Rapturous Rich Posted July 14, 2012 Share Posted July 14, 2012 Good, strong, long and re-playable campaign. Co-op campaign/Deniable Ops. Some kind of "Elite" difficulty where you can only use your wits and fists to survive. Awesome, cool little gadgets. Link to comment Share on other sites More sharing options...
iBuzz7S Posted July 14, 2012 Share Posted July 14, 2012 Re-playability Exclusive stealth mode/difficulty Some sort of co-op/online play Link to comment Share on other sites More sharing options...
Rep Posted July 14, 2012 Share Posted July 14, 2012 Non-lethal Hand to Hand Lock-picking & Hacking Multiple entry points and of course a long, re-playable campaign. Link to comment Share on other sites More sharing options...
fastNcurious Posted July 14, 2012 Share Posted July 14, 2012 The ability to complete the entire game using stealth. No forced out-in-the-open gunfights or boss fights. Link to comment Share on other sites More sharing options...
Jake317 Posted July 23, 2012 Share Posted July 23, 2012 Weapon specific Executions. More stealth options (hiding in objects, not as much open conflict). More gadgets (Some kind of zip line or repelling). The ability to set traps. Hacking and entry points, multiple outcomes based on how you complete missions. Co-Op Campaign, NO ONLINE ACHIEVEMENTS! Exclusive weapons with Pre-Order. Just to name a few. Link to comment Share on other sites More sharing options...
BiggD Posted January 10, 2013 Share Posted January 10, 2013 Re-playability Co-Op Modes like Hunter from Conviction Strong achievement list Link to comment Share on other sites More sharing options...
fastNcurious Posted January 17, 2013 Share Posted January 17, 2013 Earlier release date. Lol. Link to comment Share on other sites More sharing options...
Splinter4 Posted January 24, 2013 Share Posted January 24, 2013 Bring back the alternate-path options that allow for Zero-Engagements per level, besides the required mission specific targets (remember Chaos Theory?) Put the FOCUS of the game back on STEALTH, with a FALLBACK option for open combat... NOT the other way around! Since we're stuck with that stupid Tag-&-Execute, then at least give us a NON-Lethal option (using shockers, ring foils, etc). Cheers Link to comment Share on other sites More sharing options...
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