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Achievement Guide


Tyger7
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Overview:

-Estimated achievement difficulty: 5/10

-Offline: 10 (195:gsicon:)

-Online: 0 (0:gsicon:)

-Approximate amount of time to 1000http://www.xbox360achievements.org/images/site/gp-g.jpg: 10+ Hours

-Minimum number of playthroughs needed: Multiple wave replays will be needed

-Number of missable achievements: None

-Does difficulty affect achievements? No, the difficulty is automatically on Hard and you cannot change it.

-Glitchy achievements: None.

-Unobtainable achievements? None

-Extra equipment needed? Must purchase this DLC. If you have the season pass, you may download it for free.

 

Introduction

 

Accessing DLC:

 

After you have downloading the game from Season Pass Store, or purchased it separately, go to Downloadable Content in the main menu. Choose the Clash in the Clouds DLC and start playing.

 

This is a standalone DLC which means none of your progress, money, upgrades, etc shows up in it. You must earn money and complete waves to get all of your progress back. The good news is that you can keep farming the money by completing the same waves and challenges. You are automatically put on the hard difficulty and cannot change it. If you die in a wave you can just jump right back in, but you will fail the current challenge and forfeit leaderboard rankings (if that's even important to you).

 

Step 1: Complete all Waves

Go ahead and play through all the waves in each level. There are 15 waves in 4 levels, each wave having specific challenges. Complete the challenges when you can, but don't worry if you fail them. Once you have completed all the waves on all levels, you will have a lot of money to purchase upgrades and earn gear. This will allow you to attempt and concentrate on them later, when you're a whole lot tougher.

 

Step 2: Completing all Challenges

 

Once you are upgraded enough, you can try the challenges you do not have. To see the ones you have, look below the painting on each level. There will be a spot with the blue ribbons on it. You can tell what ones you have missed, because there won't be a ribbon there. They are in rows of 5. Go ahead and complete them, using a guide found in the Blue Ribbon Champ achievement details. This will likely take you a long time, as if you die or fail a challenge, you will have to start from the first wave again.

 

Step 3: Misc Achievements

 

There are only a few of these. Killing enemies with all weapons and vigors (except Bucking Bronco) should be easy if you keep track. Doing all combos and landing the kill should be easy after upgrading the vigors. For that you should see the achievement details for a list of the combos. You also must use undertow to knock an enemy off the map, catch him, then hit him again.

Step 4: Unlocking Gallery Items

 

As you complete all waves, unlock all ribbons, and collect all other misc achievements, you can focus on purchasing everything in the Gallery.

Conclusion

While the DLC only offers 4 levels with waves of enemies to fight (with nothing new), it can be fun to just worry about killing things and doing the challenges. Some may find these tasks daunting, while others just another day in Columbia. The question still remains: Why 195 total achievement points? It is beyond baffling when these odd numbers get approved.

Edited by Tyger7
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DLC: Clash in the CloudsCost: 400 MSP

Achievements: 10

Points: 195

 

 

 

http://www.xbox360achievements.org/images/achievements/1594/UP6Td-U=.jpgFriendly Skies 15http://www.xbox360achievements.org/images/site/gp-g.png

Defeat all waves in The OPS Zeal.

 

Access the painting on the wall to defeat 15 waves in the area "The OPS Zeal" (by the motorized patriot). This area is given for free.

 

 

http://www.xbox360achievements.org/images/achievements/1594/UPyyfkA=.jpgDuke or Dimwit? 15http://www.xbox360achievements.org/images/site/gp-g.png

Defeat all waves in Duke and Dimwit Theater.

 

Access the painting on the wall to defeat 15 waves in the area "Duke and Dimwit Theater" (by the motorized patriot). This area costs $200 to unlock. On wave 15, you must destroy the engine to end the wave. This is in the back most blimp that you fight enemies inside.

 

 

http://www.xbox360achievements.org/images/achievements/1594/UPvVNDM=.jpgRooftop Ruffian 15http://www.xbox360achievements.org/images/site/gp-g.png

Defeat all waves in Raven's Dome.

 

Access the painting on the wall to defeat 15 waves in the area "Raven's Dome" (by the motorized patriot). This area costs $500 to unlock.

 

 

 

http://www.xbox360achievements.org/images/achievements/1594/UPo1zKA=.jpgHand of the Prophet 30http://www.xbox360achievements.org/images/site/gp-g.png

Defeat all waves in Emporia Arcade.

 

Access the painting on the wall to defeat 15 waves in the area "Emporia Arcade" (by the motorized patriot). This area costs $1000 to unlock.

 

 

http://www.xbox360achievements.org/images/achievements/1594/UPgUxRU=.jpgMuseum Curator 15http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, unlock all Gallery items.

 

To access and unlock gallery items, when you start the DLC and are in the main area, look for The Columbian Archeological Society sign above some double doors. Go up to the various things in this room and see that it will cost money to unlock the items. You must keep playing the waves of enemies to continue to gain enough money to buy all of these unlockables.

 

The total amount you will need for this achievement is $24,400.

Edited by Tyger7
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http://www.xbox360achievements.org/images/achievements/1594/UPn0PYY=.jpgSergeant-at-Arms 15http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, get a kill with each weapon and vigor (except Bucking Bronco).

 

There are a total of 14 guns to use:

 

  • Pistol
  • Shotgun
  • Hand Cannon
  • Machine Gun
  • Sniper Rifle
  • Carbine
  • Repeater
  • Burstgun
  • Heater
  • Volley Gun
  • Hail Fire
  • RPG
  • Crank Gun (found on Motorized Patriot enemies only)
  • Skyhook (your melee attack)

There are a total of 7 Vigors to use:

 

  • Possession
  • Shock Jockey
  • Murder of Crows
  • Return to Sender
  • Devil's Kiss
  • Charge
  • Undertow

 

http://www.xbox360achievements.org/images/achievements/1594/UPxW1n8=.jpgRope-a-Dope 15http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, knock an enemy off the city with Undertow, then rescue him, then knock him off again.

 

When you have the Undertow vigor, press :ltbut: to push an enemy away with water off an edge. Hold :ltbut: and let go to stop them from falling, then press it again to push again. This achievement seems glitchy in your favor. If you start up the first wave and just start using it even without an enemy being near a ledge, it can sometimes unlock. Be doing this to multiple enemies.

 

 

http://www.xbox360achievements.org/images/achievements/1594/UP22Luw=.jpgThe Ol' One-Two 15http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, use all eight different vigor combos to deliver the killing blow on an enemy.

 

The combos are back again. The original game wanted you to do all of these for an achievement, now you must do them AND get a killing blow instead of just hitting an enemy with it. Do this after you have upgraded your vigors.

 

 

  1. Devil's Kiss & Murder of Crows: Use Murder of Crows on an enemy, and while distracted, shoot a Devi's Kiss at them.
  2. Devil's Kiss & Bucking Bronco: Use Bucking Bucking Bronco to lift an enemy in the air, and use Devil's Kiss to burn them.
  3. Devil's Kiss & Possession (Burning Possession): Possess an enemy and then use Devil's Kiss on them. While they are burning and possessed, they must get a kill.
  4. Devil's Kiss & Charge: While the target is burning from Devil's Kiss, use Charge on them.
  5. Shock Jockey & Undertow (Shocking Undertow): While the enemy is being electrocuted from Shock Jockey, use Undertow on them.
  6. Shock Jockey & Murder of Crows: In any order just use both Vigors on an enemy.
  7. Shock Jockey & Possession: Possess an enemy and then use Shock Jockey to electrocute them. While they are possessed and being electrocuted, they must get a kill on another enemy.
  8. Charge and Bucking Bronco (Bucking Charge): Use Bucking Bronco to put an enemy in the air, then Charge attack the floating enemy.

Note: Equipping Burning Halo (gear) when you obtain it will help with the combos requiring Devil's Kiss. It acts as Devil's Kiss when you melee an enemy but deals much less damage.

 

 

http://www.xbox360achievements.org/images/achievements/1594/UP+XJ1k=.jpgMissile Defense System 30http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, kill an enemy with splash damage by shooting a rocket out of the air.

 

Only certain enemies carry the RPG weapon which shoots rockets. When you find these enemies, shoot them until they are very low on health. When you see the burst from the rocket launcher, try to shoot it in mid air. If done accurately, it will explode killing the enemy. You may have to try this a few times before you get it. Another way that may work for you, is shooting your own rocket and causing splash damage.

 

 

http://www.xbox360achievements.org/images/achievements/1594/UP5338o=.jpgBlue Ribbon Champ 30http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, complete all Blue Ribbon Challenges.

 

There are 4 stages to complete 15 waves on. Each wave has a Blue Ribbon Challenge. When you start the wave, you can press :back: to see what the challenge is. You are also shown before you start the wave. If you die, you fail the challenge automatically. The only way to complete the challenges is to get them done the first time. It is best if you wait until you have everything upgraded, therefore making this a lot easier. Focus on them and go back later. To see the ones you have completed, below the painting of the level there is a board with the ribbons you earned. It goes in a row as follows:

 

 

http://i531.photobucket.com/albums/dd355/tygrt7/BioshockRibbons_zps41151d86.jpg

 

 

Any missing ribbons you can easily tell what wave needs them and focus on it. It's also a good idea to buy a resurrection before the wave you are going to focus on. You do this from the door before the wave in the lobby.

 

Refer to the guide below for more of a walkthrough and a list of all challenges for each level:

 

Blue Ribbon Challenge Guide

Edited by Tyger7
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Here Tyger in case you want to include this in your guide, straight taken from the game. I was bored with the annoying challenges.

 

Museum Curator - List:

 

Kinetoscopes (6) - $10100:

 

Courtnee & Troy Audition - $2000

Songbird Storyboard - $2000

Motion Capture - $2000

Musical Melodies -$100

Handyman - $2000

Love Story - $2000

 

Music (4) - $4000:

 

"Everybody want to rule the world" - $1000

"Shiny happy people" - $1000

"Fortunate son" - $1000

"Tainted love" - $1000

 

Concept Arts (12) - $3000:

 

Zeppelin Shape Study - $250

Alt Zeppelin - $250

Airship Parade - $250

Cabaret Building - $250

Columbia Nouveau - $250

Crashed Airship - $250

Floating City - $250

Fall of Icarus - $250

Sky-Line Station - $250

Emporia Red Light District - $250

Automatic Gentleman Ad Concept - $250

Columbia Art Direction - $250

 

Models (13) - $7300:

 

Songbird - $1500

Booker Dewitt - $500

Comstock - $300

Slate - $300

Daisy Fitzroy - $300

Handyman - $500

Robert Lutece - $1000

Rosalind Lutece - $1000

Original Handyman - $500

Elizabeth - $300

Alternate Elizabeth - $300

Original Elizabeth - $500

Older Elitzabeth - $300

 

That makes a total of 35 unlockables worth $24400. I triple-checked them so don't worry. :)

 

Now for those people out there who want to save their cash you have two choices:

 

- Dashboard as soon as you unlock the achievement.

- Use the WATER PUDDLE (:xbut:) in front of the Songbird model and enjoy the show. It won't auto-save but put you right back to the main menu.

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Here are my videos for a couple of achievements.

 

[ame=http://www.youtube.com/watch?v=JeU387zJDSw&feature=c4-overview&list=UUSwvyY9KZ6l9jbueg-xC_1A]Bioshock Infinite - Missile Defense System Achievement / Trophy Guide - YouTube[/ame]

 

[ame=http://www.youtube.com/watch?v=w3tNaAYLRV8&list=UUSwvyY9KZ6l9jbueg-xC_1A]Bioshock Infinite - Rope-a-Dope Achievement / Trophy Guide - YouTube[/ame]

Edited by WORLDEATER
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http://www.xbox360achievements.org/images/achievements/1594/UPn0PYY=.jpgSergeant-at-Arms 15http://www.xbox360achievements.org/images/site/gp-g.png

In CitC, get a kill with each weapon and vigor (except Bucking Bronco).

 

There are a total of 12 guns to use:

 

  • Pistol
  • Shotgun
  • Hand Cannon
  • Machine Gun
  • Sniper Rifle
  • Carbine
  • Repeater
  • Burstgun
  • Heater
  • Volley Gun
  • Hail Fire
  • RPG

There are a total of 7 Vigors to use:

 

 

  • Possession
  • Shock Jockey
  • Murder of Crows
  • Return to Sender
  • Devil's Kiss
  • Charge
  • Undertow

You're missing something there, Tyger7. The progress pop-up for this achievement states "xx/21" - so there's 21 vigors and guns to use for this achievement, not 19. I have 20/21 so far and I have yet to figure out the last one.

 

Also, the achievement difficulty is inappropriate. Given that the game is set to hard difficulty and there's a total of 60 challenges, plus failing a challenge means the player has to restart at wave 1 makes this DLC a 7/10.

 

Furthermore, I suppose you're wrong about the Missile Defense System achievement. I got the achievement by simply firing my RPG in mid-air and killing an enemy with splash damage. Simple as that.

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You're missing something there, Tyger7. The progress pop-up for this achievement states "xx/21" - so there's 21 vigors and guns to use for this achievement, not 19. I have 20/21 so far and I have yet to figure out the last one.

 

Also, the achievement difficulty is inappropriate. Given that the game is set to hard difficulty and there's a total of 60 challenges, plus failing a challenge means the player has to restart at wave 1 makes this DLC a 7/10.

 

Furthermore, I suppose you're wrong about the Missile Defense System achievement. I got the achievement by simply firing my RPG in mid-air and killing an enemy with splash damage. Simple as that.

 

Difficulty is about right imho, however I'd say 6-10 hours a little too low, you will hardly manage to do it so fast unless someone releases a great video guide for challenges maybe it should be 10-12 hours (maybe more if you do bad)

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Difficulty is about right imho, however I'd say 6-10 hours a little too low, you will hardly manage to do it so fast unless someone releases a great video guide for challenges maybe it should be 10-12 hours (maybe more if you do bad)

 

Agreed with that needed time! Some challenges can be really frustrating.

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Under the Sergeant-at-Arms achievement, the Peppermill Crankgun needs to be listed. Only the Motorized Patriots use them. I believe you run into the first Patriot on Wave 11 of The OPS Zeal.

 

Crankgun & Skyhook are missing from the list. Makes for 21/21

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Okay I haven't started this yet but I have one question. How hard is this compared to the Dishonored Trials? I know they aren't exactly the same game, but they have similar elements. And is this as annoyingly luck-based as the Trials DLC? Because that's one thing I don't want to do again.

I never bought the Dishonored trials specifically because I heard it was so hard so I can't speak to that. There is definitely some luck in some of these though. A bunch of times I've failed ribbons because an enemy gets killed by another enemy when I was supposed to kill every enemy with so and so weapon or vigor. Plenty of other luck based ones as well like when you're supposed to kill the handyman first but he picks up another enemy and chucks him at you, killing that enemy in the process.

 

You will definitely fail ribbons through no fault of your own.

Edited by thenutman69321
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I never bought the Dishonored trials specifically because I heard it was so hard so I can't speak to that. There is definitely some luck in some of these though. A bunch of times I've failed ribbons because an enemy gets killed by another enemy when I was supposed to kill every enemy with so and so weapon or vigor. Plenty of other luck based ones as well like when you're supposed to kill the handyman first but he picks up another enemy and chucks him at you, killing that enemy in the process.

 

You will definitely fail ribbons through no fault of your own.

 

THIS...

 

Getting tired of these idiots killing each other.

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Okay I haven't started this yet but I have one question. How hard is this compared to the Dishonored Trials? I know they aren't exactly the same game, but they have similar elements. And is this as annoyingly luck-based as the Trials DLC? Because that's one thing I don't want to do again.

 

I haven't played CiTC yet, but I've played enough of Dishonored's Trials and read enough/seen enough of CiTC to know that Dishonored is much harder. Both involve quick reaction time and, to an extent, skill...but most of it boils down to luck it seems. Which is awful. Dishonored's might not seem as bad because there were only ten trials and their requirements for the achievements were fairly straightforward. However CiTC has SIXTY challenges to complete and well...based on numbers alone, one can view this as being more difficult.

 

It's a matter of opinion. Like I said, haven't personally booted up CiTC yet, but Dishonored's seem much harder.

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For The Ol' One-Two you might want to make the possession ones a little clearer. You must posses someone then hit them with shock jockey/devils kiss and that possessed person must kill someone else while still shocked/on fire. Unlike all the rest where it counts when you kill the person you're using the vigors on the possession ones don't count if you kill the person you're possessing.

 

For the time to complete if you're ever trying to nail down a more accurate time and some others chime in with how long it took them it took me 18 hours.

Edited by thenutman69321
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For The Ol' One-Two you might want to make the possession ones a little clearer. You must posses someone then hit them with shock jockey/devils kiss and that possessed person must kill someone else while still shocked/on fire. Unlike all the rest where it counts when you kill the person you're using the vigors on the possession ones don't count if you kill the person you're possessing.

 

For the time to complete if you're ever trying to nail down a more accurate time and some others chime in with how long it took them it took me 18 hours.

 

I can confirm that you have to have a possessed enemy - which is under the effects of Shock Jockey/ Devil's Kiss - kill another enemy. Lowering the health of the enemy you want to be killed by your possessed ally helps here.

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This DLC has a fucking idiot saving system. I was doing the duke and dimwit theater challenge, when I reached wave 10, I completed about 8 ribbons and suddenly I was black out. All of my progress, money, upgrades were gone, I was very pissed off. All the things I've done were for nothing. They should've saved your progress after each wave. AGGG. Now I have to do it all over again

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