D for 2 seconds, UB or UF + HP

 

(4) -> Izuna Drop

* Hold D for 2 seconds, UB or UF + P, B or F + P

 

This is a bit hard on a standing opponent so start by doing the first

part of the Izuna Drop:

 

** Hold D for 2 seconds, UB or UF + P

 

When you jump off the wall, wait half a second before holding Back or

Forward and hold it until you're close to Dan and tap P which will make

Vega grab Dan instead of throwing his claw outwards.

 

(5) -> Remove Claw

* DF, DF + P

 

(6) -> Remove Mask

* DF. DF + PP

 

(7) -> Rolling Izuna Drop

* Hold DB for 2 seconds, DF, DB, UB or UF + K, B or F + P

 

Similar to the 4th challenge, but this time you have to do Vega's super

which is admittedly hard at first. You'll know you did it right when

you jump to the wall and you see a bunch of sparks go into Vega as he

jumps off. Then similar to the 4th challenge, when you're almost near

Dan, hold Back or Forward, whatever direction Dan is in and tap P when

you're right beside him.

 

(8) -> Bloody High Claw

* Hold DB for 2 seconds, DF, DB, UB or UF + KKK

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Medium Kick

-> Heavy Scarlet Terror

* Hold DB for 2 seconds, c.MK x F + HK

 

(2) -> [ Crouch ] Medium Punch

-> EX Flying Barcelona Attack

-> Izuna Drop

* Hold D for 2 seconds, c.MP x UF + KK, B or F + P

 

(3) -> Heavy Kick

-> EX Focus Attack

* s.HK x (tap) MP + MK

 

(4) -> [ Crouch ] Light Punch

-> Light Rolling Crystal Flash

* (close) Hold DB for 2 seconds, c.LP > F + LP

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Kick

-> Medium Kick

-> Light Rolling Crystal Flash

* (jump-in) (hold B) j.HK > (close) s.MK x F + LP (2 hits)

 

Might seem hard at first because the Light Rolling Crystal Flash might

not come out, but really that's only because you need to hold B faster

after jumping forward. If you're still having trouble with this

challenge try continuing to hold B as fast as you can after jumping

and try to time your jump in HK so that it looks like Vega is kicking

Dan in the crotch, that way when you land you can hold back for a tiny

bit and you will see Vega walk back a little bit before you tap MK

followed by F + LP. If you timed that correctly you should get the

Light Rolling Crystal Flash out no problem.

 

(2) -> Light Scarlet Terror

-> EX Scarlet Terror

* Hold DB for 2 seconds, F + LK (hold DB) > F + KK

 

Simple, just hold Down Back as soon as you hit F + LK and when you land

just do an EX Scarlet Terror.

 

(3) -> Focus Attack

-> Cosmic Heel

-> EX Flying Barcelona Attack

-> Izuna Drop

* MP + MK (level 3) > (dash forward) (hold DF) DF + HK

> UF + KK, B or F + P

 

Try not to do this in the corner as the Izuna Drop can screw up pretty

easily. Otherwise this is mostly about timing. If you do it properly,

you can do a level 3 Focus Attack and then input the forward dash

before it hits so you should be holding DF and charging for the EX

Flying Barcelona Attack. As soon as you dash forward you have to hit HK

while hold DF as soon as you can and then follow with UF + KK as soon

as you land from the kick or else it won't combo. After that you just

hold towards Dan and tap any Punch button when you're close to him to

finish the combo.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Heavy Punch

-> [ Crouch ] Medium Punch

* (close) s.HP > c.MP

 

Use the health bar trick if you're having trouble.

 

(2) -> [ Crouch ] Medium Kick

-> [ Crouch ] Medium Punch

* c.MK > c.MP

 

Use the health bar trick if you're having trouble.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Punch

-> Light Rolling Crystal Flash

-> EX Focus Attack

* (jump-in) (hold DB) j.HP > c.LP > c.MP x F + LP (2 hits)

x (tap) MP + MK

 

Use the health bar trick if you're having trouble with the link part of

this combo. The rest should be pretty easy to do.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> [ Crouch ] Light Punch

-> [ Crouch ] Light Kick

-> Light Scarlet Terror

-> EX Scarlet Terror

* (jump-in) (hold DB) j.HP > c.LP > c.LK x F + LK (hold DB) x F + KK

 

Use the health bar trick if you're having trouble with the link part of

this combo. The two Scarlet Terrors at the end of the combo aren't

really that hard.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> [ Crouch ] Light Punch

-> EX Flying Barcelona Attack

-> Izuna Drop

* (jump-in) (hold D) j.HK > c.MK > c.LP x UF + KK, B or F + P

 

A pretty basic combo for Vega aside from the c.MK and c.LP link that

can be easily timed with the health bar trick. After jumping off of the

wall you want to hold Back or Forward, whatever is towards Dan and when

you get close enough make sure you continue to hold down that direction

and tap a Punch button.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> Heavy Punch

-> Light Kick

-> [ Crouch ] Medium Punch

* (jump-in) j.HP > (close) s.HP > s.LK > c.MP

 

Use the health bar trick if you're having trouble with this link combo.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Punch

-> [ Crouch ] Medium Kick

-> Light Kick

-> Light Kick

-> [ Crouch ] Medium Punch

* (jump-in) j.HP > c.MK > s.LK > s.LK > c.MP

 

Use the health bar trick if you're having trouble with this link combo.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[sA] Sagat

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Heavy Tiger Elbow

* F + HP

 

(2) -> Low Step Kick

* F + LK

 

(3) -> High Step Kick

* F + HK

 

(4) -> Fake Kick

* HK, HK

 

Sagat's Fake Kick is essentially that, it's Sagat's s.HK except he only

moves his knee out and then stops quickly. The move seems to be really

difficult to do just standing there, but I found that a trick to

getting this out almost 100% of the time really easily is just to

practice the timing for triple tapping HK while jumping straight up in

the air far away from Dan so you don't hit him. Now when you're about

to land hit HK really quickly three times in a row making sure the last

HK is when you land on the ground so he'll kick. If you do it right you

should see Sagat's vertical j.HK come out half way before he lands and

it should be really quick like it just pops out and disappears right

away. You know you got it right when you see his leg only appearing up

to Sagat's shoulder and the timing is off if it either doesn't come out

or if you see Sagat's foot is above his head when he's in the air.

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> High Tiger Short

* QCF + P

 

(2) -> Low Tiger Short

* QCF + K

 

(3) -> Tiger Uppercut

* DF, DF + P

 

(4) -> Tiger Knee Crush

* DF, DF + K

 

(5) -> Tiger Genocide

* QCF, QCF + K

 

(6) -> Tiger Destruction

* QCF, QCF + KKK

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> Medium Punch

-> Heavy Tiger Uppercut

* F + MP x D, DF + HP

 

(2) -> [ Crouch ] Medium Kick

-> High Tiger Short

* c.MK x QCF + P

 

(3) -> Medium Kick

-> Tiger Knee Crush

* F + MK x D, DF + K

 

(4) -> [ Crouch ] Medium Punch

-> Tiger Genocide

* c.MP x QCF + K x QCF + K

 

The timing is quite strict here. What you want to do is roll forward

after you tap MP and continue with a second QCF + K

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Kick

-> Tiger Knee Crush

-> Tiger Genocide

* (jump-in) j.HK > c.MK x F, QCF + MK x QCF + MK

 

This one will be a little difficult, but not too much. The difficult

part is c.MK into Tiger Knee. Once you get the knee to come out the

Super is easy. Just keep doing QCF + MK until the Super comes out.

 

(2) -> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Punch

-> Tiger Uppercut

* (jump-in) j.HK > DF + MP x DF + MP

 

Tap DF + MP really quickly after the first DF + MP hits.

 

(3) -> [ Jump ] Heavy Kick

-> Medium Punch

-> EX High Tiger Shot

-> EX Tiger Uppercut

* (corner) (jump-in) j.HK > s.MP x QCF + PP > DF, DF + PP

 

This combo is a lot more difficult than it seems just because the

timing on s.MP x QCF + PP is so hard. Also if you find that you can't

get the EX Tiger Uppercut to land after your EX High Tiger Shot, that's

because you're not doing it soon enough. To get it to hit, you have to

be putting the DF, DF + PP command as soon as you finish the QCF + PP

command. If you're even a little slow it'll miss.

 

(4) -> High Step Kick

-> Tiger Destrcution

* F + HK > QCF, QCF + KKK

 

Just stand next to Dan and dash back twice. Start the F+ HK when Dan

lands on the ground and begins to jump again. After that it's just a

matter of getting the Ultra to come out after your F + HK hits. You

start the Ultra motion after the F + HK hits.

 

(5) -> Tiger Genocide

-> Tiger Destruction

* (corner) QCF, QCF + K > QCF, QCF + KKK

 

You need to do this combo in the corner and the timing for the Ultra is

immediately when you land on the ground after the Tiger Genocide.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Kick

-> [ Crouch ] Medium Punch

* c.LK > c.MP

 

Use the health bar trick if you're having trouble.

 

(2) -> Light Punch

-> Heavy Kick

* (close) s.LP > s.HK

 

Use the health bar trick if you're having trouble.

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HARD Level 1 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Heavy Punch

-> Heavy Tiger Genocide

* (jump-in) j.HK > c.HP > QCF, QCF + HK

 

This is actually pretty easy. You start with a j.HK into c.HP and once

it hits you have to get the HK Super to come out immediately after you

recover from the c.HP. You start putting in the QCF, QCF after the c.HP

hits. A good way to know this combo will work is during the super flash

look at Dan's hand. If his hand that's closest to Sagat is hidden

behind his leg your Super will hit, if you see his hand it will be

blocked. This really just lets you know if you're doing the HK Tiger

Genocide too late or if you're doing it right.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> Heavy Tiger Uppercut

* (close) DF + LK > DF + LK > DF + LK x DF + HP

 

Really difficult link because the c.LK are so slow and you have to be

really exact to get this to work. I found the easiest way to get this

to work is to time the links so that you're doing slow DF + LKs that

are slow enough that you don't get a Tiger Knee out by accident and so

that you're ready for the HP Tiger Uppercut so when you get there you

just hit DF + HP really quickly after the last DF + LK.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Medium Punch

-> Heavy Tiger Uppercut

-> EX Focus Cancel

-> High Step Kick

-> Tiger Destrcution

* (jump-in) j.HK > DF + MP x DF + HP x FADC (dash forward) > F + HK

> QCF, QCF + KKK

 

Better to try this combo outside of the corner as in the corner it's

easy for the F + HK to go under Dan after the FADC. The only truly

difficult part about this combo is getting the c.MP into Heavy Tiger

Uppercut and FADCing forward. The rest is easy as you don't really need

good timing or anything. Just getting the FADC almost guarantees the

end part of High Step Keep into Ultra barring any mistakes.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> [ Crouch ] Medium Kick

-> Low Tiger Shot

-> EX Focus Attack

-> [ Crouch ] Medium Punch

-> Tiger Knee Crush

* (corner) c.MK x QCF + K x MP + MK (level 2) > (dash forward) DF + MP

x DF + K

 

Not as difficult as it might seem, just have to time the level 2 Focus

Attack so that it comes out right as you charged it and you have to be

in the corner to do this combo. Once you get the timing to cancel the

Low Tiger Shot into the level 2 Focus Attack this combo should be a

breeze. Don't forget to dash forward after the Focus Attack.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Medium Punch

-> EX Tiger Uppercut

-> Tiger Destruction

* (jump-in) j.HK > c.LK > DF + MP x DF + PP > QCF, QCF + KKK

 

The timing on the link is pretty easy, it's just as usual getting the

EX Tiger Uppercut to come out after the second crouching link which in

this case isn't as hard for Sagat as it is for other characters it

seems. The Ultra at the end just needs to be done when you land from

the EX Tiger Uppercut and it should hit no matter where you are.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[bI] M. Bison

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Heavy Punch

* (jump-in) j.HP

 

(2) -> Medium Punch

* s.MP

 

(3) -> Deadly Throw

* F + LP + LK

 

(4) -> Death Tower

* B + LP + LK

 

(5) -> Hell Attack

* (jump-in) j.MP, j.MP

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Psycho Crusher

* Hold B for 2 seconds, F + P

 

(2) -> Double Knee Press

* Hold B for 2 seconds, F + K

 

(3) -> Head Press

* Hold D for 2 seconds, U + K

 

(4) -> Somersault Skull Diver

* Hold D for 2 seconds, U + K, P

 

(5) -> Devil Reverse

* Hold D for 2 seconds, U + P, P

 

After you tap P and Bison's hand starts flaming purple you have to

control how you fall so that it hits Dan for it to count.

 

(6) -> Bison Warp

* DF, DF or DB DB + PPP or KKK

 

(7) -> Knee Press Nightmare

* Hold B for 2 seconds, F, B, F + K

 

(8) -> Nightmare Booster

* Hold B for 2 seconds, F, B, F + KKK

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Punch

-> Double Knee Press

* Hold DB for 2 seconds, c.LP x F + K

 

(2) -> [ Crouch ] Medium Kick

-> Psycho Crusher

* Hold DB for 2 seconds, c.MK x F + P

 

(3) -> [ Crouch ] Heavy Punch

-> Knee Press Nightmare

* Hold DB for 2 seconds, c.HP x F, B, F + K

 

(4) -> Heavy Punch

-> Bison Warp

* s.HP x DF, DF or BF, BF + PPP or KKK

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Medium Kick

-> [ Crouch ] Medium Kick

-> Double Knee Press

* (jump-in) (hold DB) j.MK > c.MK x F + K

 

(2) -> [ Jump ] Heavy Punch

-> Heavy Punch

-> Psycho Crusher

* (jump-in) (hold DB) j.HP > s.HP x F + P

 

(3) -> [ Jump ] Heavy Kick

-> Heavy Punch

-> Double Knee Press

-> Knee Press Nightmare

* (jump-in) (hold B) j.HK > s.HP x F + K x B, F + K

 

(4) -> Hell Attack

-> Nightmare Booster

* (jump-in) (hold B) j.MP, j.MP > F, B, F + KKK

 

(5) -> Somersault Skull Diver

-> Medium Kick

* Hold D for 2 seconds, U + K, P > s.MK

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Light Punch

-> [ Crouch ] Medium Kick

* c.LP > c.MK

 

Use the health bar trick if you're having trouble.

 

(2) -> [ Crouch ] Medium Punch

-> Medium Kick

* c.MP > s.MK

 

Use the health bar trick if you're having trouble.

 

(3) -> [ Crouch ] Medium Punch

-> Heavy Kick

* c.MP > s.HK

 

Use the health bar trick if you're having trouble.

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HARD Level 1 ```````````````````````````````````````````````````````

-> Somersault Skull Diver

-> [ Crouch ] Medium Punch

-> Medium Kick

* Hold D for 2 seconds, U + K, P > c.MP > s.MK

 

Not very difficult, just use the health bar trick to time the crouching

MP into standing MK. Get used to linking crouching MP into standing MK.

 

HARD Level 2 ```````````````````````````````````````````````````````

-> [ Jump ] Heavy Kick

-> Light Kick

-> Light Kick

-> Heavy Kick

* (jump-in) j.HK > s.LK > s.LK > s.HK

 

Use the health bar trick again to do this. The hardest part really is

the last standing HK. Try to press HK a little faster than the other

button presses. Also make sure that you're jumping in really deeply or

as close to Dan as you can because if you're not close enough, not

matter how fast you try to get the HK out, Dan will always block the

last hit.

 

HARD Level 3 ```````````````````````````````````````````````````````

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Kick

-> Double Knee Press

* Hold DB for 2 seconds, c.LK > c.LK > c.LK > F + K

 

Not exactly that difficult, just have to keep a steady rhythm for the

links which you can keep track of with the health bar trick and then be

fast on the F + K after the last c.LK.

 

HARD Level 4 ```````````````````````````````````````````````````````

-> Focus Attack

-> [ Crouch ] Medium Punch

-> [ Crouch ] Medium Kick

-> Light Psycho Crusher

* MP + MK (level 3) > (dash forward) (hold DB) c.MP > c.MK > F + LP

 

If this is tricky at all, it's because you have to tap F, F for the

dash almost a second before you actually hit the opponent. It's not too

difficult to get, but it does take a couple tries to get used to it and

remember it. Once you get it down though it's basically just hold

MP + MK, dashing forward before the Focus Attack comes out and holding

DB before the Focus Attack hits Dan. Then when you come out of the

Focus Attack you should be crouching and if you do it fast enough you

can combo c.MP > c.MK into an LP Psycho Crusher. If you're a little

slow though the c.MP will knock Dan into the air a bit and the rest of

your combo will fail.

 

HARD Level 5 ```````````````````````````````````````````````````````

-> [ Jump ] Medium Kick

-> [ Crouch ] Light Kick

-> [ Crouch ] Light Punch

-> [ Crouch ] Medium Kick

-> Heavy Double Knee Press

* (jump-in) j.MK > (hold DB) c.LK > c.LP > c.MK > F + HK

 

This combo isn't all that difficult, think of it as an advanced version

of Hard Level 3 challenge for Bison. Instead of c.LK you need to jump

in and do a bunch of different attacks before doing his HK Double Knee

Press.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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-------------------------------------------------------------------------------

[VI] C. Viper

-------------------------------------------------------------------------------

 

NORMAL Level 1 ```````````````````````````````````````````````````````

(1) -> Ab Fitness

* F + LP + LK

 

(2) -> Temple Massage

* B + LP + LK

 

(3) -> Viper Elbow

* F + MP

 

(4) -> Double Kick

* F + HK

 

(5) -> High Jump

* D, U

 

NORMAL Level 2 ```````````````````````````````````````````````````````

(1) -> Thunder Knuckle

* QCB + P

 

(2) -> Burning Kick

* QCB + K

 

(3) -> (in air) Burning Kick

* (jump-in) QCB + K

 

(4) -> Seismic Hammer

* DF, DF + P

 

(5) -> Emergency Combination

* QCF, QCF + P

 

(6) -> Burst Time

* QCF, QCF + PPP

 

NORMAL Level 3 ```````````````````````````````````````````````````````

(1) -> [ Crouch ] Medium Kick

-> Medium Thunder Knuckle

* c.MK x QCB + MP

 

(2) -> [ Jump ] Heavy Kick

-> Heavy (in air) Burning Kick

* (jump-in) j.HK x QCB + HK

 

You have to do the j.HK really late so that Viper's knee is at or below

Dan's head when it hits otherwise the Heavy Burning Kick won't combo.

 

(3) -> Heavy Kick

-> Emergency Combination

* s.HK x QCF, QCF, P

 

You have to be really fast after hitting HK for the cancel to come out,

but it's easier just to do it my way:

 

** QCF, QCF, HK, P

 

Just do everything in succession quickly.

 

(4) -> Heavy Thunder Knuckle

-> Heavy Thunder Knuckle

* QCB + HP > QCB + HP

 

Just do it one after the other, combos pretty easily.

 

(5) -> Seismic Hammer cancel

* DF, DF + P, PP

 

You have to do the PP immediately after the DF, DF + P or it won't

work.

 

(6) -> Thunder Knuckle cancel

* QCB + P, PP

 

Same as the Seismic Hammer cancel except with the QCB + P first instead

of DF, DF + P.

 

NORMAL Level 4 ```````````````````````````````````````````````````````

(1) -> [ Jump ] Medium Kick

-> [ Crouch ] Medium Kick

-> Medium Thunder Knuckle

* (jump-in) j.MK > c.MK x QCB + MP

 

(2) -> EX Seismic Hammer

-> High Jump

-> (in air) Burning Kick

* DF, DF + PP > D, U, QCB + K

 

This can be a little tricky just because doing the super jump after the

EX Seismic Hammer hits and then doing the Burning Kick in the air so it

lands can be difficult if you're not used to doing it. There's a trick

to pulling this combo off easily though which is:

 

** DF, DF + PP > 360 + LK

 

Now to note, where you see 360, it DOES matter which direction you spin

the stick. If you're facing right you need to spin the stick clock-

wise. If you're facing left you need to spin it counter-clock-wise.

After that you just keep tapping LK so you can get the Light (in air)

Burning Kick out as soon as you can. This will only really work well in

the corner where Dan won't go flying off in the distance and gives you

more space for making mistakes without worrying too much. Also just so

you know, you should be spinning the stick while tapping LK until the

burning kick comes out just incase you are faster or slower than how I

do it. If it's not coming out at all, you're probably going too fast or

being too messy. If you're being too slow you should still be getting

the stuff out, just it'll be either higher on the screen or it'll miss

Dan completely without comboing.

 

(3) -> Heavy Thunder Knuckle

-> Emergency Combination

* QCB + HP > QCF, QCF + P

 

Easy combo, just do the Super motion when you land from the Heavy

Thunder Knuckle. If it misses, most likely you hit Dan when he was too

low to the ground. Try hitting him when he's at the top of his jump for

the best results.

 

(4) -> Focus Attack

-> EX Thunder Knuckle

-> Burst Time

* (corner) MP + MK (level 3) > (dash forward) QCB + PP > QCF, QCF + PPP

 

This may be a bit tricky. First you should do this with Dan's back to

the corner for the best results. Second, you have to pay attention to

what happens to Dan after you dash forward from the level 3 Focus

Attack. If Dan gets knocked off his feet when you hit him with the EX

Thunder Knuckle the combo won't work because you were a little late on

the EX Thunder Knuckle. If you did it right, Dan should get shocked and

fall to his knees which means you just have to pull off the Ultra to

finish the combo.

 

(5) -> [ Jump ] Heavy Kick

-> Heavy (in air) Burning Kick

-> Burst Time

* (corner) (jump-in) j.HK x QCB + HK > QCF, QCF + PPP

 

This is also quite tricky as the j.HK x QCB + HK combo depending on how

far you are when you jump-in might make you hit behind them making them

fly behind you instead of in front of you making knowing which

direction to do the motion for Ultra more confusing. To avoid this push

Dan into the corner and then walk backwards so that you're under the

timer, then take a step further away so that the front of Viper's hair

lines up with the edge of the OO infinity sign where the timer should

be.

 

Now you should be able to do the combo as shown without much problem.

 

NORMAL Level 5 ```````````````````````````````````````````````````````

(1) -> Light Punch

-> Medium Punch

* (close) s.LP > s.MP

 

Use the health bar trick for this link if you're having trouble.

 

(2) -> Light Kick

-> [ Crouch ] Medium Punch

* (close) s.LK > c.MP

 

Use the health bar trick for this link if you're having trouble.

 

(3) -> Medium Punch

-> [ Crouch ] Medium Punch

* (close) c.MP > c.MP

 

Use the health bar trick for this link if you're having trouble.

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