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Achievement Guide & RoadMap


THE DEADLY DOG
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Thanks to Rajeanero for the banner.

 

DLC: Apocalypse

 

Overview:

Estimated achievement difficulty:7/10

Offline: 6/10 (195/250:gsicon:)

Online: 4/10 (55/250:gsicon:)* I counted online achievements as those that require a second player.

Approximate amount of time to 250:gsicon:: 5-10 hours

Minimum number of playthroughs needed: 1 Game of zombies although you will most likely play several games.

Missable achievements: None

Does difficulty affect achievements?: You need do "Little Lost Girl" on Original difficulty.

Unobtainable/glitched achievements: None

Extra equipment needed?: I advise doing the Easter Egg with multiple people, but it can be done solo.

 

Introduction:

Hello ladies and gentlemen and welcome to the final DLC for Call of Duty: Black Ops II--Origins. Released on August 27, 2013, this final installment will easily be many zombie aficionados toughest zombie map and will forever resound in the minds and fingers of those who had to labor to complete it. For the $14.99 price tag (free with the $50 season pass), you easily get your money's worth with this zombies map. Bringing us back to where it all began, our four favorite heroes must once again get to the bottom of Easter Egg and must release Samantha. Boasting a changing world with elements, robots, and rounds containing boss zombies as well as a large map that contains many cracks and crevices, you will not only have fun from start of the EE to finish, but will have fun going back and slaying waves of undead.

 

Abbreviated Walkthrough:

Essentially we are going to tackle this DLC in three waves with a Tips & Tricks Section to start us off.

 

Tips & Tricks:

  • Familiarize yourself with the map prior to attempting the Easter Egg. Having a command of the map will give you a powerful upper hand when trying to stay alive.
  • Getting pieces to the different build able items in the earlier rounds will give you a commanding presence when you venture into the higher rounds.

 

Maxis Drone Pieces:

Brain:

-Always found in spawn on the desk in the first room.

Frame:

-Near the crossbones sign on the path leading in front of the church.

-Near the crossbones sign on the path leading to the rear of church.

-In the excavation site around the spiral staircase BEFORE entering the bottom site.

Rotors:

-Also in the excavation site around the spiral staircase before entering the bottom site.

-On top of excavation in the area of the pack-a-punched machine.

-Near the bottom of the excavation site, next to one of the levers reachable only by the wooden walkway.

 

After gathering the necessary pieces to the Maxis Drone, I suggest building it in the church. It can be a huge boost to a team that needs to run away via the tank, and can be easily accessed without too much trouble.

 

Record Machine Pieces:

Black Record:

-On top of the excavation site, to the left of the pack-a-punch machine in the wheelbarrow.

-On the excavation wall on the left hand side of the path by the church stairs. In other words, if you were to walk from the church steps make a left and it will be on your right hand side sitting on the ledge on the wall right before you get to the big mud pit area.

-Coming from spawn instead of taking the staircase up toward excavation it will be sitting on the box that has the engine on it right at the base of the stairs.

Gramophone:

-Located inside the excavation site by the desk where you need to place the gramophone to power up the stairs to enter the cavern. It will be on the ground.

 

You will need to place the gramophone on the desk to open up the bottom of excavation in order to descend and to create the staves.

 

Zombie Shield Pieces:

Face Screen:

-In the generator 3 area near speed cola heading toward the workshop behind the crate.

-In the trench in front of the fire tunnel on the desk.

-Inside the fire tunnel on the table before the Agartha gateway.

Handles:

-Upon exiting generator 2 instead of going toward the workshop, at the end of the trench headed the other direction in the wheelbarrow.

-In the trench room heading toward generator 2 from spawn on the desk.

-On top of the tank station next to generator 2 on some piping.

Shield Frame:

-Behind juggernog, in the mud area where you fill up the chest, opposite of the MP-40 on the wall.

-In the robot's footprint between excavation and generator 5 area on the church side. It will be in the generator 5 direction corner.

-Just outside of generator 4 heading toward the trenches to church. The mud area right before you enter those trenches.

 

  • The single most important tip I can give is to hold a zombie at the end of every round. Sure this is time consuming, but being able to safely work on steps or even achievements is vital to the ease and success of this DLC.

 

Easter Egg Action:

I wanted to put the Easter Egg first because not only will it take the most amount of time, but you will gain quite a few achievements simply going for it. Of course for the in depth breakdown please see "Little Lost Sister." But through the Easter Egg process you should run into at least the following achievements:

 

  • "Not a Gold Digger" for digging up a weapon and having someone else pick it up.
  • "Playing with Power" for building all of the elemental staves.
  • "Master Wizard" for wielding all 4 ultimate staves.
  • "Little Lost Sister" for completing the Easter Egg.
  • "Saving the Day...All Day" for reviving teammates four different ways. Note that you should also pair this up with your EE run as you will already have built an ultimate staff as well as Maxis.
  • "Over Achiever" for completing all 4 challenges. Note that for this you may have to go out of your way to grab it, although during your long haul on the EE this is the best time to grab it.

 

This was essentially the bare minimum of what you should get while going for the Easter Egg, although you may get others both by accident, or with careful extra planning.

 

Mopping Up Zombie Parts is Relatively Easy:

With the hardest and longest out of the way, you are left to load up some easy maps, call a couple of buddies, and fly through the remaining achievements. None will pose too difficult and can all be done in one additional game.

 

  • "All Your Base" for powering up all 6 generators without allowing one to stop.
  • "Kung Fu Grip" for freeing yourself and a teammate from the Panzer's claw attack.
  • "I’m on a Tank!" for not getting off of the tank for an entire cycle.
  • "Master of Disguise" for revive three people and powering up one generator in zombie blood.

 

 

Conclusion:

Overall Origins will go down in memory as one of the toughest zombie maps (fighting Moon from Call of Duty: Black Ops I for that title) as well as one of the most memorable ways to end an Easter Egg. There is no doubt that you will have fun from start to finish working together with your team to create, empower, and liberate. With a map that changes every round, and elements that come into the map to change your play style, Origins lays the groundwork for what we should come to expect from zombies in the future. By following the achievement guides for those pesky achievements you should be able to put this DLC away fairly easily, albeit with a bit of work and time, and happily check another zombies off your list. And for those of you who have finished their last bit for the game, happy 2000:gsicon:.

Edited by THE DEADLY DOG
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0YCLiGJhbC9FDxsBGl5TWWMzL2FjaC8wLzUxAAAAAOfn5-7+NGE=.jpg Little Lost Girl 75:gsicon:

In Origins, release Samantha.

 

Here we are ladies and gents. The final Easter Egg for Call of Duty: Black Ops II. Let's not waste any more time as the EE will do plenty of that for us.

 

Tips for Your Game:

  • The Easter Egg can be done solo, but I advise doing this in a group.
  • Much of the Easter Egg can be done after you open up all areas in the map, but even more importantly, by keeping one zombie alive. This is critical for eliminating the prospect of messing up and losing your progress.
  • You can get a free pack-a-punched MG08. In order to do so you will need to build the Maxis Drone and have him pick up four golden discs around the map. Their relative locations are as follows:
    -Out of the spawn the your first right will have some items on fire. In the near distance will be a little gold disc. If you are in the area of it Maxis will pick it up.
    -Above generator 5/Stamin Up on a plank.
    -Above the entrance to the church on a wooden plank.
    -Near Pack-a-punch machine on a wooden beam on the church side entrance.
    Once you pick up the last disc (I advise picking up the one on top of excavation last), your PP MG will appear in front of the pack-a-punch machine. This can only be done once.

 

[ame=http://www.youtube.com/watch?v=RTFS6cm6ZVE]''Free Pack A Punched MG'' - Origins Zombies! ''Collect Yellow Disks'' Tutorial - YouTube[/ame]

Thanks to

TheFluffyGoatTFG for allowing me to use his video.

 

  • Once you build an ice staff, you will be able to get a free zombie blood every round by putting out the fires on three carts around the excavation area. They are located in the following locations:
    1. Coming out of spawn/workshop, directly to your left.
    2. Going from juggernog to church the church will be to the left.
    3. In front of generator 5.
    After you put all three out your zombie blood will appear on top of excavation near the stairs to go down into the site.

 

Step 0: Pre-Game

Some quick tips.

 

One of the most important aspects of this Easter Egg I try to stress to people who ask about it is to build your staves as quickly as you possibly can. The lower rounds are more crucial than any one of the later rounds can ever be. Your pre-game should be money saving mode to the maximum.

-Everyone should buy MP-40s (1,500 points) and leave the box tapping for later on.

-*You should open up excavation (2,500 points), generator 5 area (1,250) and church upstairs (1,500) ASAP. What this allows your team to do is complete not only the staves themselves, but all of their ultimate steps aside from the charging in as few rounds as possible.

-LEAVE THE DIG SITES ALONE UNTIL SNOW APPEARS! This is absolutely vital for staying on low rounds and not forcing your team into the higher onslaughts. Every bit of you wants to dig them whenever you see one, but be sure to save them for the snowing rounds.

-Do not take the zombie blood that appears as a reward for powering up generator 1. We will need this for step 11.

 

Note that there are many different ways, and many interchangeable steps to solving this Easter Egg. These are the steps I like to do when I run it with people as they give everyone clear, concise goals and opportunities to contribute.

 

Step 1: Open Open Open em' All!

Opening all of the areas.

 

Our first goal needs to be opening up the main area (through gen 2/workshop) and moving immediately to the chests by juggernog. Here you want everyone to save up enough to purchase juggernog while filling the chests. As soon as everyone has 2,500 points power up generator 4 and grab juggernog. Now we want to open the excavation site, generator 5, and the church building. Now this may seem like a lot of opening for very limited funds early on, but it works wonders later.

 

At this point you should be buying ammo for the MP-40 whenever needed, and saving every single point for opening the entire map.

 

Remember if you need to kill zombies to do it in one of the following locations as to alleviate the hassle later on:

  1. Upon leaving the workshop heading toward to large area to your left below excavation is the first box.
  2. Next to generator four, on the other side of juggernog.
  3. On your way to church the first mud area you pass contains a chest.
  4. Next to generator five which is on the opposite side of the map to generator four (juggernog perk machine).

The second you get excavation site, generator 5, generator 3, and the church building opened slow the round having someone baby sit the final zombie. This moves us into step 1.5.

 

I advise you save a zombie to complete the following steps.

 

Step 1.5: Collection Agency

Collecting all available parts.

 

When everything is open you will want to scavenge the map looking for the different pieces to the staves, the zombie shield (vital tool), Maxis Drone (needed for the EE), and the record machine. If you've opened all the areas you will be able to complete the zombie shield, Maxis Drone, wind staff, lightning staff, and record machine. Keep in mind if you come across a round where it is snowing, scurry throughout the map and dig up any sites you find in the hope of getting a blue staff piece.

 

Maxis Drone Pieces:

Brain:

-Always found in spawn on the desk in the first room.

Frame:

-Near the crossbones sign on the path leading in front of the church.

-Near the crossbones sign on the path leading to the rear of church.

-In the excavation site around the spiral staircase BEFORE entering the bottom site.

Rotors:

-Also in the excavation site around the spiral staircase before entering the bottom site.

-On top of excavation in the area of the pack-a-punched machine.

-Near the bottom of the excavation site, next to one of the levers reachable only by the wooden walkway.

 

After gathering the necessary pieces to the Maxis Drone, I suggest building it in the church. It can be a huge boost to a team that needs to run away via the tank, and can be easily accessed without too much trouble.

 

Record Machine Pieces:

Black Record:

-On top of the excavation site, to the left of the pack-a-punch machine in the wheelbarrow.

-On the excavation wall on the left hand side of the path by the church stairs. In other words, if you were to walk from the church steps make a left and it will be on your right hand side sitting on the ledge on the wall right before you get to the big mud pit area.

-Coming from spawn instead of taking the staircase up toward excavation it will be sitting on the box that has the engine on it right at the base of the stairs.

Gramophone:

-Located inside the excavation site by the desk where you need to place the gramophone to power up the stairs to enter the cavern. It will be on the ground.

 

You will need to place the gramophone on the desk to open up the bottom of excavation in order to descend and to create the staves.

 

Zombie Shield Pieces:

Face Screen:

-In the generator 3 area near speed cola heading toward the workshop behind the crate.

-In the trench in front of the fire tunnel on the desk.

-Inside the fire tunnel on the table before the Agartha gateway.

Handles:

-Upon exiting generator 2 instead of going toward the workshop, at the end of the trench headed the other direction in the wheelbarrow.

-In the trench room heading toward generator 2 from spawn on the desk.

-On top of the tank station next to generator 2 on some piping.

Shield Frame:

-Behind juggernog, in the mud area where you fill up the chest, opposite of the MP-40 on the wall.

-In the robot's footprint between excavation and generator 5 area on the church side. It will be in the generator 5 direction corner.

-Just outside of generator 4 heading toward the trenches to church. The mud area right before you enter those trenches.

 

Once you have the necessary pieces to zombie shield, I suggest building it in the tunnel to Agartha near juggernog (AKA wind tunnel) as this is the most convenient location on the battlefield to grab another shield in a pinch situation.

 

Remember if you need to kill zombies to do it in one of the following locations as to alleviate the hassle later on:

  1. Upon leaving the workshop heading toward to large area to your left below excavation is the first box.
  2. Next to generator four, on the other side of juggernog.
  3. On your way to church the first mud area you pass contains a chest.
  4. Next to generator five which is on the opposite side of the map to generator four (juggernog perk machine).

 

I advise you save a zombie to complete the following step.

 

Step 2: Building Staves

Build all Staves.

 

It is vital that we build the staves as soon as possible. Not only are they a powerful weapon to add to your arsenal, but they are necessary for the Easter Egg. For a how-to on how to build each staff please see "Playing with Power."

 

Remember if you need to kill zombies to do it in one of the following locations as to alleviate the hassle later on:

  1. Upon leaving the workshop heading toward to large area to your left below excavation is the first box.
  2. Next to generator four, on the other side of juggernog.
  3. On your way to church the first mud area you pass contains a chest.
  4. Next to generator five which is on the opposite side of the map to generator four (juggernog perk machine).

 

This will net the group "Playing with Power."

Edited by THE DEADLY DOG
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Step 3: Conquer the Chests--Obtain the Fists

Fill all four chests.

  1. Upon leaving the workshop heading toward to large area to your left below excavation is the first box.
  2. Next to generator four, on the other side of juggernog.
  3. On your way to church the first mud area you pass contains a chest.
  4. Next to generator five which is on the opposite side of the map to generator four (juggernog perk machine).

 

The reason why I place this step sooner than most other people is that the thunder fists are a 1-Hit-Kill weapon until round 18 making them the most lethal tool for powering up your staves in Agartha. After you fill your final chest head to generator 6 and claim your reward from the reward chest.

 

During this process though be sure to keep an eye out for your ability to get the staves together as well as beginning the ultimate steps--which ironically is our next step.

 

Step 4: Ultimate Too?!

Build the ultimate staves.

 

This step is where you will spend the vast majority of your game and rounds on. By this point you should have every area opened, your thunder fists, Maxis Drone and the zombie shield. After everyone has gotten their thunder fists you want to save a zombie at the end of the round and begin the process of doing the puzzles to create the ultimate staves. See "Master Wizard" for the in depth step-by-step on how to get your staves to ultimate. What I will say though is that you should attempt to do as many staves at once as possible. Even if that means going into another round to be able to get that last staff together, I advise it. The more people inside Agartha with thunder fists feeding souls into the staves the better. Also on that note, do not throw Maxis up right away. Wait until the Templar zombies begin to come at a good pace before releasing him as his time is limited, and he may literally revive the entire team if the time calls for it.

 

Once we have all four staves built to ultimate, step 5 requires us to relinquish them.

 

Step 5: The Robots Claim All

Place three of the staves in the giant robots, and the fire staff in the excavation site.

 

At this point every person in the group should have an ultimate staff. Now in order to proceed with this step, make sure everyone has in their possession one of the staves, AS WELL AS, powering up all 6 generators. Once you have done this it's time to split up and start placing staves.

 

Ice Staff goes into Freya (Church Robot).

Wind Staff goes into Odin (Middle Robot).

Lightning Staff goes into Thor (Gen2/3 Robot).

Fire Staff goes into a newly formed pedestal at the bottom of excavation.

 

You will see the special slot for each of the staves ONLY after you have powered up all six generators. With this completed we will now proceed to gain the power of the air.

 

Step 6: Purify THIS!

Purify the tablet found in the tank station by generator 2 in the holy water.

 

*ONLY ONE PERSON NEEDS TO DO STEPS 6-8.*

Inside of the tank station by generator 2 will be a desk with tablets on it by the far exit. Hold :xbut: when near this desk to pick up one of the muddy tablets. All the way back in church if you were to go upstairs by the mystery box location is a holder with some holy water in it. By holding :xbut: when near this holy water with the tablet in your possession you will place it into the water for cleansing.

 

You must now punch, with the thunder fists, around 25-30 zombies to purify the tablet. You will know when it's done by the loud noise, brightened color, and Samantha's gibbering. The real test will be getting it back.

 

Step 7: Returning it Clean in a Warzone?

Return the tablet to the tank station where you first got it without touching the mud.

 

This actually is not as hard as it seems. There are literally 2 spots where you can mess up as the rest is simply standing on wooden planks.

 

Upon purifying the tablet head out of the church back toward the excavation site. You will go from the wooden planks to the mound of dirt in the middle. Jump from the mound of dirt (spot 1) to the wooden planks and continue down (Spot 2) jumping from the wooden planks of the church area to the wooden planks of the excavation area. Hang a right and head up to the top of excavation and back down the other side running into the workshop, through generator 2, and back into the tank station holding :xbut: to place your purified tablet on the desk.

Edited by THE DEADLY DOG
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Step 8: Airstrikes Require Groundwork

Punch zombies inside the bunker near the tablet until the airstrike grenades appear.

 

Now all you need to do is kill zombies with the thunder fists by the table. It is completely random as to how many, but pay attention to when souls no longer leave the zombies and or you see the airstrike grenades at the table. Once you retrieve them you are done with this step.

 

I advise you save a zombie to complete the following steps.

 

Step 9: You Can Destroy That?

Destroy the seal.

 

From the point of obtaining the airstrike grenades until you complete the following steps, the three robots will spawn all at once with only ONE of their feet in ONE of the robots enabling entrance. Have the person who got the airstrike grenades also grab the Maxis Drone, and head over to the generator 5 area. Depending on the number of people you have in your group you can either have 2 people waiting for the robot to come with one holding the zombie and one prepping, one person waiting for the robot and one holding the zombie, or if you are doing this as a duo, the person with the zombie looking for the foot and getting into it quickly.

*If you are doing this solo, you MUST wait until Odin's left foot (the right foot to you looking at him) has the entrance hatch. You must also wait until the very last second to engage the button AND must throw the airstrike grenade before getting to the fence.

 

Seal Location:

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/e7f28f0a-1ce3-4a30-96c2-f4ee5b154e09.jpg

Thanks to MrDalekJD for allowing me to use his picture.

 

This requires coordination. Once inside the robot with the opening in the foot there will be a big red button. It will inform you that the Firing sequence linked/activated. As soon as it tells you this you must inform your partner waiting by the seal that it just armed, after which the person with the airstrike grenades will throw one onto the seal. You know you have destroyed the seal when the once gray tile becomes open.

 

I advise you save a zombie to complete the following steps.

 

Step 10: Panzer Onslaught

After throwing Maxis in, kill the 2 per person Panzers.

 

Now is the time to assemble the team to kill the 2 per person (Group of 2=4 Group of 3=6 Group of 4=8) Panzers that will spawn from the seal once Maxis goes in. You should now assemble your extra players in the area directly to the left of the lightning tunnel in the mud area. If you have 4 players, there should be 2 standing in the mud, one with the Maxis drone, and preferably your weakest player holding the zombie. If you have 3, there should be one waiting, one with Maxis, and one holding and if only 2, the other person should be holding the zombie far away from generator 5.

 

Fire staff and lightning work best for killing the Panzers so make sure those people with those staves are present for the slaughter. When you are ready have Maxis go into the seal by throwing him up near it and retreat to the mud area and wait the assault. When they are all dead we can move onto the next step.

 

I advise you save a zombie to complete the following steps.

 

Step 11: Shooting Down a Spirit

In zombie blood, shoot down the spirit plane.

 

If you have been following this guide thus far you should have saved the zombie blood from powering up generator 1. Go back to it now and pick it up. While in zombie blood you will see a plane in the air with a faint glow to it. This is the plane you want to shoot, and will only take a few shots to take it down. Once it's down move onto the next step.

 

I advise you save a zombie to complete the following step.

 

Step 12: How Did He Survive?

In zombie blood kill the pilot.

 

You must now kill the Red Baron. He runs clockwise around the excavation site and can only be seen in zombie blood. Chances are your zombie blood from the spawn has run out so we need to get another. The person with the ice staff should now put out the three wagon fires in the center area as you will be able to get a free zombie blood every round by putting out the fires on three carts around the excavation area. They are located in the following locations:

  • Coming out of spawn/workshop, directly to your left.
  • Going from juggernog to church the church will be to the left.
  • In front of generator 5.

After you put all three out your zombie blood will appear on top of excavation near the stairs to go down into the site.

 

Other people can shoot and kill the zombie, but only the person in zombie blood can see the Red Baron. The important step is to run counter-clockwise (from the exit near church hooking a left like going toward jugg but staying close to the excavation site and doing the circle that way) and when you run into him inform your teammates and blast him.

 

He will drop a Maxis drone that you will need to pick up and will lead us into our next step.

 

Step 13: Elemental Fists Sound Good

Mele zombies in front of the staves in excavation.

 

Now depending on the number of people in your group, you will need to either get an upgraded fists or up to 4 if you have a full group. The best way to do this is in groups of two. Have the people outside simply train zombies while the 2 people inside work on their melee kills. You will be killing zombies with white smoke under their arms, and will know you are finished when the power-up drops and your fists become elemental. Once all members of your group have their upgraded fists it's time to go back to Agartha one last time.

 

I advise you save a zombie after everyone has gotten their fists.

 

Step 14: Finale Means a Showdown

Return the staves to their holders in Agartha and power them up.

 

We must return to Agartha and power up the staves one last time. With each staff in its holder you must punch the zombies until they are all powered up and create the vortex in the middle. Just note that you will only be able to charge the staves a final time if all 4 are in place, even if you do not have 4 people in your group. You receive the achievement when the vortex appears, although you will not get all of the perks, and will not get any cut scene.... what gives?!

 

Step 000: Finishing is Mind Numbing

How to trigger the final cut scene.

 

Triggering this last cut scene WILL END THE GAME! There are two ways to do this.

1. Release Maxis into the vortex when it appears.

2. Have everyone stand on the blue vortex on the ground and hold :xbut: only with all the generators powered up.

 

And with that I walk away leaving you to ponder the finale, the work, and the achievement.

 

[ame=http://www.youtube.com/watch?v=GKxYyr60Umc]Black Ops 2 ZOMBIES "Origins" - "LITTLE LOST GIRL" - Easter Egg Achievement Guide! - YouTube[/ame]

Thanks to MrDalekJD for allowing me to use his video.

Edited by THE DEADLY DOG
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04CLiGJhbC9GDxsBGl5TWWMzL2FjaC8wLzUyAAAAAOfn5-zfPdQ=.jpg Not a Gold Digger 5:gsicon:

In Origins, share a weapon you dug up.

 

This achievement is a rather easy one to get as digging is an integral part of the map. In order to dig you must get a shovel, two of which are located in spawn, one next to the tank in church, one usually in the wind tunnel (generator 4), and one in the lightning tunnel (generator 5) to name a few locations.

 

After you get your hands on a shovel dig the dig-sites until a weapon pops up, and then allow a teammate to take it by holding :xbut:. Easy as that.

 

 

0oCLiGJhbC9HDxsBGl5TWWMzL2FjaC8wLzUzAAAAAOfn5-0-xUc=.jpg All Your Base 15:gsicon:

In Origins, activate all generators without allowing one to stop.

 

Best done at the end of a round while having one person hold the last zombie to avoid allowing the Templar zombies to shut down any generators. All it would cost you is 200 points (+200 for each additional player you have to 800 points for 4 players) points to power up all six generators as you receive your points back after successfully powering up a generator. In order to get credit for this achievement you do need to be a part of the process of powering up the generators.

 

If the Templars come and shut down one of the generators you must restart.

 

Generator 1- Inside of the spawn building.

Generator 2- Outside of the bunker that houses a mystery box and the blue CD for the ice staff. The door to get to this generator is near generator 1, or when looking toward the rest of the map, is the right door.

Generator 3- Located through the left door out of spawn, generator three also houses a mystery box, and in the area where the robot can step is a Speed Cola perk machine.

Generator 4- Found in the large middle area of the map, generator four would be to the left when coming out of the workshop/spawn area and houses a mystery box as well as Juggernog.

Generator 5- Is on the opposite side of the middle area when comparing it to generator 4. Generator 4 contains Stamin Up as well as a mystery box.

Generator 6- The final generator is located on the far side of the map behind the church. This final generator contains another challenge box as well as a mystery box.

 

 

14CLiGJhbC9ADxsBGl5TWWMzL2FjaC8wLzU0AAAAAOfn5-idLr4=.jpg Kung Fu Grip 15:gsicon:

In Origins, free yourself and another from the Panzer Soldat’s claw in one game.

 

Panzer Soldat is a new boss (much like George in BLOPS I Call of the Dead map) who will spawn periodically throughout your experience in Origins. One of his three attacks is the claw in which he fires a claw that can grab you and will pull you back to him. The achievement requires you to free both yourself as well as someone else from his claw attack in one game. This is easiest when done in a big group where you can have someone hold the last zombie and have the people working toward the achievement. When he gets someone with his claw attack there will be a red dot area where his claw used to be on his body. In order to free yourself from his grip simply shoot that area and he will drop you/your teammate. The following are the confirmed waves of Panzer Soldats.

 

Wave 8- 1 Panzer.

Wave 11- 1 Panzer.

Wave 14- 2 Panzers.

Wave 18- 2 Panzers.

Wave 22- 3 Panzers.

After throwing Maxis into the hole you threw the airstrike grenade on during the Easter Egg 2 per person Panzers spawn.

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1oCLiGJhbC9BDxsBGl5TWWMzL2FjaC8wLzU1AAAAAOfn5-l91i0=.jpg Playing with Power 30:gsicon:

In Origins, build all elemental staffs in one game.

 

There are four elemental staffs in Origins. The four staffs are Ice, Fire, Wind, Lightning and can be found at the bottom of the excavation site. In order to unlock this achievement, you simply need to build all four staffs in one game and do not have to wield them. You can do this on easy difficulty.

 

Fire:

Record Locations:

-On the pew upstairs in the church (the pews that are on fire).

-On a crate in the generator 6 area.

-By the front left of tank on a box (You will need to move the tank in order to get to it here).

-In the ice tunnel next to generator 6.

 

First Part:

Found after you kill your first Panzer Soldat that spawns in round 8.

 

Second Part:

Shoot down the plane in the sky that has the orange glow to it. You can shoot this down with any weapon although it usually appears toward the end of the round. The piece lands by the chest that's at the bottom of excavation or to the left of the workshop.

 

Third Part:

You are given this as a reward for powering up generator 6. It appears in the reward chest.

 

 

Ice:

Record Locations: *Always in the bunker by generator 2.

-On the desk right as you walk in.

-On the shelving by the mystery box.

 

First+Second+Third Parts:

-All parts are found while digging up the piles of bones WHILE IT IS SNOWING ONLY. The weather generally changes every round so make sure you dig only when it is snowing. On that note though, the dig spots come back during a round with rain so remember to check back after a good rain.

 

 

Wind:

Record Locations:

-Inside the lightning tunnel by generator 5 (usually on the desk).

-Around the lightning tunnel by generator 5 on the ground level.

-On the wall that surrounds generator 5.

 

First Part:

Found in Thor (the robot that goes through stepping by generator 2 and generator 3).

Second Part:

Found in Odin (the robot that comes down the center of the map).

Third Part:

Found in Freya (the robot that goes through by church).

 

Lightning:

Record Locations:

-On the wagon in no man's land in front of generator 4/Jugg.

-On the table next to the Wunderfizz machine in the generator 4.

-At the bottom of the wind tunnel, which is located next to generator 4.

-On the wall pieces surrounding Jugg/generator 4.

 

First Part:

After activating the tank from the church, about half way through your trip you will come along a wooden walkway on the right hand side of the tank. You need to jump off of the tank and onto the walkway, and then the short distance to the part.

 

Second Part:

After leaving the cool down station, the first of two parts will be on the left hand side about half way through your ride back to the church. You will see the catwalk as you are passing by the excavation site. Jump off to your left to snag it.

 

Third Part:

The final part is also on the route from tank station to church, and will be right before you get back to the church. You will see a path going up on the right hand side into the top of the church. Jump off and run up the path into the church to grab the final piece.

 

So now that we have all the parts for the four staves we must put together the record machine to be able to create our staves. In order to create the record machine we will need two parts: the gramophone and the black record.

 

Gramophone Location:

-Located inside the excavation site by the desk where you need to place the gramophone to power up the stairs to enter the cavern. It will be on the ground.

 

Black Record Location:

-On top of the excavation site, to the left of the pack-a-punch machine in the wheelbarrow.

-On the excavation wall on the left hand side of the path by the church stairs. In other words, if you were to walk from the church steps make a left and it will be on your right hand side sitting on the ledge on the wall right before you get to the big mud pit area.

-Coming from spawn instead of taking the staircase up toward excavation it will be sitting on the box that has the engine on it right at the base of the stairs.

 

Once you grab the two pieces to the record machine you will then need to head to each element's tunnel, go through it, and grab the orb piece from Agartha. The tunnel locations are as follows:

 

Fire Tunnel is located through the left door coming out of spawn, and immedately to the left upon exiting spawn.

Ice Tunnel is located in between church and generator six in the back left corner of the mud pit.

Wind Tunnel is located to the left of generator 4/Jugg in the center of that stomp area for Odin robot.

Lightning Tunnel is located near generator 5/Stamin Up on the opposite side where the chest is located.

 

Only one orb piece can be done at a time per person. You will go into a tunnel and place the gramophone on the desk which will in turn create a teleporter to Agartha. Once inside you will go to the respected colored podium (for example if you go through the fire teleporter go to the fire podium) and hold :xbut: to retrieve the orb piece. When you exit make sure to pick up the gramophone so someone else can go through another tunnel.

 

When you get the orb you have one step left to go until the staff is completed. Head back to excavation and down through the spiral staircase into the lower chamber. At the very bottom are four colored staff holders. Head over to your respected orb color and hold :xbut: again to create the staff. Once all four are created the achievement will unlock.

 

 

1ICLiGJhbC9CDxsBGl5TWWMzL2FjaC8wLzU2AAAAAOfn5-tc35g=.jpg I’m on a Tank! 10:gsicon:

In Origins, ride the tank around the map without getting off.

 

Riding the tank without getting off can easily be done at the end of a round. Simply have one person hold the last zombie, make sure you have 1,000 points, and get on the tank making sure not to get off until it arrives back at church. The tank will stop behind the station at generator 2, and will cool down for approximately 3 minutes. If you are doing this mid-round be sure you have plenty of ammunition before attempting this.

 

Note: An awesome tip for the Panzer boss units is that they cannot climb, shoot, nor kill you while on the tank. This is great for getting them down while remaining untouchable.

 

You could of course call the tank from behind the station at 2 and then ride it all the way back around until it returns to 2 if you desire as well.

 

1YCLiGJhbC9DDxsBGl5TWWMzL2FjaC8wLzU3AAAAAOfn5-q8Jws=.jpg Saving the Day...All Day 20:gsicon:

In Origins, revive another player four different ways in one game.

 

There are four specific ways you need to revive someone in order to obtain this achievement. Before I list the options you need, please note that zombie blood revival does not count toward this achievement.

 

Regular Revival: Rather self-explanatory, all you need to do is revive someone as you would normally.

 

Quick Revive: Another rather self-explanatory method, be sure to buy quick revive after you already revived someone regularly.

 

Ultimate Staff Revival: Once you have an ultimate staff built (See "[/b]Master Wizard[/b]" for building one), wield it and then hit :dleft: to pull out the healing portion of the staff. Aim your crosshairs at your downed teammate and then shoot like you normally would. This is instant and has great range.

 

Maxis Drone: For a "how-to" on how to create the Maxis drone please see "Little Lost Girl." Once the drone is built retrieve him from the workbench you built him on and then hit :ddown: to throw him up into combat. When one of your teammates is down, Maxis drone will go over and revive them--that simple.

 

 

1oCLiGJhbC9MDxsBGl5TWWMzL2FjaC8wLzU4AAAAAOfn5-mbMwU=.jpg Master of Disguise 15:gsicon:

In Origins, use Zombie Blood to revive three players and activate a generator in one game.

 

To make this easier set the difficulty to Easy.

 

  • Zombie blood can be found either by digging up.
  • As a reward for powering up generator 1.
  • Using the ultimate ice staff to put out three flaming carts and then retrieving the blood from on top of excavation.
  • From killing a zombie as a drop.

 

Easiest way to get the three revives is to just have your partner(s) go down near you during your 30 second zombie blood episode.

Easiest way to get the generator power up is after you power up generator 1, to open up all the doors to get to generator 2 and then have your team start powering up the generator, grab the zombie blood off of the chest by generator 1 and then get to the influence circle to grab credit for it.

Edited by THE DEADLY DOG
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14CLiGJhbC9NDxsBGl5TWWMzL2FjaC8wLzU5AAAAAOfn5-h7y5Y=.jpg Overachiever 25:gsicon:

In Origins, complete all 4 Challenges in one game.

 

This may feel as though it could be a daunting task, but with a little careful planning this is a manageable achievement. First things first, make sure to play this on Easy difficulty to avoid any unnecessary headaches that stem from Original difficulty. Now onto the challenges.

 

You will be able to find the four challenges listed in two locations on the map:

  1. Located at the chest near generation 1 in spawn
  2. Located at the chest near generation 6 behind the church.

 

But what are these challenges? When you point your crosshairs over the five different runes on the wall above the chests you will see the challenges listed as follows:

  • 115 Normal Zombie Headshots
  • Capture 6 Generators (Note: While it does not say it, this does not have to be at once, or with them all on at once. If you don't plan on keeping them all up, note which ones you have already captured.
  • Spend 30,000 Points
  • Fill 4 chests to capacity.

 

So with our list in mind let's tap into a few tips before we begin dissecting each individual challenge:

  • Play the match with the challenges in mind. You may get this achievement while you are going for the Easter Egg, but if you are doing it separately, make sure not to waste time and do unnecessary things that may risk your game.
  • Avoid nukes at all costs. Nukes not only greatly curb the amount of points you can get off of zombies, but they remove possible headshots, and possible souls for the chests. If you need it take it, although be weary of when and how often you do.
  • *Solo-Tip*Avoid picking up Quick Revive until you have made a good mark on the map you are playing. The idea behind this is that the longer you wait to grab quick revive the more times, and the more important the revivals it provides will be. A general rule of thumb I go with is if I am confident in how the map is turning out around round 5, I will go back (after having bought Jugg) and grabbing my first Quick Revive.
  • Deadshot Daiquiri is a good pick up, but it can only be obtained from the Der Wunderfizz machine at one of the generators. Spending the 1,500 a pop may help you on your spend 30,000 challenge, but make sure you are set up with guns and perks before spending here.
  • *Challenge Specific Tip* To start only power up the generators you absolutely need. I suggest only powering up the generator at box (which is random), and the generator at Jugg (Generator 4). This way you are not wasting time and killing zombies away from the chests whilst also making sure to maximize your points. You can easily finish a round leaving one zombie and go around powering up every generator without a problem at the end of any round.
  • *Challenge Specific Tip* The final tip I have is to be mindful of the giant robots. Now I know this may seem obvious, but think of the robots and the chests this way. You can dance around with a train for hours on end, but when the robots come they close your chests and make you start filling souls from the start again. In order to best avoid this, watch for the robots and fill a chest that the robots has just passed. For example, I like to fill the chest by Jugg first, but be mindful of when the middle robot (Odin) has passed through as to not make too much work for yourself.

 

Now for the challenges themselves:

115 Headshots-

This one will definitely test the "skill factor" of playing zombies. Headshots are sometimes hard to come by, but when placed on Easy this should be more of a waiting game rather than a difficulty game. When you get to the main area (around excavation) make sure to not waste too many zombie kills outside of the chest areas while also not simply spraying and praying (unless in a pinch). Remember you can try your luck on the Der Wunderfizz machine in the attempt to buy Deadshot Daiquiri, but make sure you have decent weapons and Jugg first.

 

As a reward when you get the 115 headshots you will get a random pack-a-punched weapon. In order to claim it, return to either the spawn challenge box or the challenge box behind church, move your crosshairs over the rune and then hold :xbut: for the weapon.

 

Capture 6 Generators-

Now the generator challenge is counted individually if you are playing in a group. This means in order to get credit for powering up a generator you need to be within the circle of influence when it goes live. This is ultimately not a hard task, but one that can be made much easier by keeping a zombie at the end of the round (and if someone is nice having them hold it away from where the rest of the team is working). By doing this you eliminate the chance of killing the zombie accidentally in the process of powering up the generators and ensuring the ease of the task. Note: that each generator costs 200 points + 200 per additional person in the game points to power up, and returns you slightly more than that when the generator turns on.

 

Generator 1- Inside of the spawn building.

Generator 2- Outside of the bunker that houses a mystery box and the blue CD for the ice staff. The door to get to this generator is near generator 1, or when looking toward the rest of the map, is the right door.

Generator 3- Located through the left door out of spawn, generator three also houses a mystery box, and in the area where the robot can step is a Speed Cola perk machine.

Generator 4- Found in the large middle area of the map, generator four would be to the left when coming out of the workshop/spawn area and houses a mystery box as well as Juggernog.

Generator 5- Is on the opposite side of the middle area when comparing it to generator 4. Generator 4 contains Stamin Up as well as a mystery box.

Generator 6- The final generator is located on the far side of the map behind the church. This final generator contains another challenge box.

 

Each generator costs 200 points + 200 per additional person in the game to power up, and dishes out 100 additional points to each person in the activation zone

As a reward when you power up all six generators you will receive a max ammo from the box. In order to claim it, return to either the spawn challenge box or the challenge box behind church, move your crosshairs over the rune and then hold :xbut: for the weapon.

 

Spend 30,000 Points-

This may be the "easiest" challenge, but it will probably be one of the last you unlock. The main thing to remember for the 30,000 points is that it will take some time, so do not go out on a limb spending points on weapons, perks, or even opening areas, without being able to defend yourself there. Everything does add up, so take your time and build your character carefully, and when in doubt, open the area to pack-a-punch and spend to your heart's content.

 

As a reward when you spend 30,000 points you will get a perk bottle (always Double-Tap). In order to claim it, return to either the spawn challenge box or the challenge box behind church, move your crosshairs over the rune and then hold :xbut: for the weapon.

 

Fill 4 chests to capacity-

You should begin this one immediately upon gaining access to the large center area of the map. In order to actually fill a chest you need to kill zombies around the chests that are in the mud. When you begin to fill it with souls it will open up and a blue glow will emanate from it, and will fly into the air and then go into the ground upon completion. The four chests are located in the following areas:

 

 

  1. Upon leaving the workshop heading toward to large area to your left below excavation is the first box.
  2. Next to generator four, on the other side of juggernog.
  3. On your way to church the first mud area you pass contains a chest.
  4. Next to generator five which is on the opposite side of the map to generator four (Juggernog perk machine).

 

The two best tips I can give are to:

1. Watch for the robots and make sure to attack a specific chest only after you know the robot has passed and

2. The mud of the areas where the chests are at will bog you down. Counteract this by jumping often and using the land in the middle to help you train your zombies if you get overwhelmed.

Edited by THE DEADLY DOG
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1ICLiGJhbC8VDxsBGl5TWWMzL2FjaC8wLzVhAAAAAOfn5-tUlDo=.jpg Master Wizard 40:gsicon:

In Origins, wield all of the ultimate staffs in one game.

 

This particular achievement will take quite a bit of time, although it can be simplified by switching to easy difficulty, or by having multiple people work on the staffs at once. If you want to know how to create the staffs in the first place, please refer to "Playing with Power." So let's get into it.

 

Fire:

The first step in the fire ultimate staff construction takes us to the crazy place, and actually is a slight foreshadowing of another step to come.

 

Step 1. Fill the Cauldrons

We begin by having to fill souls at the grate area next to the fire teleporter in Agartha. In order to get to Agartha you need to go through any of the portals, but I advise going through the fire portal as it places you directly where you need to be. The fire portal is located through the left door out of spawn as if you were going to generator 3, just outside to your left as soon as you go through the door. Now you will need to fill the four cauldrons so they go from empty to having a flame coming out of them. In order for these kills to count you will need to kill zombies with the fire staff, and will know you are finished when all four cauldrons are on fire and Samantha speaks to you.

 

Step 2. Light the Torches

We now need to head back to the church and go upstairs near the pews on fire. On the wall starting above the pew and wrapping around to above the mystery box will be symbols that are lit up. From left to right each group of symbols corresponds to a specific number. Starting on the left the numbers correspond to pillars 11, 5, 9, 7, 6, 3, 4(blood pillar). Here's a picture of what I am talking about.

 

http://i44.tinypic.com/2wq60pz.png

Thanks to coreymawf for allowing me to use the picture.

 

So depending on which buttons are lit up (and it is random every time), that will be the sequence of torches you need to light. Again starting from left to right, for me was 11, 9, 6, 3, and the blood pillar (4). Once you get this step down they will all light up and you will move onto step 3.

 

Step 3. Fire the Fire Ball Up.

We need to head back to the excavation site and down to the bottom where the large discs are with the four sides and the different colors. Our objective now is to rotate the four discs so they all match up red for fire. There are 2 levers on the ground floor (if looking at where the staffs go there is on up the stairs to the left and one to the right--opposite of each other) and 2 levers on the wooden walkways above you. Each time you rotate a specific lever the disc changes colors. Once you hit the red color for a disc move onto the next one. When all four are red a little red ball will appear just above the blue symbol on the ground of excavation, and will now require you to shoot the red ball with the fire staff to make it glow and fly up through the discs. Time to punch it.

 

Step 4. Killing em' Souls to Ultimate

Fill the staff with souls.

Time to go back to Agartha and fill the staff with zombie souls. You can use any gun, the thunder fists (which are a one-hit-kill until wave 19) or Maxis to help fill the staff. Their souls will fill the staff like the fill chests, culminating with Samantha telling you the power of fire is ready. Again we are looking at about 30 or so zombies to fill the staff, and once it's done you will be able to take your ultimate staff of fire.

 

 

Ice:

Ice is a fairly easy staff to build, but can be tricky if you are not careful with the matching up of buttons.

 

Step 1. Match and Freeze.

We need to head to Agartha and go to the ice area. This can be done easiest by going through the ice portal that is located between church and generator six. Once in Agartha if you look above the teleporter there will be six blocks you need to shoot with the ice staff. In order to get the code you will see a box off to the side that looks like it is flowing with some symbol in white on it. Here's a great image showing the correlation between picture and ice block symbol.

 

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/707afde8-0123-4b80-af20-ae240582cfd9.jpg

Thanks to MrDalekJD for allowing me to use his picture.

 

After this is finish you will need to head back up to the main area and find three tombstones to freeze and destroy them.

 

Step 2. Tombstone Destroyer

Once the puzzle is finished it's time to hunt the three tombstones down. You must shoot the tombstones once with the ice staff to freeze it and then with a regular weapon to destroy it.

 

  • Tombstone one is located next to the MP-40 in the area where you fill up a chest by Jugg.
  • Tombstone two is located on the excavation hillside facing Jugg.
  • Tombstone three is located near the downed robot's hand by tank station where generator two is at, or the area where the tank stops for a cool down.

 

Once you destroy the last tombstone we move onto step 3.

 

Step 3. Frozen Ice Orb Heading Up

Head back to excavation and repeat the process you did for the fire staff, but this time we are trying to get the colors to be blue. Once you match them up shoot the blue orb with the ice staff and move onto the final step.

 

Step 4. Killing em' Souls to Ultimate

Fill the staff with souls.

Time to go back to Agartha and fill the staff with zombie souls. You can use any gun, the thunder fists (which are a one-hit-kill until wave 19) or Maxis to help fill the staff. Once it's done take your ultimate staff and drop the blizzards.

Edited by THE DEADLY DOG
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Lightning:

Lightning is fairly easy, but there is quite a bit of running around the map so be prepared for a long haul.

 

Step 1. Lightning on the Piano

Complete the first puzzle for the lightning staff.

Like the other staffs we will need to Agartha and head to the lightning area (purple) and play a little piano. At the very bottom of this guide is a video that goes into depth about what you need to do and why you are doing it. I will stick to telling you what you need to do without all of the background.

 

In a nutshell you need to play three cords, but if you are musically challenged like myself, just follow this little picture to success. The combo is A>C>E then E>G>B and finally F>A>D.

 

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/04963c1f-d540-430c-93fb-741318b9f959.jpg

Thanks to MrDalekJD for allowing me to use his picture.

 

Step 2. Flip the Switch, Crank the Power

Complete the second lightning staff puzzle.

We need to run a little lap around the map making sure any switches that are sparking are turned off. You may have noticed some of them through your travels, but now they will become a part of powering up this staff. You must follow this order as once one switch is taken care of move onto the next. You hold :xbut: until it stops sparking. Here is the order:

 

  1. Near generator 5 (Stamin Up machine), next to the Wunderfizz machine.
  2. Underneath the church, behind the tank spawn off to the left.
  3. Upstairs in the church to the left of where the mystery box is.
  4. Next to the area of generator 4/Jugg next to the entrance to the wind tunnel.
  5. Inside of spawn at the stairs before you enter the second room.
  6. Inside the workshop between generator 2 and the main area.
  7. Right as you are about to pass through the workshop into the main area on your right.
  8. In front of the stairs before going to the church area on the wall.

 

Once they are all done back to excavation site.

 

Step 3. That Orb is Lighting Hot. Up She Goes!

Power up the orb and move it to Agartha.

Head back to excavation and repeat the process you did for the the other staves, but this time we are trying to get the colors to be purple. Once you match them up shoot the purple orb with the lightning staff and move onto the final step.

 

Step 4. Killing em' Souls to Ultimate

Fill the staff with souls.

Time to go back to Agartha and fill the staff with zombie souls. You can use any gun, the thunder fists (which are a one-hit-kill until wave 19) or Maxis to help fill the staff. Once it's done take your ultimate staff and unleash the lightning bolt.

 

Wind:

Wind isn't too bad, but you will need to be careful with step 3 in order to not waste a ton of time.

 

Step 1. Fix the Rings, Empower the Winds

Complete the first puzzle for the wind staff.

Head back to Agartha and to the yellow area to be able to start this first staff. The puzzle we need to do now is located above the teleporter. The following picture will be the solution you need to answer the puzzle, minus the rationale of why. In order to take advantage of this picture you need to have your back to the center of Agartha.

 

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/cce4b770-330b-4295-9c5d-c4fe5e61b7b1.jpg

Thanks to MrDalekJD for allowing me to use his picture.

 

Step 2. Smoking Is Bad.. Put Them Out in the Middle

Complete the second wind staff puzzle.

There are 3 smoking balls spread across the map that you will need to put out using the wind staff. The caveat is that you need to put them out facing the center of the map. The three locations are as follows:

 

Near juggernog:

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/7a225763-b408-4e59-ae2c-6fe6a5d895b8.jpg

 

In the cemetery reached by traveling through the mud path from the backside of tank:

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/a4fdb9c7-26d0-4a27-8e8e-c04f70b524ff.jpg

 

Finally on the path up to generator 5/stamin up to your right:

http://i307.photobucket.com/albums/nn312/THE-DEADLY-DOG/13712b7c-6a5f-4297-a485-12c386c5a03a.jpg

 

Once all three are done the smoke will go out and you will be prompted to align the disks.

 

Step 3. May the Wind Guide You Up

Power up the orb and move it to Agartha.

Head back to excavation and repeat the process you did for the the other staves, but this time we are trying to get the colors to be yellow. Once you match them up shoot the yellow orb with the wind staff and move onto the final step.

 

Step 4. Killing em' Souls to Ultimate

Fill the staff with souls.

Time to go back to Agartha and fill the staff with zombie souls. You can use any gun, the thunder fists (which are a one-hit-kill until wave 19) or Maxis to help fill the staff. Once it's done take your ultimate staff and unleash the hurricane.

 

With the final staff built you need to wield all four in order to get the achievement. You have a few options for getting this.

-You can leave all the staves in holders in Agartha and have one person pick them all up.

-You can put three of the staves into their holders in the respected robots as well as the fire staff in excavation (See "Little Lost Girl" for details on that) and then pick up from the bottom of excavation site. Now here you can pick up the staves one at a time. If you allow only one person to do it then you won't have to worry about counting who wielded what.

 

If you are not a fan of my ramblings, here is an awesome video by MrDalekJD who also gave me permission for using videos and pictures.

[ame=http://www.youtube.com/watch?v=-9bQZV7iJJE]"ALL ULTIMATE STAFFS!" - FIRE, ICE, WIND & LIGHTNING PUZZLES TUTORIAL! (ORIGINS Zombies) - YouTube[/ame]

Edited by THE DEADLY DOG
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I do know everything is not finished. I will be finishing up and adding to the RM, and fixing all of the minor nuances that need polishing.

 

All images/videos were requested and I received confirmation to use them in the guide.

 

Please feel free to make comments, post questions, or raise suggestions. No harm no foul.

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So i heard that you CAN do little lost girl on solo, actually NGTZOMBIES posted a video about, so can anyone confirm is that true or do you need +2 players ?

 

The only thing I would question about that is how do you link the firing sequence as well as place the airstrike grenades at the same time?

 

Even if you got into the middle robot, pressed the button, got out, and ran to the site to throw the grenade, how on earth can you do that in 10 seconds?

 

I take that back, it can be done:

[ame=http://www.youtube.com/watch?v=cOIT1249O8M]Origins SOLO Easter Egg Step #3: Rain Fire - The Definitive SOLO Guide! - YouTube[/ame]

 

Too much of a headache for me though.

Edited by THE DEADLY DOG
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  • 3 weeks later...

Congratulations!

 

This Achievement Guide and Roadmap has been reviewed by Guide Team Staff member TemporalWizard and has been published as the Official x360a.org Achievement Guide and Roadmap! The link to the Official Guide is here:

 

Official x360a.org Call of Duty: Black Ops II / DLC: Apocalypse Achievement Guide and Roadmap

 

Please post any updates within the Update: Guides & Roadmaps thread.

Also, please check the Award Tracking: Guides & Roadmaps forum to make sure we are up to date.

You may request for those to be edited/updated within that forum as well.

 

We look forward to your future submissions!

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The last part for each staff being upgraded, you need to put them in the crazy place and get kills beside it. Can I get the kills beside the staff when all four staff objects are in place for upgrade, or do you need to do it each at a time?

 

You can do it with any number of staves down in crazy place.

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You can do it with any number of staves down in crazy place.

Thanks for confirming. Should make things easier instead of starting a new round for each staff.

 

Have to admit, doing the Easter Egg on solo is one of the toughest achievements I've done in COD (through choice as I wanted a challenge).

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Thanks for confirming. Should make things easier instead of starting a new round for each staff.

 

Have to admit, doing the Easter Egg on solo is one of the toughest achievements I've done in COD (through choice as I wanted a challenge).

 

Easily a must-do especially if you are trudging away on solo. Best of luck!

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  • 2 weeks later...

Is there anyway to make a particular giant robot leg openable ready for the next wave, or is it totally random? Literally took half an hour each time for Odin to open it's left leg (right facing) for me to do Rain of Fire on solo, and that was very annoying... especially when neither foot was openable for majority of the time.

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Is there anyway to make a particular giant robot leg openable ready for the next wave, or is it totally random? Literally took half an hour each time for Odin to open it's left leg (right facing) for me to do Rain of Fire on solo, and that was very annoying... especially when neither foot was openable for majority of the time.

 

As far as I know mate it is 100% random. I also know if you shoot any particular leg too early it may close by the time it get's to the point you need it to be at. Actually had that happen to some guys I played with when they shot it by Gen 5 and it was closed by the time it made it to gen 4 / jugg.

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As far as I know mate it is 100% random. I also know if you shoot any particular leg too early it may close by the time it get's to the point you need it to be at. Actually had that happen to some guys I played with when they shot it by Gen 5 and it was closed by the time it made it to gen 4 / jugg.

Any idea why both feet are frequently closed during the Rain Fire step? I can look later, but maybe it's a case of only one foot is available betwen the three giant robots... very frustrating.

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Any idea why both feet are frequently closed during the Rain Fire step? I can look later, but maybe it's a case of only one foot is available betwen the three giant robots... very frustrating.

 

I do believe it is to enhance the difficulty. The idea is that only one of the giants should possess the necessary goods to initiate the plan. At least that's what I would venture to guess.

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