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Things you both like AND dislike in games


Vampire Amaya
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Remember back in the day when people used to play games just for the fun factor? Well, it's for that reason. Sure, you could do it right now, but there are many out there who would rather see a game complete, and have as many achievements/as much game score as possible.

 

Exactly.

 

They've become nearly impossible to ignore. You almost feel like you aren't getting your money's worth on some level by ignoring them. They exist. They're basically a challenge in completion from developers so they get acknowledged when most of the time the tasks don't add anything to the game. At their best, they can, but that's rarely the case. More and more it becomes obvious they exist to keep me connected to a server grinding my guts out to inflate numbers that falsely represent the popularity of a game.

 

I guess it's my own fault though. If I had the willpower I would just turn notifications off altogether and make my game history unviewable. But then I'd find myself thinking...

 

They've become nearly impossible to ignore. You almost feel like you aren't getting your money's worth on some level by ignoring them. They exist. They're basically a challenge in completion from developers so they get acknowledged when most of the time the tasks don't add anything to the game. At their best, they can, but that's rarely the case. More and more it becomes obvious they exist to keep me connected to a server grinding my guts out to inflate numbers that falsely represent the popularity of a game.

Edited by WalterWhite
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Remember back in the day when people used to play games just for the fun factor? Well, it's for that reason. Sure, you could do it right now, but there are many out there who would rather see a game complete, and have as many achievements/as much game score as possible.

 

And remember how completionists existed long before the achievement system? I remember trying to get all the puzzle points in the King's Quest series, I got all the Pokemon, some people went for speed runs in Mario Brothers 3, others went to top leaderboards or discover every secret in Wolfenstien 3D.

 

Achievements aren't the problem, something else would take their place in people's particular OCD. Achievements do not detract from the fun since you can completely ignore them if you want, and you can use tham for an additional challenge if you so desire.

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And remember how completionists existed long before the achievement system? I remember trying to get all the puzzle points in the King's Quest series, I got all the Pokemon, some people went for speed runs in Mario Brothers 3, others went to top leaderboards or discover every secret in Wolfenstien 3D.

 

Achievements aren't the problem, something else would take their place in people's particular OCD. Achievements do not detract from the fun since you can completely ignore them if you want, and you can use tham for an additional challenge if you so desire.

 

I agree with this. Achievements to me are a way to show off my accomplishments, and to basically prove it.

If I find a game enjoyable I will aim to complete every aspect of it, rather than just for for the achievements.

Also, some games I had fun going for all the achievements, Budokai Hd for example, smashing everyone with SSJ4 Goku was awesome, and made me enjoy it more.

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Legitimate difficulty.

 

Its great to have an AI opponent that puts up a good fight because he is smart and actually knows how to fight back, counter etc.. It forces the player to actually get good and not learn mundane patterns.

 

But this also creates an issue of frustration where the game can almost become too difficult and unfun.

 

Honestly the feeling of success against a really tough/smart opponent out-weighs the frustration.

 

This a million times over. I don't mind a challenge, but when you get screwed over by over powered AI. It just infuriates me.

 

Collectables. Done right, like Batman Arkham Asylum, are actually quite fun. I really enjoyed finding them all. When they are done wrong however. Like Crackdown. Wow, it's a pain in the arse. With Bioshock, I didn't mind too much as the Audio Diaries expanded on the story, same with Dead Space 2. Definitely a love/hate relationship.

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some games I love them but others I just can't be bothered with the hassle and I'd wish they'd just go!http://ristoph.im-women.com/17.jpg

http://ristoph.im-women.com/18.jpg

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Collectibles

 

I like them when they're available for you to see on your Map/HUD, but when you need a guide that's just really annoying and time consuming.

 

This more then anything. Also MP in SP mostly games like GTA IV's MP felt tacked on,Assassins creed,ETC. AT the same time RDR did MP right.

 

I also hate when a sequel feels tacked on.

 

@ Walter. I wouldnt mind a reset of my GS but I would hope i can keep my 360 achivements still.

 

A Ninja Eagle. I agree. I'm one of the very,very,very few people that dont have 1000 in AC II. Mainly cause the collectibles,yet I have every single collectible achivement in Revelations and Brotherhood. Cause theres an in game map,something more DEVS should do. I will never attempt to 1000 AC 1,damn they make the feathers look like a cake walk. I will get those feathers and 1000 AC 2 someday I'll print out a guide to do it,a picture guide.

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This more then anything. Also MP in SP mostly games like GTA IV's MP felt tacked on,Assassins creed,ETC. AT the same time RDR did MP right.

 

I also hate when a sequel feels tacked on.

 

@ Walter. I wouldnt mind a reset of my GS but I would hope i can keep my 360 achivements still.

 

A Ninja Eagle. I agree. I'm one of the very,very,very few people that dont have 1000 in AC II. Mainly cause the collectibles,yet I have every single collectible achivement in Revelations and Brotherhood. Cause theres an in game map,something more DEVS should do. I will never attempt to 1000 AC 1,damn they make the feathers look like a cake walk. I will get those feathers and 1000 AC 2 someday I'll print out a guide to do it,a picture guide.

 

I'm the same with AC2, haven't been bothered with collectibles, same with the ingots in Fallout 3, only DLC achievement I don't have.

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NPC allies. In some games, like Bioshock Infinite, they're great. In others, they're mindless idiots who get themselves killed and waste your time. I love having NPC's who don't have to be protected but who can protect themselves or assist you in some other way. Escort missions where you're forced to guard a clown who can't walk straight annoy the hell out of me.

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Collectibles: Hordes of useless collectibles for an unfun scavenger hunt... no thanks. Bionic Commando, Assassin's Creed... Eff. Easy ones or ones that add to the game in some way for story or abilities/bonuses are great. Gears 2 had backstory, Brutal Legend gave you extra powers, and FEAR is giving backstory and health and reflex bonuses. Dear Devs: That's how it's done peoples!!!

 

Sex and nudity: I dislike the lack of it in many games.

 

Legitimate Difficulty: Agree with BEA 100% Bullet sponge enemies and minimized damage does not an enjoyable challenge make. Seems like enemy AI capabilities capped out at Half Life.

 

The enemies in AC3 pissed me off to no end, I tried to go Deus Ex or Dishonoured on it and avoided conflict as much as possible because it seemed like the higher ranked enemies simply countered every button combination possible, which was enraging. Went through a LOT of smoke bombs playing that game.

 

Level / Map Design: one thing I both miss and don't miss about old school shooters like Quake or Doom is getting lost. You could spend many frustrating hours in one level retracing your steps over and over to find a door or key etc to move onto the next area. Only to discover that you walked by it 100 or more times.

 

Most shooters nowadays are no more than crooked tunnels. Look at a map of Wolfenstein 3D or Doom from the 90's and the first thing that strikes me is.... sweet fucking hell how did we play these as kids and get through without online guides to save our balls? We had no guides. We drew our own maps on grid paper with a ruler and different colour pencils, icons and a legend even. Trial and error.

 

The level layouts look like architectural drawings for some secret underground government complex. Going back a bit in the 360 catalog and playing FEAR reminded me of that, there's a few places where you have to backtrack and navigate through offices in the dark and even on my second run now I'm still getting lost with nothing but my flashlight to guide my way.

 

Many many places have multiple entry points and ways to move about. Even in straight A to B areas in FEAR, lots of times the way out is hidden in nooks and corners that are easy to miss. For a game from 2006, it's both frustrating and refreshing to see so little bottle feeding and some considerable flexibility in campaign level design.

 

Don't even get me started on MP maps. You can fit every COD map from MW3 or Blops overlaid onto Op Firestorm from BF3 and still have plenty of space to drive your tanks around.

 

Then the flip side, if in the mood, all I want sometimes is a point A to B campaign shooter as a brain break in between some heavy handed RPG's. I don't want to think that hard and just have some silly fun. Then the tunnel design is cathartic in it's stupid simplicity.

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I love playing games for the immersion, the story lines and fascinating universes. Finding the type of game that you start playing and then when you look up its suddenly several hours later.

 

Hate protection and timed missions in games. Recently tacked on multiplayer which seems to be coming to every series I love.

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Collectables, needless ones like Feathers in AC2 are a pain in the ass to get, but i like ones such as the pages in Alan Wake that have a purpose in telling a story.

 

Open worlds. Great if the place is jam packed of things to do like in borderlands or kingdoms of amalur recoking. but annoying as hell when there is nothing to do expect drive around looking for magazines or wanted posters Ala Mafia 2.

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Dislike: Collectibles achievements, multiplayer achievements, unskippable cut scenes.

 

 

100% agree this says it all. I love cutscenes but I dont give a damn about Halo's story,I just wanna shoot Grunts and elites. So I skip every Halo cutscene. Dont judge me. I hated how LA Noir's cutscenes arent skippable

I loved the cutscenes but when I start my ''Shamus to the Stars'' and find 95% of the clues in the game playthrough I will have to listen to everything...again. Not mad about it I havent played that game in months and months,its a great game too. :)

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