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What Sequel would you like to see?


Mr Cogfather
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I would most certainly appreciate a sequel to Dungeons and Dragons, Alan Wake, Breath of Fire and L.A. Noire for my xbox. I especially loved L.A. Noire in particular. :)

 

Why is there not any discussion at all for this game? To me, L.A. Noire had the sort of open world that I could really respect. It was not half as open as my favorite game, but nearly every building in the game could be entered. There are times when I just felt the entire game world was alive and interactive. In fact there are other times when I wish you could just enter any building all across the world map. That would have been awesome. At night, I would imagine a true open world action game actually. Couldn't this sort of game finally be done on next-gen hardware? I often imagine how great it would be. What would it require to make an open world GTA game that is so massive, every single building can be entered and interacted with. And you can even do missions!

:cool:

 

I mean a real game, one that combines the beauty of L.A. Noire's open buildings and Sleeping Dogs interactivity. Only the GTA style game I dream of is so utterly massive, there are only 3 buildings you officially can't enter. So the game world alone is at least twice the size of Dragons Dogma. I want to know if maybe this sort of game is possible and not a fantasy? I can't even guess what sort of technology it would take. But for me, if anyone could create such a game it would be Microsoft studios.

 

Only I would picture a game that massive, that was bigger than GTA, as one-hundred percent first party for xbox. And if such a game could be developed, I guarantee it would sell 20 million copies. The highest sales for a game in known history. But one issue remains with this dream. A real genuine open GTA game would take up a massive amount of memory....could they finally add the memory needed on a new xbox? Hmm...I would absolutely be amazed at that.

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one that combines the beauty of L.A. Noire's open buildings and Sleeping Dogs interactivity. Only the GTA style game I dream of is so utterly massive, there are only 3 buildings you officially can't enter. So the game world alone is at least twice the size of Dragons Dogma. I want to know if maybe this sort of game is possible and not a fantasy? I can't even guess what sort of technology it would take. But for me, if anyone could create such a game it would be Microsoft studios.

 

Only I would picture a game that massive, that was bigger than GTA, as one-hundred percent first party for xbox. And if such a game could be developed, I guarantee it would sell 20 million copies. The highest sales for a game in known history. But one issue remains with this dream. A real genuine open GTA game would take up a massive amount of memory...

I don't see why it wouldn't be possible. It's quite interesting that you bring that up so metaphorically. Because there actually was a game in development by Microsoft that would have allowed this possibility, it was designed for the PC in 2001 and was prepared for the next CES trade show. The game world alone would have allowed you to enter any building, use weapons and complete "bounty hunter" missions on command. However the game was so ambitious, it never came to fruition on the PC. The title of that game was none other than Loose Cannon. :cool:

 

It was also going to be an Xbox franchise, unfortunately due to memory constraints it never was released. The current Durango definitely could not create the game world you envision, but a Durango model that is outfitted with upgradable memory core...just might do the deed. In short, it's not impossible to create a GTA killer that pushes all threads of the Durango to the limit and becomes the next Halo. It's just very, very difficult. Curiously enough, there has been a lot of rumors in Famitsu and paste bin pointing to the next Xbox having an upgradable core by including 360 socs.

 

http://the-magicbox.com/gaming.htm

I'm not sure who posted it, but I could see this being very easy to do - on the high end models. No different from a PC. I couldn't see there being any drawbacks to this idea either, since they could make buying this Durango totally optional just like the always online. It would be no different than throwing a 360 arcade out there alongside the elite, only this time that Xbox model would have a hell of a lot more memory. Thus you could develop any game on it hypothetically...and the smaller grade Xbox systems could run the game only if they connected online. Same for the hard drive setup, the idea is very feasible and positive. :)

 

Anyway, such a game seems like a long ways away. And if Microsoft was to finally consider developing a GTA/Halo killer, I'd want the world to be as colored as Sleeping Dogs for sure. In terms of narrative though? I would want Hironobu Sakaguchi doing the story, setting and characters. I actually think if such a game could be done, no one other than Sakaguchi himself deserves the honor of the script play. To me the Japanese legends like Sakaguchi and Isoro, could absolutely dominate in making the real life story of a GTA killer come to life by joining the west. In fact I dare say if a game like that was feasible, it would be the next Halo. A game such as that would only be possible on very strong hardware, most likely a super PC or an upgradable Xbox.

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The game world alone would have allowed you to enter any building, use weapons and complete "bounty hunter" missions on command. However the game was so ambitious, it never came to fruition on the PC. The title of that game was none other than Loose Cannon. :cool:

 

It was also going to be an Xbox franchise, unfortunately due to memory constraints it never was released. The current Durango definitely could not create the game world you envision, but a Durango model that is outfitted with upgradable memory core...just might do the deed. In short, it's not impossible to create a GTA killer that pushes all threads of the Durango to the limit and becomes the next Halo. It's just very, very difficult.

Hey Rai, you brought up an interesting point. I did some digging on Loose Cannon but I only turned up one thing. It looked hot though. http://forum.teamxbox.com/archive/index.php/t-196574.html

 

Is that sort of what you meant by they developed an open world game? :confused:

 

I just like the idea of, being able to enter any environment. The ability to go into virtually any room or building is an idea seldom discussed in games anymore. I don't know if developers are shy, or lack commitment or what, but the sort of open world universe we all experienced in Second Life should have become a real game. A real console game, a total GTA killer.

 

That whole idea of story sounds like a real radical approach to me. I don't know how well I'd trust a Japanese designer to do story, unless you're speaking like Sakaguchi merging his talents with Mark Rein/Team Bondi. Now that would be positively mind blowing to me. I think the whole nature of an open world game should be about the story, because L.A. Noire was about the story.

 

I just love that whole self-fulfilling aspect of being able to enter any building on the entire map, why couldn't a game do this? And why couldn't Microsoft be the one to finally bring it to life? I look at what GTA3 did, what the Precursor Legacy did, what each of them all did and 80% of the buildings are things you can't even walk inside of. How disappointing. :(

 

But what if this was real, what if there actually was an open world game that positively destroys what GTA did? Man, just imagining how many cool events you could see. I'd picture the game with that ambient atmosphere of Alan Wake, the realistic rain of Sleeping Dogs and L.A. Noire. I mean Alan Wake is a good example, that game's one of the most interactive games I've ever seen. Every building can be entered except in Act 2. It's a shame though that it is so linear then, so scripted and not open world. Because my god, if you could enter all the buildings..with that Alan Wake feel and with the Sleeping Dogs type graphics..it would be a perfect game. I bet a game like that one would sell 25 million copies life time sales, at least 5 times the rate of halo. And damn, I could get lost for months if they pulled it off on the xbox. The amount of missions would be at least 556 if they bumped up the RAM.

 

I saw how amazing Lost Odyssey was, but geez, just picture that sort of experience in an GTA type game. It's just mind boggling.

Edited by Firebrand SigilForge
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When I played L.A. Noire as detective Cole for example, what I was most surprised by is how you could enter every building during the linear missions. The game was sort of scripted so that limited it, just like Alan Wake limited it but you could still interact with just about everybody.

 

In next-gen games, I just feel like we should be able to do so much more. I saw with Mass Effect them throw out this massive world, but almost every area was cut off by something..a tree here, a barrier there. I want to explore all those damn places. I want to be able to enter every building in Sleeping Dogs! How cool would that be? That isn't a bad thing right.

 

I just don't think it's asking too much to have a game world where you could explore everything. I would love if Microsoft experimented in this genre a little bit, maybe bought out an Indie developer to test the waters in Ireland. Some small time startup like Zeboyd games, only their expertise is all in making real life open world games/RPGs. :eek:

 

See these graphics for example? Why can't we have a Star Ocean 5 that looks like that. One that lets you enter all them buildings at anytime, one with graphics like that. Not exclusive, I mean put Star Ocean 5 on all platforms same for their next JRPG. But make the world massive...make the world real and totally alive. With linear stories still, of course.

[ame=http://www.youtube.com/watch?v=6cuXgRVMvZ0]tri-Ace Technical Demo Trailer 2011 "Physically-based Rendering version 0.1" - YouTube[/ame]

http://neogaf.com/forum/showthread.php?t=543933

I think that maybe if MS promoted some JRPGs sort of like that they would have lots of success, even when non exclusive. Because everybody wants to do more, they want to explore the game more. They don't want to be limited and tossed down a linear road, who wants that anyway? Lets have some more openly huge games like Record of Agarest War, only make 'em in total 3D with Star Ocean type graphics! And make it easy to customize how your NPC looks, not their identity/name but their body, arms and legs. Who wouldn't enjoy a JRPG that isn't about a spiky haired kid.

 

And then for first party games, man oh man, microsoft needs to make some of their Lost Odyssey type games to be 100% open world. I really want a game which is like Sleeping Dogs, but so massive every building can be entered. Every character can be spoken to, in any order, and the thing is so impressive it pushes every cell of the xbox GPU to its very limit. I would die for a game like that..It would be the hugest GTA killer ever made.

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In next-gen games, I just feel like we should be able to do so much more. I saw with Mass Effect them throw out this massive world, but almost every area was cut off by something..a tree here, a barrier there. I want to explore all those damn places. I want to be able to enter every building in Sleeping Dogs! How cool would that be? That isn't a bad thing right.

 

I just don't think it's asking too much to have a game world where you could explore everything. I would love if Microsoft experimented in this genre a little bit, maybe bought out an Indie developer to test the waters in Ireland. Some small time startup like Zeboyd games, only their expertise is all in making real life open world games/RPGs. :eek:

 

See these graphics for example? Why can't we have a Star Ocean 5 that looks like that. One that lets you enter all them buildings at anytime, one with graphics like that. Not exclusive, I mean put Star Ocean 5 on all platforms same for their next JRPG. But make the world massive...make the world real and totally alive. With linear stories still, of course.

I find it funny that the way you plug these games, makes me want to go experience Alan Wake again. I just had to toss it in the disc tray all over again and feel the world's characters. Quite honestly, American Nightmare ranks up there as the most stunning adventure game I've played.

 

Buying an indie studio like Zeboyd Games makes sense, but they should have 'em work with Realtime Worlds to pull off the magic. I changed my mind about Alan Wake now, it's really, really good. It is so well done and episodic, that it has this Halo vibe to it. I want MS to own Alan Wake and expand that atmosphere, definitely. Remedy can then be free to make all kinds of new games, but to be honest, Alan Wake is meant to be first-party along with 1 other IP so they can make its world huge.

 

Star Ocean, Record of Agarest War etc. should be back next-gen again, I just don't see any reason to push exclusivity for MS. They already broke into the Japanese market and what will really make them take flight is first party software..very small-scale stuff like Lost Odyssey, Infinite Undiscovery,and other IP's. I simply see no reason for any money hats on 3rd party, since its so expensive and their strongest push is all in europe. But I do see them buying exclusivity for a smaller type game, such as a new Vesperia or other title. Just as long as its relatively inexpensive, they can basically double down their expansion in mainland germany and france where they'll really succeed.

 

:biglaugh I just find it very fascinating that no one has heard of Loose Cannon...Oh yes, it exists. It most definitely exists. In fact it's not some rumor like that topic assumes. As someone who has seen the game up close, it was just far too ambitious for any current PC. And from there, it was canceled.

http://www.tothegame.com/screenshots-pc-195-loose-cannon-for-pc.html

 

But to be clear? It would have been the best open world game ever made. Microsoft and Sinister Games had a golden egg on their hands. And the screenshots are proof of this, the beta test they did was flat incredible.

http://www.tothegame.com/res/game/195/feature/2005-10-01/screen12_large.jpg

And so, it was never brought to fruition or released. It remained a beta test on the PC. But oh what I wouldn't give to see MS buy up the ex-developers, merge them with Realtime Worlds, and bring Loose Cannon to life on the most powerful hardware to date. Oh my yes, would that be the day. It would be a perfect mix of Sleeping Dogs, GTA, L.A. Noire and all the best story telling in a video game. But on such a hypothetical game, I would trust no one else except Sinister/Realtime Worlds/United Front Games/Team Bondi all working together under a new identity. All the top talent of the GTA era, all under one MS studio. Game on, beotch. :cool:

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And so, it was never brought to fruition or released. It remained a beta test on the PC. But oh what I wouldn't give to see MS buy up the ex-developers, merge them with Realtime Worlds, and bring Loose Cannon to life on the most powerful hardware to date. Oh my yes, would that be the day. It would be a perfect mix of Sleeping Dogs, GTA, L.A. Noire and all the best story telling in a video game. But on such a hypothetical game, I would trust no one else except Sinister/Realtime Worlds/United Front Games/Team Bondi all working together under a new identity. All the top talent of the GTA era, all under one MS studio. Game on, beotch.

Oh shit man, do you mean that one game titled Loose Cannon that got started in 1997? Tony Zurovec's game, the one supposedly started after he finished Ultima.

 

http://www.gamershell.com/static/screenshots/358/10176_full.jpg

 

Jeezuz does that game look amazing, if that's the Loose Cannon you meant. It looks over six times the size of Sleeping Dogs, and judging from Zurovec's resume...the whole bit about entering every building in the game looks entirely real to me. :eek:

http://www.actiontrip.com/previews/loose-cannon.phtml

"Loose Cannon will take place in several cities in America, like: Los Angeles, San Francisco, Sacramento, New York... The final version should have nine cities, but the number may be reduced to seven. All cities are extremely big, full of traffic, and sufficiently detailed that you can distinguish a great number of different landmarks. To make things better, the levels are completely open, and the player won't be restricted to wondering around town. You'll be able to exit the city and go to the countryside or another city at any point without having to load up a new level. There will be altogether three regions (California, Texas, and the East Coast region) and each of them should contain three towns and one huge countryside map."
Oh my god, what happened to this game!?!? Geezuz does that look big!

This thing is like a bad dream come true, now all I can think about is Loose Cannon with those sweet Sleeping Dog/Far Cry graphics. lol :p

 

Ok now talking system seller status, I am very sad to hear nothing ever happened with this. It could have sold 20 million LTD if Tony Zurovec's claims are actually true. If that thing's real, I would be flat astounded.

Edited by Firebrand SigilForge
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This thing is like a bad dream come true, now all I can think about is Loose Cannon with those sweet Sleeping Dog/Far Cry graphics. lol :p

 

Ok now talking system seller status, I am very sad to hear nothing ever happened with this. It could have sold 20 million LTD if Tony Zurovec's claims are actually true. If that thing's real, I would be flat astounded.

Aye, that's the one mate. Zurovec made a lot of claims, but one of them that was real early on is the bit about being able to enter every building. You could do it in the demo version.

 

Tony Zurovec was the Tony Montana of his day, always bragging. Later, he back-tracked on a lot of claims and canceled the enter every building idea. After that he claimed that was back in. Then of course, he claimed the multiplayer would be ahead of Halo. But after that, the game was canned as expected. It was just too ambitious for any current PC of that era, even the Pentium 4 couldn't handle the game. :p

 

In spite of all that, it's easily the best game ever (almost) made. I'd flat do back flips to have this game return finally on a whole new hardware. It's the one thing I wanted more than Halo. Unfortunately, it will never come to pass for a long time.

 

But oh my god, should it be resurrected it would outsell every GTA game ever designed. Last I heard, Zurovec is still working on beta tests for the game....to release in 2016. :D

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Hell yeah, bring back Loose Cannon for the XBOX durango! Didn't M$ buy the IP off Digital Anvil, maybe doable one day? Bring it on mofo's I could lose the rest of the year into one game. :uzi:

 

"Multi-layered mission structure. “Loose Cannon” features more than 20 intricately detailed missions laced with Hollywood-quality cut scenes. Progressively challenging missions motivate the player to progress from the West to East coast. Missions include car chases, hostage rescues, escorting convoys, and attacking enemy bases. In addition, optional missions and tasks allow a player to make money to afford better vehicles and weapons."

http://www.tothegame.com/pc-195-loose-cannon-for-pc.html

 

What rhymes with the name Zurovec? Hype, that's what! :p

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Aye, that's the one mate. Zurovec made a lot of claims, but one of them that was real early on is the bit about being able to enter every building. You could do it in the demo version.

 

Tony Zurovec was the Tony Montana of his day, always bragging. Later, he back-tracked on a lot of claims and canceled the enter every building idea. After that he claimed that was back in. Then of course, he claimed the multiplayer would be ahead of Halo.

I don't think that was the whole story, though. It sounds like it would have been the sweetest game ever!

http://www.gamershell.com/pc/loose_cannon/screenshots.html

 

I guess you're implying it just couldn't be run on any PC's at all? :confused:

 

But on today's hardware, it could be done right. I just loved how with Detective Cole, I could enter the coffee shop and catch up on things. Or how you could go in any room in an investigation, little subtle details like that made it better. It felt like real life, too.

 

I hope to god such a game comes true on the new xbox. Even an xbox/PC release would be a dream come true for me. :eek:

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I guess you're implying it just couldn't be run on any PC's at all? :confused:

 

But on today's hardware, it could be done right. I just loved how with Detective Cole, I could enter the coffee shop and catch up on things. Or how you could go in any room in an investigation, little subtle details like that made it better. It felt like real life, too.

That depends entirely on your definition of 'done'. As a game, the Zurovec team has started and canceled the Loose Cannon project more than six separate times already. Last I checked, they were still saying most modern PC's could barely run the game optimized. :biglaugh

 

If there is any award for game of forever, then Loose Cannon takes the crown. Its first problem is having the game actually run properly across all PCs. Then from there I'm hoping Realtime Worlds steps in, personally, and green lights the game to actually hit retail. ;)

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That depends entirely on your definition of 'done'. As a game, the Zurovec team has started and canceled the Loose Cannon project more than six separate times already. Last I checked, they were still saying most modern PC's could barely run the game optimized.

I get that part, I guess what I was getting at was maybe features of their game were not keeping a steady frame rate. Seems like a GTA killer the size of that would take up a kill ton of current memory. Maybe they needed a new engine to run it?

http://games.gamepressure.com/view_screen.asp?ID=690

 

It seriously looked frigging awesome. When I think of that, I think of the times I could roam over every valley in Dragon's Dogma. You know how the sky was always crystal clear blue, like an oasis. That way you could travel to any apothecary shop, steal their stuff, sell it back for triple price and then raid the dungeon. But not just that, the way you could roam to and fro every single location on the world map. :D

 

[ame=http://www.youtube.com/watch?v=cOLdp4fsSak]Loose Cannon (short FMV) [PC / XBOX - CANCELLED!] - YouTube[/ame]

 

That's the kind of game I want to see, and looking at that french video of Loose Cannon I seriously wish it would come true. I really do man. It probably would be the game of the forever if somehow the specs backed it up and delivered the full thing uncensored. And my god, it would be the future of action games looking at above. So I have one more point to make, just what kind of technology would it take to do this...

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It seriously looked frigging awesome. When I think of that, I think of the times I could roam over every valley in Dragon's Dogma. You know how the sky was always crystal clear blue, like an oasis. That way you could travel to any apothecary shop, steal their stuff, sell it back for triple price and then raid the dungeon. But not just that, the way you could roam to and fro every single location on the world map. :D

 

That's the kind of game I want to see, and looking at that french video of Loose Cannon I seriously wish it would come true. I really do man. It probably would be the game of the forever if somehow the specs backed it up and delivered the full thing uncensored. And my god, it would be the future of action games looking at above. So I have one more point to make, just what kind of technology would it take to do this...

I get what you mean bro, and I agree with the sentiments. What would it take to create a killer app that's over 20 times the size of GTA. Hypothetically, lets say such was possible as an actual game. In technology terms, it would require over 40 times the amount of horse power that's used to run Grand Theft Auto. That's just for simple ground level stuff.

 

Picture an engine so advanced, that it obliterates the likes of Fallout, Sim City and Crysis 3 running on HAVOK. Assume the world is more than 40x the size of Alan Wake to begin with, and the engine running it is therefore customized for NPC interactive scene work plus random events. Now multiply that by a factor of 5, in order to truly understand the scope of physics required to animate every single living thing to perfection. Imagine that it sports an advanced HAVOK lighting engine, just for in-doors effects and multiply the scale of the level trees by at least twenty five. Now you are talking the kind of tech this game would require. :p

 

But, I'm not one to dismiss things out of hand. So let's say such a game could be done hypothetically. It could only be done on a 12 core Pentium PC, with multi thread Quad-Cores for each set. All together, it could basically only be feasible on today's high end Dell Infinities or an upgradeable Xbox. It would also push the frame rate to be locked at around 40 fps, give or take. In addition to that, every single hair folicle would be animated. Each NPC would react in real-time, using pre determined HAVOK emulations. Every single movement would need to be random and react to random events, so over 20 times as advanced as what's seen in Sleeping Dogs. The game world alone would be a living, breathing emulation. Which means it could only be done on today's most advanced PC's, and an upgradeable Durango running the full Cry Engine 3 frame set.

[ame=http://www.youtube.com/watch?v=zx3iBCLeqk4]Demoreel 2013 ENODO - YouTube[/ame]

 

However that technology is indeed here. Knowing what I know about certain megatons, Microsoft has most assuredly already bought out a certain Crytek studio. They are dedicated one hundred percent to massive exposure in Europe, so that little fact was guaranteed. That means Microsoft has acquired rights to using Cry Engine 3 like seen in the video above, only this time, for first party software titles. :)

 

Now stay with me here, because if those graphics seem unreal..realize they aren't. Ryse will use a basic version of such frame set. The more advanced frame set, will be deployed on real AAA titles. Hypothetically, the Zurovec brothers would just join Microsoft game studios...then the new AAA team that includes Sinister Games/Realtime Worlds & other top tier GTA developers would begin the completion of Loose Cannon. It wouldn't be called Loose Cannon anymore, it would feature the graphics above.

 

The ability to enter every building in the game, would be real. You would be able to enter multiple dance clubs, hot spots and discos at any time and the frame rate would keep steady. To keep the bandwidth cap under control, the cities wouldn't be as massive as the Zurovecs originally touted. But nonetheless, this game has been in development since before GTA3 was ever even announced. So you can bet a million dollars, that the cities will be fairly big and also 100% interactive.

 

There will be the ability to hijack any vehicle, deploy kung fu moves on enemies, shooting that clobbers Saints Row and ways to interact with every NPC in my dream version. :D On top of that, the game will utilize every single thread and processor in the Durango - the idea of being a Halo killer requires nothing less. It will also have a global launch, with a *cough cough* Loose Cannon movie planned for the box office. In Loose Cannon, Microsoft has a killer app that could crush up Halo. If Sony can do it with their Ratchet & Clank characters, why the hell wouldn't Microsoft?

 

http://blog.us.playstation.com/2013/04/23/first-video-ratchet-clank-movie-hits-theaters-2015/

 

:biglaugh

All that said, I don't think Ratchet & Clank will land as well with Irish and Italian audiences. I could be wrong, but I doubt it has the staying power. It seems more niche and akin to Heavy Rain. Whereas Alan Wake would be perfect for the cinema screen, Conker would be beyond epic for the cinema screen and something like Loose Cannon....Would be a $500 million dollar seller across the whole map. I believe Microsoft will bring Conker and Alan Wake to the big screen too, if Sony wants to toss Ratchet & Clank on there. After all, there's no drawbacks to such obvious spectacle.

 

But I do think they are banking on the wrong horse...Europe is the most PC centric nation in the biz. You don't change their flavors or preference, ever. The licenses won't permit it. :p

 

On top of that XBOX was always designed with PC parts, so much of their big megatons and first party will be for Europe. They will sell out like crazy in NA, but in Europe the sales will be strong too, once they get the full vision placed into action. I wouldn't be surprised if "Sony" leaves Japan as an after thought soon enough, since MS is likely going to kick them out of at least two major european countries. The shit will really get down and dirty this time around, which in between blows will knock that Wii U outta Europe entirely.

 

I expect to see a whole lot of...mind blowing Crytek related stuff and I don't even play Crysis. However when the chips go down, Sony will bring back Jak and Daxter - Conker's going to run over Ratchet. Therefore Jak/Daxter's coming back, and from there....the secret *****Toads will be unleashed to really rough up Daxter. I can see the whole war from here, and boy is it going to be sweet. :D

Edited by RaitakanaMendoza
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So let me make this point very clear once again. If Microsoft is really mulling over the idea of making a GTA killer for the next generation, it's going to be over a hundred times as big as Crackdown games. They are going to make it one hundred percent, not half way. They are going to play up a major partnership in Japan and let it be released there too, to which the game would even gross high sales over there.

 

And hypothetically it would be using this tech right here, with nothing less even close to acceptable. Especially for a first party game. :p

 

[ame=http://www.youtube.com/watch?v=ew0L15X7A4o]Introducing_ENODO - YouTube[/ame]

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So let me make this point very clear once again. If Microsoft is really mulling over the idea of making a GTA killer for the next generation, it's going to be over a hundred times as big as Crackdown games. They are going to make it one hundred percent, not half way. They are going to play up a major partnership in Japan and let it be released there too, to which the game would even gross high sales over there.

 

And hypothetically it would be using this tech right here, with nothing less even close to acceptable. Especially for a first party game. :p

 

:eek: If that's the case, I cannot wait to hear more.

 

I definitely would dig a Loose Cannon like game a lot more than Halo. If Alan Wake and their new game has those graphics I would faint on the spot. :)

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:eek: If that's the case, I cannot wait to hear more.

 

I definitely would dig a Loose Cannon like game a lot more than Halo. If Alan Wake and their new game has those graphics I would faint on the spot. :)

:D Oy, that's just the beginning mate. CW the Television series has launched on 360. Major Nelson just confirmed it in his broadcast.

 

http://majornelson.com/2013/04/23/the-cw-comes-to-xbox/

 

Television shows like True Blood, Leverage, CSI and the Warehouse 16 series would be huge in Europe. Conker's next game would get huge advertising recognition on those shows. Combine that with the fact Alan Wake is turned into a TV series that hooks into a video game, and you got a gold mine.

 

The next Conker will feature co-op play with Berri, most probably. So I think Conker will be on the big screen soon, with Chris Seavor too. After all you can't predict how many millions Conker, Rated R, would make on the big screen....It could really make kit for Rareware too. With Alan Wake likely turning into a TV series I see it's a matter of time.

 

Funny how "Sony" fans always say MS focuses too much on entertainment....when MS is a multimedia company. And Sony just decided to turn Ratchet into a movie, who's the media hub now? The bottom line is if you got the expertise, doing both games and multimedia comes easy as smooth silk. Lets hope Sony's braggart about being a multimedia company is actually legit, and not hot air...or they might struggle. :p

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The next Conker will feature co-op play with Berri, most probably. So I think Conker will be on the big screen soon, with Chris Seavor too. After all you can't predict how many millions Conker, Rated R, would make on the big screen....It could really make kit for Rareware too. With Alan Wake likely turning into a TV series I see it's a matter of time.

:biglaugh

It sounds totally awesome to me, that's for freaking sure. Maybe this is why Nintendo DS is stopping production early. :D

http://www.nintendo.co.jp/ir/pdf/2013/130424e.pdf

 

I really believe this will have Vita start taking off in sales so more great games for everybody. Heck maybe from there we'll see 2 new smart phone handhelds. I just don't think Nintendo could ever compete with Apple, and they embarrassed themselves trying. :p

 

But Beyond Two Souls definitely looks sweet, I could see that one being a real nice movie. Willem Dafoe's the lead actor, a very worthy competitor to Alan Wake if I ever seen one.

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I really believe this will have Vita start taking off in sales so more great games for everybody. Heck maybe from there we'll see 2 new smart phone handhelds. I just don't think Nintendo could ever compete with Apple, and they embarrassed themselves trying. :p

 

But Beyond Two Souls definitely looks sweet, I could see that one being a real nice movie. Willem Dafoe's the lead actor, a very worthy competitor to Alan Wake if I ever seen one.

Of course, this will likely lead to Vita eating away the DS market by cutting roughly one third of the installed base away. We all know already that the 3DS monopoly is over. It'll succeed since I'll be buying a Vita/smart phone. :D

 

Of course there's an hidden motive too, since those sales will spur MS & Samsung to release their own game phone. Then as result, I'll be able to play Alan Wake on the go. And frankly, Nintendo sort of deserves this. They rehashed all their shit for ten years while Apple came in with new innovative stuff, and just shaved away their whole market. If they actually cared about games they would've stopped 'em. Sony wasn't really that talented and neither was Microsoft.

 

If Nintendo was really about games, they would have defeated a music company & a media company long ago. Instead they lost terribly, and proved they don't know games. Their fall from grace in the portables arena was sorta expected, given they couldn't even defeat Apple. I don't look at it as a big deal, they were part of history and so what..history moves on. ;)

 

Meanwhile, Sony has definitely crafted one of the better games out there in Beyond Two Souls. I know, since I'm buying it. It really will go nicely in the coming merger of games and movies. Without a single doubt. :eek:

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I really want to see Half Life 3 a lot. I also wouldn't mind a new Killer Instinct.

 

Halo 5

Lost Odyssey 2

Conker Bad Fur Day 2

Alan Wake 2

Monster something sequel

Loose Cannon (if that game is real and not a cruel joke, lol)

Banjo 3

Crackdown 3

Sacrelegium 2

Fable 4

Gears of War 4

 

Gimme those I'm set. :D

Edited by Cypher Sabrewulf
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I really want to see Half Life 3 a lot. I also wouldn't mind a new Killer Instinct.

 

Halo 5

Lost Odyssey 2

Conker Bad Fur Day 2

Alan Wake 2

Monster something sequel

Loose Cannon (if that game is real and not a cruel joke, lol)

Banjo 3

Crackdown 3

Sacrelegium 2

Fable 4

Gears of War 4

:p I know the wait is just killing you dudes, but M$ just registered their official event site live. Let the games begin! I'm not gonna be saying anything much but I wouldn't be too surprised if some of them games show up all over the place....Maybe even something that rhymes with Vet Morse Semini but hey, that's the beauty of E3. :eek:

www.xboxevent.com is live boys & girls, so lets predict the lineup!

 

http://www.tesco.com/direct/gifts-jewellery/games/cat10730039.cat?catId=4294924057

 

Not saying it would ever happen in a million years or nothing, but what would this lineup be like for the Xbox.

 

Halo 5

New Killer Rare IP

Killer Instinct

Half Life 3

??????? with lots of dragons and bad ass swords.... :D

Some conks on the head and a really bad Fur Day.

Year one launch of Platform based Banjo

Knights from a large open world space RPG

Open world Monster Hunter (100% xbox)

A new Odyssey of Lost oceans of Nautilus

Mech Assault 3

ALAN WAKE 2

Extra secret special sauce from Rare

Open world Battlefield game

 

Oh shit, if that happens, game ova $ony! :eek:

 

I expect M$ will deliver a few extra games too, given $ony decided to make 29 games for launch. M$ will gladly shoot out 34, heh heh. Then announce some more.

 

Oh man, daaaaaaaaaaaaaamn can you imagine the meltdowns at Xbox event......Not to mention the fanboys falling over the guard rails. :)

 

Remember tho boys, Capcom has confirmed all unannounced games were canned. So it won't be anything from them. And a game about Loose Cannons is more likely 2014. :p

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That's the kind of game I want to see, and looking at that french video of Loose Cannon I seriously wish it would come true. I really do man. It probably would be the game of the forever if somehow the specs backed it up and delivered the full thing uncensored. And my god, it would be the future of action games looking at above. So I have one more point to make, just what kind of technology would it take to do this...

Hell yah dudes, that Loose Cannon type game could always appear much later. No way in hell it'll be launch title but look at xboxevent website. :p

 

M$ is gonna shock the living hell out of pretty much everyone. And on top of that online only rumors are squashed, online DRM confirmed as well as one hundred percent backwards compatible with 360 games. :D

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