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Anyone else super impressed by the naval battles?


VerifyedRasta
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they could pretty much make a whole game of it, or at the very least a DLC. add more to it, like being able to board an enemy ship whenever you want (rather than only when the game lets you), putting together a fleet of ships and having larger scale battles with the ability to give commands to said ships, docking at a port and pillaging nearby towns (and blackmailing the town to give you money in exchange for not pillaging it anymore), etc.

 

theres a lot of things they could do, even tying it into AC. you could play as Connor's child or grandchild or whatever, and choose to either be sailor\privateer (good) or pirate (evil).

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I agree. One of the best parts of the game.

 

I dont know if its because I didnt know this was in the game but when you first get on the ship I was like a kid at christmas when I realised I could control it.

 

StarDreamer99's made a good point and I would love to see it built upon and made into some sort of pirate game. It doesnt even need to be an assassins game. Just do something with it.

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Impossible without upgrades and once upgrade were far to easy.

 

Or the optional objectives failded to make any sense fire with the hand cannon to sink ships that are facing your cannons broadside. Or escort a convoy of ships and you are in the middle lane of them and they block your own cannons broadsides, while they are merchant vessels which insist on acting as gunboats. The Man of Wars all went down far to easy a one shot off a ram and a hand cannon, or also from a heat volley. While most frigates would often sink off a single ram or cannon shot.

 

On the plus side though the only oufit I felt comfortable wearing and actually was colonial was the Ship costume Captain Hodds. Although this was different and not as good as the ShipCapitan's oufit while the animus was loading.

 

Yes this was a very enjoyable part of the game.

Edited by Shabba
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I really enjoyed the Naval Battles and was impressed with the handling and the satisfactory cheer from the crew at the end of a battle.

Some of the 100% sync requirements were a bit challenging, not to mention "The Giant and the Storm" really frustrating.

 

Let me give an Honorable Mention to the hunting in the game as well. Cabela's hunting could take a few notes on this one aspect of AC3.

 

As I've now played the majority of the game, I can see why this game is so great. Very good game.

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Do you not think if they introduce multiplay naval battles that they would take for ever, because both players would go round in circles using the side cannons and then bracing whenver shot upon?

That's why I said things would need to be tweaked. And I also mentioned co-op multiplay, not just versus.

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The naval battles were a good addition. Added some good variety and were done very nicely. That element of AC 3 could serve as a base to build a good pirate adventure game (or somethink of that ilk).

 

Totally in agreement! Miss some goo old' pirate action!

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Loved all the naval missions:) But did Mr. Faulkner remind anyone else of Mr. Gibbs from Pirates of the Caribbean? I'm not sure if its his facial hair or my Imagination,but they seem to have that same air about them. Maybe its because they're both first mates:D

they definitely based him on Gibbs as thats what i always call him too.

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Definitely agree with you. The naval missions are epic and it genuinely feels well made and thought out. I like doing a few things in the game then heading off to the open seas and doing it like that. It's like a cruise break but instead I'm destroying British ships. Ahh, the bliss.

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